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Hi-Rez Expo Recap - The TouchArcade Show #337

January 12th, 2018 9:00 PM EST by Eli Hodapp in Podcast
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I tried a totally new recording and audio mixing process this time around which I think normalized the podcast track way better than what I was doing before. In theory, our audio levels should be pretty even now (or at least they seem that way to me). Beyond that, this week we get into talking about our experience at the HiRez Expo in Atlanta Georgia, which is where we were last week. We move on to discussing some games including Qriket [Free], Let Them Come [$1.99], Kraino [Free], Double Dragon IV [Free], and HeliHopper [Free].

Don't forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read 'em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below... And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

As a companion to this audio podcast, we also do a video version of the same show that is exclusive to Patreon which allows you to see us playing the games we're talking about. Backers can view the most recent video episodes of the TouchArcade show by clicking here. Be sure you're logged in to see the latest content. For everyone else who is curious, you can check out our public patreon posts to see older episodes of the video podcast. If you like what you see, consider becoming a TouchArcade Patreon backer.


iTunes Link: The TouchArcade Show
Stitcher: The TouchArcade Show via Stitcher Radio for Podcasts [Free]
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-337.mp3, 70MB

This week's episode of The TouchArcade Show is sponsored by…

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TouchArcade Game of the Week: 'Kraino'

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one...

Two years ago now we launched our Patreon and since then while support from our community has been encouraging, we're still only half way to our goal to get back to firing on all cylinders. As you've likely noticed, there haven't been any new names on the site since Brad Nicholson left quite some time ago, as we're largely treading water trying to stay alive on the incredibly limited resources we have. I personally think third party editorial outlets like TouchArcade are very important to the health of online ecosystems like the App Store, and I believe we provide a significant value to our readers and iOS developers every day. All we're asking for is a value for value exchange, and if you feel you derive any value from reading TouchArcade (or anything from the TouchArcade community), please support our efforts to continue doing what we're doing. Here's all the ways you can do that:


If you're an iOS developer looking to raise awareness of your game, advertising on sites like TouchArcade is a great way to reach a hyper-targeted audience of iOS gamers and industry influencers who view the site multiple times a day. We offer options ranging from sponsoring our podcast, advertising on our forums, or even completely re-skinning the site. Apple's editorial featuring games team constantly visits TouchArcade, along with (obviously) our whole staff, so having well-placed ads on a site like TouchArcade can be exponentially more effective at getting word out about your game than paying a PR person (likely way more money) to send us emails. For more information, contact our ad sales manager at ads@toucharcade.com.

Supporting Us on Patreon

Patreon is our primary funding source these days. If you're unfamiliar, you're able to more or less "subscribe" to creators (like us) whose content you value. We offer several different tiers of support, which grant things like cosmetic rewards on our forums, as well as access to a Patreon-only chat channel on our Discord server. All Patreon backers also get a video version of our podcast. Developers who support us on Patreon on the "Indie Developer" tier and above get access to a developer chat on on Discord for direct access to TouchArcade staff (and other developers), along with other developer-exclusive content like a business insights email newsletter, event reports, and more. We're also in the process of working with a few different highly relevant companies for exclusive discounts for Patreon backers, although nothing has been finalized just yet.

Overall, a good way to look at our Patreon is to think of TouchArcade as a magazine you'd subscribe to. If you used to pick up a copy of GamePro every month for five bucks (back when magazines only cost five bucks), kick us $5 instead. We provide way more content than print magazines ever could, in an infinitely more timely manner. If you'd like to support the site for more than that because we've saved you money over the years by helping you avoid bad games or by highlighting games you wanted when they were on sale... Even better! The way we look at it is that there's nothing more valuable than time, and we work well over a full time schedule to try and save YOU time by not having to sort through the crap on the App Store. If we've provided value to you in any of these ways, please consider giving back to us with your support.

Amazon Prime Members Can Subscribe to Us on Twitch for Free

If you're an Amazon Prime member, you get way more benefits than fast shipping that you might not even be aware of. One of those perks is Twitch Prime. Once you link up your Amazon account with Twitch, aside from a bunch of random gaming-related freebies, you'll also be able to subscribe to one Twitch channel per month for free. We hope you use that free subscription on our Twitch channel. Something to keep in mind with these free Twitch subscriptions is they do not auto-renew. You'll need to manually re-subscribe every month, so if you'd like to go one tiny step further for us, set a recurring reminder on your iPhone's calendar to remember to do this.

