Well, here we go again. As it did with Clash of Clans (Free) Town Hall 11 Update, Supercell has started teasing us about what’s to come in the next update and also announced the first in a number of frequent balancing updates to come in 2016. Shifting away from doing only major updates, Supercell has decided to address offense/defense balance, troop viability, and so on more often. The developers’ goal is to keep attacks interesting, exciting, and rewarding. But before we get into the balance changes, let’s talk about the new sneak peak regarding the Level 4 Inferno Towers, available at Town Hall 11. Inferno Tower Multi-mode acquires new targets faster (almost immediately as you can see in the video below). The slight delay was initially added because of the Tower’s overwhelming success against Witches. However, the latest Witch level in armies and donations means that the Tower needed a boost to help bring the defense back into balance.
These defensive buffs got many players complaining that TH11 will now be almost impossible to three-star, but apparently Supercell will present various other changes or additions that should still allow players to 3-star TH11. We don’t yet know what those counter-measures will be, so we’ll have to wait and see. Also, we are getting new artwork to the Air Defenses and Hero Pedestals, a new Level 9 Mortar, and a new Builder Summary that will allow you to keep track of your builders in real time. With this change, you should be able to plan your upgrades better.
In addition to the sneak peak, we also got some details on the upcoming balance changes. According to the announcement, there will be some interesting Town Hall 11 changes as the Grand Warden Life Aura and Eternal Tome range will be reduced slightly to make placement of the hero more challenging. Players at Town Hall 9 and above will see all Skeleton hitpoints reduced so they once more become fragile and so that Archer Towers stay effective against it. Also, Skeletons spawned from Witches no longer trigger traps. Goblin level 6 has been moved to Town Hall 9 from Town Hall 10, and X-Bow levels 2-4 damage increased.
For Town Hall 8, Valkyrie will see its damage increased and hitpoints decreased and will start attacking much faster after reaching the target. Wizard Tower levels 5-9 hitpoints will be increased, and defending troops (but not Heroes) will flee from Poison Spells if they are standing idle. At Town Hall 5 and above, all Dark Spells brewing time will be decreased to 10 minutes and all Elixir Spells brewing time decreased to 20 minutes. Finally, battle time limit will be reduced to 3 minutes per attack again, revenge attacks award Star Bonus and League Bonus rewards, and so on. These are just some of the upcoming changes (the rest can be seen here), and I expect we’ll hear more in the upcoming days. So, what do you think? Happy with what Supercell is doing, or would you rather see different changes and/or additions come to the game?
I also had a, and loved my virtual boy! I would read that Teleroboxer fanfic in a heartbeat! Also, Wario Land on the VB remains the best Wario game to this day!!!
I loved my Virtual Boy too!!! Wario Land was awesome
I love my Virtual Boy. Bound High is awesome! ;)
Wario Land was awesome! I also had Galactic Pinball, Jack Bros., and Mario Clash (along with the ones mentioned in the article). They are probably all hideously terrible by today's standards, but I'm pretty sure I loved them all equally.
thx for the review guys, keep up the good work :-)
Link to the fanfic pls...
Is it Cardboard 2.0-compatible? Meaning, does it have a QR code apps using Google's iOS SDK can scan, to adjust the rendering properly for this headset's specs? I really hope so, because the hardware looks nice, if developer support is there!
I've been developing iPhone VR stuff using a home-brew Lego headset, while waiting to decide on the best Cardboard unit—maybe this is it?
(P.S. I don't think Virtual Boy even counts as VR! No head-position sensing. Just a simple stereogram.)
Hmmm.. reviewers on Amazon mention a QR code that's included on paper, but that may not work well. People are sharing alternate QR codes to use instead (maybe different for different people). Well... that would do the trick! If a good QR code exists, even unofficially, then my Cardboard-SDK-based experiences should be fine!
From one of the booklets the Freefly comes with:
Awesome! That looks pretty official to me :) This unit is now my top candidate.
I'm a little concerned about the focus issue: proper modern VR keeps your focal distance at infinity, which is the eyes' natural resting state. If this truly seems to be up close, that's a deal breaker. But optics are complex, and peoples' eyes vary, and I wonder if that's not actually what the issue is. I'll have to research more.
For what it's worth, my experience has been that Fibrum titles are ports from Android not optimized for iOS--and which have massive nauseating lag! That's fixable though—I should try them again and see if it's better.
You may be right about the Fibrum apps being more laggy than normal, but pretty much every iOS VR app I've tried has some degree of that and I didn't notice it being too much worse. The thing I like about the Fibrum "games" is that there are quite a few to choose from and they tend to be a lot more polished and impressive than 95% of the others like it on the App Store.
I compared the Zombie one, to say, InMind VR, and the difference was huge—but as I say, I need to try again! A little Metal magic and/or other more careful porting might bridge the gap!
That said, speaking as someone who is going to start by releasing free VR "toys"/"demos"... REAL content is nice to have!
Yeah, InMind and InCell are definitely among the best of the best. Good luck with your own VR stuff, can't wait to check it out!
Well, maybe I'm the only one here who hated the Virtual Boy, but I'm okay with that. Had it for a short period of time when it first came out. It was such a big, retarded ugly contraption, the red, blurry-ness just sucked, and there weren't hardly any games for it. It was a POS! Now don't bother getting on my case for it. This is my opinion.
How does this compare with a Samsung Gear VR??
Am I the only one who saw the image and got excited about an iOS port of Red Alarm? In other news, want to read Teleroboxer fan fictionnnnnn.
Top photo totally made me think of Darth Vader.
Do you have to take your phone out of the case??