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We're streaming live on Mobcrush right now. There's a couple different ways you can watch the stream, and they all work equally well and it's really just a matter of personal preference as to which method you prefer. The easiest way to watch is just watching the embedded player right here on TouchArcade. In the interest of being polite, we mute the audio. If you're somewhere you can listen, be sure to turn it back up- the controls for that are in the lower right corner of the video stream. Alternatively, if you're on a mobile device, download the free Mobcrush app for iOS [Free], also available on Google Play. From there, search for TouchArcade. If you follow us, you'll get alerts when we're streaming. Last, but not least, you can visit our channel directly in your browser at mobcrush.com/toucharcade. Oh, and if you want to participate in chat, you'll need to register over on Mobcrush first...

Developer of 'Krashlander' Working on Minimalist Skiing Game 'Just Ski' Inspired by 'Desert Golfing'

Jeff Weber, aka Farseer Games, released a really cool skiing game called Krashlander [$1.99] right about this time way back in 2013. Krashlander featured a really nice physics engine and control mechanics that were tough to wrap your head around at first but extremely satisfying once your skills in the game improved. All this was wrapped up in a striking silhouetted style. As mentioned, it's been a pretty long time since Krashlander released, but Weber has skiing on the brain once again. As explained on his blog, Weber hit a point during the development of another game he's been working on called Diver where he wasn't sure what direction things should be going. He eventually figured it out, but during that lull the idea for a new minimalist skiing game called Just Ski came to the forefront. ..




Tin Man Games, possibly the most prolific purveyor of interactive fiction on mobile, has just released their most ambitious title yet. The Warlock of Firetop Mountain [$4.99] is an adaptation of the famous gamebook by Steve Jackson and Ian Livingstone (legends of gamebooks and interactive fiction) that comes to life as a 3D representation of a tabletop game. As such, while there's still a bunch of reading of events and lore to pick up on, the game winds up being an interesting affair as it's also very much a strategy game, as you have to engage in grid-based combat, using your movement and abilities skillfully to dodge attacks, hit moving enemies, and to engage in clashes that you are likely to win...

'Mushroom 11' Finally Releases on Mobile on March 9th

A game I've been waiting to hit mobile for a long time now is Mushroom 11. From when I played it back at PAX West in 2015, the game felt like it would be a perfect fit for touchscreens. But hey, there are good reasons ($$$) to release games on other platforms first for small developers in particular, so hey, such is life. But our long wait is soon over, after a glimpse at the mobile version last September: Mushroom 11 is set to release on iOS on March 9th...

The Cool-Looking 'Metal Shooter' Is Looking for Testers in Our Forums

Sometimes a trailer is worth a thousand words, and the trailer for the upcoming Metal Shooter is definitely worth that. This shmup game feels like an update of classic games like Contra, and you can now join the beta in our forums to help make it even better. As you can see from the trailer, the game has some fun platforming ideas that go beyond just shooting and jumping non-stop, and the animations look pretty cool too. Add to that crazy weapons - see those twirling bullets? - and we might have ourselves a winner...

Play as a Cat Named Bam in 'Towards the Pantheon', a Neat Looking Upcoming RPG

Let me just say right off the bat that if you're making an RPG where I get to play as a cat named Bam, you've immediately caught my interest. Such is the case with Towards the Pantheon, an upcoming RPG from Connor O.R.T. Linning that's currently vying for approval on Steam Greenlight but has aspirations to make its way to mobile too. There's a lot about Towards the Pantheon that's par for the course in most RPGs, but there are many things Linning is hoping to do that set it apart from the pack. Much of this is discussed in the trailer for Towards the Pantheon which you can see below...

'Match Land' is The Next Game From Developers of 'Swap Heroes' and 'Wedding Escape'

Chris Savory has partnered up with Rafael Lima, developer of Wedding Escape [Free], to make Match Land. The fourth game from the developer of Swap Heroes [$0.99], Match Land is designed as a hybrid between turn-based and real-time match-3 RPG games. When you make a match, you then have a timer that starts counting down, and whatever matches you can make in that time frame will activate in your combat turn...

Usually, I like to have a good idea of what an upcoming game will be all about before writing about it, but when the developer is Grumpyface, I have to make an exception. Grumpyface is the developer behind Teeny Titans, Attack the Light: Steven Universe RPG, Castle Doombad, and more, so it has quite the pedigree. Recently, the developers said that they aren't working on any updates on their existing games currently because they are very busy developing a "BIG new game," which will be revealed early next month...

