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	<title>Touch Arcade</title>
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	<link>http://toucharcade.com</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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		<title>The TouchArcade Show - Bonus - Interview With Zach Gage</title>
		<link>http://toucharcade.com/2012/05/16/the-toucharcade-show-bonus-interview-with-zach-gage/</link>
		<comments>http://toucharcade.com/2012/05/16/the-toucharcade-show-bonus-interview-with-zach-gage/#comments</comments>
		<pubDate>Wed, 16 May 2012 22:00:27 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=98744</guid>
		<description><![CDATA[On this week's bonus episode of The TouchArcade Show, Eli and I hit up Zach Gage of Zach Gage fame. You should get to know him. He's the brains behind one of the best words game on the App Store, and he's a super opinionated guy who isn't afraid to have a discussion about games [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/Podcast-Illustration-01211.jpg"><img class="alignright size-thumbnail wp-image-98745" title="Podcast-Illustration-0121" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/Podcast-Illustration-01211-150x150.jpg" alt="" width="150" height="150" /></a>On this week's bonus episode of The TouchArcade Show, Eli and I hit up Zach Gage <a href="http://stfj.net/">of Zach Gage</a> fame. You should get to know him. He's the brains behind <a href="http://toucharcade.com/2011/11/21/spelltower-ipad-review/">one of the best words game on the App Store</a>, and he's a super opinionated guy who isn't afraid to have a discussion about games as art or his current level of cleanliness. In fact, we dive into these two topics pretty hard during our conversation, if you haven't guessed already.</p>
<p>This is easily our most laid-back discussion we've ever had on the show, but I think it'll end up giving you a really good idea of who Gage is, how he approaches game development, and how things like his personality and background inform that work. We cover a lot of ground in a really short amount of time in this podcast, and even touch on what Gage is doing right <em>now</em>.</p>
<p>To give it a listen, just click on the links below. If you'd like to get these interviews and our regular show instantly, feel free to subscribe to us on iTunes or the Zune Marketplace.</p>
<p><span id="more-98744"></span></p>
<p><strong>iTunes Link</strong>: <a href="http://toucharcade.com/castlinks.php?pos=3&amp;url=http://itunes.apple.com/us/podcast/the-toucharcade-show/id337015605">The TouchArcade Show</a><br />
<strong>Zune Marketplace</strong>: <a href="http://toucharcade.com/castlinks.php?pos=4&amp;url=http://social.zune.net/podcast/The-TouchArcade-Show/0d2daf34-1e9f-49a3-958c-51ade4600f81">TouchArcade.com Podcasts</a><br />
<strong>RSS Feed</strong>: <a href="http://toucharcade.com/castlinks.php?pos=5&amp;url=feed://toucharcade.com/feed/podcast/">The TouchArcade Show</a><br />
<strong>Direct Link</strong>: <a href="http://toucharcade.com/castlinks.php?pos=6&amp;url=http://toucharcade.com/podcast/http://tapodcast.s3.amazonaws.com/TouchArcadeShow-Bonus-037.mp3">TouchArcadeShow-Bonus-037.mp3, 16.5MB</a></p>
<p>We'll be back later this week with another regular episode of the TouchArcade Show.</p>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2012/05/16/the-toucharcade-show-bonus-interview-with-zach-gage/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<title>'Brandnew Boy' Review - A Little Bit Of Style, Panache, And... Batman?</title>
		<link>http://toucharcade.com/2012/05/16/brandnew-boy-review/</link>
		<comments>http://toucharcade.com/2012/05/16/brandnew-boy-review/#comments</comments>
		<pubDate>Wed, 16 May 2012 19:47:36 +0000</pubDate>
		<dc:creator>Frank Caron</dc:creator>
				<category><![CDATA[$3.99]]></category>
		<category><![CDATA[3.5 stars]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Music / Rhythm]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Role-Playing]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=98212</guid>
		<description><![CDATA[As much as we may not want to admit it, a game’s style goes a long way—especially in a market as crowded as the App Store. With so many games from so many developers, the right icon and the right visual presentation are often the be all and end all of standing out from the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/brandnewboyicon.jpg"><img class="alignright size-thumbnail wp-image-98786" title="brandnewboyicon" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/brandnewboyicon-150x150.jpg" alt="" width="150" height="150" /></a>As much as we may not want to admit it, a game’s style goes a long way—especially in a market as crowded as the App Store. With so many games from so many developers, the right icon and the right visual presentation are often the be all and end all of standing out from the pack. And while those of us who love games know that graphics don’t make for a good game, it’s hard to ignore the allure of stylish games.</p>
