For you high-score addicts who insist on global high scores in your games, Canabalt has been updated to version 1.2 which includes:..

Canabalt [2.99] is getting online leaderboards and some additional obstacles in the not too distant future. We were recently given a sneak peek and shot some video of the new update which hopefully will be released any time now:..

'Canabalt' - Run For Your Life!

'Canabalt' - Run For Your Life!

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October 2nd, 2009 2:38 AM EDT by Eli Hodapp in $2.99, 5 stars, Action, iPhone games, iPod touch games, Reviews

I got a first look at Semi Secret Software's Canabalt [App Store] back at GDC Austin, received a preview build a few days later, and since then the game has soaked up an extraordinary amount of my free time...

GDC Austin: 'Canabalt' Hands-On Preview with Video

Semi Secret Software had a major hit on their hands with Wurdle [App Store], a Bookworm-like word searching game. It was released early in the life of the App Store and saw a positive reception both from review sites online and actual newspapers. Wurdle went on to sell close to a quarter of a million copies, and has since been Semi Secret Software's only entry on the App Store...

Welcome to another week of new iOS games. It felt like it might be kind of a "weak week" but it's actually turned out to be pretty stellar. The new X-Men game looks rad, Everplay's Bill Killem feels like Super Crate Box meets Canabalt (which is awesome), and OTTTD actually has me stoked to play a tower defense game for once. Oh, and totally get Bounden, it's one of the most unique experiences I've ever had on the iOS platform. You have to be all touchy feely with another human being though, so it's not for everyone. Finally, there's a freaking MacGyver game. Do I need to say any more than that?..

Blazing down hills on some super fly skies has never been part of my life, as I live in the flattest area in Sweden. Winter sports were always about snowball fights instead of graciously navigating between gates, or finding fresh snow to freestyle in...

If you've never heard of a game jam before, here's the basic idea: Take some kind of prompt, which can be as obscure as a single word to anything else you can think of, and make a game out of it. They're great opportunities to try out new things, whether its exploring Unity for the first time or fiddling with building a game around some procedural algorithm you've been thinking of. Game jams can be held online, or in person, but the goal is always the same: Build a simple game...

Runners are all over iTunes since Adam Atomic's groundbreaking Canabalt [$2.99] created a complex world with simple pixels that could offer simple yet challenging gameplay. Temple Run [Free], the first breakout runner hit that launched an invasion of running games on mobile devices, gave it a nice 3D edge that may not have accomplished the same noble attributes as Adam Atomic's indie hit but can be just as fun to play during those various moments in life when waiting is necessary...

I knew we were missing some games last night in that massive release roundup, and it turns out The Hunger Games: Catching Fire - Panem Run [$0.99] is the first of many titles that released at weird times instead of with the batch of other games. Basically, if you're wild about The Hunger Games in a general sense and you also love Temple Run [Free], this is the game for you...

Last month, The Guardian posted the findings of a survey of 2,000 British children and parents focused on the impact technology is having on the younger generation. Unsurprisingly, with the rise of tablets in the household, kids are reading less and less. It makes sense, in a way, as back in my day there wasn't a whole lot to do other than read as a kid who got booted off the family TV so your parents could watch something other than you playing Nintendo...

'Boson X' Review - An Amazing 'Super Hexagon'-Like Runner

Has it really only been four years? Four years since Canabalt [$2.99] burst onto the scene and arguably created and inarguably popularized a genre? Looking around the App Store today, it's hard to remember a time before endless runners, let alone the idea that it's all happened in less time than it took to make a fourth Spider-Man movie. The genre has certainly built quite a bit on top of the framework set by its originator, as well. Perspective changes, missions, power-ups, level-ups, currency, vehicles, mini-games, character customization, and more have been added to the genre, resulting in amazing games like Temple Run [Free], Punch Quest [Free], and Jetpack Joyride [Free]. Still, as we felt when we recently took a look back at Canabalt, there's something about the game's minimalism and tight mechanics that allow it to continue to stand out among the razzle and dazzle of its successors...

This is a little outside of what we'd normally post on TouchArcade, but I'm always watching (or listening to) talks from all sorts of industry-relevant events and you'd be surprised by the sort of super interesting or inspiring stuff you come across. This particular talk comes from Chillingo's Levi Buchanan at Casual Connect. Levi discusses ways developers squeeze impactful narrative into mobile games which might only be played for a few seconds at a time. He focuses on Cut the Rope [$2.99 / Free / $4.99 (HD) / Free (HD)], Where's My Water [$1.99 / Free], and Canabalt [$2.99] as three great examples as games with "thin slice narrative," arguing that the best mobile narratives take three things into consideration: Relevance, momentum, and voice...

Okay, yes, you're right, if there is one genre that has been flogged to death, it is probably the endless runner. Ever since the likes of Canabalt, every man and his dog, pet goldfish and best friend Barry have been trying to add something new to the scene. Many have tried, many have failed and many, many more will continue to do so...

The judges of the Independent Games Festival have been -- for better or worse -- the de facto kingmakers and secret-keepers of indie games development for over a decade now. Each year, the IGF panel nominates games for excellence in various aspects of game development, including audio, visual arts, design, and narrative. There are also categories for technical excellence, a showcase for student-made games, and the Nuovo Award, which honors "abstract ... and unconventional game development."..