Back in 2008, Adam Atomic and Danny Baranowsky, two of the three masterminds behind Canabalt created a flash game called Gravity Hook originally based on a typing-tutor game called Gravity Key by Arne Niklas Jansson. After securing permission to develop an endless mouse-based version of the game, the original Gravity Hook was created in five days utilizing the beginnings of what is now the flixel framework...

For you high-score addicts who insist on global high scores in your games, Canabalt has been updated to version 1.2 which includes:..

Canabalt [2.99] is getting online leaderboards and some additional obstacles in the not too distant future. We were recently given a sneak peek and shot some video of the new update which hopefully will be released any time now:..

'Canabalt' - Run For Your Life!

'Canabalt' - Run For Your Life!

October 2nd, 2009 2:38 AM EST by Eli Hodapp in $2.99, 5 stars, Action, iPhone games, iPod touch games, Reviews

I got a first look at Semi Secret Software's Canabalt [App Store] back at GDC Austin, received a preview build a few days later, and since then the game has soaked up an extraordinary amount of my free time...

GDC Austin: 'Canabalt' Hands-On Preview with Video

Semi Secret Software had a major hit on their hands with Wurdle [App Store], a Bookworm-like word searching game. It was released early in the life of the App Store and saw a positive reception both from review sites online and actual newspapers. Wurdle went on to sell close to a quarter of a million copies, and has since been Semi Secret Software's only entry on the App Store...

There are a lot of great things about living in the totally digital world of the App Store. For one, you can magically beam new games and apps right out of thin air and onto your device without having to get off your lazy butt and drive to some store. However, while being lazy is great, an even bigger bonus to the App Store is the ability for developers to offer content and bug fix updates for months and even years after a game is initially released. Back in the day if you bought a game for your console that had a critical bug in it, you were pretty much stuck with it, and new content typically meant waiting for a sequel. That's not how we roll anymore. With that, here's a look at some of the best updates we saw this year...

Update Mondays: 'Angry Birds Seasons', 'Siralim', 'Family Guy: The Quest For Stuff', 'Injustice', And More

Hello everyone, and welcome to the week! It's time once again for our look back at the noteworthy updates of the last seven days. It's been another big week of updates, with the expected tons of holiday stuff and a few major updates that have nothing to do with the season. Warm up the cocoa, this is another big list like last week. Of course, you can keep an eye out for updates yourself using AppShopper Social [Free], the watchlist in the TouchArcade app [Free], or by participating in the TouchArcade forums, but this weekly summary is here to fill in the things you might have missed. Let's dig in!..

Today is Halloween, and as is usual with holidays or seasonal events, there's no shortage of iOS games that have updated with special content to commemorate the occasion. There are far too many Halloween updates to list them all individually, and even Apple themselves have reserved a special Halloween section in the App Store to highlight many of them. Be sure to check that out, but for this particular feature I've focused on three Halloween updates to games that are personal favorites of mine, and might otherwise have flown under the radar. Check 'em out, and if there are any other Halloween updates that have caught your eye be sure to shout them out in the comment section. Have a safe and happy Halloween!..

As a developer, if you're going to wade neck-deep into a crowded genre, especially one in a very crowded marketplace in general, you have to have some kind of means of standing out from the crowd. When it comes to side-scrolling running games, it's getting harder and harder to find something that can actually accomplish that job. Jack B. Nimble [$1.99], from developer Sean Noonan, opts to take the approach of a double-barreled appeal to nostalgia, with graphics that look like they came off a torqued-up Game Boy and a theme that will be instantly recognizable to Castlevania fans. It's got an interestingly familiar cadence to it that I don't see very often in this kind of game, and it will certainly have strong appeal for those who appreciate streamlined runners like Canabalt [$2.99] or Boson X [$2.99]...

Best iPhone and iPad Games of the Week: 9/5/14 - 'Mikey Boots' and 'Alone'

Another wild week of iOS game reviews this week, and the games that scored the highest were both titles that were highly anticipated by our community since we first caught wind of them. The Mikey games are a staple around here, especially since they were created on the TouchArcade forums. Somewhat similarly, Alone is something I've had my eye on since we first posted the trailer. There was a bunch of other stuff we reviewed this week, so be sure to check the other scores at the bottom of this post...

'ALONE' Review - Forever Alone

With all the gimmicks endless runners tend to have bolted on them these days, it's sometimes easy to forget that it all started with just a simple score attack. No IAPs, no coins, no cosmetic upgrades, no power-ups, just an endless, increasingly difficult, randomized stage and a challenge to see how far you can go before inevitably failing. That's not to say gimmicks are bad, as they can be quite a lot of fun. Just look at Jetpack Joyride [Free], which is so loaded with stuff you could almost forget about the goal of going farther in favor of collecting things and still have tons of fun. There's something about that pure experience, however. It's something I greatly appreciated in Boson X [$2.99], and it's something I very much enjoy here in ALONE [$1.99]...

LogoWe're down one Mike Meade on this podcast, but it's still an awesome episode. Or… Maybe that's why it's an awesome episode. Either way, Jared and I rock out for a solid 90 minutes chatting about all the huge releases this week and the subsequent drama they caused- Because, you know, video games and internet drama go hand in hand.

Don't forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to We read 'em all, even if they don't make it into the podcast. As always, you can listen to us with the links below... And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!


iTunes Link: The TouchArcade Show
Zune Marketplace: Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-165.mp3, 86.8MB


  • Modern Combat 5: Blackout [$3.99]
  • Hearthstone [Free (HD)]
  • Teenage Mutant Ninja Turtles [$3.99]
  • Traps n' Gemstones [$4.99]
  • Knight Girl [Free]
  • The King of Fighters '98 [$2.99]



Welcome to another week of new iOS games. It felt like it might be kind of a "weak week" but it's actually turned out to be pretty stellar. The new X-Men game looks rad, Everplay's Bill Killem feels like Super Crate Box meets Canabalt (which is awesome), and OTTTD actually has me stoked to play a tower defense game for once. Oh, and totally get Bounden, it's one of the most unique experiences I've ever had on the iOS platform. You have to be all touchy feely with another human being though, so it's not for everyone. Finally, there's a freaking MacGyver game. Do I need to say any more than that?..

Blazing down hills on some super fly skies has never been part of my life, as I live in the flattest area in Sweden. Winter sports were always about snowball fights instead of graciously navigating between gates, or finding fresh snow to freestyle in...