'MiniSquadron' – Manic, Dog-Fighting Action

posted November 19th, 2009 2:58 AM EST by Windburn in Action, Fighting, Games, Reviews, Shooter, Wi-Fi Multiplayer, iPhone games, iPod touch games

minMiniSquadron [AppStore] brings to the platform a re-imagination of classic PC games such as Subspace Continuum and Soldat, but does so more in the fashion of the more recently released Altitude. Essentially, MiniSquadron is a 2D side-scrolling, physics-based aerial dog-fighting game. If you think that was a mouthful, MiniSquadron boasts 8 different levels, each with 12 increasingly challenging rounds and a whopping 56 different planes to unlock over the course of the game.

The game begins with you manning a simple, somewhat slow fixed wing aircraft, capable of firing only a single machine gun. Round to round you are presented with additional and varied enemy types to take down, each with their own attacking style, agility and armor. Through use of a virtual analog stick you control only the pitch of your plan, able to send it into loop-the-loops and other complex maneuvers as you wrestle for the most advantageous position in which to fire. You unleash your bullets by tapping on the right-hand side of the screen.

These straight-forward controls complement the frantic nature of the game; a fact that ramps up in no time as you find yourself facing an overwhelming number of enemy combatants, particularly in the latter rounds of each level. In order to master MiniSquadron, you have to become intimately familiar with your plane’s speed, turning circle and weapon of choice, as you’ll find yourself dodging a hail of fire from tens of other planes almost simultaneously while trying to whittle them down one-by-one. The combat really is MiniSquadron’s high water mark; an all-out romp that action fans should warm to  immediately.

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MiniSquadron rewards your progress and feats with plane unlocks; each plane different to the next, with its own speed, armor and turning attributes. Additionally, planes that you unlock will possess one of several weapons, which start off as just additional guns, but later take the form of the cluster bomb for example, requiring a completely new approach to your aerial acrobatics to get the most out of. A range of in-game power-ups also bolster your arsenal, with quick burst omnipotent weaponry such as the Big Laser providing some of the more memorable experiences, in a throwback to the over-the-top Street Fighter super attacks.

The game is presented in its own charming, cartoony fashion, with smoke trails, weapons and plane damage effects looking particularly terrific. The variety (and eccentricity) of planes to unlock is impressive; with panda-faced planes to UFOs being awarded for completing certain requirements each level.

The 8 worlds to tackle are each accompanied by well-recognised classical compositions. Unfortunately, the current version does not support use of your own music; so if you do have something against classical music you’re out of luck until the developer pushes through an update- something that is being looked into according to posts on our discussion forum.

MiniSquadron also offers local WiFi play, which whilst a nice addition, seems a little out of place for a game that shines far more when heavily populated by combatants. If you can manage to get a few friends together though, there’s no doubt that there is a heap of competitive fun to be had here. MiniSquadron does seem far more suited to online play however, and its absence is notable seeing as how that was the hallmark of games on which it is based.

All in all however, MiniSquadron can be thoroughly recommended both to those who wish to take a trip down memory lane and to those who are new to the 2D dog-fighting genre. It is a well-rounded package that can be breezed through in a couple of hours, but offers you replayability as you unlock and learn to master the many different planes composing your sizable squadron. The game is also seeing overwhelmingly positive impressions in from our discussion forums.

AppStore Link: MiniSquadron, $2.99

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Couple of Physics Games: 'Smashed' and 'Tiki Totems'

posted November 19th, 2009 2:06 AM EST by arn in $0.99, $2.99, Platform, Reviews, iPhone games, iPod touch games

Smashed

A physics-based destruction game where you can demolish blocks with a tap of your finger. The game offers several different scenarios set to a silly story line where you are a new employee of DDD Demolition. The game has generated a following with its nice graphics, enjoyable physics and over 60 levels. Levels offer specific and varied goals to keep it interesting. A lite version is available and further discussion can be found in our forums.

App Store Link: Smashed, $2.99, Smashed (Free), Free

Titi Totems

Tiki Totems is a more traditional physics block dropping game that we've seen before in the App Store. Tap on blocks one at a time while trying to keep the totem from hitting the ground. But Tiki Totems manages to do it with more style and enjoyment than most of the others we've seen. Special blocks including bouncing blocks, indestructible blocks and vanishing blocks try to keep things interesting.

