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We're streaming live on Mobcrush right now. There's a couple different ways you can watch the stream, and they all work equally well and it's really just a matter of personal preference as to which method you prefer. The easiest way to watch is just watching the embedded player right here on TouchArcade. In the interest of being polite, we mute the audio. If you're somewhere you can listen, be sure to turn it back up- the controls for that are in the lower right corner of the video stream. Alternatively, if you're on a mobile device, download the free Mobcrush app for iOS [Free], also available on Google Play. From there, search for TouchArcade. If you follow us, you'll get alerts when we're streaming. Last, but not least, you can visit our channel directly in your browser at mobcrush.com/toucharcade. Oh, and if you want to participate in chat, you'll need to register over on Mobcrush first...

As we mentioned a few weeks ago, March has been filled with crazy travel for me. Originally we planned to record this week's podcast on the one (1) day I was going to be home before immediately flying out again to attend the Hearthstone Championship Tour. It certainly isn't the first time I've vastly overestimated the amount of time I had to do something, and it won't be the last. However, given the excitement surrounding the release of Death Road to Canada [$7.99], I've actually got the perfect rewind episode to throw in the feed from the first time Rocketcat Games and Madgarden fist bumped and made a game together. We loved the game when it was released, and on this old episode of the podcast we chat with Kepa and Paul about what went into making it and their decisions behind how many of the mechanics work. It's actually fascinating to go back and listen to now, as it seems the same vibe has persisted in Death Road.

We'll be back with a normal podcast episode (with a video version for Patreon backers) next week. I've got some other cool video stuff I've got planned for the future too, I just ... need to be more, for more than a day.

Don't forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read 'em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below... And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

 

iTunes Link: The TouchArcade Show
Zune Marketplace: TouchArcade.com Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-Bonus-044.mp3, 15.0MB

POST SHOW NOTE: The audio quality in this episode is all over the place. You'll notice that it's especially quiet. We had to level it out like this though, or else it would have been mega-hard to listen to. Sorry about the inconvenience in advance.

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It's a wrap for us this week here at TouchArcade, and provided nothing crazy happens in the world of iOS gaming, we'll see you again on Monday morning for Shaun's Update Mondays and Tasos's Touchstone Tavern Hearthstone [Free] roundup before diving in head-first to whatever awesome mobile games get released and whatever rad looking mobile games are coming soon. We've been doing this for years now, and to keep doing what we're doing, we need your help. Whether you're here for our game reviews, to read about upcoming games, find games on sale, listen to our podcast, or participate in your community, we're glad to have you. If the feeling is mutual, which I hope it is, there's a few things you can do to help keep TouchArcade alive in this weird changing world of mobile gaming, which for numerous reasons has jeopardized the future of third party editorial sites like ours...

TouchArcade Game of the Week: 'Death Road to Canada'

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one...

Developer Zach Gage has a knack for putting together simple, accessible games that you can play for hours on end. He's been involved in a number of high-profile iOS games, but one of his earlier hits was the word game SpellTower [$2.99]. That was one of those games that seemed to transcend the usual crowd that played mobile games, appearing on the devices of the most unlikely of people. And why not? Word games play well with a large audience for a variety of reasons, and SpellTower was a very good one. Gage is back at the genre with TypeShift [Free] , but I can't help but feel this is aimed at a very different sort of player. It's an attractive game with an enjoyable primary mechanic, but there are a few things that keep it from reaching the heights of Gage's previous tower...

'Slam Jump' Will Bring the 'Divekick' Formula to Mobile With Some New Twists

One of the best fighting games in recent memory is Divekick, and that's not just because it's the only fighting game you can play with the Donkey Konga bongos. By simplifying fighting games down to two buttons, it keeps a lot of the fun of fighting games while making it accessible for players to jump in. Most fighting games have a significant ability gap. A person who knows how to execute special moves in Street Fighter games has a significant advantage over someone who doesn't. It's also why Smash Bros. is so successful since it doesn't require archaic move combos, but I digress. There are ways to make fun fighting games, and Divekick, beyond all its parody aspects, managed to make a fun fighting game with two buttons...

