One of the themes of this GDC seems to be meeting up with developers we saw last year who now have games which are way closer to release than we were when we saw them originally. Disco Party is one such example, and all we posted last year was a few screenshots, well, the puzzle platformer is playable now, and here’s what it looks like in motion:
Eric described the premise last year:
Disco Party has a lot of the basic tenets for the genre that we’ve all come to know and accept. Levels are bite-sized and challenge players to control an always-moving disco dancer as he collects records and eventually reaches a dancer for that assumedly last dance. The puzzle platforming elements come into play via the ability to tap and convert the tiles into special ones with special properties. For example, tapping once turns a tile into a barrier, forcing your avatar to turn around and walk in the opposite direction. Tapping twice converts a tile into a springboard to get across pitfalls while a third tap completely reverses gravity and offers a different perspective in getting past levels.
The Golden Bite Games guys have mentioned they’re actively on the hunt for a publisher for this game which is ready to launch pretty soon.