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It's been almost two months since Crescent Moon, Blowfish Studios, and We're Five Games launched their interplanetary action adventure game Morphite [$7.99] on iOS, Xbox One, Playstation 4, and Steam. A Nintendo Switch version arrived a bit later on November 2nd, and an Android version is extremely close too. With that initial launch out of the way for just about every platform, the developers of Morphite are now focusing on additional content for the game, and the first big update is set to hit iOS really soon. How soon? Like, tomorrow soon. Woohoo!..

Gumi Inc. announced at the end of August that they'd be bringing their ultra-popular Japanese strategy RPG For Whom The Alchemist Exists to the rest of the world under the name The Alchemist Code, and as promised the game is now available on both iOS and Android and will be available on the Amazon App Store tomorrow. Gumi describes the game as "A full-scale SRPG that features classic tactical elements, The Alchemist Code features easy-to-learn mechanics, a deep job and levelling system as well as gorgeously animated characters brought to life in the exciting world of Babel." Here's the launch trailer...




'Professor Lupo and his Horrible Pets' is the New Puzzle Adventure from the Makers of 'Nihilumbra'

Spanish developer BeautiFun Games are known for their unique and moody platforming adventure Nihilumbra [$2.99] as well as their strategy RPG Megamagic: Wizards of the Neon Age, and today they've announced their newest project which falls right in line with their previous titles in looking really strange (in a good way). It's called Professor Lupo and his Horrible Pets and it's a puzzle adventure that has you playing as a lowly intern who is tasked with escaping the Aurora Space Station after a bunch of man-eating alien creatures have escaped. Check out the game's trailer...

Well, it's been a journey, hasn't it? After many trials and tribulations and years of development, the award-winning board game 7 Wonders [$4.99 (HD)] is finally on the App Store, and it looks very promising. Just to give you an idea of how long this game has been in development, we wrote a story about it looking for beta testers more than two years ago and then again about 4 months ago. But nevertheless, despite the game taking more time to come to the App Store than it took to build the pyramids, it is now here, and it looks really good. 7 Wonders has won a ton of awards (its publisher claims it has won the most awards in the world) and has a ton of fans around the world...

You wouldn't expect a clicker game where you play an AI who makes paperclips to have much of a fan base, but Universal Paperclips [$1.99], which first hit the PC before mobile, has been a sensation. If you don't believe me, head over to the game's reddit page where you'll find threads with titles such as "Stuck with a bug. This game is my life. Please help :(." Why did so many get obsessed with this game? Well, let's first take a step back. The idea of an AI that makes paperclips comes out of a thought experiment first described by Nick Bostrom in 2003, where he talks about ethical issues in advanced artificial intelligence. According to Bostrom, an AI paperclip maximizer would at some point undergo an intelligence explosion, working to improve its own intelligence and finding ways to produce more paperclips. In due time, it might maximize paperclip production to such degree that it would convert most of the matter in the solar system into paperclips...

Just a week ago we posted about a mobile game from NetEase called 荒野行动, which roughly translated to "Wilderness Survival," that had taken over the top spot in the Chinese App Store. Why was this a big deal? Well, Wilderness Survival is a darn near carbon copy of the unfathomably popular multiplayer battle royale game on desktop called PlayerUnknown's Battlegrounds, aka PUBG. Ever since PUBG became the most played game in the entire universe over the course of the last few months, several companies have tried to catch a ride on its coattails by making a mobile version of the game. What was crazy about Wilderness Survival is that not only did it mimic PUBG to an uncomfortable degree, but it also came from NetEase, one of the biggest companies in gaming, not some little indie developer. Also, when it hit number 1 in China it unseated the then-current hottest thing in mobile at the time, the MOBA Arena of Valor. A pretty impressive feat...

If you're one of the many iOS 11 holdouts still running iOS 10 to keep using things like the TouchArcade and AppShopper apps, as well as the oodles of games which were never updated to 64-bit, chances are you noticed both the TA and AppShopper apps have been super broken the last day or so (as well as a few areas on the actual site). Well, we worked out all the gremlins that were causing problems and things should now be back to normal (or as normal as they usually are, anyway)...