Clash Royale [Free] continues adding new units, and the new unit to join the party is the Bandit, a fun new Legendary that dashes to her target and delivers a wallop. Specifically, this 3-Elixir Legendary can't be hit while she's dashing to her target, which makes her a very useful unit. She deploys in 1 second, has 1 second hit speed, and is fast. She is unlocked in the Jungle Arena (Arena 9). Keep in mind that she will not dash to any unit less than 4 tiles from her, so spawn her carefully. Her dash can get her through boulders and The Log without getting knocked back, and, if nothing else, looks very cool...

RareSloth's King Rabbit [Free] turned one recently, and with the community level creator update adding a ton of new content, they wanted to showcase some of the best. So, on March 30th, some of the best levels from the community will be available as part of the Emerald expansion for $1.99. 64 levels in total are featured, with the idea being that these levels are meant to be among the most challenging, creative, or just plain entertaining of the community levels. But be warned: there are no hints...

The Formula 1 2017 season is already rumbling down the tracks in Australia, so we shouldn't be surprised that Codemasters has dropped the price for its F1 2016 [$9.99] game for the first time since its release. I didn't enjoy the game too much when I reviewed it because it has some issues with the way the AI reacts to your car on track as well as the usual Codemasters bugs. At the same time, it's a very entertaining F1 racing game, and the App Store doesn't have many of those. The game brings along all the cars, drivers, and tracks from last year's season, which makes it a fun game for the fans of the sport...

If you're fan of board game digital conversions or of the Great War (also known as WW I), you should check out HexWar Games' Command & Colours: The Great War [$9.99 (HD)], which just released on the App Store. This port takes the pretty popular Command & Colours system and brings to your tablet a pretty entertaining take on the massacre that was the Great War. The battle system allows for the game to scale nicely, so you might be playing a small squad encounter or a huge battle; personally, I'm usually more interested in the more "intimate" encounters in strategy games. And the use of the Combat cards makes the battles unpredictable and, therefore, more entertaining...

Great news for fans of the terrific Orphan Black TV show; Orphan Black: The Game [$4.99] has just quietly made its way to the App Store. Orphan Black: The Game is a turn-based adventure puzzle game that deals with the same issues the TV show does, namely the adventures and misadventures of a group of female clones at the center of a global conspiracy. If you haven't watched the show, it's a dramatic series, with plenty of comedic moments, that raises questions around who owns the human body and explores the nature vs nurture debate—do your genes or your upbringing make you who you are...

Stylish Action Adventure 'Lonely Planet' Renamed 'Alone Planet' and Releasing Next Month

You may recall back in September of last year when we checked out the trailer for an upcoming Zelda-like action adventure game called Lonely Planet from Immersion Studio. You may also recall thinking "Hey, I bet the world-renowned travel guide company Lonely Planet isn't too stoked about the name of that game!" At least, that was MY first thought. Well, it's not clear whether that company actually intervened or not, but either way Lonely Planet has resurfaced all these months later and is now called Alone Planet. In more exciting news, Alone Planet is actually finished and launching soon, and a new trailer has been released...

I'll give this to Capcom, they sure picked an unusual bunch for their latest mobile initiative. Given the original game's importance in Capcom's history, 1942 Mobile [$1.99] made a certain amount of sense. It was their first big hit, and shooters tend to play well with the mobile audience. Ghosts 'n Goblins [$1.99] is certainly a significant game but it wouldn't be my first choice to adapt to touch controls. Capcom disagreed enough that the next game in the series is Ghouls 'n Ghosts Mobile. The meat in that Arthur sandwich, however, might be the oddest choice of the lot. Wolf of the Battlefield: Commando Mobile [$1.99] is a technically-sound port of the game once known outside of Japan simply as Commando. It was a decent hit in its time, and it's certainly an influential game, but it manages to suffer from the negative points of both prior Capcom Mobile ports...

Super Mario Run [Free] finally launched on Android this week after many months of iOS exclusivity, and everyone's second favorite plumber taking the limelight yet again has led to much speculation and discussion over whether Nintendo's first true mobile title has been a success or not. Compared to the cash cow and cultural phenomenon that was Niantic's Pokemon GO [Free], Super Mario Run has not reached such lofty heights, and despite finally launching across all platforms, it's unlikely that the Android release will serve as a catalyst for sudden unprecedented success. However, in a recent article, Japanese financial newspaper Nikkei has suggested that, despite the fact Super Mario Run "did not meet [Nintendo's] expectations" according to Nintendo President Tatsumi Kimishima, the release and subsequent Android launch were primarily focused around expanding the fan base, irrespective of earnings...

