<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Touch Arcade</title>
	<atom:link href="http://toucharcade.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
	<lastBuildDate>Wed, 19 Mar 2014 20:07:13 +0000</lastBuildDate>
	<language>en-US</language>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.8.1</generator>
	<item>
		<title>GDC 2014: 'Phil the Pill', a Puzzler with Dancing Pill Bugs</title>
		<link>http://toucharcade.com/2014/03/19/gdc-2014-phil-the-pill/</link>
		<comments>http://toucharcade.com/2014/03/19/gdc-2014-phil-the-pill/#comments</comments>
		<pubDate>Wed, 19 Mar 2014 20:07:13 +0000</pubDate>
		<dc:creator><![CDATA[Jared Nelson]]></dc:creator>
				<category><![CDATA[GDC 2014]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[Phil the Pill]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=149742</guid>
		<description><![CDATA[Curious Media is a prolific developer on many platforms, mostly focusing on licensed IP work. However, they're anxious to work on some of their own creations, one of which is Phil the Pill which is heading to iOS later this year. It's a puzzler sort of like Pac-Man where you direct your pill bug down]]></description>
				<content:encoded><![CDATA[<p>Curious Media is a prolific developer on many platforms, mostly focusing on licensed IP work. However, they're anxious to work on some of their own creations, one of which is <em>Phil the Pill</em> which is heading to iOS later this year. It's a puzzler sort of like <em>Pac-Man</em> where you direct your pill bug down lanes and through barriers, collecting coins and rescuing your pill bug buddies. A constant threat of stinkbug stinky-ness creeps up from the bottom, keeping you on your toes as you play. Check out the hands-on video.</p>
<p><p><object width="525" height="322"><param name="movie" value="http://www.youtube.com/v/7UaT3sPF9fY"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/7UaT3sPF9fY" type="application/x-shockwave-flash" width="525" height="322" allowscriptaccess="always" allowfullscreen="true"></embed></object></p></p>
<p>Despite the plethora of puzzlers on iOS, <em>Phil the Pill</em> is actually a lot of fun. There's even a whole bunch of backstory explaining Phil the Pill and his battle against an invading Stinkbug, and of course the little dancing pill bugs at the end of each level are super adorable. Curious Media will be running a Kickstarter next week to hopefully get the funding needed to finish off <em>Phil the Pill</em>, so check that out and look for the game to hit sometime in the second half of 2014.</p>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2014/03/19/gdc-2014-phil-the-pill/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New 'Godfire: Rise of Prometheus' Trailer Released, Plus Some Hands-on Impressions from GDC</title>
		<link>http://toucharcade.com/2014/03/19/new-godfire-trailer/</link>
		<comments>http://toucharcade.com/2014/03/19/new-godfire-trailer/#comments</comments>
		<pubDate>Wed, 19 Mar 2014 18:04:55 +0000</pubDate>
		<dc:creator><![CDATA[Jared Nelson]]></dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[Godfire]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=149739</guid>
		<description><![CDATA[In August of last year, Vivid Games announced a new 3rd-person action adventure game based in Greek Mythology called Godfire: Rise of Prometheus. The screens they released looked great, and the following month Vivid teased us with a brief trailer, which only made us even more eager to get our hands on Godfire. Well, that]]></description>
				<content:encoded><![CDATA[<p>In August of last year, Vivid Games announced a new 3rd-person action adventure game based in Greek Mythology called <em>Godfire: Rise of Prometheus</em>. <a href="http://toucharcade.com/2013/08/21/vivid-announces-godfire-rise-of-prometheus-a-3rd-person-action-adventure-based-on-greek-mythology/">The screens</a> they released looked great, and the following month Vivid teased us with <a href="http://toucharcade.com/2013/09/09/godfire-rise-of-prometheus-gets-a-trailer/">a brief trailer</a>, which only made us even more eager to get our hands on <em>Godfire</em>. Well, that was kind of a long time ago, and we haven't really seen much about <em>Godfire</em> in the months since then. However, today Vivid has released a brand new trailer showing off the combat in <em>Godfire</em>. Check it out.</p>
<p><p><object width="525" height="322"><param name="movie" value="http://www.youtube.com/v/Npy1q1DLkx4"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Npy1q1DLkx4" type="application/x-shockwave-flash" width="525" height="322" allowscriptaccess="always" allowfullscreen="true"></embed></object></p></p>
