One of my favorite games of 2014 was Set Snail’s Daddy Long Legs (Free), the high-scoring game that was all about awkwardly walking for as long as possible as a fuzzy cube with long, lanky, Conan O’Brien-like legs. Now Set Snail is prepping its latest game for release, a puzzle platformer called illi. In illi you’ll play a fuzzy, Yeti-like caterpillar thing and bounce along a series of blocky shapes gathering items and eventually making your way to the exit. Not only are you collecting items, but the number of jumps you take is counted as well, with a par for each level. Gravity will always act towards the surface you’re standing on, making for some puzzling paths through each level. Here’s an example of a level from illi.
I love games with multiple goals and the ability to find optimum paths through a level by using some ingenuity. illi looks like it ticks all those boxes for me, and it doesn’t hurt that the art and animation are top notch, just as I’d expect from Set Snail. The game is currently being talked about in our forums with Set Snail offering up some information direct from the source, and illi is very close to entering either a soft-launch or a beta period so expect to see this one fairly soon.

This looks like a must play game. Unfortunately I just don't have time to hastle with making a
Didn't even have time to finish the sentence.
This guy is a busy guy
Looks fun but I don't want to hassle with making a fake account since I live in the states. I hope they bring this to the App Store soon.
The game has the potential to be great, but the only problem is the chests. The timers aren't that bad, but you can only open one at a time. Also you can only have 4 at once, so it takes 12 hours minimum to clear your chests slots
HOW ELSE WOULD THEY MAKE MONEY OFF THE GAME U CAN STILL PLAY THO 😧😧😧when the chests are in the slots I did just to get more trophies to move up to a another arena
The monetization scheme is really heavy handed.
The worst part? Opening the chests with a shorter timer is actually less efficient than opening long timers.
I honestly don't mind the timers. Was kind of annoyed at first, but I realized I don't really have enough time to play for long stretches anyway. It works perfectly for quick gaming... So far...
You guys don't need to make a fake account, all I did was change where I lived to Canada, then changed it back and entered my card back into my account.
So all I have to do is modify my account and leave address as is and change it to Canada for country. Then download the game and change it back?
Yes sir, just search google for the zip code of the province, I used British Columbia, then googled a zip code for it. Then hanged it back :)
I'm actually in love with this game. It's a shame that the F2P element and timers really bog it down.
I could play this non-stop but the reward structure penalizes you for playing "too much".
to tempt you from paying for the gems to draw epic cards to be able to beat higher rank opponent, and you need to pay for more gems to draw more epic cards to upgrade the epic cards you already have, a really nice game and nice f2p structure lol
how would you guys suggest that they monetize the game instead?
Same way as hearthstone: daily quests to earn money, spend money on chests, option to spend real money to instantly get more chests. No timers.
eh... ok. So you clear your 3 quests and collected 100 gold from play mode (after winning 30 matches!). You spend the gold earned on 3 or if you're lucky, 4 packs. Then what do you do? You WAIT for this hidden timer that countdowns to the turn of the day. When the day turns, you get 1 new quest (which is not going to fetch you a pack), and you can try to spend X hours winning 30 matches again to open 1 pack, and of cos wait 1 week for the free pack from brawl. Unless, of course, you can spend $ to buy packs instantly.
You can spend $ to buy gems to open multiple chests instantly as well in CR. If anyone claims Clash Royale is heavy handed, you can't say any different about Hearthstone. The number of chests you can open in CR in a day without paying is way higher than HS.
It's always grind/wait or pay. Just because a timer is not explicitly visible doesn't mean there isn't one.
In hearthstone, whenever you play you are always earning gold. In clash royale you stop earning anything after your chest slots fill up and you actually lose gold. The only thing you're gaining is trophies, which may not be a good thing because as you go up in arena level others will have better cards, while you're still waiting on arena 1 chests to open.
This looks like a f2p castle raid clone? Similair gameplay?