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Out Now: 'The Binding of Isaac: Rebirth', 'Sonny', 'Yu-Gi-Oh! Duel Links', 'Bubble Witch Saga 3', 'Super Hyper Ball 2', 'Towaga' and More

In case you haven't heard, The Binding of Isaac: Rebirth is out on iOS! It's been a long, strange journey but well worth the wait to finally have one of the finest roguelike dungeon crawlers in the world in our pockets at all times. If you can manage to pull yourself away from Isaac for a bit, though, there's actually a ton of other awesome stuff arriving this week, as is the case with pretty much every week on the App Store. Plus there's a handful of pretty darn awesome games that are scheduled to arrive today but just haven't shown up yet, so whenever those start showing up we'll update this post here. So be sure to look through the full list of games that actually are out now below and let us know which ones you'll be picking up this week!..

While some people are enjoying Capcom's ports of the original 8-bit Mega Man games well enough, it's safe to say that the consensus is that they're not very good ports. A surprising thing for 20 - 30 year old games that ran on a system with less processing power than your bagel toaster, a disappointing thing given the relatively high quality of the Mega Man Legacy ports that appeared on other platforms in the last couple of years, but not necessarily an unfixable thing. After all, this is mobile gaming in 2017. Games are getting updates all the time! Heck, games are being updated as I write these very words. So when I opened up the App Store today and say that beautiful little red number along with Mega Man Mobile's [$1.99] icon, I got a little excited...

We're streaming live on Mobcrush right now. There's a couple different ways you can watch the stream, and they all work equally well and it's really just a matter of personal preference as to which method you prefer. The easiest way to watch is just watching the embedded player right here on TouchArcade. In the interest of being polite, we mute the audio. If you're somewhere you can listen, be sure to turn it back up- the controls for that are in the lower right corner of the video stream. Alternatively, if you're on a mobile device, download the free Mobcrush app for iOS [Free], also available on Google Play. From there, search for TouchArcade. If you follow us, you'll get alerts when we're streaming. Last, but not least, you can visit our channel directly in your browser at mobcrush.com/toucharcade. Oh, and if you want to participate in chat, you'll need to register over on Mobcrush first...

This past November Netmarble opened up pre-registration for a new PvP game set in the Star Wars universe, and following a fairly brief soft-launch period that game, Star Wars: Force Arena [Free], is now available in the App Store. In the game you'll control a main hero from either the Rebellion or the Imperial side, and then develop and use a deck of cards that will spawn your troops. The action plays out on a MOBA-style battlefield, but the actual mechanics are much closer to something like Clash Royale. It definitely seems to find that sweet spot of quick and accessible action that suits mobile so well. ..

When Don't Starve: Pocket Edition [$4.99] arrived on iOS back in July of 2015 (has it really been that long already?), Klei Entertainment provided a beautiful port of their critically-acclaimed survival game that was revamped and tailored to work with the touchscreen. It used a tap-to-move and tap-to-interact-with-stuff control scheme that worked perfectly, but it was one that didn't suit the tastes of a lot of players, myself included. I mean, in theory, a truly native touchscreen control scheme is far better than just slapping some virtual controls on a game and calling it a day, but I'm among those who actually prefer virtual sticks and buttons most of the time, and it's always nice to at least have the option. ..

'Warfriends' from Chillingo Launches Worldwide on January 17th

Chillingo's Warfriends has been in soft launch for a while now, but it looks like the multiplayer strategy/cover-shooter is about to see the light of day, as a worldwide launch date is set for January 17th. This one has been in soft launch since last April, and has seen some tweaking since its original launch. There seemed to be a heavy focus on monetization with the WarCards in the early builds I played, but that could obviously have changed in the last few months for the global launch. Finding the right balance between "keeping users from getting too angry about monetization" and "getting users to pay" is the whole point of a soft launch, after all...