<p>I was able to meet with Vivid here at GDC, and while they weren't quite ready for us to capture our own video of <em>Godfire</em>, I was able to spend a decent amount of time playing through a couple of demo levels in the game, and I really, really enjoyed it. Many people suspected that <em>Godfire</em> was some sort of <em>Infinity Blade</em>-alike, but that's not accurate. In between the combat you're roaming the land and finding treasure in a pretty typical fashion, using a virtual joystick to move wherever you want to go.</p>
<p>Once you enter an area and enemies descend on you, it switches into a more restricted movement mode. Here your character will sort of "lock on" to an enemy, and you have the ability to dive and roll to dodge attacks or just position yourself behind that enemy to be able to land some blows. The enemy AI is quite competent, and they'll frequently use their shields to block attacks meaning you have to be a bit more strategic when trying to take them down. However, this is still very much a button mashing affair, and with all the cool combos your character can perform it makes the combat feel extremely satisfying. There's also a really nice weapon and armor upgrading system with all types of wicked armors and blades to equip, which actually change the look of your in-game character. Oh, and that big boss fight you see towards the end of the teaser above? I played that guy too and yeah, that was intense.</p>
<p><em>Godfire: Rise of Prometheus</em> is shaping up really nicely. Look for it to launch sometime in Q2 of 2014, and <a href="http://forums.toucharcade.com/showthread.php?t=201234">check out our forums</a> for more discussion on the game.</p>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2014/03/19/new-godfire-trailer/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>GDC 2014: 'Battle Casters', a Dual Stick Dungeon Crawler from the Makers of 'Mega Jump' and 'Mega Run'</title>
		<link>http://toucharcade.com/2014/03/19/gdc-2014-battle-casters/</link>
		<comments>http://toucharcade.com/2014/03/19/gdc-2014-battle-casters/#comments</comments>
		<pubDate>Wed, 19 Mar 2014 17:43:40 +0000</pubDate>
		<dc:creator><![CDATA[Jared Nelson]]></dc:creator>
				<category><![CDATA[GDC 2014]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[Battle Casters]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=149737</guid>
		<description><![CDATA[Get Set Games is pretty popular on the iOS and Android platforms with such hits as Mega Jump and Mega Run, and talking with them at GDC in years past it's really clear they're brimming with cool game ideas. One type of game they've always wanted to create is a dual-stick shooter, so they're going]]></description>
				<content:encoded><![CDATA[<p>Get Set Games is pretty popular on the iOS and Android platforms with such hits as <em>Mega Jump</em> and <em>Mega Run</em>, and talking with them at GDC in years past it's really clear they're brimming with cool game ideas. One type of game they've always wanted to create is a dual-stick shooter, so they're going for it with their newest creation called <em>Battle Casters</em>. We dive into a pretty early version of <em>Battle Casters</em> in the video below, check it out.</p>
<p><p><object width="525" height="322"><param name="movie" value="http://www.youtube.com/v/8rdKFvXbaaM"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/8rdKFvXbaaM" type="application/x-shockwave-flash" width="525" height="322" allowscriptaccess="always" allowfullscreen="true"></embed></object></p></p>
<p>Even in its early state, <em>Battle Casters</em> is a whole lot of fun. Blasting away at bad guys and collecting loot is really satisfying. One thing I wasn't prepared to like so much about it is the timer element. Each run is limited time only, so there's a neat risk/reward between wanting to explore every nook and cranny or trying to hurry along so you can finish a floor. The comparison to arcade racers like <em>Out Run</em> that give you additional time as long as you can make it to each checkpoint of a course is very apt, and it works surprisingly well in a dungeon crawler setting. </p>
<p><em>Battle Casters</em> should be out in April, and knowing Get Set they'll probably have a lot more content to come even after release.</p>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2014/03/19/gdc-2014-battle-casters/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Coming Tonight: 'Star Horizon', 'TriBlaster', 'Roll Back Home' and Tons More</title>
		<link>http://toucharcade.com/2014/03/19/new-iphone-games-coming-tonight-6/</link>
		<comments>http://toucharcade.com/2014/03/19/new-iphone-games-coming-tonight-6/#comments</comments>
		<pubDate>Wed, 19 Mar 2014 15:39:21 +0000</pubDate>
		<dc:creator><![CDATA[Eli Hodapp]]></dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=149733</guid>
		<description><![CDATA[Even though GDC is in full force this week, the App Store release cycle doesn't show any signs of letting up. While there's fewer games on our radar this morning for a US release at 11:00 PM Eastern tonight, there's still some great looking ones. We're super excited for Star Horizon. Here's the rest of]]></description>
