Shadow Love [$0.99] is exactly the kind of game you'd expect from a developer named Strawberry Gohan (Japanese for "rice," in this instance). This familiar-feeling platformer transforms into something visually and mechanically enchanting, as a world of hand shadow puppets comes alive. Sharing many of the hand shadow puppet enemies and interactive backgrounds in detail would spoil the fun, but the appearances of a four-armed shuriken and finger-firing bosses should coax you to try another stage...

Minimalistic Puzzler 'Hundreds' Set to Land on January 3rd

The upcoming collaboration between Canabalt [$2.99] creator Semi Secret Software and the "Greg" portion of Solipskier [$0.99] developers Mikengreg, called Hundreds, has finally received a solid release date, as helpfully pointed out by Polygon...

Fans of both video games and music are likely familiar with the work of fantasy landscape artist Roger Dean. Since the late 1960s he's been creating album artwork for countless bands, most notably for the bands Yes and Asia, and that continues to this day. In the mid-80s he also became involved with video game illustrations, and created the iconic box art for Shadow of the Beast by Psygnosis as well as numerous others...

Take Canabalt [$2.99], flip its camera 90 degrees and replace jumping with shoving and that, ladies and germs, is Shove Pro [$4.99]. Sorta. That's it on the most basic element. Shove Pro is perhaps actually engineering a new genre, the parody-action title, and the fact that it also has an airtight plot makes it all the more ludicrious/amazing/shoving...

Like so many of the most ingenious gaming concepts, the endless runner is so simple and effective that it’s hard – if not impossible – to bring anything fresh to the concept once it’s been out there in the digital wild for a little while...

'Polara' Review - A Sci-Fi Platformer of Ambitious Scope

Half of every one of Polara's [$0.99] levels is out to kill you, but which half is up to you. This auto-running platformer is made up of two colors, and you can swap which one you interact with with the tap of a finger. It's not just a matter of red versus blue, though. Sometimes you'll be blue and red shots will kill you. Other times you'll find yourself face-first in a blue wall that's just knocked you to your death. Reacting isn't a matter of simple color recognition. It's that, understanding, and reflexes all rolled up in every jump and swap...

Coming Tonight: 'Topia World Builder', 'Crazy Taxi', 'Devil's Attorney' and More

It's that time of week again when the slew of new releases rockets into the App Store with the force of a thousand wallet-emptying suns. Ok, maybe it's not that dramatic, but I do look forward to being able to try a ton of new games each and every week. Ah, iOS gaming how I love thee. Anyway, Eli is currently out soaking up the culture in Korea, so that leaves me, your humble Bearded One, to fill in with the new releases...

'Cool Pizza' Review - A Skateboarding Pile of Awesome Deaths

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October 4th, 2012 5:16 PM EDT by David Wolinsky in 4 stars, Action, Free, Retro, Reviews
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The iPhone’s accelerometer tends to be one of the most clumsily implemented features in games on Apple’s game machine that occasionally is used to make phone calls. It makes you look stupid in public playing anything with it, and usually the game isn’t responsive enough to reflect your strategic twitches. Cool Pizza [Free] is different. Actually, “different” is putting it rather lightly. Cool Pizza is downright single-malt deranged, has next to no story, and has the ability to turn your next commute into a fit of enjoyable seizures so violent you might look up and find yourself in a stretcher...

The TouchArcade Show - 70 - Rewind!

September 21st, 2012 8:00 PM EDT by Brad Nicholson in Podcast

This week on The TouchArcade Show, we press "rewind" in a huge way in anticipation of a flood of new enthusiasts courtesy the iPhone 5. At the top, we re-introduce ourselves and talk about our podcast. What it seeks to do, how we roll, and why we try to deliver the hottest, latest, and best of iOS orally each week...

We just got word that Ape Entertainment, creators of the Pocket God comic and recently announced Temple Run comic apparently won't rest until they've turned every popular iOS title into a comic book series. As of this morning, they're adding Fruit Ninja to their library of iOS-themed comics. Just like Temple Run and Pocket God, the Fruit Ninja comic will "explore the yet untold backstory of the juicy Fruit Ninja universe and its new colorful characters" Similarly, it'll be available in a digital version as well as an eventual physical printed copy in the next few months...

'Slingshot Racing' Review - Mobile Racing Redefined

If there’s one thing I think we’ve all learned after 4 years of gaming with a touch screen, it’s that the simpler you can make the controls on a device that’s devoid of buttons the better. Sure, virtual buttons that mimic a traditional game controller have come a long way, and are certainly adequate for many situations. But there’s really nothing like a control scheme that feels tailor-made for a touch screen device and gaming on the go...

Late last week The New York Times published an op-ed debate titled, “Hip, or About to Break a Hip,” a discussion about whether 45 year-old skaters are “embarrassing and risky or inspiring and life-affirming?” Opinions ranged from “inspiring and life-affirming,” to “... do something productive: become an ultimate fighter, get your G.E.D., date an 18-year old.” Um, wow, guys...

Get Set Games Announce 'Mega Run' Launching May 30th

If you’re like me and have been anxiously awaiting Get Set Games’ Mega Run, the follow-up to their hugely successful Mega Jump [Free], then I’ve got some good news for you: Mega Run now has a confirmed release date of May 30th...

On April Fool's Day, Team Meat teased that its upcoming Super Meat Boy game for iPhone and iPad game will use new art, new sound, and new mechanics. In other words, it's not going to be a port of Super Meat Boy. Speaking with The Verge today, Team Meat revealed that it wants Meat Boy iOS to be twitch-based platformer like its big brother, but plans to tone down the memorization part of that original experience for the mobile crowd...