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	<title>Touch Arcade</title>
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	<link>http://toucharcade.com</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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		<title>GDC 2010 Wrapup and TouchArcade Podcast #13</title>
		<link>http://toucharcade.com/2010/03/18/gdc-2010-wrapup-and-toucharcade-podcast-13/</link>
		<comments>http://toucharcade.com/2010/03/18/gdc-2010-wrapup-and-toucharcade-podcast-13/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 02:44:37 +0000</pubDate>
		<dc:creator>arn</dc:creator>
				<category><![CDATA[GDC 2010]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=34732</guid>
		<description><![CDATA[Last week, TouchArcade attended the Game Developers Conference (GDC) 2010 in San Francisco, CA.  It was an intense and incredibly fun week of developer meetings, parties and events. 
We got sneak peeks at a number of games which we&#039;ve already reported on and a number of unannounced titles that we&#039;ll be hearing more about [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2010/03/4427575575_30700b600b.jpg"><img src="http://toucharcade.com/wp-content/uploads/2010/03/4427575575_30700b600b-300x225.jpg" alt="" title="4427575575_30700b600b" width="300" height="225" class="alignright size-medium wp-image-34733" /></a>Last week, TouchArcade attended the Game Developers Conference (GDC) 2010 in San Francisco, CA.  It was an intense and incredibly fun week of developer meetings, parties and events. </p>
<p>We got sneak peeks at a number of games which we&#039;ve <a href="http://toucharcade.com/category/gdc-2010/">already reported on</a> and a number of unannounced titles that we&#039;ll be hearing more about in the near  future.   Even though GDC officially ended last Saturday, we&#039;re still recovering from the trip and catching up on the backlog of games and news that has come out since.    We also expect a few more GDC-related posts to trickle out over the next few days.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2010/03/4427553833_745b642142.jpg"><img src="http://toucharcade.com/wp-content/uploads/2010/03/4427553833_745b642142-225x300.jpg" alt="" title="4427553833_745b642142" width="225" height="300" class="alignleft size-medium wp-image-34743" /></a>The iPhone game that seems to have gotten the most buzz at GDC 2010 wasn&#039;t even a finished game.  <a href="http://toucharcade.com/2010/03/14/gdc-2010-further-reflection-on-sword-sworcery-ep/">Sword and Sworcery</a> definitely wins the prize as the biggest surprise of the trip.  In this week&#039;s podcast we discuss the reason why the game &#8212; even in its unfinished form &#8212; seemed to have captured people&#039;s imaginations so much.   </p>
<p>And our reactions weren&#039;t out of the place, as the game has seen a similar reaction amongst other gaming sites as well. </p>
<p>In our GDC Wrapup Podcast we also discuss other interesting games including <a href="http://toucharcade.com/2010/03/12/gdc-2010-sketch-nation-shooter-a-game-construction-set/">Sketch Nation</a>, <a href="http://toucharcade.com/2010/03/11/gdc-2010-steph-thirions-faraway-debuts/">Faraway</a>, <a href="http://toucharcade.com/2010/03/17/gdc-2010-assault-squadron-hands-on/">Assault Squadron</a> as well as games from Gameloft, Namco and the promise of iPad gaming. </p>
<p>In my mind, the biggest value of these large conferences to developers is the after-hours events and meet ups with other iPhone developers.   As much as TouchArcade is a news and review site, it is also a massive community that successfully brings both developers and players together.   It&#039;s great to meet up in person with TouchArcade forum regulars who happen to also be developers, even if just to say &#034;hi&#034;.  </p>
<p>Check out our GDC 2010 Wrapup podcast where Blake, Eli and I discuss the most interesting games that we saw.</p>
<p>Podcast music provided by <a href="http://ocremix.org/">Overclocked Remix</a>.</p>
<p><b>Podcast</b>: <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=337015605">Subscribe in iTunes</a> or <a href="http://tapodcast.s3.amazonaws.com/TouchArcadePodcast-Ep13.m4a">Direct Download (M4A, 42MB)</a></p>
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		<slash:comments>4</slash:comments>
<enclosure url="http://tapodcast.s3.amazonaws.com/TouchArcadePodcast-Ep13.m4a" length="43895687" type="audio/x-m4a" />
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		<item>
		<title>EA&#039;s &#039;Sim City Deluxe&#039;, &#039;The Sims 3 World Adventures&#039;, and &#039;2010 FIFA World Cup&#039; Screenshots released.</title>
		<link>http://toucharcade.com/2010/03/18/eas-sim-city-deluxe-the-sims-3-world-adventures-and-2010-fifa-world-cup-screenshots-released/</link>
		<comments>http://toucharcade.com/2010/03/18/eas-sim-city-deluxe-the-sims-3-world-adventures-and-2010-fifa-world-cup-screenshots-released/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 00:41:39 +0000</pubDate>
		<dc:creator>Eli Hodapp</dc:creator>
				<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=34711</guid>