<p>That’s why I jumped on <em>Brandnew Boy</em> [ <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=500428935&mt=8">$3.99 </a>], the latest action RPG from Oozoo. Sporting the Unreal Engine and a beautiful cel-shaded art style rich in color, the game is instantly stunning—especially in motion, where the smooth framerate and fast action prove to make an already-attractive game even more gorgeous. Much of the <a href="http://forums.toucharcade.com/showthread.php?t=124536">attention the game has received</a> is because of its presentation.</p>
<p>Thankfully, unlike some <a href="http://toucharcade.com/2012/03/13/sminis-review/">pretty-yet-disappointing</a> games out there, <em>Brandnew Boy</em> manages to delight in terms of gameplay, as well. It’s certainly not the best action RPG on the platform, but its unique combat controls and hearty adventure make it worth a spot on your home screen.</p>
<p><span id="more-98212"></span><a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/mza_4454624655948622195.jpg"><img class="alignnone size-large wp-image-98787" title="mza_4454624655948622195" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/mza_4454624655948622195-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p>The game puts you into the shoes of a mysterious man known only as the "Rookie" as he finds himself lost in a strange, egg-filled world. Through a set of bite-sized standalone missions and countless objective-tweaked variants, you’ll come to learn more about Rookie and his quest, the world around him, and the creatures within it. During your adventure, you’ll venture forth to fight increasingly-tough battles and increasingly-gigantic bosses.</p>
<p>It’s the game’s take on combat and not its story, though, that makes it worth checking out. Through some intuitive touch controls and the introduction of a simple timing mechanic, combat in <em>Brandnew Boy</em> is transformed from the standard "hammer buttons to attack" into something a little more elegant and entertaining.</p>
<p><a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/mza_4690895458058095436.jpg"><img class="alignleft size-medium wp-image-98788" title="mza_4690895458058095436" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/mza_4690895458058095436-260x173.jpg" alt="" width="260" height="173" /></a>To initiate an attack on an enemy, you tap on it. To continue to attack, you can continue to tap. It’s simple, straightforward, and effective. Where things get interesting, though, is in the game’s combo system. As long as you can maintain steady attacks within a brief window, you will maintain a combo that makes you increasingly powerful. To do so, though, you need to time your attacks with a small timer bar. Pressing too soon or too late in succession, or failing to dodge an enemy attack with a swipe in the desired direction, will lead to your combo being broken.</p>
<p>In practice, combat starts to feel like a strange hybrid of <em>Batman: Arkham Asylum</em>. There’s a certain rhythm and candor to <em>Brandnew Boy</em>’s combat; Rookie’s graceful jumping and twirling between enemies and across the battlefield in a single combo seamlessly will be startlingly familiar if you’ve played the Dark Knight’s recent console outings.</p>
<p>Stringing long combos together is and stays incredibly satisfying throughout, and it evolves as you add more skills to your arsenal which allow you to prolong your combos even further. All told, combat is fast, fluid, and fun—especially when combined with the game’s focus bonus “time trial” medals, which push you to finish levels as fast as possible while maintaining a high combo and doing no damage.</p>
<p><object width="525" height="386"><param name="movie" value="http://www.youtube.com/v/Zbf89HcTZAM?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="386" src="http://www.youtube.com/v/Zbf89HcTZAM?version=3&amp;hl=en_US&amp;rel=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>Filling out the roster of requisite action RPG features is a complete upgrade system for the game’s main character and a summon system of sorts. Skills and equipment can be purchased and upgraded with a fairly straightforward if not uninspired progressions system, and you can earn the ability to summon unique pets by defeating the game’s handful of bosses.</p>
<p>Sadly, for all the framework wrapped around the game’s combat system, <em>Brandnew Boy</em> does come off as a bit of a one-note tune. Combat itself is satisfying, but it also lacks variety or depth in the long run, and the game’s story and progression systems do little to stave off fatigue should you play the game for hours on end.</p>
