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We have seen a pretty big surge of board game ports recently, and I am loving the amount of developer support this genre has been garnering. Handelabra Studio released the latest of these ports recently with Sentinels of the Multiverse[$9.99 (HD)]. With an entire universe of lore,Sentinels seems like it could be a very strong platform to build expansions off of. Very rarely do we get to see a true co-op game that can challenge the competitive culture that has become a stigma for many would be gamers. I think it is important to point out, however, that lore and style are not the weak link of this board game. It is gameplay itself that has me concerned about the future of this franchise. ..

'Godville' Update Adds Today Screen Widget

October 21st, 2014 10:35 AM EDT by Eli Hodapp in News
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If you don't have Godville [Free] installed right now, you're already losing progress on your temple. It's a "zero player game" that is basically a modern day version of the classic faux-RPG Progress Quest. I've been "playing" it for 51 months now, and the game has only gotten better with improvements, which typically coincide with new features of iOS. When push notifications became a thing, suddenly you were getting alerted when cool stuff happened to your dude. Since then the Today screen and third party widgets have become popular, and with last night's update Godville is there too...

Say whatever else you will about Angry Birds [$0.99] creators Rovio, they know how to make fun, accessible games that have a lot of personality. There's no question that they've done just that, once again, in Angry Birds Transformers [Free]. It's not terribly deep, but it's enjoyable to play and its sense of humor is in exactly the right place, paying respect to the Transformers license while still gently poking fun at it. I walked away from Optimus and company a while back because sometimes it's not a good idea to revisit your childhood favorites, but playing this game brought back a lot of good memories for me. So, congratulations to Rovio, it's a nice game that uses its admittedly strangely-matched license well, and does so without retreading the default Angry Birds template, as tempting as that likely was...

Final Release Version of Mojang's Card Battler 'Scrolls' Expected Late Next Month

A small team in Mojang’s studio in Stockholm, Sweden has been quietly and unassumingly developing Scrolls, a card-based tactics battler, for over three years, always seemingly overshadowed by something else. First, always and inescapably, by Minecraft [$6.99], a world-conqueringly massive phenomenon that grabs attention like a black hole grabs light. In 2012, the game was the subject of a trademark dispute with Bethesda Softworks, who argued that the title infringed on their Elder Scrolls series. The lawsuit was settled and Scrolls moved into open beta last year, without much fanfare. Microsoft’s recent announcement that it plans to acquire Mojang for $2.5 billion once again dominates any discussion about the studio or its games...

PlayStation Era Beat 'em Up 'Gekido' Coming to iOS

Italian developer Naps Team has worked on a number of titles in their twenty year history, but of their original IPs most people would probably known them from their Amiga fighting game Shadow Fighter, or their PlayStation 1 brawler Gekido: Urban Fighters. In fact, Gekido seems to have something of a cult following, and there was even a sequel released for the Game Boy Advance called Gekido Advance: Kintaro's Revenge. Today, Naps Team has announced that the Gekido series is heading to iOS devices, and they've provided the first screen of what it will look like...

When I'm reviewing games, the hardest to evaluate tend to be the ones that hit their core gameplay well but provide a small amount of content. Usually, they promise more to come in updates, and Tail Drift [$1.99] is no different in that regard, but most people who have been gaming on mobiles for a while know that promise isn't always one a developer can keep, so you can't count on that. At the moment, Tail Drift is a sweet piece of cotton candy. You pop it in your mouth, get a momentary hit of pleasure, and before you know it, it has dissolved. I think at the price it goes for, that's not really a raw deal, but there are so many games on the App Store that will offer you bigger bang for your buck, especially in the highly-competitive racing genre...

Noodlecake's Flappy Golf [Free] is both a fun flappy take on their Super Stickman Golf series as well as a strange social experiment in how schoolyard word of mouth can drive the popularity of an iOS game. As we talked about a few weeks ago, Flappy Golf had seen some incredible organic growth following its initial release back in March, with no real advertising or marketing push behind it...

iOS 8.1 with Apple Pay is Now Available

October 20th, 2014 1:00 PM EDT by Eli Hodapp in News

Announced during the Apple event last week, the latest and greatest update to iOS is now available. The "big" features of iOS 8.1 is the launch of Apple Pay, which if you've got an iPhone 6 (or 6 Plus) you'll be able to use your phone to pay for things at what seems like a shockingly vast array of retailers in the USA. It seems like basically any credit card terminal that can do contactless credit cards should also be able to take Apple Pay... But expect some hiccups as everything gets up and running. If nothing else, I'm excited to start using things like this for security alone, as it seems like you can hardly go a week now without reading about some massive financial data security leak. *glares at Home Depot*..