'Art of Destruction' is the Flashy New Physics Puzzler from the Creator of 'Zenge'

Just shy of a year ago developer Mike Pawlowski, aka Hamster On Coke Games, released a tangram-style puzzler called Zenge [$0.99] to the App Store. It put a twist on the typical formula of putting various slabs together to form a whole shape by having those slabs on set tracks which forced you to think about the order and orientation you needed to place the pieces in. Once you pieced the puzzles together they created these gorgeous illustrations which painted a cohesive story, which is kind of rare for a puzzle game. We liked Zenge a lot in our review, and now Pawlowski is back at it again with a new game that takes a sort of similar approach to its design. The game is called Art Of Destruction, and it's one of those physics puzzlers where you're tasked with using various mechanics to knock down a set of blocks. Kind of a 3D Angry Birds if you will. The difference here is that, similar to Zenge, Art Of Destruction wants you to enjoy your surroundings in addition to just solving the puzzle. In this case, the puzzles explode in a spectacular display of voxels and neat lighting effects, which is as good a reward as any for solving a puzzle if you ask me. Check it out...

Wadjet Eye Game's 'Shardlight' Coming to Mobile March 8th

Wadjet Eye has been giving us some of the best "old-style" adventure games for some time now, and soon we are getting another great on on mobile. Shardlight is an apocalyptic adventure where you play as Amy Wellard, one of the many citizens dying from the Green Lung disease. And even though everyone has pretty much given up on life, Amy still hopes she can find a cure for this plague and save both herself and her city...

The gaming world was abuzz recently with the news that Steam would be killing its controversial Greenlight program in favor of Steam Direct, where developers would pay a one-time fee to just get their app on Greenlight. But that fee has been discussed as being up for debate – and it could be as high as $5,000. This is horrifying to me, as it has the potential to scare away a lot of developers who have more talent than resources. And crazily, I've seen people say that they want a similar system on the App Store to help with the problems that come with shovelware plaguing the stores. But I don't think shovelware is quite the crisis other people say that it is, and I fear any move to curtail it by making it harder to access stores will have negative consequences. Plus, I think there's a moral objection to the idea of being an even stricter gatekeeper. ..

I'm still not fully sure what to make of Strange Telephone [$3.99], a surreal adventure game from Japanese indie developer Yuta Yamamoto. I had a chance to speak to the developer several months ago, and he told me that he was inspired by the now-classic Japanese indie game Yume Nikki. Even if he hadn't directly said so, though, the connections are obvious. This is an odd adventure game about a young girl exploring what appears to be a bizarre dimension where nothing really makes much sense. Boiled down to its essence, this is a point and click adventure that throws in both a random component and a limited amount of moves to solve everything. The presentation makes it more than that, but only just...

'Realm Grinder' Review - Grind is Right

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February 21st, 2017 10:09 AM EST by Chris Carter in 3 stars, Free, Games, iPad Games, iPhone games, Reviews, Simulation, Universal
Free Buy Now

I feel like I've pontificated enough about the clicker genre. It's perfectly suited for mobile devices (where you can leave it dormant and come back to a fortune literally anywhere), and although it has its flaws and isn't for anyone, I'm glad that it exists. So many games have attempted to put their own unique spin on the formula with mixed results though, and that includes Realm Grinder [Free]...

A couple of years ago, publisher 5pb released an English version of the cult Japanese indie horror game Corpse Party [$6.99] on the App Store. While it was plagued with some nasty bugs at launch, it was eventually updated to fix those major problems. The original version of the game, released on the Japanese PC-9801 platform in 1996, used RPG Maker to make a decidedly low-fi survival horror game. When the game's remake, BloodCovered, hit Windows and PSP more than 10 years later, the series finally went international. Its solid success overseas fueled a string of sequels for a variety of platforms, with the latest release being the PlayStation Vita game Corpse Party: Blood Drive [$12.99]. In an odd move, 5pb has opted to skip over all of the games following Corpse Party: BloodCovered to release an English version of Blood Drive on mobile...

