We’ve been excited for Halfbrick’s upcoming Colossatron: Massive World Threat since its first unveiling at PAX Australia this past July, and today the studio has finally announced an official launch date of December 19th for the game. If you’ve been following along in recent months, you’ll remember that Halfbrick has been slowly teasing various details about Colossatron through humorous animated trailers. One from back in early November explained how “Powercores" work in the game, and later in the month another teaser explained the fancy Prototype weapons you’ll come across in Colossatron. Last week, they released yet another teaser trailer, this time covering the various locations the Colossatron will destroy in the game.
Finally, Halfbrick’s latest teaser is the one which denotes the December 19th release date, though it doesn’t show any actual new gameplay footage or anything. Still, I’ve embedded it below for your own viewing pleasure.
I’m really excited to get my hands on the final version of Colossatron next week, and I’ve actually been enjoying all these teaser videos a lot and am sort of sad to see them end. I think I might be General Moustache for Halloween next year. Hopefully there’ll be plenty of those funny cutscenes in the game itself, but either way get ready for Colossatron: Massive World Threat to pave a path of destruction into the App Store next Thursday.

I'd like to get this game but geez it has a ton of IAPs, looked like close to $40 worth. Maybe the IAP will go on sale for a package price or something.
just buy the game and play through it without spending anything further. youll likely know whether or not you want to spend anything more once youve gotten your feet wet. my guess is youll be down for at least one of the expansions as the production values are pretty high here, and the game is downright fun. i cant speak for the additional characters in any of the expansions, but the additional two or three that were available when the game was first released are totally optional and not in any way a requirement. in fact they would likely complicate things if you bought them outright before digging into the game first.
this game is easily worth the five dollar price of admission. sticking around for the additional content after the main event is up to you.
2.99 a piece? Whaaaaat?
They're really going to break up enemies into two different packs, too? No thank you. Better than freemium, but overpriced premium still isn't something I support.
They are really squeezing every possible cent, at the cost of brand loyalty.
Most likely you have an iphone in your hand. Complaining about over the too prices is redundant at this point.
I wouldn't have a problem spending up to $60 on this game if it was great but from what I've seen and played it's not worth it. I thought it was very slow paced and the rotate your iPad to access inventory was the worst idea ever. I might give it another shot and see if it's more enjoyable this go.
I haven't finished it myself because of the slow pace
i think the pace of Warhammer Quest is perfect. My complaint is not enough story and cinematics and I want more personalization, story background, & quests for the characters otherwise this would be like the closest to tabletop d&d i've ever seen. Unforunately, after a few quests, when you've reached the level cap or collected too much money or have the best weapons, it gets repetitive and you quit playing the game with this empty feeling b/c there's not enough script describing the progress and development of your characters or their story to match their level increases. I think if they combined sorcery 2 and this game into one game that would be the epitome of this genre, worthy of the title D&D they way Gary Gygax made it. In order to make those riduculously overpriced character packs worth the money they need to create a series of quests for each character with a big cinematic payoff. With these shortcomings this game still has my favorite strategic table-top dungeon crawling battles in all of iOS. The atmosphere and artwork of the dungeons created are great and deserves a well-told story (and maybe cooler bosses that standout more) with depth behind it like Sorcery 2
Love the game, have so far played and maxed all classes and I still dive in. The new expansion will keep me occupied. If you love warhammer you need this.
This is old news from last week right? Just want to make sure its nothing new...
This game is worth every penny. The slow pace is possibly because it is a board game with all the dice rolls hidden from view. Play it as such and you will be happier, also note you can speed up the monster's turn in the options. If you really want to spend money pay $250 - 350 on ebay or straight from GW next time they reprint the base set, and then you will really have something to complain about. You will get as much play from this as any $60 first run game on any console or computer release. It is a serious contender for GOTY.
i could understand the negativity if the game sucked, but it really is a quality game.
Fun game but I wish they'd re-balance some of the previous classes like the execrable Warrior Priest in addition to adding new ones.
Quality comes with price but $2.99 for a character is just too much since i can't it or paint it.
People people.... Please. The App Store is already overloaded with more than enough free to play garbage... I wish more devs would support there games the way GW has, and I wish more people like myself would support it. Soon all your games will be timers and paywalls if this mentality continues
To Rodeo Games. I think the pace of Warhammer Quest is perfect. My complaint is not enough story and cinematics and I want more personalization, story background, & quests for the characters otherwise this would be like the closest to tabletop d&d i've ever seen. Unforunately, after a few quests, when you've reached the level cap or collected too much money or have the best weapons, it gets repetitive and you quit playing the game with this empty feeling b/c there's not enough script describing the progress and development of your characters or their story to match their level increases. I think if they combined sorcery 2 and this game into one game that would be the epitome of this genre, worthy of the title D&D the way Gary Gygax made it. In order to make those riduculously overpriced character packs worth the money they need to create a series of quests for each character with a big cinematic payoff. With these shortcomings this game still has my favorite strategic table-top dungeon crawling battles in all of iOS. The atmosphere and artwork of the dungeons created are great and deserves a well-told story (and cooler bosses) with depth behind it like Sorcery 2.
Attention Rodeo Games. I think the pace of Warhammer Quest is perfect. My complaint is not enough story and cinematics and I want more personalization, story background, & quests for the characters otherwise this would be like the closest to tabletop d&d i've ever seen. Unforunately, after a few quests, when you've reached the level cap or collected too much money or have the best weapons, it gets repetitive and you quit playing the game with this empty feeling b/c there's not enough script describing the progress and development of your characters or their story to match their level increases. I think if they combined sorcery 2 and this game into one game that would be the epitome of this genre, worthy of the title D&D they way Gary Gygax made it. In order to make those riduculously overpriced character packs worth the money they need to create a series of quests for each character with a big cinematic payoff. With these shortcomings this game still has my favorite strategic table-top dungeon crawling battles in all of iOS. The atmosphere and artwork of the dungeons created are great and deserves a well-told story with depth behind it like Sorcery 2
Woot! .99 sale!