$4.994 starsReviews

‘Broken Sword 5: The Serpent’s Curse’ Review – George And Nico Return With Flappy Goat In Tow

TouchArcade Rating:

If you had asked me back in the 90s which of the popular and/or long-running adventure series would be more or less the last one standing almost 20 years later, I doubt I would have guessed Broken Sword, but here we are. With the dissolution of Lucasarts likely putting Monkey Island to rest forever, Sierra being completely eradicated in the Activision-Blizzard merger, and the huge breakout success of The Walking Dead (Free) making it increasingly unlikely we’ll see any further Sam & Max games or the planned King’s Quest revival from Telltale Games, Broken Sword 5: The Serpent’s Curse ($4.99) appears to be the only survivor from that golden era. Amazingly, the series is still in the hands of its creator, though this new chapter needed some help from the fans to make it to fruition.

It’s perhaps a bit disingenuous of me to group Broken Sword in with many of those old franchises. With the first game releasing in 1996, it arrived in the tail end of the era of the point and click adventure, and as a result, really only co-existed with the later Monkey Island games. By that time, the earth had been well and truly salted for this genre, which made the success of Broken Sword: The Shadow of the Templars ($4.99) all the more remarkable. Not that it didn’t deserve that success; it did the Knights Templar thing well before The Da Vinci Code made it cool, and, at least in my opinion, it did it quite a bit better, to boot. The globe-trotting adventure was extremely rich in detail, had massive amounts of dialogue, and featured a great cast of characters, some of whom managed to impress themselves on you with only a brief part to play. It carried a nice balance of humor and seriousness in a genre where games tended to lean hard one way or the other. Also, there was a goat. Maybe you remember him. The game still holds up very well, and I recommend you check out the enhanced iOS version if you’ve never tried it.

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With the first game being a surprise success, it wasn’t long before a sequel arrived. Broken Sword 2 ($4.99) didn’t drastically change the gameplay or style, but it bring protagonists George Stobbart and Nico Collard back for another exciting adventure. Nico had a much bigger role in this game, something that would continue through the series. It’s another very cool adventure game, and you can also find it on the App Store. By this game’s release in 1997, things started to go sour for the primary publisher of the series, Virgin Interactive, which, combined with a serious drop in interest in the point and click adventure genre, meant that it would be several years before we saw George and Nico again. They did finally return, in a more realistic 3D style no less, in 2003, followed by another sequel in 2006. These sequels weren’t quite as well-received as the first two games, which might be why the series went quiet after the fourth game, apart from a couple of excellent remakes.

Still, the series had some pretty passionate fans, so passionate they even cobbled together their own fan game, known as Broken Sword 2.5, so it’s perhaps no surprise that when Kickstarter began to gain popularity among gamers, developers Revolution Software were easily able to crowdsource funds for a fifth game. It’s also not much of a shock that Broken Sword 5 hews a lot closer to the first two games than anything else, both in terms of gameplay and style. Calling back to the first game’s opening, this game kicks off with a murder in Paris, and it features several returning characters from throughout the series. In terms of gameplay, it’s as straight-up a point and click adventure as the first two games are, albeit a lot more linear in some respects. The biggest difference between this game and the earlier ones is that it is being delivered in two chapters. The unfortunate result of that is that this game is just a very big set-up with no kind of satisfying conclusion.

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That won’t be a problem in the long run, as I’m sure the second part will come and create a more enjoyable whole, but, as I’ve said before in prior reviews of episodic games, one of the key points of getting away with this kind of storytelling is to make sure each episode stands on its own to an extent. In terms of length and polish, Broken Sword 5 easily meets that criteria, but the story and scope of the first episode show all the signs of a game that was divided after the fact. You’ll only hit up two locations, Paris and London, and the story stops right when it’s getting good, with virtually no questions answered. To be honest, I was kind of caught by surprise when the chapter ended. Sure, it had been several hours, but it felt like more than half of that was the initial setup, and where it ends isn’t terribly remarkable.

Like the first game, Broken Sword 5 is extremely dialogue-heavy. It’s also very well-written, but even the best writing can sometimes get tiresome if the plot is moving too slowly, and that’s certainly the case in the first half of this chapter. It doesn’t help that the difficulty of the puzzles ramps up equally slowly, either. The game tends to keep everything you need to solve a puzzle within the immediate vicinity of it, which is convenient, to be sure, but since most of the puzzles are just a matter of using the right item on something else, it means all you really need to do is click around on hot spots until George or Nico stumble on what they need. The puzzles start to pick up right around the same time the plot does, at least, so as long as the second chapter hits the ground running, it’s probably going to feel less irritating once the whole game is out. Here, it just feels like the game spends too much of its time talking about nothing and holding the player’s hand, and too little on the game proper.