		<description><![CDATA[It seems as if EA&#039;s rapid fire release schedule we saw in 2009 is continuing right through to 2010 with the three games that they just revealed new screenshots of today. We don&#039;t know that much about these games yet, but should very soon judging by how EA has handled iPhone game launches in the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://toucharcade.com/wp-content/uploads/2010/03/eaplay_logo-300x232.jpg" alt="" title="eaplay_logo" width="300" height="232" class="alignright size-medium wp-image-34718" />It seems as if EA&#039;s rapid fire release schedule we saw in 2009 is continuing right through to 2010 with the three games that they just revealed new screenshots of today. We don&#039;t know that much about these games yet, but should very soon judging by how EA has handled iPhone game launches in the past.</p>
<p><strong>Sim City Deluxe</strong></p>
<p>Coming this summer, <em>Sim City Deluxe</em> looks to be a significant upgrade from the original iPhone <em>Sim City</em> released in late 2008. The interface appears to have been tweaked, and the game also is loaded with new natural disasters and a pinch-zoom function.</p>
<p><center><a href="http://toucharcade.com/wp-content/uploads/2010/03/simcityscreenshotsprelim_05.png"><img src="http://toucharcade.com/wp-content/uploads/2010/03/simcityscreenshotsprelim_05-300x200.png" alt="" title="simcityscreenshotsprelim_05" width="250" class="aligncenter size-medium wp-image-34713" /></a> <a href="http://toucharcade.com/wp-content/uploads/2010/03/simcityscreenshotsprelim_04.png"><img src="http://toucharcade.com/wp-content/uploads/2010/03/simcityscreenshotsprelim_04-300x200.png" alt="" title="simcityscreenshotsprelim_04" width="250" class="aligncenter size-medium wp-image-34714" /></a><br />
<a href="http://toucharcade.com/wp-content/uploads/2010/03/simcityscreenshotsprelim_03.png"><img src="http://toucharcade.com/wp-content/uploads/2010/03/simcityscreenshotsprelim_03-300x200.png" alt="" title="simcityscreenshotsprelim_03" width="250" class="aligncenter size-medium wp-image-34715" /></a> <a href="http://toucharcade.com/wp-content/uploads/2010/03/simcityscreenshotsprelim_02.png"><img src="http://toucharcade.com/wp-content/uploads/2010/03/simcityscreenshotsprelim_02-300x200.png" alt="" title="simcityscreenshotsprelim_02" width="250" class="aligncenter size-medium wp-image-34716" /></a></center></p>
<p><strong>The Sims 3 World Adventures</strong></p>
<p>Yet another <em>Sims</em> expansion, this time focusing on exotic destinations such as Egypt and the far east. <em>World Adventures</em> for the PC includes tons of hidden treasures and new things for your Sims to discover, and it seems like we can expect the same out of the iPhone port. Oh, and of course, what would a <em>Sims</em> expansion be without new clothes and furniture?</p>
<p><center><a href="http://toucharcade.com/wp-content/uploads/2010/03/ts3wa_iphone_4.png"><img src="http://toucharcade.com/wp-content/uploads/2010/03/ts3wa_iphone_4-300x200.png" alt="" title="ts3wa_iphone_4" width="250" class="aligncenter size-medium wp-image-34722" /></a> <a href="http://toucharcade.com/wp-content/uploads/2010/03/ts3wa_iphone_5.png"><img src="http://toucharcade.com/wp-content/uploads/2010/03/ts3wa_iphone_5-300x200.png" alt="" title="ts3wa_iphone_5" width="250" class="aligncenter size-medium wp-image-34721" /></a><br />
<a href="http://toucharcade.com/wp-content/uploads/2010/03/ts3wa_-_excavation_mini_games.jpg"><img src="http://toucharcade.com/wp-content/uploads/2010/03/ts3wa_-_excavation_mini_games-300x200.jpg" alt="" title="ts3wa_-_excavation_mini_games" width="250" class="aligncenter size-medium wp-image-34723" /></a> <a href="http://toucharcade.com/wp-content/uploads/2010/03/ts3wa_-_customization.png"><img src="http://toucharcade.com/wp-content/uploads/2010/03/ts3wa_-_customization-300x200.png" alt="" title="ts3wa_-_customization" width="250" class="aligncenter size-medium wp-image-34724" /></a></center></p>
<p><strong>2010 FIFA World Cup</strong></p>
<p>Set in South Africa, this game appears to be an evolution of <em>FIFA 10</em> <a href="http://toucharcade.com/2009/10/02/eas-fifa-10-a-solid-but-imperfect-soccer-experience/">which we enjoyed in our review</a>. If you&#039;re a soccer fan, this is likely the soccer game to look forward to on the iPhone.</p>
<p><center><a href="http://toucharcade.com/wp-content/uploads/2010/03/23790_379230367345_46940027345_3644009_4695798_n.jpg"><img src="http://toucharcade.com/wp-content/uploads/2010/03/23790_379230367345_46940027345_3644009_4695798_n-300x200.jpg" alt="" title="23790_379230367345_46940027345_3644009_4695798_n" width="166" class="aligncenter size-medium wp-image-34728" /></a> <a href="http://toucharcade.com/wp-content/uploads/2010/03/23790_379230392345_46940027345_3644010_6669345_n.jpg"><img src="http://toucharcade.com/wp-content/uploads/2010/03/23790_379230392345_46940027345_3644010_6669345_n-300x200.jpg" alt="" title="23790_379230392345_46940027345_3644010_6669345_n" width="166" class="aligncenter size-medium wp-image-34727" /></a> <a href="http://toucharcade.com/wp-content/uploads/2010/03/23790_379230407345_46940027345_3644011_1794870_n.jpg"><img src="http://toucharcade.com/wp-content/uploads/2010/03/23790_379230407345_46940027345_3644011_1794870_n-300x200.jpg" alt="" title="23790_379230407345_46940027345_3644011_1794870_n" width="166" class="aligncenter size-medium wp-image-34726" /></a></center></p>