I have to give SEGA some credit. One of the many points where I felt that the initial line-up of SEGA Forever titles was lacking was in the selection; they were all games drawn from SEGA's 16-bit platform, and only two of the games were new to iOS gamers. Subsequent releases have mostly stuck to Genesis games, plus a few updated versions of prior SEGA iOS releases. But the Genesis games in particular that have been selected are certainly eclectic choices that demonstrate an affection for the deeper cuts from SEGA's 16-bit library, and that's pretty cool. It reassures me that in spite of the numerous issues that have plagued SEGA Forever, the project is a work of passion. Because honestly, who else but a SEGA super-fan would choose to release something like ESWAT: City Under Siege [Free] ahead of better-known titles like Streets of Rage 2 or Gunstar Heroes?..

Today is a happy day for many mobile gamers. Why? Because it's the 5th anniversary of one of the most popular and successful mobile games, Candy Crush Saga [Free], a game that has earned more than three billion downloads and has been in the App Store's top 10 grossing apps for 16 quarters in a row. In other words, this is a game that has made a ton of money over the last five years. Here are some more crazy numbers for you. Candy Crush Saga and the other Candy Crush games have been downloaded over 2.7 billion times, over a trillion game rounds have been played, and every day approximately 72 thousand miles are swiped on the game. The highest score ever achieved is 1,999,259, 792 (definitely not by me), and the most popular time to play Candy Crush in the US is between 8pm and 10pm...

Jumping is the Key to Survival in the Aptly Titled 'Sir Vival - Do Something or Die!', Coming December 7th

There are clever game names and then there's Sir Vival - Do Something or Die!, which is pretty much next level when it comes to a perfect name for a game about survival. In it you play as the titular Sir Vival as you bounce through an endless supply of over 30 different types of environments collecting stars and hopefully avoiding the numerous hazards. Jumping is automatic so your only job as the player is to guide Sir Vival left and right by touching either side of the screen. It's sort of like Bean Dreams [$2.99] meets 1001 Attempts [Free]. Check out the trailer...

Upcoming Real-Time Strategy Game 'Dereliction' Gets a New Trailer

Back in early August we checked out an upcoming sci-fi real-time strategy game called Dereliction which centered around a team of soldiers who would board derelict spacecraft that have been overrun by alien bug-like creatures and clear the little goobers out so they could get the ships back in working order. It sounded like a pretty cool premise for a game and the early screenshots also looked promising. Well, work has continued on Dereliction in the months since then and today the developer has released a brand new trailer showing an up-to-date version of the game in action...

What makes a good mobile esport game? That is a question that many developers (and investors) are dying to answer, but it's not an easy one to figure out. The developers of Arena of Valor, Tencent's huge MOBA, are also wondering whether the game will make for a good esport, and they want to hear from players tomorrow during the game's first Reddit AMA. At 17:00 CET, you'll get a chance to talk to the developers about Arena of Valor's esport potential, whether you think changes are needed for the game to take off, or even whether the esport effort and money should be put elsewhere...

Kid-Oriented 'Pooka: Magic and Mischief' Is a Colorful Open-World Adventure

If you have kids and want to give them a colorful, open-world adventure to enjoy, Pooka: Magic and Mischief might be just the game for you, if you don't mind its free-to-play monetization system. This upcoming game has players create their own little Pookas, who are, of course, adorable and furry, and then saving the world from the infections Gloom invasion, which is—as expected—gloomy. In a very free-to-play way, the land will get more gloomy if you're away for long, which is a great way to ensure that players come back often and to give them a sense of actually changing the world around them and making an impact (as well as making them spend more money). The Pookas are made up of parts you find along the way, and there are over 150 of them, which will make for a ton of combinations...