Subscribe on Twitch and/or Cheer with Bits

If you're not an Amazon Prime member, you can still subscribe to our Twitch channel, it just costs $4.99. Something to keep in mind with this is the Twitch revenue share is 50/50, so if you just want to support the site and don't really specifically care about Twitch, your dollars go way farther over on Patreon as they take significantly smaller payment processing fees. But, hey, if you just love Twitch and want the perks that come with a subscriber, rock on.

Twitch Bits Donation

Another thing you can do on Twitch to help us out is cheer us with Bits. It's a new thing Twitch recently added that let you more or less "tip" the active streamer with a Twitch-exclusive currency that gets added to our account which Twitch eventually pays out on. Much like subscriptions, the revenue share on Twitch Bits isn't great, but you can get them for free if you're willing to view some ads on Twitch. Cheering is pretty fun while streaming as there's a whole lot of fanfare when Bits come in, they get added to a tip cup, and Twitch chat gets all excited.

Shop on Amazon Through Our Affiliate Link

If you do a lot of shopping on Amazon, visiting the easy to remember URL toucharcade.com/amazon and clicking through our link gives us credit as the referral for everything you buy. Amazon then gives us a very tiny percentage of the sale, which they'd otherwise just keep for themselves. They have widely varying commission rates, but everything (short of just buying cash gift cards) awards us something.

Amazon Pantry items are among the highest commissions Amazon pays, so if buy a lot of non-perishables and other home goods on Amazon, clicking our link first would be amazing- It also helps keep the joke alive that TouchArcade is in part supported by toilet paper sales since mobile gamers spend a lot of time playing on the toilet.

One-Time Contributions via PayPal

One thing a lot of people have asked us for is the ability to do one-time payments via PayPal. As part of setting up everything to make our Twitch channel work, we also have a more user-friendly way to do one-time payments. Click here, fill out the form, and it'll toss you over to PayPal to complete your payment. All of your PayPal information remains confidential, so we'll really only know what you fill out on the one-time contribution page. If you want to cover PayPal fees, there's a checkbox for that too. One thing to keep in mind with this is that since this whole thing is built with Twitch in mind, it's outside of all the automated stuff we've built for Patreon. If you don't care about those rewards, rock on. Additionally, if we're streaming when you donate, it'll automatically read your note on stream.

Whitelist TouchArcade on Your Ad Blockers

I know this is a ultra-touchy subject for some people, but if you use an ad blocker, please whitelist the TouchArcade domain. We (to the detriment of our own success) run the site with minimal ads which are manually screened to avoid anything that spawns pop-ups, auto-plays sound, or anything else annoying. We respect our readers, and while we'd be doing tons better if we had full-screen and totally irritating interstitials, I think all that does is encourage more people to block your ads. If you just block everything because you assume all sites these days have in-your-face ads, just try whitelisting us. I think you'll be pleasantly surprised. And, hell, if you really want to block our ads, just kick us a few bucks in one of these other ways and we'll be square.

Tell Your Friends and/or Share Our Stories on Social Media

If you love TouchArcade, but really just aren't interested in supporting the site financially, you can still do us a solid via word of mouth. If a friend of yours just got a new iPhone, recommend they check out TouchArcade to find some great games to download. Additionally, we go out of our way to produce great long-form content which typically doesn't generate that much search traffic. For instance, Shaun's amazing RPG Reload series, which I think is some of the best content we publish, are among the worst performing articles on the site. If you read something here that you find insightful, or otherwise interesting, please take a moment to encourage your friends to check it out on Twitter or Facebook. You might think one share doesn't mean much, but we can clearly tell the difference in site analytics.

Thanks for Reading

As always, thanks so much to everyone who has supported us over the years. You're the main reason we're still around, and we hope to keep doing what we've been doing for years to come. Hitting our original Patreon goals would allow us to hire more writers, attend more events, refresh the site, and potentially even explore options with our iOS app. We've managed to successfully fight against the tide of needing to run SEO-bait listicles, get involved in sponsored content, and all the other gnarly things web sites are doing to stay alive all because of you.

Thanks everybody!


First-Person "Impossible" Game 'Glitch Dash' Gets First Trailer and is Close to Being Finished

In June of last year, we posted about Glitch, a first-person take on the "impossible" game genre popularized by the titular The Impossible Game [$0.99] as well as Geometry Dash [$1.99] and many others. Basically, a twitchy fast-reaction platformer but in a first-person perspective. The early glimpses of the game looked really cool, and developer David Marquardt of Marquardt Games, creator of the Noodlecake-published Fluffy Jump [Free] and Pull My Tongue [$0.99], has been hard at work on the game, now known as Glitch Dash, ever since. Well the light is at the end of the tunnel as today Marquardt updated the game's forum thread with news that Glitch Dash is close to completion and offered up a brand new trailer...