'Candy Crush Soda Saga' Launches on Facebook, iOS Soon?

King's follow-up to Candy Crush Saga [Free], Candy Crush Soda Saga, is one step closer to a worldwide release on iOS. After soft-launching on Android earlier this summer, now the game is available to the general public on Facebook. With a mobile version already out there, but to a limited audience (Android soft launches are harder to get if you're outside the launch's country than on iOS), this seems to be a sign that we'll be playing this one on iOS soon...

'Chaos Rings 3' Preview - Import Impressions

I've sunk over a dozen hours into Chaos Rings 3 these last few days since it released, and I'm going to be putting in plenty more in the future. I find myself constantly going back to it, even when I have other things I need to do. That should clarify perhaps the biggest concern about the game, I'd hope. This is a very good game, and a very good RPG. At the same time, I'm a bit torn about a few things, and I have worries about a few others. Let me start by saying that a fair length of time has passed since Chaos Rings 2 [$15.99 / $16.99 (HD)] was released, with the market changing rapidly in that period, not just in mobile but in gaming in general. Chaos Rings 3 is very much a reflection of those changes, and as a result, I'm not sure how satisfied fans of Chaos Rings in particular are going to be with this sequel...

Did you ever play Super Hexagon [$2.99] and think, "this was too easy?" Well, congratulations, Superhyper [$1.99] is just the game you've been looking for, you masochist. It's got the gameplay of a lane-based endless runner, mixed with pretty much everything Super Hexagon was about, and drenched in hot sauce. This is a game so challenging, it may be weeks before anyone unlocks its ultimate difficulty level. It's fair but downright cruel, the kind of game that's worth playing again and again just to prove it wrong...

Hey Sega! This 'Sonic 3 & Knuckles' iOS Port Needs to Happen

Since at least late 2011, Sega has been teaming up with developers Christian "Taxman" Whitehead and Simon "Stealth" Thomley to bring three classic Sonic The Hedgehog games to the mobile platform. Sonic CD [$2.99] in December 2011, Sonic The Hedgehog [$2.99] in May of 2013, and Sonic The Hedgehog 2 [$2.99] in December of that same year. These games were lovingly recreated from the ground up for mobile platforms, and all contained new features and enhancements that weren't present in the decades-old originals. Even better, the remastered versions of Sonic 1 & 2 came as free updates to the bare-bones emulated versions of each game which Sega had been selling on iOS for several years. Each Sonic remake on iOS is a masterpiece, and they all seemed to be quite successful, which meant that a similar remake of the final game in the original Sonic trilogy, Sonic 3 & Knuckles, seemed inevitable. Unfortunately, that's not the case...

LogoAs promised, we're back again this week covering some of the games we missed last week with an XXL-sized podcast. Three of them you don't even need to pay for to try, and at least one of those will have you laughing while you're playing it. From there we move on to talk about the new iPads, WatchKit, and other neat stuff.

Don't forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to We read 'em all, even if they don't make it into the podcast. As always, you can listen to us with the links below... And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!


iTunes Link: The TouchArcade Show
Zune Marketplace: Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-177.mp3, 85.1MB


  • Daddy Long Legs [Free]
  • Strung Along [Free]
  • Hail to the King: Deathbat [$4.99]
  • Javelin Masters 2 [Free]
  • Helix [$2.99]
  • Angry Birds Transformers [Free]



TouchArcade Game of the Week: 'Hail to the King: Deathbat'

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one...

Best iPhone and iPad Games of the Week: 10/17/14 - 'Helix', 'Zombie Highway 2', 'Crimsonland HD' and 'Skullduggery'

As we're barreling towards the end of the year, it's no surprise we're posting so many great game reviews. It seems like everyone holds on to Q4 to release their best games, so I'm sure it'll only get better from here- Especially looking at what came out this week. Here's the highest scored game reviews we posted this week:..

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