This is working out to be a weird week, particularly as new games have leaked out on to the App Store in the last couple days which definitely has resulted in this post being far lighter than they usually are. But, hey, if you think the iOS release cycle in January is bleak, you should check out the console world. I looked up what’s come out (or is coming) this month to blow some Best Buy gift cards on, and, yeah. Nothing. Anyway, here’s the few iOS games coming tonight:
- 1+2=3 (by Pine Entertainment)
- Bowling Central (by ROLOCULE GAMES PRIVATE LIMITED)
- COLORswipe (by Tyler Ruetz)
- Dennis & Gnasher Adventures! (by D C Thomson & Co Ltd)
- Gunslugs 2 (by Pascal Bestebroer)
- Raids of Glory (by Chillingo Ltd/ Nitro Games)
- Revolus – Orbital Dash (by ZealTopia Interactive)
- Socioball (by Yellow Monkey Studios Pvt. Ltd.)
- Survival Isle: the Escape (by Break Games)
- Zomball (by BuzzGames)
Now, I’m very, very not sold on these being all the games being releases tonight or tomorrow. The App Store has been acting really weird since all the pricing changes went into effect last week. Before proudly proclaiming this a weak week, definitely stick around for our full listing of games later tonight.
What a bang on article, there are so many dime a dozen games like this that never even want to break the mould, even a little. So yeah i think your article reflected how i feel about a lot of the games that come out, but i guess it makes me feel all the more excited when something noteworthy comes along. I always think your jobs seem amazing and not a job at all, but after realising everything you have to play and research and then write about every game good or bad or just in between, really adds up to a lot of work, and can maybe dilute the passion a little? That said your doing great, as i don't think i envy the work you do for these reviews lol
Developers throw so much effort and resources on some of these Freemium titles, trying to hit it big. Such a big waste. The bad side to this is that gaming on mobile platforms just becomes a gamble for a cash cow. Gaming, overall, suffers as repetitive game styles and quality falters. Layoffs have become a common practice for many big developers title don't meet expectations. Smaller developers find it difficult to compete as they have less financial backing. Game styles become repetitive and originality gives way to this mobile gamble. While some freemiums do hold my interest, even fewer compel me to spend money. Certainly not the hundreds of dollars that many games are geared towards. Give me a good premium title any day.
it's not a waste because they make much more money from this type of games. most asian country like game like this. top 10 grossing apps always freemium. one thing that i like about Freemium titles is that the game will never end.
For every Freemium game that is successful and producers a profit, there are dozens and dozens that don't. That's a lot of wasted resources on a gamble to make big money. Being a game designer can be a very volatile job. You are put on a project to design a game, given the specifications of what is expected, then produce a product to specifications you were given. If the game is a flops, you could be out of a job. Their are some big name developers that purchase smaller companies for specific projects..(can we say EA? ), that task them for specific projects per their own specifications. If the title fails, which we have seen happen, people are laid off due to no fault of their own. So, sorry, but all that time, money, and man power seems like wasted resources. How would you feel to be laid off for doing specifically what you were told to do?
I miss when Gamevil would release high quality games.
I just love the fact that you dont only level your heroes but actual skills for heroes with different attributes and skills, most of these games give you one unit with set skill sets so there is no customization factor. Elune Saga lets you pick 6 different skills per hero and they have a nice variety. Games like Elune Saga and Soul Guardians are not your run of the mill mobile CCGs.
I am relly enjoying this game as well. I actually like they way there heroes level and you can bind spirits to them to change your play style. Also adding costumes adds another layer.
I do not think it is fair to compare this to Puzzles and Dragons, which I also love. Two totally different game mechanics