				<content:encoded><![CDATA[<p>Even though GDC is in full force this week, the App Store release cycle doesn't show any signs of letting up. While there's <em>fewer</em> games on our radar this morning for a US release at 11:00 PM Eastern tonight, there's still some great looking ones. We're super excited for <em>Star Horizon</em>.</p>
<p><img src="http://cdn.toucharcade.com/wp-content/uploads/2014/03/screen1024x1024-1.jpeg" alt="screen1024x1024 (1)" width="1024" height="768" class="aligncenter size-full wp-image-149735 full-width-image" /></p>
<p>Here's the rest of the games on our radar right now, which will undoubtedly grow as the day goes on:</p>
<ul>
<li><a id="thread_title_222586" href="http://forums.toucharcade.com/showthread.php?t=222586">Star Horizon (By Tabasco Interactive)</a></li>
<li><a id="thread_title_222587" href="http://forums.toucharcade.com/showthread.php?t=222587">Adventure Beaks (By GameResort LLC)</a></li>
<li><a id="thread_title_222588" href="http://forums.toucharcade.com/showthread.php?t=222588">Scallywags (By Funday Factory)</a></li>
<li><a id="thread_title_222589" href="http://forums.toucharcade.com/showthread.php?t=222589">TriBlaster (By Bulkypix)</a></li>
<li><a id="thread_title_222590" href="http://forums.toucharcade.com/showthread.php?t=222590">Tiny City (By Chillingo Ltd)</a></li>
<li><a id="thread_title_222606" href="http://forums.toucharcade.com/showthread.php?t=222606">Roll Back Home by Dawn of Play</a></li>
<li><a id="thread_title_222609" href="http://forums.toucharcade.com/showthread.php?t=222609">Quarto! (by Christian Kirst)</a></li>
<li><a id="thread_title_222611" href="http://forums.toucharcade.com/showthread.php?t=222611">Perfection (by Stuart McLean)</a></li>
<li><a id="thread_title_222613" href="http://forums.toucharcade.com/showthread.php?t=222613">Dungeons of Evilibrium (By Zillion Whales)</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2014/03/19/new-iphone-games-coming-tonight-6/feed/</wfw:commentRss>
		<slash:comments>31</slash:comments>
		</item>
		<item>
		<title>GDC 2014: Acceleroto's 'Unpossible' Will Be Your Next &quot;Twitch Game&quot; Obsession</title>
		<link>http://toucharcade.com/2014/03/19/gdc-2014-unpossible/</link>
		<comments>http://toucharcade.com/2014/03/19/gdc-2014-unpossible/#comments</comments>
		<pubDate>Wed, 19 Mar 2014 14:00:07 +0000</pubDate>
		<dc:creator><![CDATA[Jared Nelson]]></dc:creator>
				<category><![CDATA[GDC 2014]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[Unpossible]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=149724</guid>
		<description><![CDATA[While super difficult, fast-reaction arcade games are nothing new, it feels like ever since Terry Cavanagh's Super Hexagon hit the scene the genre has gained prominence, even earning its own classification called "twitch games." Long-time iOS developer Acceleroto has their own brand of twitch game coming up called Unpossible, and it's absolutely awesome. It feels]]></description>
				<content:encoded><![CDATA[<p>While super difficult, fast-reaction arcade games are nothing new, it feels like ever since Terry Cavanagh's <em>Super Hexagon</em> hit the scene the genre has gained prominence, even earning its own classification called "twitch games." Long-time iOS developer Acceleroto has their own brand of twitch game coming up called <em>Unpossible</em>, and it's absolutely awesome. It feels something like a mix between <em>Impossible Road</em> and <em>Super Hexagon</em>, and sees you barreling down a tube and rotating around its surface to avoid approaching objects. Sounds simple enough on paper, but like its name alludes to, <em>Unpossible</em> is a serious challenge.</p>
<p><p><object width="525" height="322"><param name="movie" value="http://www.youtube.com/v/bNQWGZU4uxE"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/bNQWGZU4uxE" type="application/x-shockwave-flash" width="525" height="322" allowscriptaccess="always" allowfullscreen="true"></embed></object></p></p>
<p>Where <em>Unpossible</em> really shines is in its excellent randomly generated levels and silky-smooth framerate. The cool, glowy visuals don't hurt either. Best of all is that Acceleroto is hoping to cater to a broad audience, offering three different difficulty modes that all feel quite different from each other and even a zen-like free playing mode where you can't die but can just enjoy the ride or get some practice in. Playing <em>Unpossible</em> is a total rush, and I think both twitch game aficionados and more casual players will find something to love when it launches in the next month or so. Also, if you like the look of <em>Unpossible</em>, you might enjoy checking out some early images and concept art posted on <a href="http://acceleroto.com/2014/03/unpossible-press-info-concept-art-screenshots-and-app-description/">Acceleroto's blog</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2014/03/19/gdc-2014-unpossible/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>GDC 2014: 'Ravensburger Puzzle' is Your One-stop Shop for Digital Jigsaw Puzzles</title>