<p>We will be following up with all of these games as more details are revealed.</p>
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		<slash:comments>19</slash:comments>
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		<item>
		<title>&#039;Flick Bowling 2&#039; Hands-On Preview with Video</title>
		<link>http://toucharcade.com/2010/03/18/flick-bowling-2-hands-on-preview-with-video/</link>
		<comments>http://toucharcade.com/2010/03/18/flick-bowling-2-hands-on-preview-with-video/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 17:56:22 +0000</pubDate>
		<dc:creator>Eli Hodapp</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=34699</guid>
		<description><![CDATA[In late 2008, Freeverse released the original Flick Bowling, the first of what has since become the Flick Sports franchise. Next week they plan on launching its sequel, Flick Bowling 2, which improves upon the original in every way imaginable. In fact, it&#039;s really sort of amazing to go back and look at the original [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2010/03/Screenshot-2010.02.22-13.33.00.png"><img src="http://toucharcade.com/wp-content/uploads/2010/03/Screenshot-2010.02.22-13.33.00-300x200.png" alt="" title="Screenshot 2010.02.22 13.33.00" width="300" height="200" class="alignright size-medium wp-image-34703" /></a>In late 2008, Freeverse released <a href="http://toucharcade.com/2008/09/24/freeverse-releases-flick-bowling/">the original <em>Flick Bowling</em></a>, the first of what has since become the Flick Sports franchise. Next week they plan on launching its sequel, <em>Flick Bowling 2</em>, which improves upon the original in every way imaginable. In fact, it&#039;s really sort of amazing to go back and look at the <a href="http://www.youtube.com/watch?v=Akvij_rJhv4">original <em>Flick Bowling</em> trailer</a> in comparison to see how much more detailed something as simple as a bowling game has become.</p>
<p><em>Flick Bowling 2</em> is controlled using simple touch gestures, and once you get the hang of it, flicking your finger across the screen to bowl works really well. Unlike the original where you applied spin to the ball by swiping across the screen, your entire shot is done in one flicking gesture. To throw the ball straight you flick straight up, to curve it in a particular direction, you simply curve your finger flick. It works surprisingly well.</p>
<p><center><img src="http://toucharcade.com/wp-content/uploads/2010/03/Screenshot-2010.02.22-13.41.16.png" alt="" title="Screenshot 2010.02.22 13.41.16" width="480" height="320" class="aligncenter size-full wp-image-34706" /></center></p>
<p>Another new feature in the sequel is the addition of a story mode. Playing as either Jen or Jim, you&#039;ll warp through time (somewhat like Bill &#038; Ted&#039;s Excellent Adventure) to face off in bowling matches against famous figures in history who also have similarly themed bowling alleys while you make your way to the ultimate bowling showdown with the evil Baron Von Schtopwatch. The game itself even admits the plot makes no sense. Aside from story mode, you can also play regular bowling games as well as a quick three frame game.</p>
<p>Here is a video of me doing poorly against Cleopatra:</p>
<p><center><object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/6fBVI8haRsw&#038;hl=en_US&#038;fs=1&#038;rel=0&#038;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/6fBVI8haRsw&#038;hl=en_US&#038;fs=1&#038;rel=0&#038;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></embed></object></center></p>
<p>One of the most interesting things about <em>Flick Bowling 2</em> is how Freeverse is pricing it. While the original <em>Flick Bowling</em> launched at $4.99, the sequel will come in two flavors: A completely free ad-supported version, and a paid ads-free version. The only differences between the two games is advertising, and the paid version also comes with multiplayer. Both games will also come with DLC packs for customizing your bowling balls, as well as an additional Helen of Troy level.</p>
<p>Freeverse is shooting for launching <em>Flick Bowling 2</em> on the 23rd, and I really recommend keeping an eye out for it, especially if in-game ads don&#039;t bother you. The bowling control mechanic is fun, the new physics engine is a massive improvement over the original, and the time traveling premise of the game, which is beyond ridiculous, is hard to not enjoy.</p>
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		<slash:comments>8</slash:comments>
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		<item>
		<title>&#039;Aftermath&#039; &#8211; A Really Creepy Zombie Shooter</title>
		<link>http://toucharcade.com/2010/03/18/aftermath-a-really-creepy-zombie-shooter/</link>
		<comments>http://toucharcade.com/2010/03/18/aftermath-a-really-creepy-zombie-shooter/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 15:00:18 +0000</pubDate>
		<dc:creator>arn</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=34638</guid>
		<description><![CDATA[
In many ways Aftermath is the zombie shooter I&#039;ve been waiting for. 