New iPhone Games on Our Forums: 'The Binding of Issac: Rebirth', 'Bubble Witch 3 Saga', 'Yu-Gi-Oh! Duel Links', and a Bunch More

Aaaaaaaaaahhhhh it's finally here, The Binding of Issac: Rebirth [$14.99], which really seems like the perfect game to get to celebrate today's made up holiday which is Cigarettes are Hazardous to Your Health Day! For real though, the game is fabulous, the port is great, the controls are on par with the best dual stick shooters, but most importantly: We need to support premium games like this as a community of iOS gamers. If you often find yourself complaining about free to play, IAP, shallow games, and all the other common mobile criticisms, put your money where your mouth is and download The Binding of Issac. Nothing would make me happier than for word to get out that the port did incredibly well on mobile, as it could help to reinvigorate interest from developers to make more premium iOS games if we show them a market exists for them. Here's a lengthy Let's Play that will give you a great idea of what you're in for:..

'Fallen London' Developer Failbetter Games Bringing Their Roguelike Exploration Game 'Sunless Sea' to the iPad

Failbetter Games, who brought their fantastic literary adventure Fallen London [Free] to iOS last May, are celebrating their 7th birthday as a company today, and they've taken this special occasion to announce that their haunting roguelike exploration and survival game Sunless Sea will be coming to the iPad this spring. Sunless Sea takes place in the same universe as Fallen London, and has you exploring the subterranean ocean known as the Unterzee by ship. Managing your resources like food and fuel is crucial, but you'll also need to manage you and your crew's own sanity, as the Unterzee is filled with so much awfulness that just sailing through it for too long can drive a person mad. Here's the launch trailer for the desktop version of Sunless Sea to give you an idea of what it's all about...

After weeks (months?) of people asking on a nearly daily basis where The Binding of Issac: Rebirth [$14.99], it finally hit last night and both the forum thread and the comments on the release post. Amid the excitement and pricing complaints are a few interesting tidbits from developer Tyrone Rodriguez...

In my first year or so here at TouchArcade, it felt like Tin Man Games had something new coming out pretty regularly. In the last couple of years, however, the well-known gamebook developer has opted to spend more time with each release, with the results being quite impressive. From the experimental subscription-based gamebook app Choices to their stunning conversion of The Warlock of Firetop Mountain, it seems like a new era for the Australia-based developer. Falling somewhere in the middle of those two is Tin Man's first crack at the popular visual novel genre, Miss Fisher and the Deathly Maze. The first chapter is due out on February 8th, just a few weeks from now, and it's looking great...

You haven't heard from me in a couple days because I temporarily traded TouchArcade Towers for King Entertainment's Studios in Barcelona, Spain, and the reason I was there was the launch of Bubble Witch 3 Saga [Free], the new addition to the Bubble Witch franchise that has just released worldwide. If you haven't played the previous two games, Bubble Witch is King's take on bubble popping, which hasn't managed to gain the traction of King's megahit, Candy Crush. Still, the Bubble Witch franchise is quite fun, and the new entry tries to shake up both the franchise and the genre...

'The Binding of Isaac: Rebirth' is Now Available on the App Store

It's here at last! The Binding of Isaac: Rebirth [$14.99] is out now on iOS, at a price of $14.99. One of the most popular roguelike dual-stick shooter series in gaming, the mobile version of this has been hotly anticipated, with estimated release dates being pushed back. However, on the evening of January 10th in the US, the release of the game was given a surprise drop as announced by Tyrone Rodriguez of Nicalis, the game's publisher:..

GalacticThumb Reveals Drop-Platformer 'Drop'd'

GalacticThumb, who did 2016's intriguing Waiit [Free], have a new game in the works called Drop'd. This one-touch game will have you trying to drop through platforms, landing on the next one that isn't covered in spikes. Landing on spikes is bad, because you have played video games before and probably know that for yourself. Usually, it's the immediate next platform, but sometimes it's multiple platforms later, just to screw with you and your timing as you go for high scores...

'Slap Shots!' and 'Puff' Coming to the App Store Soon from Frosty Pop Corps

Frosty Pop Corps, the folks who brought us games such as High Dive [Free] and Big Fishy [Free], are back at it and have not one but TWO games coming to the App Store in the very near future. We'll start with the one that's releasing first, which is a wacky take on hockey called Slap Shots! In it you'll control a single hockey player who seems content on just spinning in a circle, while the typically stationary goal goes moving about the screen. Your goal (HEH) is to stop your player so they're aiming towards wherever the goal is as well as time the power of your shot appropriately. Here's a video to supplement my terrible description of the game...

