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Check Out New Art from Mi-Clos' Next Project, 'Void and Meddler'

French studio Mi-Clos has been quite busy, what with finally releasing Out There: Omega Edition [$4.99] to iOS. But that's not all they're doing: they're helping to publish a new game from NO CVT, a stylish-looking point-and-click adventure game called Void and Meddler. We've covered it in the past, but we now know when to first expect it, and to see some new concept art from the game from Black Muffin, a duo that's joined on to the project:..

Back in April, during the G.I. Joe-themed convention called GIJoeCon (yes that's a real thing!), Backflip Studios announced that they were releasing a new mobile game utilizing the G.I. Joe IP, which is owned by Backflip's parent company Hasbro. Corporate synergy! Anyway that game, titled G.I. Joe Strike [Free], has just released in the App Store. It's actually a pretty awesome premise. You play as all-around bad ass ninja Snake Eyes in gameplay that's extremely similar to One Finger Death Punch [Free] or Fatal Fight [Free]. Basically, close-quarters twitch combat...

Arriving a bit later than the week's other new games, Sega and developer Picomy have finally released their gorgeous touchscreen platformer Heroki [$7.99]. I say "finally" because Heroki has been in development since 2010, which might as well be a century in App Store terms. However, after experiencing just the initial intro video and tutorial portion, I can tell this one was worth the wait. You play as Heroki, a young boy with a propeller on his head who has the ability to fly around. In fact, everyone in this world seems to have propellers on their heads. It's just normal for them I guess! ..

Given the economics of the mobile market, it's hardly surprising that we're seeing developers try to figure out how to make a workable free-to-play model out of every traditional genre. Some have taken to it well. Puzzle games, racing games, and building/simulation games in particular have made fairly smooth transitions. RPGs, on the other hand, have seen a lot of experimentation. After some misguided steps like Tales Of Phantasia and Final Fantasy: All The Bravest [Free], it seems like the model set forth by Puzzle & Dragons [Free] has settled in as the default template. That might be good for developers, but as a player, it's kind of bittersweet. I've enjoyed a lot of games built in that vein, but few of them hit what I really enjoy about RPGs. Unfortunately, the discovery of a successful model means most have given up experimenting with anything else. We still see the odd attempt at something different, though, and Beast Bound [Free] is one such example...

The Quadsphere's latest game, Icarus-X: Tides of Fire [$2.99] comes out firing with a great idea: combine a bullet-hell shoot 'em up with the loot systems seen in modern RPGs. You play levels, and can get new weapons and shields to do more damage and deal with enemy threats more effectively. You can also level up, applying points to a skill tree. It's an idea that really works for the game, and is a cool fusion of two notable genres into one package. The problem is that the game tries to stretch a limited amount of content into a full game, and it grows tiring quite quickly...

I start this review of Til Morning's Light [$6.99] off with a treatise on WayForward Technologies, the developer of Til Morning's Light. They are, to me, a solid B-grade developer. They make games that are usually good to decent; I don't know if they have any truly great ones on their resume. I'd say their best game is probably the original Shantae, which I actually own the original cartridge of. Regardless, they're a developer that you should generally get reasonably excited for when they get to work on a licensed project, because it means that it's probably not going to suck. Well, Adventure Time: Explore the Dungeon Because I DON'T KNOW was not good, but I think that might have just been them going outside of their comfort range, not knowing what makes a dungeon crawler great, or maybe that game needed more than a year of development. But hey, at least the two Zelda-aping Adventure Time games they did weren't bad! And Double Dragon Neon is a solid beat 'em up. ..

One of the finest publishers, curators even, of mobile games has always been [adult swim]. Every game they bring to mobile through their partnerships is either funny, creative, or at least different or interesting in some way. Try Harder[Free] from Glitchnap falls violently and repeatedly in the latter camp. It’s an endless runner, which isn’t exactly a rarity on the App Store, but it’s almost an experimental game. While it isn’t amazing and it isn’t for everyone, it’s definitely interesting, and worth playing for the unique experience. If you enjoy difficult games, this might be your jam...