<p>Should the developers infuse the game’s core combat with a little more variety and flesh out the game’s other systems (skill trees for character development and more gear), a sequel to <em>Brandnew Boy</em> could find its place at the top of “best iOS RPGs” in short order. That said, the game you can buy today is a solid one in its own right, even if only for its unique, rhythmic combat.</p>
<p>Color me curious about what this developer does next.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=500428935&mt=8"><i>Brandnew Boy</i>, $3.99</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://cdn.toucharcade.com/images/stars/3halfstars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2012/05/16/brandnew-boy-review/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>'Gratuitous Space Battles' iPad Review - Wave After Wave of My Own Men</title>
		<link>http://toucharcade.com/2012/05/16/gratuitous-space-battles-review/</link>
		<comments>http://toucharcade.com/2012/05/16/gratuitous-space-battles-review/#comments</comments>
		<pubDate>Wed, 16 May 2012 17:47:15 +0000</pubDate>
		<dc:creator>John Dupras</dc:creator>
				<category><![CDATA[$9.99]]></category>
		<category><![CDATA[4 stars]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Tower Defense]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=98613</guid>
		<description><![CDATA[The iOS platform is hardly lacking for games that allow you to send living things to their inevitable death, and Gratuitous Space Battles [ $9.99 (HD)] satisfies the tactical itch with a capital T, while managing to bring some big eye candy and a light sense of humor to compensate you for all your hours spent [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/gsbicon.jpg"><img class="alignright size-thumbnail wp-image-98794" title="gsbicon" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/gsbicon-150x150.jpg" alt="" width="150" height="150" /></a>The iOS platform is hardly lacking for games that allow you to send living things to their inevitable death, and <em>Gratuitous Space Battles</em> [ <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=517457294&mt=8">$9.99 (HD)</a>] satisfies the tactical itch with a capital T, while managing to bring some big eye candy and a light sense of humor to compensate you for all your hours spent constructing.</p>
<p>When you first launch the app, you’re driven towards a fairly anemic tutorial, which hardly deserves the name. A game like <em>GSB</em> has a lot of meat, layered on top of more meat, with a crust of meat at the center - a simple text-driven tutorial cannot even begin to prepare you for how many numbers there are to be crunched, how many configurations possible, and how many men are ready to die in your service. Inexperienced strategy gamers are going to be overwhelmed with the complexity, and while the tutorial does a competent job of getting you into the cockpit of the starter-ships, it does little to prepare you for the amount of ship-building you’ll be doing.</p>
<p><span id="more-98613"></span><a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/mza_8751762739251659739.jpg"><img class="alignnone size-large wp-image-98798" title="mza_8751762739251659739" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/mza_8751762739251659739-525x393.jpg" alt="" width="525" height="393" /></a></p>
<p>Ultimately, that’s what this game is about - building. Unlike a traditional tower defense game, you don’t fight off waves of enemies while upgrading in-between. Instead, you’re given a “historical” battle to participate in, and are given all of the enemy troops’ positions, ship-types, etc. Once you initiate the battle, your control of the fight is over - the ships will play out the battle based on a configuration of orders and equipment that you assigned beforehand, and your job becomes that of a silent watcher. Your real goal, and where the game completely shines, is to build and outfit your ships, and arrange them tactically to obliterate the alien host.</p>
<p>Most of the time spent with the game is spent customizing out your various ship-types with gear from a pool of upgrades that you’ve unlocked using the “honor” that you’ve won from battles. In a twist on standard tower defense games, you’re not only rewarded for winning, you’re rewarded for winning with honor. What this means is that while anyone can swing in with a massive Cruiser army and obliterate the alien force, the payout will leave much to be desired. More honor is paid out to the cautious commander, and the fewer ships you field and win with, the more honor you’ll earn to spend on unlocking upgrades, new hulls, and alien races to play as.</p>