A few weeks back, we wrote about HQ Live Trivia Show [Free], the game from the creators of Vine that has players answering live trivia questions twice a day for real money. I've been playing the game ever since, and I've been seeing the game grow day by day. A week and a bit ago, the game had around 26 thousand players and a prize of (usually) $500, but yesterday the game had over 80 thousand players and a prize of $5000. The game is pretty simple. You have to answer 12 questions right in order to get a cut of the $500, but the live host and the live nature of the game makes it feel different than most other App Store trivia games...

The news that Niantic is developing Harry Potter: Wizards Unite made many, many fans of the franchise very happy but also made Pokemon GO [Free] players nervous. Many Pokemon GO players started complaining that the game is still lacking many of the promised features (trading, etc) and felt that the Wizards Unite announcement meant that Pokemon GO would be pretty much left as is, with no new features added. Niantic listened to all those complains and responded in an attempt to allay all those fears. After expressing their excitement about the Harry Potter news, the Pokemon GO developers stated that they are 100% committed to creating an ever-changing and growing game that helps players deepen their connection to the Pokemon universe and with each other...

Good news, Hearthstone [Free] Arena players. Starting tomorrow, Tuesday, the nine Knights of the Frozen Throne Death Knight Hero cards will be leaving the Arena draft pool. The developers decided to go ahead and remove the Death Knight cards because while they are exciting card to play, they offer permanent upgrades that are hard to combat in a format where players have limited answers to such upgrades. So, they decided to remove them all together. This move comes as a bit of a surprise because over the last few weeks, the developers had stated that Death Knight cards were not much stronger than other powerful cards and weren't going to remove them from the Arena at this time. It looks like the many voices advocating for the removal won the day. Keep in mind that if you have Death Knight cards in your draft pool, you'll still get to play them until your run is done...

Hello everyone, and welcome to the week! It's time once again for our look back at the noteworthy updates of the last seven days. Something tells me that developers were caught slightly off-guard by the iPhone X's penchant for breaking apps. That 'something' is the positive deluge of updates for random apps that do nothing more than add iPhone X compatibility. Besides those, however, there were also some noteworthy content updates. Of course, you can keep an eye out for updates yourself using AppShopper or by participating in the TouchArcade forums. This weekly summary is just here to fill you in on the things you might have missed. Let's dig in!..

Enjoy the 'Lineage 2: Revolution' Launch Trailer and Get Ready for Massive Battles

We are only 2 days away from the launch of the ambitious MMO Lineage 2: Revolution, but the launch trailer is already here, and it's pretty cool. The trailer shows off a lot of the chaotic, large-scale battles that will be the game's most distinctive feature. Lineage 2 will bring a huge open world to mobile and 200-player castle sieges. We are also getting 30v30 and 50v50 PvP battles, all of which should combine to make Lineage 2 feel massive and, truly, an MMO. Fortunately, the game will have clans and the ability to use your microphone for in-game chat to help facilitate social play. At the same time, when chat is added to a multiplayer game, the internet tends to show its true colors...

We actually recorded this podcast on Wednesday, as I'm in Jordan right now to serve as a judge for the Middle East / North Africa International Mobile Gaming Awards (say that five times fast). That being said, we recorded this before there were any details about Harry Potter: Wizards Unite, and I totally nailed it! Anyway, we hit up the big news stories of the week then discuss the following games: Million Onion Hotel [$3.99], The Tower Assassin's Creed [Free], Starman: Tale of Light [$3.99], Abi: A Robot's Tale [$2.99], The Muscle Hustle [Free], Cally's Caves 4 [Free] and Runic Rampage [$3.99].

Don't forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read 'em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below... And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

As a companion to this audio podcast, we also do a video version of the same show that is exclusive to Patreon which allows you to see us playing the games we're talking about. Backers can view the most recent video episodes of the TouchArcade show by clicking here. Be sure you're logged in to see the latest content. For everyone else who is curious, you can check out our public patreon posts to see older episodes of the video podcast. If you like what you see, consider becoming a TouchArcade Patreon backer.

 

iTunes Link: The TouchArcade Show
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Direct Link: TouchArcadeShow-330.mp3, 78MB

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TouchArcade Game of the Week: 'Flipflop Solitaire'

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one...

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