You find yourself walking the streets at night of a zombie infestation, trying to fight your way out of the city.   It&#039;s dark and raining.  The entire scene is dark with the exception of your flashlight.  You move around [...]]]></description>
			<content:encoded><![CDATA[<p><center><a href="http://toucharcade.com/wp-content/uploads/2010/03/711977.jpg"><img src="http://toucharcade.com/wp-content/uploads/2010/03/711977.jpg" alt="" title="711977" width="480" height="320" class="aligncenter size-full wp-image-34641" /></a></center></p>
<p>In many ways <em>Aftermath</em> is the zombie shooter I&#039;ve been waiting for. </p>
<p>You find yourself walking the streets at night of a zombie infestation, trying to fight your way out of the city.   It&#039;s dark and raining.  The entire scene is dark with the exception of your flashlight.  You move around frantically trying to take out the incoming zombies when a flash of lighting reveals a horde of them right behind you.</p>
<p>The mood of the game really is perfect.  The lighting effects, 3d engine and sound come together to give <em>Aftermath</em> a great feel.  Your character is controlled by two thumb pads, but not in the traditional dual-stick format.  Left is movement while the right one lets you turn left/right.  Meanwhile, firing at zombies is automatic when you point at them with your flashlight.   While this may sound awkward, it works quite well and makes the game feel a bit more realistic and frantic as you must be facing your opponents to fire at them.</p>
<p>Another aspect of the game that really stood out was the large city map in which the levels take place.  There are blind alleys, cars, and buildings.  You need to navigate your way around parts of the city to make your way through the level goals.    This is a refreshing change from other dual stick shooters such as <a href="http://toucharcade.com/2009/08/27/alive-4-ever-a-post-zombie-apocalypse-survival-shooter/"><em>Alive 4 Ever</em></a> which have all taken place in small square-shaped arenas.  In <em>Aftermath</em>, you really feel like you are getting lost in the city. </p>
<p>Check out the video for the gameplay:</p>
<p><center><object width="525" height="325"><param name="movie" value="http://www.youtube.com/v/63Wn6ZZtfTU&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/63Wn6ZZtfTU&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="525" height="325"></embed></object></center></p>
<p>The game, however, only comes with an 8 level story mode and a final survival mode, but is integrated with OpenFeint for high score achievements.  </p>
<p>While there is some replay value in the existing story levels to improve your score (and, of course, the survival mode), the main criticism about the game is this relatively short level structure.  The early levels can go by really quickly and leave you wanting for more.  </p>
<p>Still, it&#039;s hard to find too much fault in the game at only $0.99 when other games launch with much less.  If you&#039;re looking for an atmospheric zombie shooter, this one&#039;s an easy recommendation.</p>
<p><b>App Store Link</b>: <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/aftermath/id359711977?mt=8"><em>Aftermath</em>, $0.99</a></p>
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		<slash:comments>25</slash:comments>
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		<item>
		<title>Exclusive &#039;Revolt&#039; Hands-On Preview with Video</title>
		<link>http://toucharcade.com/2010/03/18/exclusive-revolt-hands-on-preview-with-video/</link>
		<comments>http://toucharcade.com/2010/03/18/exclusive-revolt-hands-on-preview-with-video/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 13:00:59 +0000</pubDate>
		<dc:creator>Eli Hodapp</dc:creator>
				<category><![CDATA[Exclusives]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=34629</guid>
		<description><![CDATA[Revolt is a 3D dual stick shooter created entirely by three people: Kristopher Peterson who handles all the art, design, and sound effects, Jaap Kreijkamp doing the programming, and Sean Neville writing the music. This three man team has managed to come up with what very well may be one of the coolest looking dual [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2010/03/mplayerc-2010-02-19-02-01-50-95.jpg"><img src="http://toucharcade.com/wp-content/uploads/2010/03/mplayerc-2010-02-19-02-01-50-95-300x201.jpg" alt="" title="mplayerc 2010-02-19 02-01-50-95" width="300" height="201" class="alignright size-medium wp-image-34633" /></a><em><a href="http://revoltgame.blogspot.com/">Revolt</a></em> is a 3D dual stick shooter created entirely by three people: Kristopher Peterson who handles all the art, design, and sound effects, Jaap Kreijkamp doing the programming, and Sean Neville writing the music. This three man team has managed to come up with what very well may be one of the coolest looking dual stick shooters I&#039;ve played recently.</p>
<p>We went over the basic premise of the game in our <a href="http://toucharcade.com/2010/03/04/upcoming-revolt-taking-the-dual-stick-shooter-to-new-heights/">original preview</a>:<br />
<blockquote>Revolt is an exquisite looking shooter that departs from the usual dual-stick model of unlimited ammo run-and-gunning by throwing a surprising amount of strategy into the mix. The gameplay promotes taking cover and rolling to avoid enemy fire, and ammo needs to be carefully managed across 15 weapons and 5 weapon types. A mixture of lasers, grenades and missile launchers serve to create some of the most impressive explosions and combat effects we&#039;ve seen on the AppStore, too. To boot, Revolt seems to take its storytelling seriously, the gameplay spanning over 8 campaign levels and an impressive 20 survival arenas.</p></blockquote>
<p><center><img src="http://toucharcade.com/wp-content/uploads/2010/03/mplayerc-2010-02-19-01-57-22-89.jpg" alt="" title="mplayerc 2010-02-19 01-57-22-89" width="480" height="322" class="aligncenter size-full wp-image-34635" /></center></p>