<p><a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/mza_1428522113523544549.jpg"><img class="alignleft size-medium wp-image-98799" title="mza_1428522113523544549" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/mza_1428522113523544549-260x195.jpg" alt="" width="260" height="195" /></a>Visually, the game is beautiful, filled with detailed backdrops rich with stars, nebula, and distant worlds. Ships are highly detailed and beautiful to look at, and the constant hail of missiles, plasma beams, and scrambled clusters of fighters ensure that the game never gets boring to watch. Thundering music and the sounds of combat are decent, if a little drawn out over the length of the fight.</p>
<p>Being a port of a game that was designed for PC, <em>GSB</em> comes with touch controls that are generic but passable with nothing that really stands out. Pinch-to-zoom works on the combat map, but frustratingly caps out at a maximum zoom that feels too small - especially given the enormous size of the maps. Tapping on the various statistics during the building phase yields crucial information about each, but trying to pinpoint the miniature numbers can prove to be frustrating for the more sausage-fingered couch-commander.</p>
<p>Small touches add a sense of extra value to the game, such as the top panel during combat which plays out messages being sent by your crew, ranging from the tragic to the wry. It’s an unnecessary addition but a fun one, and injects a bit of humor to an otherwise dark and brooding atmosphere. Survival mode brings the endless-wave fun of traditional tower defense, but without the ability to upgrade on the fly. The result is a test for how well you’ve outfitted your fleet, and the only reward is bragging rights to your friends. A fairly in-depth (though extremely text-dense) manual is also included, to flesh out any areas of curiosity a new player might have.</p>
<p><object width="525" height="386"><param name="movie" value="http://www.youtube.com/v/rAk61r-KBRY?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="386" src="http://www.youtube.com/v/rAk61r-KBRY?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Players who crave a little more direct control over their operatic space-genocide may find themselves bored or underwhelmed, but for the true tactician, there’s a lot to love here. While the $9.99 asking price may seem a bit steep, this is the sort of game that could have easily gone the route of IAP currency, and didn’t. Ten bucks is practically a steal for the tactical war game fan, though a lite version for the unsure to try out would be a really good idea. Additionally, the lack of ability to try matching your fleet against a friend’s fleet isn’t game-breaking, but it would be nice to try your hand against Game Center friends.</p>
<p>Overall, <em>Gratuitous Space Battles</em> is worth obsessing over if you love numbers, tactics, collecting and crafting. It is easy to get lost for hours in the menus within menus, outfitting and saving custom ships, and learning what works and what doesn’t work through trial and error battles against the alien horde. It's a worthy addition to an already-stellar list of deeply tactical games on iOS, and is well worth a look for strategy fans.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=517457294&mt=8"><i>Gratuitous Space Battles</i>, $9.99</a> (iPad Only) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://cdn.toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2012/05/16/gratuitous-space-battles-review/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
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		<item>
		<title>Coming Tonight: 'Extinction Squad', 'Non Flying Soldiers', 'Scotland Yard', 'Sonic 4: Episode II' and More</title>
		<link>http://toucharcade.com/2012/05/16/coming-tonight-26/</link>
		<comments>http://toucharcade.com/2012/05/16/coming-tonight-26/#comments</comments>
		<pubDate>Wed, 16 May 2012 15:39:37 +0000</pubDate>
		<dc:creator>Eli Hodapp</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=98815</guid>
		<description><![CDATA[Hey, it's Wednesday again which means precisely one thing to iOS gamers: A landslide of newly released video games are almost here. The star of the show this week definitely seems to be the second episode of Sonic the Hedgehog 4. Or, at least, that's what I'm most excited to sink my proverbial teeth into. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://gunshowcomic.com/520"><img src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/20120314-dregg-260x432.png" alt="" title="20120314-dregg" height="300" class="alignright size-medium wp-image-98816" /></a>Hey, it's Wednesday again which means precisely one thing to iOS gamers: A landslide of newly released video games are <em>almost</em> here. The star of the show this week definitely seems to be the second episode of <em>Sonic the Hedgehog 4</em>. Or, at least, that's what I'm most excited to sink my proverbial teeth into.</p>
<p>Like all previous weeks, these games are released in New Zealand first, then a few hours later they hit Asian markets. A while later, they spread across Europe before finally being released in the USA at 11:00 PM Eastern. At that point, all of these links should automagically start working.</p>