		<link>http://toucharcade.com/2014/03/19/gdc-2014-ravensburger-puzzle/</link>
		<comments>http://toucharcade.com/2014/03/19/gdc-2014-ravensburger-puzzle/#comments</comments>
		<pubDate>Wed, 19 Mar 2014 13:00:52 +0000</pubDate>
		<dc:creator><![CDATA[Jared Nelson]]></dc:creator>
				<category><![CDATA[GDC 2014]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[Ravensburger Puzzle]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=149720</guid>
		<description><![CDATA[The arrival of the iPad has revolutionized many classic gaming pastimes. One example would be board games. While not a complete replacement for physically rolling dice and moving pieces across a board, it sure is convenient to be able to take many board games with you wherever you go, all stored neatly in digital form]]></description>
				<content:encoded><![CDATA[<p><a href="http://cdn.toucharcade.com/wp-content/uploads/2014/03/ravensburgerpuzzlelogo.jpg"><img class="alignright size-medium wp-image-149721" alt="ravensburgerpuzzlelogo" src="http://cdn.toucharcade.com/wp-content/uploads/2014/03/ravensburgerpuzzlelogo-300x83.jpg" width="300" height="83" /></a>The arrival of the iPad has revolutionized many classic gaming pastimes. One example would be board games. While not a complete replacement for physically rolling dice and moving pieces across a board, it sure is convenient to be able to take many board games with you wherever you go, all stored neatly in digital form on your iPad. No pieces to worry about losing, no fuss and no muss. The same can be said about physical jigsaw puzzles. While snapping tiny cardboard pieces together will always have a satisfaction that's hard to match in digital form, the iPad should be a great way to enjoy a jigsaw puzzle experience without the clunkiness of physical pieces.</p>
<p>Well, Ravensburger are legendary in the world of both board games and puzzles, and they've done an excellent job bringing the board game experience to the iOS platform over the years. Now they're ready to do the same with jigsaw puzzles with their upcoming <em>Ravensburger Puzzle</em> app for iPad. It's pretty much what you might expect–a digital hub to host a wide collection of digital puzzles. What stands out about <em>Ravensburger Puzzle</em> is its numerous features and options that make it easy to tailor the experience to suit your taste. Check out our hands-on video where we take <em>Ravensburger Puzzle</em> for a spin.</p>
<p><p><object width="525" height="322"><param name="movie" value="http://www.youtube.com/v/JvZgKS71vyw"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/JvZgKS71vyw" type="application/x-shockwave-flash" width="525" height="322" allowscriptaccess="always" allowfullscreen="true"></embed></object></p></p>
<p>The iPad is a perfect place for digitized jigsaw puzzles, and there are plenty of jigsaw puzzle games on the App Store, but none of them have really felt like a killer app in the genre. I think <em>Ravensburger Puzzle</em> has nailed it though. In talking with them during GDC, I was interested to learn that they'd been working on a jigsaw puzzle game for some time but had issues getting it just right. They'd built an engine with complex physics and fully 3D puzzle pieces that could be manipulated by the player any way they saw fit, but it just didn't <em>feel</em> good.</p>
<p>In the end, fancy physics complicated the experience, and it wasn't until they scaled things back that <em>Ravensburger Puzzle</em> finally "fit into place" (sorry I couldn't help myself). In this case, less was more, and offering a clean interface that was easy to manage and let players simply place pieces where they needed to go worked out best in the end. I also really love the amount of options in the game, like choosing how many pieces you want a puzzle to be and watching your puzzle's image be "cut" into individual shapes right before your eyes. The hint system is also well done, allowing players to use various levels of assistance should they want to.</p>
<p>It really is nicely done, so if you're a jigsaw puzzle fan and iPad owner, check out <em>Ravensburger Puzzle</em> when it launches on March 27th.</p>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2014/03/19/gdc-2014-ravensburger-puzzle/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>GDC 2014: Another Look at 'Drifter'</title>
		<link>http://toucharcade.com/2014/03/18/gdc-2014-drifter/</link>
		<comments>http://toucharcade.com/2014/03/18/gdc-2014-drifter/#comments</comments>
		<pubDate>Tue, 18 Mar 2014 22:04:22 +0000</pubDate>
		<dc:creator><![CDATA[Eli Hodapp]]></dc:creator>
