If you went to see Star Wars: The Force Awakens, you were likely just as surprised as I was that the last thing you saw before the movie started wasn’t some super high-profile movie… But, instead, a Clash of Clans ad starring Christoph Waltz. This ad kicked off an entire series of commercials similarly featuring Christoph Waltz and “True Tales of Clash Achievery." Here’s the four ads they’ve released since:
I’m not sure if I like these commercials so much because I’m a huge Christoph Waltz fan, because it’s really clever to turn crazy things that have happened into games into well-produced advertisements, or a mixture of the two. Either way, regardless of how you feel about Clash of Clans, it’s really cool to see mobile games getting these massive network TV advertising campaigns. When I was paying $10 to download a simple Solitaire game on day one of the App Store launch, the suggestion that we’d ever be where we are now would just be laughable.
But, here we are!
Geezus if that can be fixed by a jb cracker.. The staff at capcom must be one hell of a lazy bunmer😩😩
No tech expert but jailbreak removes a lot of restrictions the developers have. So if its a file directory issue they can just system link (or something like that) that missing directory back to the needed location.
Which capcom can't do.
The world ends with you had a jailbreak fix long before the official fix. Check Reddit.
Symbolic linking is what you're referring to. Sure, Jailbreak lets you do that but those filepaths could have easily been updated in the code by Capcom.
Couldn't Capcom jailbreak an iOS device and figure out what's not working and patch it just as easily as any of us? I mean, the fix could be done on the front end of their coding, but anyone can jailbreak and root around.
Often it's not necessarily the technical aspect that's a problem, but all the red tape a company as big as Capcom has to wade through in order to release an update. These types of ports are often contracted out to 3rd party developers, so when a problem arises they have to A) Contact that developer B) Hope that developer isn't busy doing something else, which they probably are, and C) The money guys at Capcom have to determine if finding a fix is financially worth the cost, or at the very least find out if the cost of getting a fix is greater than the goodwill they lose from their customers by not fixing it. Also a number of other factors can come into play and things always move much more slowly inside a big corporation. So while it's easy to just label a company as lazy, it's more likely just them having to deal with a bunch of BS first. This jailbreak thing gives me hope that it'll be an easy fix once all the various parties involved can actually sit down to fix it, which is good.
^ Thanks for looking at it rationally and comprehensively. It would be nice to fix this game, but it could break again and fixing it may not add a lot of revenue (as those who bought it already sent in their money). From a customer service angle it would be a nice gesture to fix it, but if it doesn't make money, or represent a large enough threat to Capcom's image, it's probably not going to happen. This is a Similar situation to Japanese developers not bringing certain things to an American audience (like the latest Dead or Alive: Beach Volleyball game, for example) because the cost-benefit analysis says they shouldn't.
I know a lot of people seem to blame Apple or Capcom, and I think they'd all agree there is shared responsibility necessary for fixing this. Both companies could do more, but only if we demanded more from them.
Oh man. Infinite health. I don't know if I'd trust myself to play honest. There are a few monsters I could use a little help on!
A hacked cat could help you farm
I've never played MH before (I think it's not the type of game I like), but long ago I decided not to use any cheats in games (or in real life), at least not on my first way through.
Once I'm done playing FFVII, I'll probably enable the "Full Stats" feature.
Anyway, I hope you don't have to cross to the dark side of the force on this one.
Works beautifully.
It means Capcom does not care about or respect the gamers who are lining their overstuffed pockets!
Now all we need is a fix for Bioshock
Finally!
Someone remembering there is another (more important) game needing fix
He's far from the only one. They have my money as well.
I search that almost in a daily basis. Because when it pops up all I'll have to do will be to hit the "install" button.
As a developer I tell you people : everything has a process. They won't just release the fix before testing the whole game to make sure that tho so fix worka/won't broke something else. And the other 100 things that a developer before releasing a patch.
So let's just calm the deck down.
Ya, ok. Whatever you say. Lol
Imagine that Fallout 4, Witcher 3, etc. would stop working this summer and that you would have to wait as long as on IOS for it to be fixed.
That just wouldn't happen as the backlash would be huge.
Let's face it in our case we're just not important enough to be taken serious.
Really admire Touch Arcade for addressing this problem in articles and forum posts and maybe getting this serious issue on the agenda of publishers, but right now my wallet stays closed for the more expensive IOS games.
Now we just need a bioshock fix...
Or a full refund.
Capcom isn't motivated to fix game because they already got our cash. They have not updated street fighter volt in forever. It's a shame but what can we do.
Now if a 9.2 jailbreak could come out soon I'd be a happy camper. These are the two things I check everyday. An update for this game and a new jailbreak!
This reminds me of the old Asphalt 2 for N-Gage: the original purchased game had a bug which wiped your savegame when you were around 85-90% done. The pirated version got a fix by the crackers, but the original purchased version never did...
What you have to do is:
ln -s /private/var/mobile/Containers/Data/Application/AppPath/Documents /private/var/mobile/Containers/Bundle/Application/AppPath
ln -s /private/var/mobile/Containers/Data/Application/AppPath/Library /private/var/mobile/Containers/Bundle/Application/AppPath
ln -s /private/var/mobile/Containers/Data/Application/AppPath/tmp /private/var/mobile/Containers/Bundle/Application/AppPath
And it would work.