'MouseBot: Escape from CatLab' is Vector Unit's Cat-Filled Next Game

Vector Unit is trying something new for the studio. They've been known for their racing games, including Beach Buggy Racing [Free] and Riptide GP: Renegade [$2.99]. MouseBot: Escape from CatLab is somewhat familiar, as 'driving' still plays a role in the game, but this isn't a racer. Instead, Vector Unit is trying to tackle a sort of challenging trial platformer. You control the eponymous MouseBot, a robotic mouse that's being experimented on by cat scientists. They're cute, but they're here to run their experiments for some evil mad cat scientist. As MouseBot, you have to make it through their increasingly-hazardous tricks and traps. Get a first look at a new trailer for the game:..

Readers with better memories than mine might recall a game I looked at way back at the 2015 Tokyo Game Show called Empire of Angels from developer Auer Entertainment. At the time, I wasn't aware that the game was a spin-off of a popular Chinese SRPG series, but I enjoyed its 3D visuals, light action elements, and its gorgeous... vistas. Since then, we've seen a release in the main series on iOS in the form of Empire of Angels 4 [$9.99], but there had been little word on Auer's free-to-play action-RPG spin-off Empire of Angels: Lunar Phantom [Free]...

It's been an unprecedented week for iOS releases, with some heavy hitters such as Typeshift, Oxenfree [$4.99], and Card Thief [$1.99] making their long awaited App Store debuts amidst universal praise and much celebration amongst iPhone gamers. However, one game in particular has stood out - Death Road to Canada [$7.99], the long awaited App Store iteration of cult developer Rocketcat Games's latest release, has garnered acclaim not only amongst critics, but also amidst the iOS community at large, with our dedicated TouchArcade Forums topic exploding to almost 300 posts (by the time you read this, it could have exceeded this tremendous milestone) in a matter of days. While all of us at TouchArcade Towers have been having a blast with this unique survival title, it's been fascinating to see how the community on our forums have reacted and embraced Death Road to Canada. Amidst expected discussion over the gameplay, controls, and - of course - the game's (still exceedingly cheap) $7.99 price tag, there has been some fantastic discussion in numerous guises over the quirks that make Death Road to Canada so special, and an early candidate for Game of the Year 2017...

Classic Reload - 'Card Crawl'

Hello, gentle readers, and welcome to the Classic Reload, the feature where we were told to deck some monsters and took it far too literally. Each month, we take a look at a game from the App Store's past to see how it holds up in the here and now. It's a chance to revisit old favorites, reflect on their position in the overall iOS library, or simply to take a deeper dive than our reviews typically allow for. As the trustworthy barkeep of this feature, I try to pick a balanced selection that reflects the diversity of the mobile gaming scene, but if there's something you really want to see, don't be shy. Simply comment below and let me know the games you would like to see and I'll add them to the master list for future consideration...

Frank and Jordan, a dev team of two brothers, just released Wander Pug [Free] on the App Store, but are hard at work on another game, currently called Sur-5. Built in Stencyl, this is a rougelike survival game, featuring some good ole pixel art. You'll use a joystick and two buttons to hunt for materials, take on animals for resources, and try to stay alive in the harsh, unforgiving desert. ..

For all of the interesting themes that can be found in the published works of Choice of Games, one of the more common ones is that of war. I suppose that's no different from a lot of forms of entertainment, but it does start to feel like I'm re-living Disney's Mulan over and over again. Somehow a plucky (and usually lowly) hero manages to upset the certainly-evil invading bad guys almost entirely on their own, and usually gets a smooch or two along the way before being declared the best person that ever was. Yes, I'm over-simplifying, but it's only because this premise is starting to get a little weary. I had hoped Runt of the Litter [$3.99] would put a new spin on the theme, with its central conceit being that you need to raise and train a war gryphon. Indeed, it does play out differently than I would have guessed, but it's hard to say if that's for the better or the worse...

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