One of the things I like about games and books is their unlimited possibilities; the stories we can create in both of those mediums are limited only by our imagination, especially when video games trade fancy visuals for text-based gameplay. Failbetter Games' Fallen London is one of my favorite games precisely for its imaginative and expansive world whose variety I find highly entertaining. Voyageur [$3.99], a piece of "interactive science fiction literature" as its developers call it, is inspired in many ways by Fallen London [Free], and that should come as no surprise since the game was produced in partnership with Failbetter Games. While in Fallen London you explore the streets and stories of an alternate Victorian-era London, in Voyageur you begin a one-way trip towards the center of the galaxy. Since this is a one-way trip, the game adds a roguelike layer to your typical interactive fiction experience, which attempts - thought not that successfully - to promote repeated playthroughs. Is the journey worth it, then? Read on and find out...

Hands-on with NimbleBit's 'Bit City' - Building a Town One Click at Time

Recently, the developers over at NimbleBit allowed folks to check out a Release Candidate version of their newest game, Bit City. I was afforded the opportunity to download a copy of the near finished title, scheduled for release next month, and see what exactly the house behind freemium hits like Tiny Tower, Pocket Trains and Capitals (among many others) has been working on. Suffice to say, like many of its previous titles, I have no doubt that Bit City has the formula necessary to capture the attention of a wide variety of gamers with a basic, yet enjoyable freemium experience...

New 'Transformers: Forged to Fight' Trailer Unveiled at New York Toy Fair, Coming this Spring

Back in early December, Kabam and Hasbro announced a new mobile fighting game starring everyones' favorite transforming robots called Transformers: Forged to Fight. Being from Kabam, makers of the overwhelmingly successful mobile fighter Marvel Contest of Champions [Free], most people figured this would be a Transformers re-skin of that existing game. Well, that's largely true, but as pointed out in an interview with one of the game's creative directors later that month Transformers: Forged to Fight has a few new tricks up its sleeve for fans of Kabam's Marvel-branded brawler. The two most significant changes are the introduction of ranged attacks and the ability to side-step attacks by swiping up or down and moving towards the foreground or background. This means fights are technically taking place in a 3D space but are still largely fought on 2D planes like normal. Anyway, at the New York Toy Fair over the weekend, Hasbro and Kabam released a new trailer for Forged to Fight, and it's looking really great...

First 'Alto's Odyssey' Trailer Looks Lovely, Game to Release Summer 2017

For the vast majority of mobile gamers, Ryan Cash's - of Built by Snowman - Alto's Adventure [$4.99] needs no introduction. The endless runner has left its mark on the platform, so it's not surprising that everyone is waiting to learn more about its sequel, Alto's Odyssey. Today, we got to see the first teaser trailer for the upcoming game and got a release date of Summer 2017, and while it's hard to tease out too much info about the game, it clearly shows that Alto's Odyssey will once more nail the serenity and moodiness that made Alto's Adventure such a hit. We also get to see a close-up of a balloon, which should mean that they'll have some kind of a role in Alto's Odyssey. What role will that be remains to be seen. Any guesses as to what the balloons' purpose might be?..

'Hidden Folks' Review - Seek This Game Out

While Game Oven Studios, the collection of maniacs behind Fingle [$1.99 (HD) / Free (HD)], Bam Fu [$0.99 / Free], Bounden [$2.99], and Jelly Reef [$0.99], is no more, developer Adriaan de Jongh is still out there making games. And he's back with another fantastic and unique experience that you have to try. Hidden Folks [$3.99] is a collaboration between him and illustrator Sylvain Tegroeg that takes a very simple concept of being a "Where's Waldo" game. Then it makes everything happen in a monochromatic world, with huge canvases to explore as folks wander around, and you have to find a certain bunch of these folks. It's a simple idea, but the work that the team behind the game has done with the art, sound, and playability, makes this a fantastic experience. ..

Earlier this month, OK Golf [$2.99] from suitably named developers Okidokico Entertainment launched on the App Store to much aplomb, being featured heavily by Apple and impressing both those with a casual experience of the sport and golfing veterans with its stunning aesthetic design and simplistic touch-centric controls. Despite the game's ingenuity, Carter stated in our review that occasionally OK Golf deviated too much from the tried and true golfing formula, and quite a few minor annoyances somewhat sullied what was an otherwise ambitious effort from the developers in standing out amongst the genre-defining efforts of Super Stickman Golf 3 [Free] and others. Thankfully, the developers have taken aboard much of the criticism from the game's launch, and have submitted an update for OK Golf that should attempt to fix many of the smaller issues that some have had with the game, in the lead up to a more substantial content update next month...

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