<p>The build we were sent was a preview in every sense of the word, most of the art has yet to be finalized, menus are basic, and they haven&#039;t added the story elements yet. However, as far as a beautiful framework for a dual stick shooter is concerned, these guys nailed it.</p>
<p>Check out the gameplay video which shows a bit of story mode and survival mode:</p>
<p><center><object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/U0xDtKtDYz4&#038;hl=en_US&#038;fs=1&#038;rel=0&#038;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/U0xDtKtDYz4&#038;hl=en_US&#038;fs=1&#038;rel=0&#038;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></embed></object></center></p>
<p>Survival mode is particularly interesting in <em>Revolt</em>, as you fight off enemies in waves and between each wave you&#039;re given the opportunity to spend the credits you collect in game on ammo, grenades, and other goodies. I&#039;ve spent a considerable amount of time trying to make it through the survival mode, and there seems to be an interesting layer of strategy in stocking up on weaponry. The easy levels obviously don&#039;t require anything, but once you survive past the first few waves, grenades and other weapons become mandatory.</p>
<p><em>Revolt</em> is still in development, but shows a considerable amount of promise. We&#039;ll be keeping an eye on this game&#039;s development, and if you want to know more, stop by the <a href="http://forums.toucharcade.com/showthread.php?t=45637">developer&#039;s thread on our forums</a>.</p>
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		<title>&#039;Chaos Ring&#039; Trailer Released &#8211; Looks Incredible</title>
		<link>http://toucharcade.com/2010/03/18/chaos-ring-trailer-released-looks-unbelievable/</link>
		<comments>http://toucharcade.com/2010/03/18/chaos-ring-trailer-released-looks-unbelievable/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 05:22:51 +0000</pubDate>
		<dc:creator>Eli Hodapp</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Role-Playing]]></category>
		<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=34621</guid>
		<description><![CDATA[We still really don&#039;t know anything about Square Enix&#039;s upcoming iPhone-exclusive RPG that we haven&#039;t already mentioned, but this trailer for Chaos Ring is absolutely amazing. The graphics are insane, and the game looks like a Playstation-era RPG. Needless to say, we&#039;re extremely excited about this:

Originally I suspected this might not be released for quite [...]]]></description>
			<content:encoded><![CDATA[<p>We still really don&#039;t know anything about Square Enix&#039;s upcoming iPhone-exclusive RPG that <a href="http://toucharcade.com/2010/03/16/new-square-enix-rpg-chaos-ring-coming-in-2010/">we haven&#039;t already mentioned</a>, but this trailer for <em>Chaos Ring</em> is absolutely amazing. The graphics are insane, and the game looks like a Playstation-era RPG. Needless to say, we&#039;re extremely excited about this:</p>
<p><center><object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/vuiXjmhZ4-8&#038;hl=en_US&#038;fs=1&#038;rel=0&#038;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/vuiXjmhZ4-8&#038;hl=en_US&#038;fs=1&#038;rel=0&#038;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></embed></object></center></p>
<p>Originally I suspected this might not be released for quite some time, since the only release date we&#039;ve found anywhere is simply 2010, but the trailer looks like a surprisingly complete game. I wish we had more details to share right now, but needless to say, we&#039;re going to be following <em>Chaos Ring</em> very closely.</p>
<p><strong>Update</strong>: Forum member GDSage has done a phenomenal job at piecing together tons of details about <em>Chaos Ring</em> in <a href="http://forums.toucharcade.com/showthread.php?t=48465">the <em>Chaos Ring</em> thread</a> on our forums. </p>
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		<slash:comments>66</slash:comments>
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		<title>&#039;ZombieSmash&#039; &#8211; Who Knew Making Zombie Paste Could Be So Much Fun?</title>
		<link>http://toucharcade.com/2010/03/17/zombiesmash-who-knew-making-zombie-paste-could-be-so-much-fun/</link>
		<comments>http://toucharcade.com/2010/03/17/zombiesmash-who-knew-making-zombie-paste-could-be-so-much-fun/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 02:30:57 +0000</pubDate>
		<dc:creator>Windburn</dc:creator>
				<category><![CDATA[$1.99]]></category>
		<category><![CDATA[Castle Defense]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=34536</guid>
		<description><![CDATA[Earlier this month we had a chance to preview ZombieSmash by Gamedoctors, a castle defense game that promised to stand out from the pack by marrying the genre with another of our favorite pass-times&#8211; Zombie Killing. That concept certainly seems to have gained a lot of attention in our forums of late, and now the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2010/03/zombie_icon_large.png"><img src="http://toucharcade.com/wp-content/uploads/2010/03/zombie_icon_large-150x150.png" alt="" width="150" height="150" class="alignright size-thumbnail wp-image-34537" /></a>Earlier this month we had a chance to <a href="http://toucharcade.com/2010/03/05/coming-soon-‘zombiesmash’-–-a-zombie-castle-defender/">preview</a> <em>ZombieSmash</em> by Gamedoctors, a castle defense game that promised to stand out from the pack by marrying the genre with another of our favorite pass-times&#8211; Zombie Killing. That concept certainly seems to have gained a lot of attention in our forums of late, and now the wait is over, as <em>ZombieSmash</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/zombiesmash/id349095099?mt=8">AppStore</a>] is available!</p>