Early customers are also really enjoying it with the main criticism being a relatively short play time to make it through the 60 levels.

App Store Link: Tiki Totems, $0.99

'MiniSquadron' – Old School Shooter Action Arrives

posted November 18th, 2009 3:09 PM EST by arn in $2.99, Shooter, iPhone games, iPod touch games

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Those eagerly awaiting the 2D Mini Squadron shooter we profiled back in September will be pleased to find the game has arrived. The developer described his motivation was to bring a "high quality, frenetic shoot-em-up to the iPhone, taking inspiration from old-skool games".

Mini Squadron offers an arcade style 2D shooter with a progressively difficult 8 levels with multiple stages in each. There are 50 progressively unlockable aircraft with different stats, handling and weapons to use throughout the game. Other features from the developer include:

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  • Over 50 planes to unlock and collect for your mini squadron.
  • 8 Levels of intense combat each containing multiple levels of enemies to shoot down
  • 7 different types of weapon to use including Homing Missile, Drop Bomb, Laser and BIG Laser!
  • Ducks, Seagulls, UFOs, Devil Planes, Propellor Planes, Squids – you can shoot all these things and more!
  • Simple yet fluid gameplay systems based on physics, you can stall if going too slow and also gain supersonic speed by diving fast towards the Earth for a competitve advantage.
  • More than 8 different pick-ups to boost your plane.
  • Local WiFi Multiplayer – challenge your friends to a one-on-one dogfight to the death!

Full review to come. First impressions are being reported in our forums.

App Store Link: MiniSquadron, $2.99

'Castle Frenzy' – Surprisingly Good 3D Castle Defense

posted November 18th, 2009 10:08 AM EST by arn in $1.99, Action, Reviews, iPhone games, iPod touch games

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One of Gameloft's latest games that came out just the other night tries to breathe life into a very popular genre in the App Store: Castle Defense. Not to be confused with Tower Defense, Castle Defense games involve defending your castle from an endless onslaught of enemies that can be flicked away with the swipe of a finger. In the past, the gameplay of these have been so monotonously repetitive, you have to ask yourself why are people playing these games.

While there been some notable versions including as Monster Kill and Knights Onrush that have added their own twists to the gameplay, Gameloft's latest take seems the most ambitious with the use of 3D graphics that adds a surprising amount to the game itself.

Set in a fantasy world, the game offers 10 different types of invaders and 18 strategic upgrades. Gameloft's video shows off the gameplay really well and is worth a watch:

Readers who have already grabbed the game seem to be enjoying it and New England Gamer details its distinguishing features well:

There are different ways to kill your enemies with the fire ball, the ice ball, the griffon (how they spell it) and feeding them to the hydra. In addition you can purchase tornados and lightning spells. You can upgrade to the boulder spell which makes a boulder to roll over enemies. There is also the all powerful ghost army. There are ten types of enemies that each need to be killed in a different manner. Upgrades are available at the end of each day in the campaign mode. Catch an energy ball from a warlock for example and divert it back to kill other enemies. Redirect the bomb from the Bomb Goblin to kill enemies.

But there is also the usual dropping, slamming and throwing into the wall way of killing (though that won't work with some enemies). Feeding them to the hydra gains you life points that are needed in addition to the gold you earn for upgrades.

So there are lots of additions to the flicking and there is some strategy involved with the enemies – especially when hoards approach! Ice, fire, griffon, flick, bomb, etc. Its pretty frenzied at some points.

Some in our forums are calling it the best Castle Defense game so far, and even with our brief time with the game, we'd have to agree. So, if you've enjoyed these types of games before, Castle Frenzy is worth serious consideration.

App Store Link: Castle Frenzy, $1.99

First Gameplay Video of Upcoming Action RPG 'Across Age'

posted November 18th, 2009 5:30 AM EST by arn in Exclusives, Upcoming Games, iPhone games, iPod touch games

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In late September, FDG Entertainment announced that they were bringing a new "time traveling" action RPG Across Age to the App Store. The game has drawn comparisons to Chrono Trigger and Zelda and is a co-production between FDG Entertainment and a Japanese studio called Exe-Create.

