Hello everyone, and welcome to the week! It’s time once again for our look back at the noteworthy updates of the last seven days. Lots of the usual suspects this time around, but there are a couple of uncommon participants in the list, too. Plenty of summer-themed updates along with a few stragglers that are connecting to various festivals and license properties. Of course, you can keep an eye out for updates yourself using AppShopper or by participating in the TouchArcade forums. This weekly summary is just here to fill you in on the things you might have missed. Let’s go for it!
Choice of Games, Free It’s Choice of Games time again, which means it is also new adventure time! The latest game added to the hub app is Exile of the Gods, the massive follow-up to 2015’s Champion of the Gods. It picks up 20 years after the first game and sees you playing as either the Exile or the Champion. You get all of the usual choices as well, so you can play whatever kind of character you want. You can even import your data from the original game to carry over some stuff and open up a special bonus power. I really enjoyed the first story back when I reviewed it, and this is a very capable follow-up.
SEGA Heroes: Puzzle RPG Game, Free This update is likely to prepare for upcoming character additions, though its notes say that it introduces Tom the Hot Dog Guy to the game. He was already there before this update, though, so there’s probably something going on behind the scenes. Note that the game recently added milestone awards to events so that even if you don’t rank highly, you can still get some nice stuff. We should see the final Shenmue character later this week, and I’ll be awfully surprised if it isn’t Lan Di. After that? Who knows.
Pocket Build, $1.99 Don’t tell anyone, but this update to Pocket Build actually came the week before last. I missed it somehow, and I really wanted to include it because it is a rather big one. Right off the kick, you’ll notice it has a new start-up menu, but the beef here is a whopping 139 new items to mess around with. Holy smokes. This new version also improves the game’s AI and fixes some outstanding bugs, so it’s really just a win all around. Keep ’em coming, MoonBear!
ANOTHER EDEN, Free Another Eden has a new episode as is usually the case when it updates. This episode is called The Time Mine and the Dreamers, and it not only adds new story content but also adds new encounters with several characters. A whole new village and dungeon come along for the ride as well, tying into the new plot elements introduced in this latest episode. Pretty radical stuff, if I do say so. And I do. Because no one can stop me in this pocket dimension, not even that infernal Sorcerer Supreme, Strange.
slither.io, Free What year is this? You know something funny but also sad? From a pure traffic standpoint, the most popular thing I’ve ever written was an article comparing Slither.io to peanut butter. It was so popular that it got more hits than all 100+ editions of the RPG Reload put together. It was a fun parody article to write, but I have to confess that something broke inside of me that day. Will that be on my tombstone? In my eulogy? Sigh. Anyway, this update adds support for cosmetics and improves the gameplay speed. Drink Slither.io, woo.
MARVEL Battle Lines, Free A few weeks ago, I chastised this game for having its Far From Home update be completely about Homecoming instead. Well, looks like it’s my turn to shut my big stupid mouth, because this latest version is all about that Far From Home business. Five new cards have been added that draw from the movie. This update also adds some content to the Stark Lab, including the Blitz Challenge and the Sakaar Arena. Since I feel bad about ripping into it for no good reason, I’m going to give this game the coveted UMMSotW award this time around.
Fate/Grand Order (English), Free I don’t include this game too often in these round-ups, and the reason is that the update notes usually don’t have a whole lot of information in them. This time around, it’s slightly better. Only a little bit, but I’ll take what I can get. This new version sets up the latest event, which is summer-themed and has a title so long and ridiculous that I’m not going to re-type it here. You’ll also find the usual little improvements behind the scenes, and a number of bug fixes which may or may not be behind the scenes depending on the severity of the bug in question.
Toy Blast, Free Time to check and see what contrivance the person who wrote the update notes came up with to add narrative purpose to this latest pack of 50 levels. Hmm. Something about grandma baking fresh bread, so we’re going to go to the kitchen and ask her if we can play under her feet while she gets her things done? I… I feel like this is probably the plot of at least one adult movie. Um, anyway. If you want 50 more levels for your Toy Blast game, go ahead and update. I mean, you most likely already have. But just in case you haven’t, consider this the nudge you apparently need.
Township: Farm & City Building, Free Oh look, it’s Township. Or as I like to call it, Austin Origins. Whatever you call it, there’s a new event cooking called the Bubble Gum Festival. Help Eugene and Susie win bubble gum, fill orders to use the gumball machine, and try to get some neat rewards. There are new decorations and some temporary goods at the factories. This update also sees you competing against other players to see who has the best transport system. There’s a new crop available from level 75, two new town expansions, and new community building in the form of the Computer Store, and some other things as well. The Bubble Gum Festival kicks off on August 1st, but the rest of the stuff should be available now-ish.
Star Traders: Frontiers, $6.99 There isn’t a ton of stuff in the latest update to Star Traders: Frontiers, but what’s here is pretty darned good. You get a new unlockable ship, the Obsidian Carrier, and a new relic, the Voidsealed Heavy Jack. The Pirate Template has been replaced with an improved, updated version, and a number of UI improvements have been made. Xeno encounters rates during Exploration have been slightly reduced, and a bunch of other little fixes and tweaks have been made as well. Always good to see those Trese Brothers working hard to please the fans!
That about wraps it up for last week’s significant updates. I’m sure I’ve missed some, though, so please feel free to comment below and let everyone know if you think something should be mentioned. As usual, major updates will likely get their own news stories throughout this week, and I’ll be back next Monday to summarize and fill in the blanks. Have a great week!