<p>Our time with <em>ZombieSmash</em> has laid to rest our doubts that the genre had wrung out all it could, as <em>ZombieSmash</em> not only looks gorgeous, in a cute <em>Plants vs Zombies</em> kind of way, but has a number of surprisingly original elements to diversify the tired castle defense gameplay too. For starters, enemies can attack from both sides of the house at once, putting to use the multi-touch features of the iPhone. Scripted level manipulation also gives the game a more tailored and refined experience, in one level for example the screen gradually zooms closer and closer on the house you are protecting, making it more difficult to respond to incoming attacks and upping the challenge. It gives a sense of purpose and individuality to each level that removes some of the monotony of seeing the same house over and over.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2010/03/Zombie1.jpg"><img src="http://toucharcade.com/wp-content/uploads/2010/03/Zombie1.jpg" alt="" width="480" height="320" class="aligncenter size-full wp-image-34538" /></a></p>
<p>A castle defense game wouldn&#039;t be complete without a range of monsters to defend against, and <em>ZombieSmash</em> delivers abundantly in this respect. New monster types are regularly introduced, each with their own attack style and different means required to dispatch them. And by means we&#039;re talking about over 20 unique weapons and upgrades that are each controlled differently, from pull-the-pin grenades (which hilariously, you can smack the zombies around with before they explode) to screen-clearing giant boulders. Whilst there seems to be an underlying strategy to <em>ZombieSmash</em> in deciding where and when to use your special weapons, particularly as some weapons combine to do additional damage, as a castle defense game that incessant flicking-like-a-madman gameplay is unescapable, and is ultimately what turns people away from the genre. The developers have seemed to recognise this and address it somewhat, as a few levels focus solely on special weapons, blocking the ability to grab enemies altogether.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2010/03/myscreenshot.png"><img src="http://toucharcade.com/wp-content/uploads/2010/03/myscreenshot-300x200.png" alt="" width="300" height="200" class="alignleft size-medium wp-image-34601" /></a>One of the high watermarks of our experience with <em>ZombieSmash</em> has been the &#034;Finish Him&#034; cam (a throwback to <em>Mortal Kombat</em> fatalities) where time freezes and you can bestow immeasurable pain on the last zombie of each level&#8211; all recorded in celluloid for you to seamlessly email to your friends, send to facebook or save them to your phone without leaving the game.  To round out the socialisation aspects, <em>ZombieSmash</em> features Chillingo&#039;s Crystal platform, offering achievements and leaderboards for a variety of the game modes on offer.</p>
<p><em>ZombieSmash</em> has 31 Campaign levels (with the choice of either Normal or Hard mode), an Endless Siege mode and a nifty Sandbox mode, where weapons and Zombies that you&#039;ve met in the Campaign mode can get friendly in your very own creative/sadistic ways without the risk to your house. From what we&#039;ve seen based on our own sessions with the Sandbox, and from posts coming in from our readers, there are some rather remarkable means of eliminating Zombies that may not seem apparent at first. There is also a comprehensive upgrade system in <em>ZombieSmash</em>, where stars collected from the other modes can be used to boost your arsenal and defenses, enabling you to hold out and dish out all the more. You&#039;ll need to really dig deep into the upgrade shop to face the Hard difficulty levels, as even Normal difficulty poses a substantial challenge in the mid to latter stages.</p>
<p><object width="500" height="306"><param name="movie" value="http://www.youtube.com/v/o1eF0awSI_s&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/o1eF0awSI_s&#038;fs=1" type="application/x-shockwave-flash" width="500" height="306" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><em>ZombieSmash</em> has evidently received a lot of love from the developers, who have attempted to liven up the stale flicking gameplay that comes with most castle defense games. As a result, <em>ZombieSmash</em> really does stand head and shoulders above its competition.  </p>
<p>Despite all this, we still aren&#039;t convinced it&#039;ll make converts out of those who avoid castle defense games, but may draw in those open to a different take on the genre. A rocking soundtrack by Chris Hülsbeck, of <em>Giana Sisters</em> fame, completes the package&#8211; a fitting encore for your hard day of Zombie culling.</p>
<p>If you haven&#039;t already, be sure to check out the Debut Trailer (which we&#039;ve included above) for a look at the gameplay. Also, check out our <a href="http://forums.toucharcade.com/showthread.php?t=48494">discussion thread</a>, which is brimming with many positive impressions from our readers.</p>
<p><b>App Store Link:</b> <em><a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/zombiesmash/id349095099?mt=8">ZombieSmash</em>, $1.99</a>.</p>
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		<title>&#039;The Hero&#039; &#8211; A Highly Stylized and Manic Superhero Escapade!</title>
		<link>http://toucharcade.com/2010/03/17/the-hero-a-highly-stylized-and-manic-superhero-escapade/</link>
		<comments>http://toucharcade.com/2010/03/17/the-hero-a-highly-stylized-and-manic-superhero-escapade/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 01:04:52 +0000</pubDate>
		<dc:creator>Windburn</dc:creator>
				<category><![CDATA[$1.99]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=34058</guid>
		<description><![CDATA[There is something special about skin-tight spandex and inverted underwear that positively warms our hearts. Chillingo and Traplight Games have captured the essence of that specialness and synthesized it for the iPhone, with the release of The Hero [AppStore].