The good news is, that’s most of the bad news. The game looks great, as lush and colorful as you would expect a Broken Sword game to be, and the extensive voice work is generally excellent, though the new voice actor for Nico overplays things a bit. Another thing about the VA is that other than Rolf Saxon returning to play George, the other returning characters seem to have new actors. Given how much time has passed, it’s understandable, but still kind of disappointing. I guess at this point, having a different voice actor for Nico with each game is sort of a series tradition, anyway. The interface is great, considering this is a game basically designed around mouse controls. Touching and holding the screen shows nearby hotspots. Tapping on them brings up icons to examine, talk to, or use the item of interest. You can touch anywhere to move your character to that spot, and items in your inventory can be dragged onto any other item, character, or hot spot to use it on them.

Since this is a Broken Sword game, some of the puzzles do involve timing, but there’s nothing that will get your goat the way the first game sometimes did. The solutions to the puzzles are sometimes silly, but rarely hard to figure out, since your options are always limited enough that even if the solution doesn’t immediately strike you, there are only so many things to try. The puzzle design feels very much like an adventure game of the mid-90s, with a dash of modern linearity to keep things from going too far off the rails and annoying less genre-savvy players. By that period’s standards, there’s nothing terribly special happening in Broken Sword 5, but simply getting a new game with those sensibilities is pretty special in its own way. Adventure games simply aren’t made this way anymore, by and large, with the genre shifting focus more to dialogue trees and room escapes. For the adventure gamer pining for a new adventure in the classic style, this game, even with its relative simplicity and linearity, should help quench their thirst.

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The strongest point of this series has always been the memorable characters, and in that respect, this game stands well among its predecessors. While several of the characters are returning favorites, the new characters are just as great, handling much of the game’s comic relief with their expressive, unusual personalities. As ever, you can get a lot of funny reactions by using certain items with certain characters, which makes it fun to experiment. The chemistry between George and Nico is still quite well-done, although it is hampered just a bit by the weaker voice acting coming from Nico. All in all, it’s a decently large cast, without any real throwaway characters thanks to the charm of even the minor players in the story.

It’s hard to judge a game that has been somewhat unceremoniously cut in half. Without knowing how the second part will turn out, I can’t exactly guarantee that the game will end up satisfying. This first half, taken on its own, is certainly lengthy enough to be worth the price, and what’s here is certainly shined up very nicely. The pacing is pretty horrible, though, with the first half of the chapter being far too heavily steeped in dialogue and simple puzzles, and that is something that can’t really be fixed even if the concluding chapter is brilliant. This chapter stands alone very poorly, with absolutely no resolution to be found in the ending, if you can call it that. It also lacks the thrill of traveling to a variety of places around the world, which is one of the things I loved about the previous games. There’s promise here for Broken Sword 5 to stand confidently alongside the beloved first two installments of the series, but for now, it’s really just a promise. We’ll have to see if Revolution Software can follow through.

Oh, one more thing: there’s a Flappy Goat mini-game.

  • Broken Sword 5

    Episode 1 - Paris in the spring Shots ring out from a gallery… a robbery… a murder… and the beginning of another …
    TA Rating:
    $4.99
    Buy Now
  • Warhammer 40,000: Storm of Vengeance

    Warhammer 40,000: Storm of Vengeance is a lane strategy game for PC and mobile devices set in the dark, gothic universe …
    TA Rating:
    $1.99
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  • 43 Comments

    1. DotComCTO

      Wow. That does *not* do it for me. I guess I'll continue to wait for the upcoming Warhammer 40K game from Slitherine!

      1. Borus

        Looks like it's a nothing but reskin of the "Ninja Cats vs Samurai Dogs" title from same "company"...

        "As mentioned the game includes the Space Marines and the Orks, but Eutechnyx will sell a third faction, the Imperial Guard, on launch day as 69p DLC"

        What's next? "Droppod crush saga"?

    2. shcgzb

      Disappointing!

    3. ODMay

      Why would someone be interested in something like this?

    4. Pagan Fox

      Will give it a go though.....maybe a lite version?

    5. Bruciato

      Megafail?

      1. falco

        Yup

    6. Goggles789

      What is this crap??

    7. Goat76

      Looks like a weak ass Plant VS Zombies.Fogetaboutit

    8. bigjack66

      Jesus what is this some of these companies think iPods can only play crap. Come on it's not hard to see just look at what's on the store. Ubisoft has the same problem!

    9. Bliquid

      Wow, this looks ugly.
      And not ugly "good".
      And boring.
      And uninspired.
      Ugly.

      1. anarchy in the app store

        How is anything ugly good?

        1. REkzkaRZ

          Don/t be a fool.

    10. IceMan7

      Idk

    11. NinjaKitteh

      Wow, a lane battler, how original. They could have actually made a 40k campaign but went with a lane battler? Aaaaand people wonder why no one takes mobile seriously.

    12. Morphzeus

      I see, I'm not alone.
      The video trailer is a bad joke!
      For there is a more than third-rate "Plants vs.. Zombies" Clone.
      Really sad!

    13. bigjack66

      A word to the developers, don't bother we're not interested. We'd like a proper game from the Warhammer universe but this ain't it and we don't want it thanks anyway!

