Last month, The Guardian posted the findings of a survey of 2,000 British children and parents focused on the impact technology is having on the younger generation. Unsurprisingly, with the rise of tablets in the household, kids are reading less and less. It makes sense, in a way, as back in my day there wasn't a whole lot to do other than read as a kid who got booted off the family TV so your parents could watch something other than you playing Nintendo...

'Boson X' Review - An Amazing 'Super Hexagon'-Like Runner

Has it really only been four years? Four years since Canabalt [$2.99] burst onto the scene and arguably created and inarguably popularized a genre? Looking around the App Store today, it's hard to remember a time before endless runners, let alone the idea that it's all happened in less time than it took to make a fourth Spider-Man movie. The genre has certainly built quite a bit on top of the framework set by its originator, as well. Perspective changes, missions, power-ups, level-ups, currency, vehicles, mini-games, character customization, and more have been added to the genre, resulting in amazing games like Temple Run [Free], Punch Quest [Free], and Jetpack Joyride [Free]. Still, as we felt when we recently took a look back at Canabalt, there's something about the game's minimalism and tight mechanics that allow it to continue to stand out among the razzle and dazzle of its successors...

This is a little outside of what we'd normally post on TouchArcade, but I'm always watching (or listening to) talks from all sorts of industry-relevant events and you'd be surprised by the sort of super interesting or inspiring stuff you come across. This particular talk comes from Chillingo's Levi Buchanan at Casual Connect. Levi discusses ways developers squeeze impactful narrative into mobile games which might only be played for a few seconds at a time. He focuses on Cut the Rope [$2.99 / Free / $4.99 (HD) / Free (HD)], Where's My Water [$1.99 / Free], and Canabalt [$2.99] as three great examples as games with "thin slice narrative," arguing that the best mobile narratives take three things into consideration: Relevance, momentum, and voice...

Okay, yes, you're right, if there is one genre that has been flogged to death, it is probably the endless runner. Ever since the likes of Canabalt, every man and his dog, pet goldfish and best friend Barry have been trying to add something new to the scene. Many have tried, many have failed and many, many more will continue to do so...

The judges of the Independent Games Festival have been -- for better or worse -- the de facto kingmakers and secret-keepers of indie games development for over a decade now. Each year, the IGF panel nominates games for excellence in various aspects of game development, including audio, visual arts, design, and narrative. There are also categories for technical excellence, a showcase for student-made games, and the Nuovo Award, which honors "abstract ... and unconventional game development."..

'Hundreds' Review - Counting On Only the Best

Hundreds [$4.99] could almost get away without an explanation. Here's how the first level plays: you put your finger down on a circle. It starts growing, and a number counts up. When it hits 100, you win. You will never need a tutorial—anyone can learn to play...

It looks like we're off to kind of a slow start in 2013 in terms of weekly releases. That's not to say there weren't a few interesting looking games in our weekly Coming Tonight post (and all of those games should be out in the US App Store now, by the way), but I guess it just doesn't have the same impact as the usual onslaught of new games that typically hit in the weeks that aren't so close to the holidays...

It's officially 2013, and instead of starting this week's release cycle with a bang we're starting with... Well, a whimper, I guess. Regardless, I've been pretty stoked for Hundreds, so even if this week doesn't have dozen of new games, I'll still take one (hopefully) really good game. That seems like a decent trade. Either way, like all other weeks, these titles should all be out at 11:00 PM Eastern...

Shadow Love [$0.99] is exactly the kind of game you'd expect from a developer named Strawberry Gohan (Japanese for "rice," in this instance). This familiar-feeling platformer transforms into something visually and mechanically enchanting, as a world of hand shadow puppets comes alive. Sharing many of the hand shadow puppet enemies and interactive backgrounds in detail would spoil the fun, but the appearances of a four-armed shuriken and finger-firing bosses should coax you to try another stage...

Minimalistic Puzzler 'Hundreds' Set to Land on January 3rd

The upcoming collaboration between Canabalt [$2.99] creator Semi Secret Software and the "Greg" portion of Solipskier [$0.99] developers Mikengreg, called Hundreds, has finally received a solid release date, as helpfully pointed out by Polygon...

Fans of both video games and music are likely familiar with the work of fantasy landscape artist Roger Dean. Since the late 1960s he's been creating album artwork for countless bands, most notably for the bands Yes and Asia, and that continues to this day. In the mid-80s he also became involved with video game illustrations, and created the iconic box art for Shadow of the Beast by Psygnosis as well as numerous others...

Take Canabalt [$2.99], flip its camera 90 degrees and replace jumping with shoving and that, ladies and germs, is Shove Pro [$1.99]. Sorta. That's it on the most basic element. Shove Pro is perhaps actually engineering a new genre, the parody-action title, and the fact that it also has an airtight plot makes it all the more ludicrious/amazing/shoving...

Like so many of the most ingenious gaming concepts, the endless runner is so simple and effective that it’s hard – if not impossible – to bring anything fresh to the concept once it’s been out there in the digital wild for a little while...

'Polara' Review - A Sci-Fi Platformer of Ambitious Scope

Half of every one of Polara's [$0.99] levels is out to kill you, but which half is up to you. This auto-running platformer is made up of two colors, and you can swap which one you interact with with the tap of a finger. It's not just a matter of red versus blue, though. Sometimes you'll be blue and red shots will kill you. Other times you'll find yourself face-first in a blue wall that's just knocked you to your death. Reacting isn't a matter of simple color recognition. It's that, understanding, and reflexes all rolled up in every jump and swap...

Coming Tonight: 'Topia World Builder', 'Crazy Taxi', 'Devil's Attorney' and More

It's that time of week again when the slew of new releases rockets into the App Store with the force of a thousand wallet-emptying suns. Ok, maybe it's not that dramatic, but I do look forward to being able to try a ton of new games each and every week. Ah, iOS gaming how I love thee. Anyway, Eli is currently out soaking up the culture in Korea, so that leaves me, your humble Bearded One, to fill in with the new releases...