Back in 2012, indie developer Christian Schnellmann released Flight Simulator 0 ($1.99), a flight simulator (duh) where the main goal was not having any goals and instead focusing on the joy of flying around a colorful polygonal environment. The game was received reasonably well at the time, but Schnellmann always felt like the game never reached its full potential. So earlier this year he started tinkering around with the game, improving the tilt controls, refining the game’s day/night cycle, adding a dynamic weather effect, and creating an entirely new environment to fly around in. Before he knew it, he’d basically remade everything in the game save for the original paper airplane model, and now he’s readying all this work for an update he’s planning on releasing on April 28th. Check out a new trailer for the revamped Flight Simulator 0.
While there’s technically no main goal in Flight Simulator 0, there are some neat secrets to seek out and discover that sort of serve as little goals. In the original release you could discover and land on 12 different runways that were placed around the game world in interesting or picturesque places, and with this forthcoming update that number has expanded to 30 runways. If you missed this one back in 2012 you can currently grab it for 99¢ to see it in pre-updated state, otherwise look for the big Flight Simulator 0 update to arrive next week on April 28th.