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'Pang' aka 'Buster Bros' Set to Return with 'Pang Adventures' from DotEmu and Pastagames

Do you remember Buster Bros, the 1989 arcade game from Capcom and Mitchell Corporation? Perhaps you were outside of North America and you'd remember it by the name of Pang, or if you were in Japan as Pomping World. Whatever the case, the beloved classic is getting a brand new entry called Pang Adventures thanks to a collaborative effort between Parisian developers DotEmu and Pastagames. So far the only real detail on the new game is the following promo art...

It's kind of crazy to think that more than two years later and Gameloft's open-world crime game Gangstar Vegas [Free] is still getting huge content updates on the regular. I guess that's one of the side benefits of having a free to play game with no cap on revenue generation. As long as it keeps being popular and keeps making money, developers can continue to add new content to it. Anyway, the latest Gangstar Vegas update is dubbed "Devil's Due" and includes an entirely new storyline branch where you've got to get your soul back from the Devil...




One of my absolute favorite high-score chasing games is Pako - Car Chase Simulator [$0.99] from Tree Men Games. Released in August of last year, Pako sets you loose in a variety of different environments and in a variety of different vehicles with one main goal in mind: don't get caught! Your brakes are on the fritz and the cops are chasing you, so you must dodge obstacles at all cost and you're score is based on the amount of time you can survive in each level before inevitably crashing into something. It's stupid amounts of fun, and Tree Men have done an excellent job of adding new content to the game since its release last year...

Way back in 2011, developer Almost Human were hard at work on their old-school inspired first-person dungeon crawler Legend of Grimrock [$4.99]. They planned on bringing it to PC first, but an iPad version was also in consideration. Well, the PC version launched in 2012 to critical acclaim, and a sequel was even released in the fall of last year. Yet, there was still no iPad version in sight. In May of this year, the iPad finally did receive the original Legend of Grimrock, and it was totally worth the wait. Now only one problem remained: iPhone owners were left in the cold! Well no more, as Legend of Grimrock has been updated with Universal iPhone support...

As an old-school PC gamer, it was huge online experiences that truly ruined me as a person. MUDs like Legend of the Red Dragon gave me my first taste, and early MMORPG's like Ultima Online set the hook. I dumped cumulative months of playtime into patrolling the Britain Crossroads with friends I made who I still keep in contact with today. There was something incredibly captivating about early MMO's, in that they weren't just single player games with levels that you eventually beat then traded back in to Funco Land, instead, they were worlds you lived in. Hell, I'd go as far as to say the first year of Ultima Online was the best year of gaming in my entire life, and something I've since spent decades chasing. Oh, and as an aside, just to give you an idea of the new ground UO was breaking, the game started with a cut scene that basically set the scene to make the concept of servers make sense with the game's lore:..

One of the many announcements that came out of Google I/O this year was Google Cardboard for iOS devices. If you're new to the idea of Google Cardboard, just imagine if you took an Oculus Rift but distilled it down to its 5th grade science fair basics and cobbled together a cardboard holder for both your phone and a pair of lenses to create a barebones VR experience. There's a number of places selling them for between $20 and $30, which still feels a little expensive to me for quite literally a piece of cardboard and a pair of plastic lenses. This is apparently the one they gave away at Google I/O if you want to specifically get that one...

TouchArcade forum member Wonderspark may be new around here (at least his account is new, anyway), but the guy is dropping quality threads on our forums like it's going out of style. His original post touches on things he feels like are potentially missing from the world of mobile compared to growing up in the early days of PC and console games...

'Angry Birds 2' Out Now Worldwide

July 30th, 2015 3:23 AM EDT by Carter Dotson in News, Release
Free Buy Now

Angry Birds 2 [Free] is out now worldwide. The first numbered sequel to the original Angry Birds [$0.99 / $2.99 (HD)], this was announced earlier this month, and teased in various forms, and it's now available worldwide. Some of the big changes? You can select the order of the birds you use, there's special multi-stage levels, and even bosses to fight. If you wanted a premium game, well, it's 2015, there's little reason for games to sell at 99 cents any more...

Out Now: 'Operation Dracula', 'Race The Sun', 'Mechanosaur Hijacks the Moon', 'You Against Me', 'Battle Golf', 'Hanger World' and Much More

I don't know WHAT is going on, but there are a bazillion new iOS games out right now. Is there a holiday I'm not aware of? I know it's National Chicken Wing Day, and as epic as that is, this still seems like an absurd amount of games for a Thursday release. But hey, whatever! I'm not complaining about too many new games to play. There's several high-profile games I'm excited to get my hands on, but there's plenty of stuff that I've never even heard of before that look really cool too. It's one of the best things about mobile gaming. So take a close look at the huge list below and let us know what games are on your shopping list...

With the new Grand Tournament card expansion on the horizon, interest in Hearthstone [Free] has started to spool up from people who either haven't played much of the game or only dabbled in it previously. One thing I've seen both online and in conversations with friends of mine, is a general level of overall dismay towards getting involved in the game now because of how much the card pool is expanding and the concern that they're never going to win if they "don't have all the good cards." It's a valid concern, but not one that should stop you from giving the game a try, because in collectable card games, losses rarely are directly related to your card pool...

'Dropsy the Clown' Gives You Hugs on September 10th

Devolver Digital has announced that Dropsy the Clown is being released on September 10th, and iOS will be among the launch platforms. Developed by Jay Tholen, this is a point-and-click adventure game that has you playing as Dropsy, a clown who can't speak – but he can hug. Dropsy has to clear his name after a circus fire seems to implicate him, but the game is otherwise in an open world, where it is possible to pursue different parts of the story at your own leisure. ..