    14. joaquin_ondamoon

      More like 'Storm of Nonsense'. Pass.

      Why doesn't someone port over THX's excellent XBox arcade dual stick shooter 'Kill Team' over to iOS? I'd play that all day, not this drivel.

      1. apolloa

        You mean the one off Xbox Live? I played that loads, loved it more then the full big Warhammer game that was released which I also played through.

        1. joaquin_ondamoon

          Yes, that's it exactly. Loved that game. Great graphics, fun gameplay, spot on WH40K atmosphere. Nice level up mechanic. Would be a natural for iOS.

          I miss THX. They mostly did WH40K right.

          Mostly.

          1. Bool Zero

            Well they mostly come out at night... Mostly...

      2. CrimsonOracle

        It wouldn't surprise me if whoever bought Rainbow Studios didn't get rights to Kill Team in the process, Relic didn't develop it so Sega likely wouldn't own it, no idea who bought Rainbow Studios, but as far as anyone can tell, the GW licenses weren't necessarily transferable to a new owner.

    15. MightyJabba

      I'm a fan of the Warhammer universe, but if the trailer shows off the best the game has to offer, I'm definitely taking a pass on this one.

    16. valkuryn

      This made me want to cry and hang my head in shame for even hoping this game was going to be good.

    17. staypretty

      So disappoint

    18. WaxedCotton

      I've been waiting for a decent hex based 40k game. This crap has gotta go. I'd build it myself if Games Workshop would give me licensing lol

      1. 61050

        and id help you, if i knew how to code. i can whip up some badass pixel 'art' in mspaint if youd like though. you should see some of the stuff i can do with the line tool.

      2. Andrew Laidlaw

        Somehow I think a hella lot of people could draw a lot better & say that thay've got this gr8 idea for a new game & thee drawings them self would very prob rake it more cash than the game its self

    19. elhawk3

      That trailer looks gawd awful....

    20. REkzkaRZ

      Wait for it ... The game costs $5!!! HA HA HA
      Did April Fools day come early this year?

    21. vapourtrail

      Utter cr* p. even Warhammer Quest was a huge letdown. Should/could have been great if it wasn't short, slow, crash-y and the IAP content was stock vanilla. Just the IAP is like $45. You can buy BOTH Baldur's Gates for $15 less!

      It'll take something really, really amazing in the future with the Warhammer name on it to come along for me to even give it a sniff. I used to buy the miniatures and play tabletop.

      I will not forgive Games Workshop for approving these half arsed games easily. My respect for them is at almost entirely gone.

      1. vapourtrail

        How's that for a "storm of vengeance" Games Worksh*tshop?

        1. bigjack66

          Storm of Indifference more like!

    22. phandaal

      Not a single positive comment. That's gotta sting.

      Serves them right thought. What an uninspired piece of rubbish.

      1. joaquin_ondamoon

        My only concern is that when this does as poorly as it should, GW will point to it and say, "See? No one wants WH40K games on iOS!", instead of, "Ohhhh, no one wants TERRIBLE WH40K games on iOS."

        And I bought WH quest, which was another weak title. The 'Hunters' series did a much better job with that genre of strategy game. Why the hell doesn't GW make a basic tactics type WH game? Are they so terrified that tabletop gamers will bail for digital? 'Cause I'm thinking there's room for both.

        1. CrimsonOracle

          The sad part is that WH Quest was developed buy the Hunters guys, why they got stuck with a Fantasy title rather than scifi is beyond me

    23. kuhein

      Plants Vs Zombies much?

    24. bigjack66

      Yeh I want a decent Warhammer game too and the iPod can handle it it's just some developers don't realise what Its capable of. These developers are losing out on a massively growing Market that just keeps getting bigger.

    25. vapourtrail

      Games Workshop is like an old, grand passenger dirigible

      1. vapourtrail

        Knowingly left in disrepair because the owners are too cheap to fix it. A slum dirigible so to say. Too cheap to fill with helium so they fill it with their own farts.

        1. vapourtrail

          But will still overcharge you for rides in it off the name of its former glory. Then they try to overcharge you for a meal on the ride, charge you to go to the bathroom, charge you for anything possible. The whole time the fat cats are smoking cigars in the pilot bay, counting their money and laughing away. One of these days one of those cigars are gonna set that dirigible of farts on fire and it'll all come crashing down. And no one will be surprised.

    26. B1GW1G

      Boo this game!

    27. Andrew Laidlaw

      IF that's the best effort that the programers can do for games workshop then F*** I can get the games that they reliced back in the 90's off ebay for a couple of quid & those games would still look & play a lot better than some 2bit 2D browser bit of c**p.

      Despite this game being still in the Beta stages I'd be embarested to even admit to owning this game let alone paying near enough £6 for it, as there's far better games on Facebook (freemium ones at that) & plenty of better games on the likes of apple, android & possibly even blackberry + windows phones & tablets