Developer Ultramegatronic has unveiled their upcoming iPhone, iPad, and Apple TV game and it’s a very interesting looking puzzle game called Flipominos. The basic idea is that each level is a gridded floor and you must move a three dimensional shape onto a target area. The catch is that the shape isn’t just a simple square, and the target area will only match a certain side of the shape. The grids are also of varying shapes and sometimes with obstacles that must be worked around as you plop your shape around side by side. It’s a really cool idea that’s probably best explained by watching this trailer.
See? Neat, right? The truly awesome thing about Flipominos is that it has nearly infinite levels as the game simply generates them procedurally. Ultramegatronic says there’s approximately 4.3 billion levels and that “You would die in real life before you saw every puzzle." That sounds like a challenge to me! So why not infinite levels, then? Apparently it’s limited by “the arbitrary constraint of a 32-bit unsigned integer" in case you were wondering. Damn those arbitrary 32-bit unsigned integers! I’m loving the clean look and tricky puzzles in display in Flipominos, and I’m looking forward to its release on June 6th. In the meantime Ultramegatronic is running a public beta and if you’d like to sign up for that you can do so from their website.