				<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[Drifter]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=149713</guid>
		<description><![CDATA[Drifter is a game we've been looking at since GDC 2012, following a successful Kickstarter and Steam Green Light campaign, the game is closer than ever to being done. The developers are still solidly in "When it's done" mode, but they're thinking it'll be done later this year. With so much talk of the PC]]></description>
				<content:encoded><![CDATA[<p><em>Drifter</em> is a game <a href="http://toucharcade.com/tag/drifter/">we've been looking at since GDC 2012</a>, following a successful Kickstarter <em>and</em> Steam Green Light campaign, the game is closer than ever to being done. The developers are still solidly in "When it's done" mode, but they're thinking it'll be done later this year. With so much talk of the PC version, it's neat to see the iOS version actually running:</p>
<p><p><object width="525" height="322"><param name="movie" value="http://www.youtube.com/v/k2HwZYU1w_I"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/k2HwZYU1w_I" type="application/x-shockwave-flash" width="525" height="322" allowscriptaccess="always" allowfullscreen="true"></embed></object></p></p>
<p>The trick with games like <em>Drifter</em> is that you do <b>so much</b> in them it's hard to just show what the game does in a quick ten minute demo. Regardless, as someone who loves space traders, I can't wait for this one.</p>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2014/03/18/gdc-2014-drifter/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Impressive Space Shooter 'Star Horizon' Gets a New Hands-on Video, Launches this Week</title>
		<link>http://toucharcade.com/2014/03/18/star-horizon-hands-on-trailer/</link>
		<comments>http://toucharcade.com/2014/03/18/star-horizon-hands-on-trailer/#comments</comments>
		<pubDate>Tue, 18 Mar 2014 20:19:38 +0000</pubDate>
		<dc:creator><![CDATA[Jared Nelson]]></dc:creator>
				<category><![CDATA[GDC 2014]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[Star Horizon]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=149709</guid>
		<description><![CDATA[If you remember earlier this month I posted a trailer for a new game called Star Horizon, a visually-stunning on-rails space shooter from Tabasco Interactive. If you missed that trailer, go check it out now. Seriously, I'll wait. All done? Ok good, because Star Horizon is set to launch later this week, and today the]]></description>
				<content:encoded><![CDATA[<p>If you remember earlier this month I <a href="http://toucharcade.com/2014/03/03/star-horizon-trailer/">posted a trailer</a> for a new game called <em>Star Horizon</em>, a visually-stunning on-rails space shooter from Tabasco Interactive. If you missed that trailer, go check it out now. Seriously, I'll wait. All done? Ok good, because <em>Star Horizon</em> is set to launch later this week, and today the developers have released another new trailer, this time a hands-on video of how the game is actually played using both the normal touchscreen controls and an iOS 7 controller. Check it out.</p>
<p><p><object width="525" height="322"><param name="movie" value="http://www.youtube.com/v/PBjpvb87duI"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/PBjpvb87duI" type="application/x-shockwave-flash" width="525" height="322" allowscriptaccess="always" allowfullscreen="true"></embed></object></p></p>
<p><em>Star Horizon</em> continues to look impressive, and I really can't wait to get my own hands on it and take it for a test flight. It's scheduled for a March 20th release, which means it should pop up on Wednesday night here in the US App Store alongside all the other new releases, and it'll cost you $3.99 with no in-app purchases. </p>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2014/03/18/star-horizon-hands-on-trailer/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>GDC 2014: 'Here Be Monsters' - A Free to Play Game That Does Everything</title>
		<link>http://toucharcade.com/2014/03/18/gdc-2014-here-be-monsters/</link>
		<comments>http://toucharcade.com/2014/03/18/gdc-2014-here-be-monsters/#comments</comments>
		<pubDate>Tue, 18 Mar 2014 20:18:48 +0000</pubDate>
		<dc:creator><![CDATA[Eli Hodapp]]></dc:creator>
				<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[Here Be Monsters]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=149711</guid>
		<description><![CDATA[We're not big into previewing many of these kind of timer-based multi-currency free to play games, but Here Be Monsters seems neat because it includes everything. You like crafting? They got it. Collecting, trapping monsters, fishing, tweaking out your homestead? They got it. They're billing it as a "light MMO" and while it might really]]></description>
