We’ve been posting videos from YouTuber Lonnie Randall all week long, and it’s been a very… interesting experience. Some people are clearly not Lonnie fans, but we think his videos are funny and since they deal with iOS games they’re also relevant to what we do here at TouchArcade. So if you’re among those who don’t enjoy Lonnie’s videos, then let me kindly remind you that you definitely don’t have to watch them!
With that public service announcement out of the way, let’s take a look at Lonnie playing Endless Balance (Free), the latest in a series of balancing games from Tapinator. The goal is to shift your balance left or right to counteract forces like wind, flying leaves, pestering monkeys and more. All this balancing takes place on a tree that’s growing ever higher. I’ve played Endless Balance, and it’s a hard freaking game, so it’s actually pretty impressive how good Lonnie is at playing it.

Does this surprise anybody?
Not me. This is why I refuse to back anything on Kickstarter. I would rather let everyone else fund it and I'll just buy it if it turns out well. I work hard for my money and I have no desire to give it away so easily. I do better with my Apple stock... Which is doing rather well at the moment.
My thoughts exactly! I'm surprised this game got funded on kickstarter with the low amount of people contributing towards the goal but it wouldn't surprise me if Peter invested his money on the the rest needed the last minute to hit the goal....
Good point. I would not doubt that at all.
Good or bad, his name carries clout in the gaming community. Unfortunately I don't think people realize the negative connotation that follows his name. Regardless, it brought the money in. Now people are realizing what their money went towards when they funded this crap
"It's a joke at this point for him to promise something big and then under-deliver, and anyone who was foolish enough to give money to a man who has a long-standing reputation for being unable to scope projects garners zero sympathy for me"
^^ This right here ^^
I think he said TRAIL, not TRIAL.
But it won BEST of 2014 from Apple.😜
Maybe one of the best grossing games.....the distinction often confuses Apple.
Remember TA just posted that article about 5-star review farming in China. I highly suspect that's what happened with Godus. It had a few thousand 5-star reviews in the first 24 hours of its launch on the appstore.
I wasn't aware that this dev had such a reputation. What are some other incidents in which he over promised?
Black & White, the Fable games, The Movies, Project Milo, Curiosity, Godus... Pretty much everything he's been involved with since leaving Bullfrog. His Bullfrog work is what makes people keep believing him.
Well done on condensing this down to one paragraph. I thought for sure that it would take a 5 page essay.
Dungeon Keeper could be added to the list. It was a fun game but never had many of the key features that were promised.
I hear he's also working on the next Game of Thrones novel with George R.R. Martin.
You were disappointed with The Movies Shaun? Really? I thought it was awesome, it just missed the scope he thought it would achieve a bit due to not enough interest I thought.
Oh, his games still sometimes end up pretty good anyway, and The Movies (along with Fable 1/2 and B&W) is certainly a good game, but there's no question in my mind that he over-promised in his usual manner there.
I think I would enjoy The Movies on my Mini.
Don't forget BC, the promising prehistoric sim that never took off.
The guy could offer to pick you up a coffee from Starbucks and not only get your order wrong but it'd be a bagel - which he'd then try to convince you was actually better that what you thought you wanted.
As a farewell just leave us offline mode and a premium game structure. Or at the very minimal offline mode.
Glad I never got into this. Or any of his previous games. Or any yet to come.
Ahh f2p... I love this review of Godus!
Used to be pretty good
by Quartz1000
Wow, what an 'upgrade'... Not. This was a non-optional upgrade. They've taken several of my shrines without paying back the belief it took to buy them, the shrines that are left do not cover the same circumference they did originally - unless you pay to have the circumference increased. Some of my very large mines and fields are gone with no explanation. Everything in the Powers category needs to be 'upgraded' now. There are storms that drive the workers/farmers, etc. indoors, and the boosts you can provide builders doesn't last as long. And the displaced Astari now no longer join existing housing NOR build their own houses - they just sit there homeless, bringing down your happiness. What a mess.
You get the impression that someone doesn't like Peter from the article. I have to.admit he slated dungeon keeper on mobile and then goes and does what he said he wouldn't do on godus and that being the free to play set up.
We can't forget theme hospital, theme park, populas, syndicate, all very good games I even thought black and white was good of course can't please everyone.
I have some respect for him, but I,don't dunno can he give us again one of them gems .
No one has forgotten those games, but since the dissolution of Bullfrog, it's been a completely different story. Also, by "slated" did you mean "shelved," because he had nothing to do with the Dungeon Keeper that was released on mobile. That was all EA.
I don't have the impression that he promised very much on godus, and the studio still under delivered. Let us not forget the previous game curiosity what's in the cube gave as a prize the opportunity to be a major influence on godus as a player God and ongoing rev share. I guess without multiplayer they can't even deliver that. So 22cans has failed to deliver on 2 games in one go. Does anyone remember the term "flagshipped"? Maybe we need a new one "kicked in the 22cans" or something...
I prefer the term "Molyneux'd".
As in, "that developer promised so much, but royally f**ked the consumer base. It single-handedly raped all joy and pleasant expectations from the franchise. It was Molyneux'd."
I f**king called it. This is what happens when you try to work with an egotistical charletain and snake-oil salesman like Peter Molyneux. The ones that left had the right idea. The ones that got fired, I have the deepest sympathies for. They were probably the ones that offered up the most resistance to Molyneux's outlandish ideas.
He has made some brilliant games, it's just a pity he seems consumed in trying to live up to his own name and past glories so much so that he has lost focus on what made his games good in the first place.
Still you gotta hand it to that guy on the left, vaping and then scratching his head with his vape while being interviewed for the world to see. How rock and roll is that?
I just read a funny article. I guess they've never rewarded the guy who won the Godus contest. What a train wreck.
So it turns out, after this video was released, Godus. Has appeared on the Appstores Featured page (at least on the JP store).
I'm guessing 22Cans did that to try and recover revenue? Bit effing hypocritical to me. "We're sorry out game isn't living up to the promises we said we'd keep....but you can still get it on the AppStore" *nudge nudge*
I'm absolutely amazed at the lack of confidence shown in this video. That should tell us exactly where the Godus project is [not] going.