Out Now: 'The Executive', 'Divide By Sheep', 'CivMiner - CivCrafter Expansion', 'Alchemic Dungeons', 'Wars of the Roses', 'TapMon Battles' and More

It's turned out to be a decent little week of new iOS games heading into our 4th of July holiday this weekend in the US. Well, "decent" doesn't do justice to any week where The Executive is releasing. Seriously, that is one of the most unique and enjoyable games I've ever played. But hey, there's several other really strong titles out today too, like CivMiner and Divide By Sheep, plus there's a ton of lower-profile games that I've never heard of that I can't wait to try out. It's why I love iOS gaming! Check out the list below, and if you've got your eye on something or you've spotted a new game that's not on this list then give us a shout in the comments below...

June Patreon Update - Thanks to All Our Supporters

As part of our Patreon, we're going to be doing these monthly roundup posts to thank everyone who has contributed so far. If you've pitched in to supporting TouchArcade, Patreon should be charging whatever credit card you used in the next couple days. Currently we're sitting at 415 supporters and $6,302.75 a month from readers, developers, and fans from the site. It means so much to us it's hard to put in to words, seeing the rush of support when we posted we were in trouble has totally validated just how much work we all pour in to the site...

If you're wondering just how your phone will fit into the Fallout 4 collector's edition Pip-Boy? We already know that the iPhone 6 Plus and phablets of similar size regrettably won't fit in it, but Bethesda has shown off the foam inserts and the dimensions that will fit phones for use with the game. If you have an iPhone 5, 5S, or 6, you'll have some simple foam to use. If you have an Android phone, you may need to do some cutting to fit in the cavity, which Bethesda says is 141.2mm x 71.6mm x 10.2mm without foam...

The WWE CCG, WWE SuperCard [Free], keeps on trucking with new content, and the latest update brings even more things to do in 2K and Cat Daddy's game. The "Ring Domination Update" appropriately includes a new mode called Ring Domination, which cycles between People's Champion Challenge and Road to Glory. You're battling for control of nine squares on a board, which will earn you game pieces that go toward sweet new card rewards. Fantastic. ..

Retro Platformer 'Venture Kid' Still Alive, Heading to Steam and iOS Later this Year

Early last year I was quite taken with a trailer for an upcoming platformer called Venture Kid. It was retro-inspired, like so many platformers are nowadays, but everything from the sound to the visuals felt truly authentic to the NES console of the '80s. You could tell it had a heavy Mega Man influence in terms of the gameplay, and really everything just seemed executed at an extremely high level. I was really looking forward to its 2014 release… except it never came. I tried not to think the worst, but it felt like something bad might have happened to the project. Now, more than a year later, we've gotten word in our forums that Venture Kid is alive and well, and there's even a brand new trailer...

Rayark's stylish action game Implosion - Never Lose Hope [$4.99] is in my top three of 2015 so far. It's a stunning game that plays as well as it looks, with intuitive controls and a surprising amount of depth to its combat. As original iOS action games go, it's easily among the cream of the crop, and its quality has paid off for Rayark. The game has sold 3 million copies to date at its regular price of $9.99, which is no small feat for a fairly small publisher. To celebrate that milestone, the game is on sale for $4.99, half of its regular price. Why yes, you should be buying this already...

Oftentimes, when we look at a game, we focus on its mechanics and how it fits within the parameters of its genre. Has this first-person shooter managed to get the controls right, is this platformer too bouncy, or is this endless runner just too twitchy? Yet, sometimes what makes a game stand out is not so much its mechanics but, rather, its theme, and Slitherine's Warhammer 40K: Armageddon's [$19.99 (HD)] theme raises what would otherwise be a relatively-traditional Panzer Corps re-skin into a pretty good strategy game in its own right. Slitherine uses its strategy gaming expertise along with the fantastic Games Workshop's Warhammer 40K universe to create a game that's so much more fun to play than any WWII game - and this comes from someone who loves WWII and Vietnam strategy games. In Warhammer 40K: Armageddon, Slitherine delivers a strong wargame that acts as a great introduction to the universe for the uninitiated while also being a treat for the Warhammer 40K faithful. However, as I've mentioned in my review of another Slitherine game, Space Program Manager, while the Play by Email (PBEM) probably works well for multiplayer games on the PC, it doesn't take advantage of what the mobile platform has to offer and even hampers the multiplayer side of the game, which should actually be Warhammer 40K: Armageddon's highlight...

