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‘Become a Legend: Dungeon Quest’ is a Promising Action Platformer Roguelike Coming this Week

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While “roguelike" has become something of a muddied term over the years, it’s typically the core tenets of the genre that are most appealing to gamers. Namely an experience that’s random, unpredictable, and infinitely replayable. Or at least that’s what I personally love about roguelikes. They’re never the same experience twice and they force you to deal with situations on the fly using whatever resources you have. You can apply those principles to a number of game types, and in the case of the upcoming Become a Legend: Dungeon Quest, it’s taking the action platformer into a roguelike direction. The trailer itself for Become a Legend does a pretty good job explaining what you’re in for.

This certainly isn’t the first action platformer roguelike, but being a pretty big platforming game afficianado I know the main things I’m looking for when deciding if a platformer is for me. Namely, the speed of the character’s movement and the jumping physics. Basically, the “feel" of the game. I haven’t played Become a Legend yet myself, but those things look pretty on point based on the trailer. It won’t be long until I actually can try it for myself either, as the game is set for release on iOS on November 8th, and is already available as a beta on Google Play. It’ll be free with ads and a one-time IAP of $2.99 to remove them. So if this looks up your alley and you’re on Android you can give it an early spin, and the rest of us can look forward to Become a Legend: Dungeon Quest later this week.

  • Returner 77

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  • 1 Comment

    1. Gurney Halleck

      I have been really enjoying my time with Returner 77. Haven't finished yet, but the 3 hours I have spent so far have been engaging and immersive ^_^+ I agree about some of the puzzles being a little ridiculous from the standpoint of "do they really have to do all that just to move a bridge or open a door?.." However, I was able to get around the disbelief by considering the actual puzzles as placeholders for the concept of the explorer trying to discover and solve what may be basic alien symbols and patterns used to control their technology. Made it more relatable ;)

      Great game with undoubted room for improvement and expansion. A little hesitant to know this ends on a cliffhanger and I hope that the developer is able to make good on their promise of "more to come" and hopefully a successful and well crafted story arc 🤓 I'm glad I spent the money and am a happy day one customer. Really hope to get a complete story!