<p>Here's what we know is coming, and since we're posting this earlier in the day than we usually do, if anything else appears we'll just update this post:</p>
<p><center><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/ZKKUecB3vos?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ZKKUecB3vos?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="525" height="297" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
<p><a href="http://toucharcade.com/link/http://itunes.apple.com/nz/app/boomlings/id504386925"><em><b>Boomlings</b></em>, Free</a> - <a href="http://forums.toucharcade.com/showthread.php?t=134888">Forum Thread</a> - A neat-looking matching game that seems to hinge on clearing massive amounts of blocks at a time. Hopefully the free to play mechanic isn't too obnoxious.</p>
<hr />
<center><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/WZQeRM8hqOM?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/WZQeRM8hqOM?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="525" height="297" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
<p><a href="http://toucharcade.com/link/http://itunes.apple.com/nz/app/bug-assault/id493342182"><em><b>Bug Assault</b></em>, 99¢</a> - <a href="http://forums.toucharcade.com/showthread.php?t=134887">Forum Thread</a> - A bug squashing and zapping game from Namco. The boss fights look like they could be interesting.</p>
<hr />
<center><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/ZnYRUdFS-aE?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ZnYRUdFS-aE?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="525" height="297" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
<p><a href="http://toucharcade.com/link/http://itunes.apple.com/nz/app/circus-atari/id523171614?mt=8"><em><b>Circus Atari</b></em>, Free</a> - <a href="http://forums.toucharcade.com/showthread.php?t=134893">Forum Thread</a> - If you've been wondering what in the world Atari has been up to, well, here is your answer.</p>
<hr />
<center><img src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/mza_6193961796601236183.320x480-75.jpg" alt="" title="mza_6193961796601236183.320x480-75" width="480" height="320" class="aligncenter size-full wp-image-98820" /></center></p>
<p><strike><a href="http://toucharcade.com/link/http://itunes.apple.com/nz/app/empire-of-the-eclipse/id416008339?mt=8"><em><b>Empire of the Eclipse</b></em>, Free</a> - <a href="http://forums.toucharcade.com/showthread.php?t=134894">Forum Thread</a> - A strategic space MMO that seems like this game has been in development for eternity, and finally it's here.</strike> False alarm, more waiting.</p>
<hr />
<center><a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/mza_164848223388377264.320x480-75.jpg"><img src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/mza_164848223388377264.320x480-75-260x390.jpg" alt="" title="mza_164848223388377264.320x480-75" width="260" height="390" class="size-medium wp-image-98821" /></a> <a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/mza_3591023589723545611.320x480-75.jpg"><img src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/mza_3591023589723545611.320x480-75-260x390.jpg" alt="" title="mza_3591023589723545611.320x480-75" width="260" height="390" class="size-medium wp-image-98822" /></a></center></p>
<p><a href="http://toucharcade.com/link/http://itunes.apple.com/nz/app/extinction-squad/id497961857?mt=8"><em><b>Extinction Squad</b></em>, 99¢</a> - <a href="http://forums.toucharcade.com/showthread.php?t=134895">Forum Thread</a> - A trampoline bouncing game where you travel around the world saving endangered animals that are jumping to their deaths. We got a quick look at this at GDC, and it was amazing.</p>
<hr />
<center><a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/mza_5833067134546623573.320x480-75.jpg"><img src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/mza_5833067134546623573.320x480-75-260x390.jpg" alt="" title="mza_5833067134546623573.320x480-75" width="260" height="390" class="size-medium wp-image-98823" /></a> <a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/mza_7142235963074991620.320x480-75.jpg"><img src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/mza_7142235963074991620.320x480-75-260x390.jpg" alt="" title="mza_7142235963074991620.320x480-75" width="260" height="390" class="size-medium wp-image-98824" /></a></center></p>
<p><a href="http://toucharcade.com/link/http://itunes.apple.com/nz/app/keitai-guardian-en/id509980922?mt=8"><em><b>Keitai Guardian</b></em>, $6.99</a> - <a href="http://forums.toucharcade.com/showthread.php?t=134896">Forum Thread</a> - A …female-centric choose your own adventure social game? I'm so confused.</p>
<hr />