The Hero is a largely understated title for a game that puts you squarely in the rubber [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2010/03/title1.png"><img src="http://toucharcade.com/wp-content/uploads/2010/03/title1.png" alt="" width="175" height="175" class="alignright size-full wp-image-34061" /></a>There is something special about skin-tight spandex and inverted underwear that positively warms our hearts. Chillingo and Traplight Games have captured the essence of that specialness and synthesized it for the iPhone, with the release of <em>The Hero</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/the-hero/id347549741?mt=8">AppStore</a>].</p>
<p><em>The Hero</em> is a largely understated title for a game that puts you squarely in the rubber shoes of a top-heavy, <em>Mr. Incredible</em>-esque crime fighter with a penchant for destruction derby and loop-the-loops. Our brave hero zooms in from space, taking it upon himself to fly around each gorgeously crafted city to complete a number of tasks (by ramming them with his head) to keep secure his charges (the fair citizens), whilst causing as little damage as possible to the surroundings itself.</p>
<p><center><a href="http://toucharcade.com/wp-content/uploads/2010/03/image11.jpg"><img src="http://toucharcade.com/wp-content/uploads/2010/03/image11.jpg" alt="" width="480" height="320" class="aligncenter size-full wp-image-34059" /></a></center></p>
<p>Of course, asking our Hero to go about his duty of catching falling babies, putting out fires, culling down the army, killing giant insects or downsizing orbital laser-barraging satellites (to scrape but the surface of his repertoire) without the occasional high-five would just seem rude. If <em>The Hero</em> has started to sound absolutely <em>insane</em>, that&#039;s only because it is. That simple fact can also be credited with why collecting High Fives from the town&#039;s citizens is the fuel source for your three super powers &#8212; Freeze, Blast or Zap&#8211; each of which help cut down your foes when you&#039;re feeling overwhelmed.</p>
<p>And overwhelmed you will be, as though <em>The Hero</em> starts of at a very relaxed (almost boring) pace for the first 5 or so levels, those who stick with it are rewarded with a manic adventure that will test your digit reflexes. <em>The Hero</em> has two control options to direct his flight, a virtual analogue stick or a tilt option; your Hero handling much more like a bi-plane than a Batman. This may seem frustrating at first, as you attempt to wrest your Hero into pulling tight turns to little avail, until you realise that the controls more closely resemble games like <em><a href="http://toucharcade.com/2009/11/19/minisquadron-manic-dog-fighting-action/">MiniSquadron</a></em>, requiring you to loop to turn around. You attack enemies by simply ramming them, assisted by a boost button or by letting loose with one of your superpowers, which are gradually unlocked in the Campaign mode. </p>
<p><center><a href="http://toucharcade.com/wp-content/uploads/2010/03/image21.jpg"><img src="http://toucharcade.com/wp-content/uploads/2010/03/image21.jpg" alt="" width="480" height="320" class="aligncenter size-full wp-image-34060" /></a></center></p>
<p><em>The Hero</em> measures your progress each level by your ever present Fame meter. If you fail to stop the incidents being brought to your attention or if you receive damage yourself, your fame will decrease. If your fame reaches zero before completing all the assigned tasks it&#039;s &#034;Fame Over&#034;, and you have to restart the level, something you&#039;ll see quite regularly as <em>The Hero</em> is certainly no walkover. The Campaign levels pose their own individual challenges too, tied together in a very loose but very funny storyline. There are 15 Campaign levels to complete on both Easy and Hard difficulties. There is also a Survival mode with 4 increasingly large and challenging cities that are gradually unlocked, where your Hero faces all manner of obstacles to build up the best score possible.</p>
<p><center><object width="525" height="325"><param name="movie" value="http://www.youtube.com/v/gzrGXr8vha4&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/gzrGXr8vha4&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="525" height="325"></embed></object></center></p>
<p>It&#039;s hard not to recommend <em>The Hero</em> simply due to its terrific style and over the top humor. Whilst some may find the airplane-like handling of <em>The Hero</em> to be counter-intuitive and awkward, those open to the gameplay will undoubtedly enjoy cannonballing through an army of enemies, including a number of challenging boss archetypes too. The open-ended Survival mode will whet competitive appetites and potentially add many more hours to <em>The Hero&#039;s</em> already substantial content. Oh, and did we mention you get to fight Zombies?</p>
<p>Be sure to check out the gameplay trailer above for a further look at <em>The Hero</em>. Impressions from our <a href="http://forums.toucharcade.com/showthread.php?t=47621">discussion forums</a> are flowing in thick and fast, and are overwhelmingly positive. And a heads up to you lucky 3GS owners, there&#039;s an easily overlooked option which switches on a &#039;high&#039; 60-fps mode.</p>
<p><b>App Store Link</b>: <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/the-hero/id347549741?mt=8"><em>The Hero</em>, $1.99</a>.</p>
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		<title>Six Ngmoco iPad Games Coming Soon</title>
		<link>http://toucharcade.com/2010/03/17/six-ngmoco-ipad-games-coming-soon/</link>
		<comments>http://toucharcade.com/2010/03/17/six-ngmoco-ipad-games-coming-soon/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 23:17:36 +0000</pubDate>
		<dc:creator>Eli Hodapp</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[iPad Games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=34576</guid>
