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Posts Tagged ‘Fez’

'Fez' on iOS "Highly Probable" Says Polytron's Phil Fish

Tuesday, March 19th, 2013

Yesterday, Fez designer Phil Fish took to Reddit for an "Ask Me Anything" question-and-answer session where he just about confirmed that his popular Polytron's critically acclaimed Xbox Live puzzle platformer would be heading to iOS, as reported by Joystiq.

Back in December, Fish posted on the Polytron blog that he intended to make Fez available on more platforms. While not naming iOS specifically, many people (including ourselves) felt that the perspective-switching dynamic that Fez is built around would be a perfect fit for the touchscreen. During the Reddit AMA, Fish noted that an iOS version is "highly probable."

In addition to an iOS version, Polytron hopes to get Fez on as many other platforms as possible. A Mac and Ouya version are a sure thing, a Linux version remains a possibility, and they're working with Sony on possible Vita and PSN releases. Fez will also be coming to Steam on PC May 1st.

Fez is a very unique and challenging game, and I've always wanted to hunker down with an iPad to play it. Hopefully that dream will come true after all, and once we have some more concrete details on iOS Fez we'll be sure to let you know.

[Joystiq]

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Polytron Reveals 'Fez' is Coming to More Platforms in 2013, iOS Could Be One of Them

Monday, December 31st, 2012

Polytron's indie puzzle platformer Fez launched back in April on Xbox Live Arcade, and was featured prominently in the film Indie Game: The Movie. Shortly after it came out, we pondered on our podcast about if it would be possible to put Fez on the iOS platform, and a few months later we learned that Zynga had actually approached Polytron about porting the game to mobile platforms. Spoiler alert: Polytron declined.

However, in an end of the year wrap-up post on the Polytron blog, lead designer of Fez Phil Fish wraps up what a crazy year 2012 was for himself, and also hints at plans for 2013. Among those is porting Fez to more platforms.

While not specifically stating that it's coming to iOS, it's sure not hard to imagine that it's among the intended platforms. As we've discussed before, Fez relies heavily on its puzzle elements more than specific platforming, so precision and virtual control woes likely wouldn't be an issue. Plus, it would just be awesome to swipe the touchscreen to swivel the view of the world around, wouldn't it?

This is all just hopeful speculation right now, but we'll be keeping a close eye on Polytron in the new year to see what comes of Fez moving to new platforms and if that involves iOS in any way. In the meantime feel free to hop aboard the train at Speculation Station in the thread in our forums.


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