Across Age is said to have over 15 hours of gameplay and is set played through the eyes of two characters that you can control as a party or individually. Switching between the characters can be done at any time and required for some of the cooperative and time traveling puzzles found in the game.

At about 55 seconds into the video below, you can see one of the coop puzzles that requires one character to help another character onto a ledge, go around, and open a door. The video also shows the main town, basic combat and ultimately a boss fight.

FDG warns that the movement speed is set very fast in this production build, and the final speed of the game hasn't yet been determined but it will definitely not be "the slow-sort of game".

Across Age is still in beta testing and will be submitted this winter. The game will be sold at $9.99.

'Fayju Ball' – 3D Ball Roller is Free for a Day

posted November 17th, 2009 9:34 PM EST by arn in Free, Sales, iPhone games, iPod touch games

771081_2The developer of Fayju Ball has set the game for Free for a day. We looked at the game back in June and found it to be a standout game in the Labyrinth/Ball Roller genre.

Like many other games in the App Store, Fayju Ball has you tilting your phone to try to get the ball(s) into the proper spots. This game, however, stands out in its use of puzzle elements as well as the 3D physics involved. Some levels require you to flip your iPhone upside down to get the balls to "fall" towards the screen.

Check this video to see it in action, or better yet, just download it for free.

App Store Link: Fayju Ball, Free (For 1 day)

'Ravensword: The Fallen King' – The Review

posted November 17th, 2009 12:08 PM EST by Eli Hodapp in Reviews, Role-Playing, iPhone games, iPod touch games

Ravensword_Lava01The day is finally upon us– Ravensword: The Fallen King [App Store] is here. To say this collaboration between Russ Menapace of Human Powered Games and Josh Presseisen of Crescent Moon Games has been highly anticipated among our community would be a bit of an understatement. The thread in our upcoming games forum collected thousands of posts, we had the eccentric developers on our podcast and nearly 100 comments from upset fans when Ravensword and many other Unity-powered games were rejected last week.

Ravensword is an open-world roleplaying game that begins with a mysterious cut scene that mentions strange creatures wandering the countryside at night, villagers gone missing, and a king who hasn't been seen in years. Your character was found at the edge of the forest, and was brought to the nearby town of Aven where a friendly woman named Beatrice attempts to answer some of your amnesia-induced questions.

She mentions a nearby castle filled with evil, but obviously recommends you you stay away, and instead head down to the nearby Rat Donald's stand to take your first quest: Collecting five rats for the "dinner rush". He arms you with a club and then sends you off to the nearby forest to bash the surprising amount of giant sized rats. The rest of the game continues as you hop from quest to quest, leveling up, collecting items, and discovering more about your mysterious identity.

Ravensword_Town_BlacksmithRavensword has both third person and first person views, and the game's controls work a lot like the many first person shooters on the platform. A virtual joystick on the left side of the screen controls your movement, and swiping anywhere on screen with your right thumb allows you to look around. Swiping with two fingers changes your view much faster, and is useful for when things sneak up on you from behind.

Combat uses a lock-on system where you can tap an enemy, then start swinging by hitting the attack button in the bottom right corner of the screen. Double tapping an enemy brings up their statistics, and to see your own stats along with viewing the map, changing settings, or looking up your quest log is just a matter of tapping the backpack icon in the top right.

The graphics and music in Ravensword combine very well to create a whimsical fantasy atmosphere that permeates the whole game. Forum members have also reported that Ravensword even performs well on the first generation iPod Touch, but you can squeeze even more performance out of the game by toggling off shadows and foliage in the game's settings if you prefer a higher frame rate to visual effects. Ravensword runs like a dream on the iPhone 3GS and 3rd generation iPod Touch, a surprising feat given the level of detail in game and the fact that they're using Unity and not some highly optimized custom game engine.

Ravensword_Horserid2

The developers haven't been modest in their comparisons between Ravensword and other games, and have mentioned long-standing series like Elder Scrolls and Zelda as inspiration behind the game. While the game does have its limitations, it's an amazingly impressive effort for a two man development team.

Some of its shortcomings are things like lack of any real character customization, when you level up your attributes are assigned automatically and there aren't any skill trees to speak of– two features that have become somewhat expected in most modern RPG's. There's also no secondary skills or traditional magic you can cast, so in its current form you will be limited to swinging your melee weapon and (when you get it) shooting your bow.