<center><img src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/mza_1887617542488917002.320x480-75.jpg" alt="" title="mza_1887617542488917002.320x480-75" width="480" height="320" class="aligncenter size-full wp-image-98825" /></center></p>
<p><a href="http://toucharcade.com/link/http://itunes.apple.com/nz/app/master-of-maya/id509187890?mt=8"><em><b>Master of Maya</b></em>, Free</a> - <a href="http://forums.toucharcade.com/showthread.php?t=134897">Forum Thread</a> - As we get closer and closer to the end of 2012, something tells me we're going to see a <em>lot</em> of Mayan-centric games. The iTunes text (and screenshots, for that matter) gives no indication of how the game is played, but, Mayan, and Free.</p>
<hr />
<center><object width="525" height="386"><param name="movie" value="http://www.youtube.com/v/1TDAsumTDTI?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/1TDAsumTDTI?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="525" height="386" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
<p><a href="http://toucharcade.com/link/http://itunes.apple.com/nz/app/missile-monkey/id521659388?mt=8"><em><b>Missile Monkey</b></em>, 99¢</a> - <a href="http://forums.toucharcade.com/showthread.php?t=134898">Forum Thread</a> - Play as a monkey that drops missiles in this game which has the most literal title of all the games released this week.</p>
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<center><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/FPs5Tuz_dw0?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/FPs5Tuz_dw0?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="525" height="297" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
<p><a href="http://toucharcade.com/link/http://itunes.apple.com/nz/app/non-flying-soldiers/id506663795"><em><b>Non Flying Soldiers</b></em>, 99¢</a> - <a href="http://forums.toucharcade.com/showthread.php?t=134883">Forum Thread</a> - An interesting looking puzzle game from Chillingo where you play the role of commander trying to get birds through various obstacle courses.</p>
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<center><object width="525" height="386"><param name="movie" value="http://www.youtube.com/v/ysFavFvvVb4?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ysFavFvvVb4?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="525" height="386" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
<p><a href="http://toucharcade.com/link/http://itunes.apple.com/nz/app/scotland-yard/id494302506?mt=8"><em><b>Scotland Yard</b></em>, $4.99</a> - <a href="http://forums.toucharcade.com/showthread.php?t=134899">Forum Thread</a> - An iOS port of a nearly 30 year old board game. The above video is for the physical version (obviously), but they do a great job of walking through all the mechanics. The iOS game even has multiplayer <em>with voice chat</em>.</p>
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<center><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/2lt1nmTK604?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/2lt1nmTK604?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="525" height="297" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
<p><a href="http://toucharcade.com/link/http://itunes.apple.com/nz/app/sonic-hedgehog-4-episode-ii/id511332635?mt=8"><em><b>Sonic the Hedgehog 4: Episode II</b></em>, $6.99</a> - <a href="http://forums.toucharcade.com/showthread.php?t=134882">Forum Thread</a> - After years of waiting, finally the second installment of the <em>Sonic 4</em> series is here. We'll have a review up when it hits the US App Store tonight.</p>
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		<title>'LostWinds2: Winters of The Melodias' Review - A Gorgeous Wind-powered Adventure</title>
		<link>http://toucharcade.com/2012/05/16/lostwinds2-review/</link>
		<comments>http://toucharcade.com/2012/05/16/lostwinds2-review/#comments</comments>
		<pubDate>Wed, 16 May 2012 14:00:39 +0000</pubDate>
		<dc:creator>Cassandra Khaw</dc:creator>
				<category><![CDATA[$3.99]]></category>
		<category><![CDATA[4.5 stars]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=98696</guid>
		<description><![CDATA[Like the bad boy that every girl finds impossible to resist, Frontier Developments' sequel to their platform-adventure LostWinds [ $3.99 ] from last year isn't always easy to control. Precision is not LostWinds2: Winter of the Melodias' [ $3.99 ] best feature. With the sheer amount of things that LostWinds2 can occasionally demand of its players, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/lostwinds2icon.jpg"><img class="alignright size-thumbnail wp-image-98804" title="lostwinds2icon" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/lostwinds2icon-150x150.jpg" alt="" width="150" height="150" /></a>Like the bad boy that every girl finds impossible to resist, <a href="http://frontier.co.uk/">Frontier Developments</a>' sequel to their platform-adventure <em><a href="http://toucharcade.com/2011/12/28/lostwinds-review-a-great-game-in-need-of-better-controls/">LostWinds</a></em> [ <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=477973472&mt=8">$3.99 </a>] from last year isn't always easy to control. Precision is not <em>LostWinds2: Winter of the Melodias'</em> [ <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=488671285&mt=8">$3.99 </a>] best feature. With the sheer amount of things that <em>LostWinds2</em> can occasionally demand of its players, this would normally be almost unforgivable but much like the hypothetical rapscallion,  <em>LostWinds2</em> is just too charming to give up.</p>