		<description><![CDATA[With less than three weeks to go to the release of the iPad, ngmoco CEO Neil Young revealed to Computerworld at GDC that they have six games on their way to the device. While Young was rather vague at the time, we&#039;ve since talked to both Freeverse and ngmoco and have the complete list of [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://toucharcade.com/wp-content/uploads/2010/03/ngmoco_logo.png" alt="" title="ngmoco_logo" width="113" height="63" class="alignright size-full wp-image-34582" />With less than three weeks to go to the release of the iPad, <a href="http://news.idg.no/cw/art.cfm?id=6E165054-1A64-67EA-E4A0CFF74B14AB21">ngmoco CEO Neil Young revealed to Computerworld</a> at GDC that they have six games on their way to the device. While Young was rather vague at the time, we&#039;ve since talked to both Freeverse and ngmoco and have the complete list of games that should be available around the launch of the iPad.</p>
<p>Freeverse&#039;s highly anticipated space conquest game <em>Warp Gate</em> was specifically held back for the iPad launch. We first revealed <em>Warp Gate</em> at our <a href="http://toucharcade.com/2009/06/11/wwdc-freeverse-previews-warpack-grunts-warp-gate-and-more/">iPhone Launch Party</a> at WWDC last year, and since then have done an <a href="http://toucharcade.com/2009/07/08/warp-gate-exclusive-sneak-peek/">additional sneak peek</a> of the game. Also, we&#039;ve got <a href="http://forums.toucharcade.com/showthread.php?t=18151">a huge thread</a> on our forums where Freeverse Senior Producer Bruce Morrison has been participating in the discussion about the game.</p>
<p>Freeverse classics <em><a href="http://www.freeverse.com/iphone-os/product/?id=4567">Flick Fishing</a></em> and <em><a href="http://toucharcade.com/2010/01/13/nba-hotshot-more-arcade-action-from-freeverse/">NBA Hotshot</a></em> will also be making their way to the iPad in addition to a fourth new game, <em>CastleCraft</em>, an MMO strategy game where players build and manage one or more cities, then stockpile resources and military units to wage war on hundreds of other players online. We will have more details on the game soon, but here are a few screenshots of the iPhone version for the time being:</p>
<p><center><a href="http://toucharcade.com/wp-content/uploads/2010/03/Screen-shot-2010-01-05-at-12.30.45-PM.png"><img src="http://toucharcade.com/wp-content/uploads/2010/03/Screen-shot-2010-01-05-at-12.30.45-PM.png" alt="" title="Screen shot 2010-01-05 at 12.30.45 PM" width="162" class="aligncenter size-full wp-image-34578" /></a> <a href="http://toucharcade.com/wp-content/uploads/2010/03/Screen-shot-2010-01-04-at-10.45.32-PM.png"><img src="http://toucharcade.com/wp-content/uploads/2010/03/Screen-shot-2010-01-04-at-10.45.32-PM.png" alt="" title="Screen shot 2010-01-04 at 10.45.32 PM" width="162" class="aligncenter size-full wp-image-34580" /></a> <a href="http://toucharcade.com/wp-content/uploads/2010/03/Screen-shot-2010-01-05-at-2.56.00-AM.png"><img src="http://toucharcade.com/wp-content/uploads/2010/03/Screen-shot-2010-01-05-at-2.56.00-AM.png" alt="" title="Screen shot 2010-01-05 at 2.56.00 AM" width="162" class="aligncenter size-full wp-image-34579" /></a></center></p>
<p>Ngmoco themselves will be contributing iPad versions of both <em><a href="http://toucharcade.com/2010/03/11/ngmocos-godfinger-released-in-canada/">GodFinger</a></em> and <em><a href="http://toucharcade.com/2010/02/26/we-rule-launches-in-canada/">We Rule</a></em>, two freemium titles that recently saw limited releases in Canada. It also seems likely that both games will be released for the iPhone worldwide at the same time.</p>
<p>We should have many more details on all of these iPad games as April 3rd approaches. In the meantime, I&#039;ve been assured that <em>Warp Gate</em> looks absolutely amazing, and out of all the games I&#039;ve heard about so far for the iPad, it&#039;s by far the one I&#039;m most excited to fire up.</p>
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		<title>C64 to Support Upcoming Gamebone Controller</title>
		<link>http://toucharcade.com/2010/03/17/c64-to-support-upcoming-gamebone-controller/</link>
		<comments>http://toucharcade.com/2010/03/17/c64-to-support-upcoming-gamebone-controller/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 19:45:48 +0000</pubDate>
		<dc:creator>arn</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=34563</guid>
		<description><![CDATA[
There&#039;s been a lot of talk about the possibility of some sort of physical game controller for the iPhone and iPod Touch.  While there have been a few announcements, none of the projects have ever come to market.   We never heard for certain, though we&#039;d heard suggestions that Apple might not have [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2010/03/gamebone600.jpg"><img src="http://toucharcade.com/wp-content/uploads/2010/03/gamebone600.jpg" alt="" title="gamebone600" width="525" class="aligncenter size-full wp-image-34562" /></a></p>
<p>There&#039;s been a lot of talk about the possibility of some sort of physical game controller for the iPhone and iPod Touch.  While there have been a few announcements, none of the projects have ever come to market.   We never heard for certain, though we&#039;d heard suggestions that Apple might not have previously been allowing official SDK-supported versions to be approved. </p>
<p><a href="http://www.22moo.com.au/">22moo</a> seems confident that they will get approved and recently released a new rendering of their planned game controlled hardware add-on.  The redesigned device is said to include stereo speakers, omni direction mic, built in lithium battery, and 30-pin connector.   More exciting is a note from <a href="http://www.manomio.com/">Manomio&#039;s</a> Stuart Carnie that they are working with 22moo to support the Gamebone in their <a href="http://toucharcade.com/2009/09/05/c64-emulator-approved-by-apple-and-now-available/">C64 emulator</a> in the App Store &#8212; and according to Carnie this will be an official solution that does not require jailbreaking.</p>
<p>There is some ongoing debate about the point of such controllers for native iPhone games.  Why do you want to carry an extra accessory around with you?  But I think emulators are a clear use example as people do want to relive their emulated games without working with touch-screen controls,</p>
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