				<content:encoded><![CDATA[<p>We're not big into previewing many of these kind of timer-based multi-currency free to play games, but <em>Here Be Monsters</em> seems neat because it includes <b>everything</b>. You like crafting? They got it. Collecting, trapping monsters, fishing, tweaking out your homestead? They got it. They're billing it as a "light MMO" and while it might really not appeal to the gamer-y crowd of TA, it's neat to see how expansive these games are getting.</p>
<p>This <em>should</em> be our last video with crazy audio, sorry about that again.</p>
<p><p><object width="525" height="322"><param name="movie" value="http://www.youtube.com/v/FiEuxuwiXUY"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/FiEuxuwiXUY" type="application/x-shockwave-flash" width="525" height="322" allowscriptaccess="always" allowfullscreen="true"></embed></object></p></p>
<p>It's <a href="http://www.herebemonstersgame.com/">playable now as a Facebook game</a>, with an iOS version coming shortly.</p>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2014/03/18/gdc-2014-here-be-monsters/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>GDC 2014: 'Word Explorer' from Tower Studios Lets You Practice Your Spelling while Traveling the World</title>
		<link>http://toucharcade.com/2014/03/18/gdc-2014-word-explorer/</link>
		<comments>http://toucharcade.com/2014/03/18/gdc-2014-word-explorer/#comments</comments>
		<pubDate>Tue, 18 Mar 2014 19:31:09 +0000</pubDate>
		<dc:creator><![CDATA[Jared Nelson]]></dc:creator>
				<category><![CDATA[GDC 2014]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[Word Explorer]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=149705</guid>
		<description><![CDATA[Word games are a perfect fit for mobile, and Tower Studios' upcoming Word Explorer even seems fit for the jet-setting lifestyle of a mobile gamer. Or, if you're a more sedentary mobile gamer like me, it can at least simulate the feeling of jetting all over the world. Its extensive list of puzzles are based]]></description>
				<content:encoded><![CDATA[<p>Word games are a perfect fit for mobile, and Tower Studios' upcoming <em>Word Explorer</em> even seems fit for the jet-setting lifestyle of a mobile gamer. Or, if you're a more sedentary mobile gamer like me, it can at least <em>simulate</em> the feeling of jetting all over the world. Its extensive list of puzzles are based on locations all over the globe, and you'll travel all over as you work towards completing them. The game has an uncanny amount of word puzzles to solve as well as real photos of animals and locations from around the world for you to collect. With little factoids associated with each image, you might even <em>learn something</em> by playing. Check out our lengthy look at <em>Word Explorer</em>.</p>
<p><p><object width="525" height="322"><param name="movie" value="http://www.youtube.com/v/H_-asMpP-bg"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/H_-asMpP-bg" type="application/x-shockwave-flash" width="525" height="322" allowscriptaccess="always" allowfullscreen="true"></embed></object></p></p>
<p><em>Word Explorer</em> seems to have all the bases covered to cater towards a wide audience of word game fans. There are un-timed easier modes so you can solve puzzles at your own pace, or harder timed modes where you're under the gun to solve puzzles and earn the highest rewards. It even has randomly generated quick play games and an online versus mode. With a massive amount of words and locations all over the world to visit, <em>Word Explorer</em> should keep you plenty busy when it launches in the next couple of weeks. Additionally, if you've got a Canadian App Store account you can <a href="http://toucharcade.com/link/http://itunes.apple.com/ca/app/word-explorer/id518324505?mt=8">check out the soft-launch version</a> right now.</p>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2014/03/18/gdc-2014-word-explorer/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>GDC 2014: 'Leo's Fortune' - A Beautiful Physics Platformer</title>
		<link>http://toucharcade.com/2014/03/18/gdc-2014-leos-fortune/</link>
		<comments>http://toucharcade.com/2014/03/18/gdc-2014-leos-fortune/#comments</comments>
		<pubDate>Tue, 18 Mar 2014 18:46:38 +0000</pubDate>
		<dc:creator><![CDATA[Eli Hodapp]]></dc:creator>
				<category><![CDATA[GDC 2014]]></category>
		<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[Leo's Fortune]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=149703</guid>
		<description><![CDATA[Another game we saw today at GDC was Leo's Fortune, a super slick looking physics-based platformer featuring a weird green puff named Leopold. You can inflate yourself to float, interact with puzzle elements in game, and more. Additionally, they've made sure that even though some of the platforming elements can be frustrating, you instantly respawn]]></description>