Spunge Games Needs Beta Testers for 'Faily Skater'

Spunge Games is expanding their Faily universe that started with Faily Brakes [Free] and expanded with Faily Rider [Free] to skateboarding. Faily Skater will have you playing as Phil Faily, who has clearly learned nothing after his many transportation incidents in the previous two games. Now, he finds himself on a skateboard. Without proper protection...going downhill...through a busy city full of traffic. This is not going to end well for Phil. It will end well for you, if watching Phil wipe out in ever more chaotic ways is good to you, you sick monster you. Development has just started, so art here is very unfinished:..

'Dragon's Watch' is a Social RPG Designed for Western Audiences

London-based developer The Secret Police has a curious proposition for mobile gamers. What they're doing with Dragon's Watch is to try and make a social RPG, the kind that's been mega-popular in Asian markets but hasn't necessarily ruled the charts in the west, but aim for a western audience. With a western development team targeting western gamers, they want to try and appeal to an audience that hasn't necessarily spent a lot of money on social RPGs. Yet, their early work looks pretty solid, with some quality animations, and promising one-handed gameplay. Oh, and Dragon's Watch will not require an internet connection:..

If you're living in China and are anxious to get in on the whole Pokemon GO [Free] phenomenon (well, what's left of it anyway) then I'm afraid I've got some bad news. According to a report in Reuters, the State Administration of Press, Publication, Radio, Film and Television (SAPPRFT) will not license Pokemon GO or similar games for release in China until they've had adequate time to evaluate the risks involved with doing so. What sort of risks? According to the games panel of the China Audio-Video and Digital Publishing Association, which is governed by the SAPPRFT, those risks include "threat to geographical information security and the threat to transport and the personal safety of consumers." Seeing as how playing Pokemon GO has been linked to accidents and even deaths due to distracted driving and walking practices, I'd say they actually have a pretty good point!..

'Party Pugs: Beach Puzzle GO' Throws a Winter Beach Party on January 12th

It may be winter in the northern hemisphere, but that doesn't mean that you can't dream of a beach party...involving pugs? All 4 Games, the UK publisher that has undergone a mobile publishing initiative that has brought games such as Super Arc Light [$1.99] to mobile, has a game set to release on January 12th that delivers on the weird premise I set out. Party Pugs: Beach Puzzle GO from Steely Glint Games will have you controlling a pug trying to get its beach party on by moving in turn-based fashion around grid-based levels and collecting various MacGuffins and coins, some of which you have to dig up. All the while, you're avoiding the cops and various beach bros while getting back to the party bus. ..

New Version of Cult Flash Hit 'Sonny' Gets a Trailer and–Surprise!–It's Coming this Thursday

Just this past Friday we brought you the news that the cult Flash RPG series Sonny would be making its way to iOS soon, and showed you a few new screens and linked to a preview on the Armor Games website that went more in-depth to the battle mechanics in the game. Also, based on some of the information available at that time, it sounded like this new version of Sonny would be including everything from the first two games as well as some additional storyline content and a conclusion to the series. However, that's not quite the case! The version of Sonny that's coming to iOS is actually a totally new version, and it's also NOT Sonny 3. For full clarification, here's the official statement, followed by a brand new trailer for Sonny: ..

The iOS App Store is a crazy place. In early October, we previewed a then-upcoming game called Level With Me [Free], which had you balancing various types of objects on a teeter-totter-like board by blowing floating bubbles onto its underside in order to raise or lower each side and keep said objects from sliding off. The objects include things like a heavy bowling ball, a bouncy beach ball, humans, zombies, and more, each requiring different strategies to ensure they stay on the board. The game was level-based in a way as you'd have to balance each type of object for a certain amount of time before completing a level and moving on to the next, but it was also endless as your ultimate goal was to complete as many levels in a row as possible. You know, it's a tricky game to try to explain, so why don't you just check out the trailer for Level With Me...

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