'Stickman Disc Golf Battle' is a Competition-Focused Take on the Classic Outdoor Game

Developer Djinnworks, who typically focuses on releasing "Stickman" versions of popular sports games, has put a bigger emphasis on competition with their last couple of releases. Both Stickman Skate Battle [Free] and Stickman Cross Golf Battle [Free] feature full 3D visuals and arcade-y game mechanic spins on their respective sports that are geared for short rounds and online competition. It seems to be a popular formula and after the release of Stickman Cross Golf Battle back in November Djinnworks got a lot of requests from players for a disc golfing game in a similar vein. After putting together a proof of concept for such a game, they realized they had something pretty fun on their hands, and thus Stickman Disc Golf Battle was born. Here's some video of a very early work-in-progress version...

How to Catch Legendary Pokemon Kyogre in 'Pokemon GO'

January 12th, 2018 5:55 PM EST by Eli Hodapp in News
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Are you a top-tier Pokemon Go [Free] raider looking to collect as many legendary Pokemon as possible? Well, one more legendary Pokemon is now available for everyone to get. Appearing in raid battles around the world, players will be able to capture the water-type legendary Pokemon Kyogre by participating in raid battles from now until 1:00 PM Pacific on February 14th...

Attention 'Skullgirls' Mobile Players: New App Releasing Next Week, Make Sure You're Ready to Migrate Your Progress Over

If you're an active player of the mobile Skullgirls then this is likely old news for you, but if you're like me and played the game a bunch when it came out in May but haven't been playing recently then this might be useful information for you to know. To back up a bit, Hidden Variable Studios and Autumn Games partnered with LINE, the juggernaut messaging company, to publish Skullgirls on mobile. However, the fit just wasn't right and so Hidden Variable/Autumn Games have mutually agreed to end their partnership with LINE and self-publish the game on the App Store. Unfortunately this means that the existing LINE version of Skullgirls is no longer available on the App Store, all IAP has been disabled as of January 9th, and on January 15th that version of the game will cease to function at all. It's a sticky situation...

One of my favorite events of the year is taking place right now: Awesome Games Done Quick. We've mentioned it numerous times over the years, but if this is the first time you've heard of it, here's the basic gist- There's a massive community of speed runners on the internet who individually have laser-focus on playing specific games and beating them as quickly as humanly possible. Different categories for speed runs exist, and range from reaching 100% completion with no glitches in its most "pure" sense and then on the complete opposite end of that spectrum is "any%" where you just blast through a game as quick as possible, skipping anything you can...

Celebrate the First 'Pokemon GO' Community Day on January 20th

Remember the disastrous Pokemon GO [Free] festival in Chicago last year? We ended up recording a whole podcast on it, and after a day where Niantic charged people money to cram into a park on a sweltering summer day where nothing worked and everything was terrible, they issued an official apology. During the podcast, we mentioned how little sense hosting an event like this actually made, as Pokemon GO requires good cellular connectivity. Anyone who has been to a big music festival, sports game, convention, or anything else knows just how difficult even sending a text message can be when you suddenly cram tens of thousands (or more) additional cell phones on the single nearby tower. At the time, it was a bit of a mystery why they made Pokemon GO festival a centralized thing instead of just making it a global event everyone can enjoy. Well, that's exactly what Pokemon GO Community Day is...

Sail On a Giant Hot Dog and Other Silly Boats in 'Silly Sailing', Coming Next Thursday

I guess while we're on the topic of weird game premises, we might as well talk about Silly Sailing, the new upcoming game from Devm Games of Extreme Forklifting fame. It's a top-down sailing game that has you harnessing the power of wind gusts to pilot a variety of, well, silly sailboats around different watery courses as quickly as possible. Interestingly, this is an asynchronous game so you'll be battling against the ghost runs from players around the world all vying for the best time on each course. Check out the trailer for Silly Sailing...

'Meat Cannon Golf' is a Completely Absurd Golfing Game for Carnivores, Currently Accepting Beta Testers

One of the fun things about mobile is the wide variety of silly ideas people come up with for games. And just when you think you've seen it all something like Meat Cannon Golf comes along and raises the bar for absurdity in game ideas. So it's a golfing game, obviously, but instead of using the standard wood and iron clubs we all know and love, or those tiny little white balls which are so easy to lose, you'll be firing various types of meats from a cannon trying to get that hunk of meat to land into a hole in as few "strokes" as possible. Yep. Check out this early look at one of the holes that will be in Meat Cannon Golf...