				<content:encoded><![CDATA[<p>Another game we saw today at GDC was <em>Leo's Fortune</em>, a super slick looking physics-based platformer featuring a weird green puff named Leopold. You can inflate yourself to float, interact with puzzle elements in game, and more. Additionally, they've made sure that even though some of the platforming elements can be frustrating, you instantly respawn a few seconds back so you never need to replay entire levels:</p>
<p><p><object width="525" height="322"><param name="movie" value="http://www.youtube.com/v/QGiTYSAKGG4"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/QGiTYSAKGG4" type="application/x-shockwave-flash" width="525" height="322" allowscriptaccess="always" allowfullscreen="true"></embed></object></p></p>
<p><em>Leo's Fortune</em> is coming soon, and <em>isn't</em> going to be a free to play game- Or, at least, that's the plan right now.</p>
<p><b>Update</b>: And here's the trailer-</p>
<p><p><object width="525" height="322"><param name="movie" value="http://www.youtube.com/v/vrmil_6SyVo"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/vrmil_6SyVo" type="application/x-shockwave-flash" width="525" height="322" allowscriptaccess="always" allowfullscreen="true"></embed></object></p></p>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2014/03/18/gdc-2014-leos-fortune/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>GDC 2014: 'Tilt to Live 2' Update Adds New Game Mode</title>
		<link>http://toucharcade.com/2014/03/18/gdc-2014-tilt-to-live-2-update-adds-new-game-mode/</link>
		<comments>http://toucharcade.com/2014/03/18/gdc-2014-tilt-to-live-2-update-adds-new-game-mode/#comments</comments>
		<pubDate>Tue, 18 Mar 2014 18:41:30 +0000</pubDate>
		<dc:creator><![CDATA[Eli Hodapp]]></dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=149700</guid>
		<description><![CDATA[Tilt to Live [$2.99] and Tilt to Live 2 [$2.99] are both games that are just perma-installed on every iOS device I have. They're great tilt games, and the sequel is turning in to something super awesome, particularly with the upcoming Brimstone Pinball mode update which takes a power up from the original game mode]]></description>
				<content:encoded><![CDATA[<p><em>Tilt to Live</em> [<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=335454448&mt=8">$2.99</a>] and <em>Tilt to Live 2</em> [<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=664972496&mt=8">$2.99</a>] are both games that are just perma-installed on every iOS device I have. They're great tilt games, and the sequel is turning in to something super awesome, particularly with the upcoming Brimstone Pinball mode update which takes a power up from the original game mode and blows it out in to a full game mode on its own. GDC is extra noisy today, so the audio isn't great, but you get the idea:</p>
<p><p><object width="525" height="322"><param name="movie" value="http://www.youtube.com/v/hoiO0-bRM5s"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/hoiO0-bRM5s" type="application/x-shockwave-flash" width="525" height="322" allowscriptaccess="always" allowfullscreen="true"></embed></object></p></p>
<p>I'm super stoked for this, and you should be too if you love the <em>Tilt to Live</em> games.</p>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2014/03/18/gdc-2014-tilt-to-live-2-update-adds-new-game-mode/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>GDC 2014: 'Darkin' - A Neat 'Dungeon Raid'-like</title>
		<link>http://toucharcade.com/2014/03/18/gdc-2014-darkin/</link>
		<comments>http://toucharcade.com/2014/03/18/gdc-2014-darkin/#comments</comments>
		<pubDate>Tue, 18 Mar 2014 17:59:07 +0000</pubDate>
		<dc:creator><![CDATA[Eli Hodapp]]></dc:creator>
				<category><![CDATA[GDC 2014]]></category>
		<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[Darkin]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=149697</guid>
		<description><![CDATA[Dungeon Raid [$1.99] is still one of my favorite games, but it hasn't been updated since early 2011 and is really starting to feel old. Well, Darkin is setting out to offer an updated vampire-themed experience which feels a lot like the Dungeon Raid experience only... made this year: Darkin is still in development, and]]></description>
				<content:encoded><![CDATA[<p><em>Dungeon Raid</em> [<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=403090531&mt=8">$1.99</a>] is still one of my favorite games, but it hasn't been updated since early 2011 and is <em>really</em> starting to feel old. Well, <em>Darkin</em> is setting out to offer an updated vampire-themed experience which feels a <em> lot</em> like the <em>Dungeon Raid</em> experience only... made this year:</p>
<p><p><object width="525" height="322"><param name="movie" value="http://www.youtube.com/v/BKplPORNaCs"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/BKplPORNaCs" type="application/x-shockwave-flash" width="525" height="322" allowscriptaccess="always" allowfullscreen="true"></embed></object></p></p>