Later in the game, things do start to feel a bit limited, but more because of the lacking diversity in weapons and armor than the inability to customize your character's skills. In games like Dungeon Hunter or Underworlds, different loot flows like water, and it seems like you're constantly upgrading gear– something I feel like I'm missing from Ravensword. Despite that, the game world itself and the plot line of the main quest kept me sucked in throughout and the impressive 3D engine gives the game an open-world feeling otherwise unmatched on the iPhone.

Overall, Ravensword is a great addition to the somewhat scarce landscape of RPG's on the iPhone. It has some flaws, but it's a lot of fun and at the end of the day that's really all that matters. With an estimated 6-8 hours of gameplay, and side quests to keep you busy long after that, I can't help but recommend Ravensword.

App Store Link: Ravensword: The Fallen King, $6.99

'Ravensword: The Fallen King' Released

posted November 17th, 2009 7:49 AM EST by arn in $6.99, iPhone games, iPod touch games

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Apple must have expedited the reapproval of Crescent Moon Games' Ravensword as it appeared in the App Store early this morning for $6.99.

Similar to recent Elder Scrolls games like Morrowind or Oblivion, Ravensword is an open world roleplaying game with both a main quest line to follow and a considerable amount of side-quests. The developers have quoted anywhere between 6-8 hours of gameplay to complete the initial quest without taking side-quests into account.

The Ravensword game world is surprisingly detailed for an iPhone game, and performs remarkably well. Along the way you will equip your character with all kinds of different magical items and slay hordes of enemies as the main quest line slowly reveals your character's mysterious identity.

We'll post our full review shortly.

App Store Link: Ravensword: The Fallen King, $6.99

Konami Drops All Games to $0.99

posted November 17th, 2009 1:49 AM EST by arn in $0.99, Sales, iPhone games, iPod touch games

konamiKonami is having a massive sale discounting every single one of their games to $0.99. No matter what your take on the games, there's definitely deals to be had here.

There's no indication how long the sales will last, but it's safe to say that despite any shortcomings every game listed above is worth at least $0.99.

'Star Wars: Trench Run' – Those Bothans Died in Vain

posted November 17th, 2009 1:15 AM EST by arn in Retro, Reviews, Shooter, iPhone games, iPod touch games

685707THQ Wireless released Star Wars: Trench Run tonight which offers you a chance to relive the key scenes surrounding the destruction of the Death Star by the rebel forces in the original Star Wars the movie.

Your mission: Use the Force to overthrow the evil Galactic Empire as they attempt to destroy the small rebel base on the jungle moon of Yavin 4. As part of the Rebel Allianceʼs Red Squadron, you dogfight with TIE fighters above the Death Starʼs surface before heading into a trench where you are inundated by cannon fire. Dodge obstacles and stay out of Darth Vaderʼs sights as he tries to gun you down before you have the chance to fire your proton torpedoes into the thermal exhaust port the size of a womp rat. If successful, a direct hit will cause a chain reaction that destroys the Death Star, thus saving the Rebel base from impending doom.

For anyone who has seen the movie, the plot is laid out for you: combat some Tie fighters, navigate the trench while avoiding obstacles and taking out turrets, avoid Darth Vader's attack from behind and finally shoot your proton torpedoes into the exhaust port.

The only tie-in with the Force is the ability to slow-down time by pressing on the left side of the screen which slows the action down. Right side of the screen fires your lasers while a top left button alternates your cockpit or exterior view. The game comes with Mission and Arcade modes. Mission mode takes you through the above objectives in sequential order while Arcade focuses on two areas (Trench Run and Dogfighting) that you play over and over in increasingly difficult levels.

Overall, the game feels like a series of mediocre mini-games tied together by scenes from the original movie. While there are multiple difficulty levels, none of the individual gaming components were particularly compelling, so once we had made it through the campaign mode on easy (a 10-20 minute endeavor), we weren't sure what there was left to do. The endless arcade mode does offer some added distraction, but quickly grows old as you realize you are just playing those same levels at increasing difficulty.

In the end, it's not a game we see ourselves coming back to again, and given the number of other great games we've recently seen, we just can't recommend it.

App Store Link: Star Wars: Trench Run, $4.99

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