'Prune' Review - Let it Grow on You

I must admit, Prune [$3.99] snuck up on me though it probably shouldn't have. Made by ex-AAA developers out of Madison, apparently the game had been floating around the midwestern games scene, and I somehow missed it until I got an email about it a couple days ahead of launch. And holy heck, do I wish I had seen this sooner, because Prune is a gorgeous and unique experience...

Are you chomping at the bit to spray some money in Blizzard's direction for the new Hearthstone [Free] card set, The Grand Tournament? Well, good news, if you download the new update which hit the App Store mere moments ago you'll be able to preorder fifty packs of Grand Tournament cards for $49.99. If you're planning on buying a bunch of packs anyway, this is a pretty good "value," as packs of Hearthstone cards typically run $2.99 for two packs, so this brings the cost per pack down to a buck. Oh, you'll also get a super-sweet card back to use...

The Carter Crater: When is a Mobile Game Not a Mobile Game? When It's 'Race the Sun'.

Race the Sun is finally releasing on mobile, months and even years after coming out on Steam and Playstation systems. It's kind of a weird situation because, as one of our readers asked: "So it's basically an endless runner?" I mean, yeah. That's basically what it is. It's a mobile game that took two years to come to mobile. It's got daily modes, objectives, powerups; if you didn't know that it came out on Steam first, you'd have thought that it was built especially for mobile...

Protect Your Lily Pad from Pirates in HappyMagenta's Upcoming 'Lily of Swampville'

When I think of developer HappyMagenta I think of quick-hitting high-score games with pixel art and unique mechanics. Games like Fist of Fury [Free], Snow Roll [Free] and Cube Koala [Free]. They're masters of that type of game, but every once in a while they branch out a bit into something with a bit more substance. That's the feeling I get from their latest project, a fixed turret defense game called Lily of Swampville. The idea is that you're defending your home from invading pirates by using the tried-and-true Angry Birds style aiming to shoot arrows at enemies. Of course you'll have different power-ups and abilities to help you out as you clear each level. Here's a brief video of the game in action...

Well, this is kind of weird. This is normally when we'd post about the new Hearthstone [Free] Tavern Brawl being live, but it'd appear that there's bit a bit of a SNAFU this week. Per a post on reddit, this week's Tavern Brawl is supposed to be "Too Many Portals," which basically mimics the Hunter Webspinner craziness except with Unstable Portals. ... Buuuut, a bunch of people (myself included) are seeing the old Showdown at Blackrock Mountain Tavern Brawl featuring Nefarion versus Ragnaros. ..

Thanks to the massive success of Rovio's Angry Birds [$0.99] during the formative years of the App Store, physics-based puzzle games are probably one of the more, shall we say, over-represented genres on the App Store. At this point, I'd imagine most people have plenty of them in their purchase histories, and as a result, it takes something really special to make any actual waves in the genre. An initial glance at Earth Vs. Balloons [Free], which in screenshots looks very much like something that's been done again and again on iOS, isn't likely to turn anyone's head. But after seeing the name of the developer, I had to check the game out. This game comes to us from Mangobile, the developer behind the equally plain-on-the-surface Kingturn [Free] strategy games. They're probably never going to win any awards for presentation pizazz, and while the Kingturn games certainly have their twists, they don't get by on innovation as much as they do from immensely solid construction and clever scenario design...

'Champion Of The Gods' Review - Destiny's Child

The gamebooks released by publisher Choice Of Games are a bit of a tough sell to the uninitiated. I mean, gamebooks in general are a tough sell, but many of the other gamebook publishers on the App Store put a lot of work into the stuff around the text. Whether it's a plethora of illustrations, a unique visual presentation, added music or sound effects, or even just playing around with the appearance of the virtual pages, considerable effort seems to be spent to try to get people to give the actual meat of the experience, the text, a proper chance. Choice Of Games offers little more than a splash image, generic radio buttons for choices, a couple of splashes of color in the status screen, and black text on white pages. There is no sleight of hand here. It all falls on the plot, the quality of the writing, and the success of the choices presented in creating a compelling personal experience for the player...

New iPhone Games Coming Tonight: 'Race The Sun', 'Operation Dracula', 'Cube Jump' and More

These have been a strange couple of weeks on the App Store as the New Zealand game release schedule has been totally different for whatever weird reason that can't be explained in any way other than "It's the App Store, of course it's crazy." Last week we didn't even see new games appear in New Zealand (which is why we didn't have this post), thankfully things seem to be back to normal... Or, as normal as things can be in the world of iOS gaming...

'Five Nights at Freddy's' Creator Scott Cawthon Eloquently Addresses Legions of Haters

Five Nights at Freddy's creator Scott Cawthon is a bit of an enigma. He barely seems to do any interviews, and his public presence is basically limited to doing basic updates to his web site, I mean, he's posted on reddit just once, and that was to get people to quit calling some pizza place that was believed to be part of some FNAF puzzle. Anyway, like anything obscenely popular, Scott Cawthon deals with his fair share of haters. Since the game is universally adored by its fans, the main vector of attack seems to be going after the popularity of the games themselves. The ol' "I hate it because it's popular," which has been around since the dawn of man, even gets some traction in comments to stories around here to do with the series...

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