<p><em>Darkin</em> is still in development, and hopefully sees a release soon. Bring on more puzzle games with RPG elements I say!</p>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2014/03/18/gdc-2014-darkin/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>GDC 2014: Fling Your Character Around Ragdoll-style in 'The Sleeping Prince', a Silly Platformer from Signal Studios</title>
		<link>http://toucharcade.com/2014/03/18/gdc-2014-the-sleeping-prince/</link>
		<comments>http://toucharcade.com/2014/03/18/gdc-2014-the-sleeping-prince/#comments</comments>
		<pubDate>Tue, 18 Mar 2014 17:54:48 +0000</pubDate>
		<dc:creator><![CDATA[Jared Nelson]]></dc:creator>
				<category><![CDATA[GDC 2014]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[The Sleeping Prince]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=149694</guid>
		<description><![CDATA[Seattle-based Signal Studios is at GDC showing off their upcoming platformer The Sleeping Prince. Before we got into our demo, I was fully expecting a completely different game. I mean, I see a cutesy art style and a game about a royal family, and it's a free to play title, so I instantly expected some]]></description>
				<content:encoded><![CDATA[<p>Seattle-based Signal Studios is at GDC showing off their upcoming platformer <em>The Sleeping Prince</em>. Before we got into our demo, I was fully expecting a completely different game. I mean, I see a cutesy art style and a game about a royal family, and it's a free to play title, so I instantly expected some sort of city builder. Man was I ever wrong. <em>The Sleeping Prince</em> is actually a platformer, and seeing as the main character is asleep, it's your job to fling the poor fellow through each of the levels, ragdoll style. It's silly and a whole lot of fun. Check it out.</p>
<p><p><object width="525" height="322"><param name="movie" value="http://www.youtube.com/v/VlbctWRA4Uc"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/VlbctWRA4Uc" type="application/x-shockwave-flash" width="525" height="322" allowscriptaccess="always" allowfullscreen="true"></embed></object></p></p>
<p>As we mentioned in our video, <em>The Sleeping Prince</em> is currently soft-launched in Australian and New Zealand App Stores, and should be seeing a worldwide release at the end of April. If you're in either of those soft-launch territories, you can <a href="http://toucharcade.com/link/http://itunes.apple.com/nz/app/the-sleeping-prince/id642606469?mt=8">hit up this link</a> to download the game yourself. For everyone else, keep an eye out for <em>The Sleeping Prince towards</em> in the coming weeks. It's awesome.</p>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2014/03/18/gdc-2014-the-sleeping-prince/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>GDC 2014: 'Gunship X' - Mow Down Aliens From an AC-130</title>
		<link>http://toucharcade.com/2014/03/18/gdc-2014-gunner-x/</link>
		<comments>http://toucharcade.com/2014/03/18/gdc-2014-gunner-x/#comments</comments>
		<pubDate>Tue, 18 Mar 2014 17:46:12 +0000</pubDate>
		<dc:creator><![CDATA[Eli Hodapp]]></dc:creator>
				<category><![CDATA[GDC 2014]]></category>
		<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[Gunner X]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=149670</guid>
		<description><![CDATA[If your favorite level of Call of Duty involves raining death from an AC-130, Gunship X is another game on the App Store that'll be right up your alley. It's sort of crazy just how similar it is to Zombie Gunship [$0.99], but it is developed by some of the same people who had their]]></description>
				<content:encoded><![CDATA[<p>If your favorite level of <em>Call of Duty</em> involves raining death from an AC-130, <em>Gunship X</em> is another game on the App Store that'll be right up your alley. It's sort of crazy just how similar it is to <em>Zombie Gunship</em> [<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=435797419&mt=8">$0.99</a>], but it <em>is</em> developed by some of the same people who had their hands in the original game. The similarities, at least on the surface, are pretty obvious:</p>
<p><p><object width="525" height="322"><param name="movie" value="http://www.youtube.com/v/ameLptvA3MU"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ameLptvA3MU" type="application/x-shockwave-flash" width="525" height="322" allowscriptaccess="always" allowfullscreen="true"></embed></object></p></p>
<p><em>Gunship X</em> is almost done, and slated to be released "April-ish". It's going to be a free to play game with an "ethical" free to play model, so we'll see how agreeable the IAP is when it launches.</p>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2014/03/18/gdc-2014-gunner-x/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
	</channel>
</rss>

<!-- Dynamic page generated in 1.300 seconds. -->
<!-- Cached page generated by WP-Super-Cache on 2014-03-19 16:07:23 -->