Rayark's Intense New Rhythm Game 'Cytus II' Launching January 18th, Pre-Order is Up Now

While a lot of people associate Rayark with their excellent character action game Implosion - Never Lose Hope [$9.99], they're also quite well-known for their library of fantastic rhythm games which thus far include Cytus [$1.99], Deemo [$1.99], and VOEZ [Free]. Now the Taiwanese developer is readying a sequel to Cytus, appropriately titled Cytus II, and it's coming really soon: Next Thursday, January 18th to be exact. Check out some of the characters you'll see as well as some of the furious tracks you'll be playing in Cytus II in the following trailer...

If you haven't noticed, Blizzard is absolutely killing it in the esports world. The Overwatch League kicked off this week, and the Hearthstone [Free] Championship Tour takes place next week in Amsterdam. Sixteen players will be competing for fame, fortune, and most importantly, to win you free packs of cards. Whenever there's a big tournament like this, Blizzard runs a promotion where you can "choose your champion." Once you've got your champion locked in, you earn free Hearthstone packs based on their performance in the tournament...

The kiosk pictured below offers a very peculiar service. According to reddit user Santinoramiro you can purchase likes and follows on instagram pictures from the comfort of your local shopping mall. If the signage wasn't a give away, this mall is located in Russia, but how long will it take to see similarly blatant advertising for this type of service in other countries? It's no closely held secret that there are more than one industry built on electrical popularity. Even two years ago the mainstream media knew that something as bizzare and trivial as a faked chemical plant spill had ties to some very influential, powerful people and an infrastructure of data manipulation...

Tencent Teases New 'Arena of Valor' Update Highlights

January 11th, 2018 3:16 PM EST by Eli Hodapp in News, Updates
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We're all about Arena of Valor [Free] these days, and for good reason: The game is amazing. We published a review when the game was new, and I've been slowly working on a newbie guide that's growing whenever I have time to work on it. Anyway, it sounds like we're on the verge of getting our first major Arena of Valor update in North America and they've released a video detailing the major changes...

Roguelike Deck Builder 'Meteorfall' Launching January 25th, Check Out the Amazing Launch Trailer

In early July of last year, we first caught wind of Meteorfall, a new deck building game from developer Slothwerks that used a colorful Adventure Time-esque art style and was inspired by great mobile card games like Card Crawl/Card Thief and the cult-classic Dream Quest. In Meteorfall you'd choose one of 4 classes of characters, each with their own deck of cards, and set out to battle monsters using an intuitive left/right swiping mechanic similar to the Reigns games or the Tinder hook up– I mean casual dating app. It all sounded quite lovely and the following September Slothwerks reached out to our community for some beta testers, and I've heard nothing but good things from those who have been testing the game since. Well, the time has finally come for Meteorfall to grace the world with its presence as Slothwerks has announced a January 25th release date for the game. Check out the entirely silly and overly catchy launch trailer here...

In April of last year, Super Senso [Free] launched on the US App Store. We covered it quite a bit, but for some weird reason it only ever was released in a select few territories. Well, as of this morning, Super Senso publisher GungHo announced that the game is finally making its way to Europe on January 24th. Not just that, but hitching along for a ride on the Super Senso bus is a number of different IP partnerships. In-game units from Dark Horse Comics, Yacht Club Games, Adult Swim, Wargaming, and CCP are being thrown into the mix. Details are sort of vague right now, but one example they're showing is Shovel Knight watching over the battlefield in the Meowdieval Mayhem map...

Gosh, Animal Crossing: Pocket Camp [Free] is on a tear with these events, isn't it? For most of December, players were collecting candy canes in exchange for special Christmas goodies. Then, as the New Year approached, it was special fortune papers that needed to be gathered, this time for some cool Japan-inspired New Year's items. With January 1st well behind us now and Valentine's at least a month away, what can Animal Crossing possibly offer up to keep players interested? Butterflies, friends. No one ever suspects the butterflies...

Nintendo has been great with post launch support for Fire Emblem Heroes [Free] through seasonal events and adding more content. Today, they announce new heroes entering the fray on Thursday night at 11 PM P.T. The new heroes come from Fire Emblem: Radiant Dawn which released on the Nintendo Wii. It has been interesting seeing them go back to older games to add heroes as time goes by. In a lot of cases, there are games that were not released outside Japan. As usual, Nintendo released a new video showing off the new Heroes and skills which you can watch below:..

There is a good reason why each of the premium titles that were created by the Cube Escape [Free] developer bear the name Rusty Lake. Seeing this name should evoke the same sort of gut reaction upon seeing the words Twin Peaks. For those of you who are familiar with either of those names, you know you are in for a surreal cult series that is designed to bend the edges of reality. The tv show is a classic and broke new ground, and while Rusty Lake Paradise [$2.99] is only a sequel it does offer a lot of new story and of course new puzzles to solve as well...

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