It takes a lot to get us excited about tower defends games on the App Store these days, and while Pirate Legends TD (Free) seems to have a lot going for it between its cool art style, multiple in-game systems (complete with tech tree) and more… It sort of falls in to the same trap that most tower defense games do in that it’s potentially really soul-crushing to spend 20 minutes on a level only to die at the very last guy of the very last wave.
Consequently, that’s exactly what happened in this video! Feel free to skip around too, as the first few waves aren’t very interesting. We do end up using every one of the “premium" powers that you buy with the in-game currency though, so that’s sort of neat.
From this brief playthrough, I’d say that Pirate Legends TD isn’t the best tower defense game I’ve played, but it also isn’t the worst. If you’re in the market for another TD to dump some time into, love pirates, and liked what you saw here… I say, go nuts.

So... They are basicly forcing us to re-buy the game if we want widescreen support?
My thoughts exactly. At least add a ton of new content if you're gonna force us to pay for an update. BS.
A ton? I think eleven new levels are quite ok.
Worth every penny, downloading now... @qlpc there are lots of apps where you have to pay for the HD version extra, so what? (apart from the fact that this game looked quite good in 2x mode...) Btw these aren't even the same guys, who developed the earlier non-HD apps. You don't expect programmers to work for nothing, do you?
As a consumer whose been supportive of the product, it absolutely matters. I've not heard about the franchise changing ownership, nor do I care. It's my money and I prefer not paying twice as much for something that was simply optimized for a bigger screen with little or no new, additional content. When it comes to iOS games, I care more about the end-user experience rather than whose name is behind creating the product.
Just to clear this up, valuable consumer: Of course there is new content- eleven new levels that weren't in the SD version, similar to Episode One HD. I'm just tired of people whining how expensive iOS games are and how this is beneath us to simply support decent devs who care to update apps which are several years old. Never mind.
THAT is something totally different. I had no idea that there was new content since it wasn't mentioned previously. I don't mind spending money (I spent over $150 on apps, books and music this month alone and my wife and wallet hate me for it). My argument was directed towards paying again for exactly the same content with the only value-add being optimization for a larger screen. In this case, I wouldn't mind shelling out the extra dough. Thanks for the clarification.
Maybe you should read before you open your mouth next time
Hah! You should close mouth and follow your own hypocritical advice. The important detail about the extra levels wasn't mentioned anywhere in the TA post above at the time I initially posted my comment; nor was it on this thread until Hans mentioned it. (Some people sound like absolute idiots when they shoot off prematurely like that). Way to jump in and intelligently contribute to this discussion by doing your due diligence.
"You don't expect the programmers to work for nothing do you?"
This comes off as a bit insulting. Of course we don't expect something for nothing. We've already given something and now we have to give more for the same thing but in a proper format?
I humbly disagree.
Not quite the same thing. There are eleven new levels ;-) TA should have mentioned that of course.
well you pay for universal & widescreen.. but its not HD. The assets are simply scaled up from their previous resultion which is more than obvious on ipad retina devices with gfx glitches all over the place.. at least for episode one.
highly dissapointed. because the original gfx on SD decives was just awesome.. but blowing them up does not do the original any justice.
While I have supported (games and soundtracks) and really enjoyed the entire series and have even "re-bought" the first HD version when it first came out, I'm not shelling out another $3 for the entrance fee to play DN 2 on my iPad or iPhone 5. If it was buck, sure...This business model sucks and doesn't benefit the end-user one bit.
The fact that people feel entitled to free updates on a game three years after it's come out when the game only cost them about $5 to begin with blows my mind. It shouldn't be a surprise by now but still it just seems nuts.
It's attitudes like this that have caused the app store to become overrun with freemium drek.
I personally dislike freemium and avoid them like the plague. But, if the only update is that the original game was simply scaled up for the bigger screen with no additional levels or content, there's no reason to pay an extra premium price.
Right, so, because you bought the DVD, you're entitled to get the Blu-Ray for free...
When it comes to movies I don't buy the blu-ray if I have the the DVD. Anyway, those items are two completely different products with completely different sets of end-user experiences and expectations, so your example doesn't apply here.
I'm surprised they didn't do a sale on this like they did on the first one when it was rereleased. That would take some of the sting out of buying it again.