I think I've realized something about Hearthstone's [Free] Tavern Brawl mode: I like when Blizzard goes for an RNG idea rather than a more "skill" based mode like last week's; fortunately for me, this week's Brawl has plenty of RNG, and that's fantastic. After Ragnaros vs Nefarian and last week's Banana Brawl, Blizzard has gone with preconstructed decks that contain only Webspinners and a random selection of spells from the class you pick. Webspinner's deathrattle, which adds a random beast to your deck, will create all kinds of wow moments and, I think, will entertain players much more than the ones from the previous two weeks. When Blizzard first talked about Tavern Brawl, I was a bit surprised that they just offer one Classic Pack as a reward, but now I like that the new mode is so low-stakes because I can just play for fun...

'CSR2,' the Sequel to the Hit 'CSR Racing', Officially Announced With Gorgeous Teaser

if you like car games on iOS, chances are you've played CSR Racing [Free], the great-looking drag racing game released in 2012 and downloaded more than 130 million times. Well, get ready for more drag racing as Naturalmotion and Zynga have just announced CSR2. The developers touted their love for cars and talked about how CSR2 aims, in a way, to realize players' fantasies of owning not just one multi-million dollar super car, but enough to fill a whole garage. The developers have made the cars very customizable, from paint and brake calipers to choosing the real life manufacturer and model trim options. Going for the utmost fidelity, the company worked closely with the likes of Ferrari, Lamborghini, McLaren, Pagani, and more to create faithful reproductions of the cars' exterior and interior...

New iPhone Games Coming Tonight (But Mostly Out Now): 'Chip Beat Blaster', 'Quadrush', and Loads of Other Indie Games

It's Wednesday once again, and if this trend on the App Store keeps up, we're really going to need to re-think what to call this weekly feature. In the past, games would pop up in New Zealand then slowly drizzle across the world as it got closer to Thursday in each geographical region's respective time zones leading up to games coming out in the USA at 11:00 PM Eastern. The last few weeks, more and more games have just been showing up as available worldwide at the same time they'd typically just show up in New Zealand. This is the case this week as well, with the vast majority of these games available for download right now...

Back in April, Microsoft surprisingly brought its Halo: Spartan Assault [$5.99] game to iOS from Windows 8, and along with it came a sequel, Halo: Spartan Strike [$2.99]. If you've wanted to check out the sequel, now is the time to do it, as the game is on sale for $2.99, half-off of its regular price, ahead of the July 4th holiday in the US. ..

If you enjoy games that tell lovely stories and you haven't played Mike Blithell's Thomas Was Alone [$1.99], well, why? Good news for you, though, the game has dropped to $1.99, its lowest price ever. This puzzle-platformer has traveled from platform to platform (PC, Consoles, Mobile) and has won many awards and players' hearts along the way. We loved it in our review and noted how the port plays great. Thomas and his four blocky friends (and I mean blocky literally) really feel human as they have actual personalities that come through both in the story and gameplay. The narration that accompanies your platforming (narrated by the great Danny Wallace) enhances the heroes' personalities, making a game about blocks and bars feel much more "real" than many games with amazing graphics...

Poor Apple, fixes one problem, creates a hundred. You are all aware that recent iOS updates have constantly broken many games, with one developer even temporarily quitting the App Store over iOS 8.3. Bioshock [$4.99], 2K's port of the fantastic PC game, is the latest victim of this trend as the 8.4 update has rendered the game unplayable with players in our forums reporting black screens. Bioshock is one of the biggest games on iOS, so this situation doesn't reflect well Apple and its updating process...

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