<p>Set shortly after the events of the first game, <em>LostWinds2</em> follows the continuing adventures of the chubby-cheeked Toku, a brave and impossibly adorable young boy, and his companion Enril The Wind Spirit. After a brief introductory sequence, one that features a number of piscine-looking critters, you find yourself in control of Toku. His mother Magdi has somehow gone absent and it is your duty to go look for her. This eventually segues into an exploration of some phenomenally gorgeous places, the acquaintanceship of some new friends and an encounter with old evils.</p>
<p><span id="more-98696"></span><a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/mza_6971357052136418582.jpg"><img class="alignnone size-large wp-image-98807" title="mza_6971357052136418582" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/mza_6971357052136418582-525x393.jpg" alt="" width="525" height="393" /></a></p>
<p>Have I mentioned the fact that <em>LostWinds2</em> is absolutely stunning? Yes? The music, the character design, the visuals – they all come together to make <em>LostWinds2</em> beautiful with a capital B. The lush visuals are informed with such attention to detail, they would probably bring a tear to Walt Disney's eyes were he still alive. Every swipe of a finger will cause grass to bend and petals to cascade from trees. When Toku slides across icy terrain, he bobs and sways, looking for all the world like the wide-eyed child that he is. Even the parallax backgrounds are more than magnificent-but-static pieces of  eyecandy. Here, the backgrounds are rife with stuff like the occasional lurking enemy and behemothic reformed villains out to make our life easier. (You'll understand in the first five minutes. Trust me on this.)</p>
<p><a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/mza_2973897525610357305.jpg"><img class="alignleft size-medium wp-image-98806" title="mza_2973897525610357305" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/mza_2973897525610357305-260x195.jpg" alt="" width="260" height="195" /></a>Shameless, wanton gushing aside, <em>LostWinds2</em> is, I'm happy to say, more than a pretty face. For those unfamiliar with the original, much of Toku's herculean tasks are, in fact, accomplished by the intangible Enril. Being a rather formidable Wind Spirit, Enril is kinda awesome at doing things like guiding flames from a torch into an icy wall, smashing Gloops into hard surfaces, relaying Toku from one ledge to another and snowballs. Not much is needed to accomplish these feats. Most of the time, all the game will require from you is a careful swipe of a finger or a well-timed pinch. Control of Toku works on a similar premise. In order to move him from one end of the map to another, you simply tap on the corresponding side. It's that simple. Mostly.</p>
<p>Eight times out of ten, you will be able to hit that switch, drag that torrent of flame into that wall of brambles, flip Toku across the ravine and beat down that Gloop all in one glorious show of hand-eye coordination. Those other two times? You're going to have to pick yourself up and try and try again. Toku will inexplicably float along with an updraft that you manufactured in spite of the fact he should be too far away to be affected. A hard swipe will occasionally cause an enemy to sit on the wall instead of exploding into blob-like bits. From time to time, things will just go wrong. There's no better explanation for it. Fortunately, however, it's an infrequent occurrence. So long as you're willing to deal with the initial learning curve, your experience with <em>LostWinds2</em> will be mostly favorable. That is, of course, if you are willing to brave this final caveat.</p>
<p><object width="525" height="386"><param name="movie" value="http://www.youtube.com/v/kEiFxVwt7Pg?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="386" src="http://www.youtube.com/v/kEiFxVwt7Pg?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>If you want to play LostWinds 2, you should probably be okay with a little bit of <em>Metroid</em> in your life. Frontier Development's sequel to the original is not a game that exemplifies instant gratification. Backtracking will happen. Those who must simply acquire every collectible (a lot of the tale is told through scrolls that have been scattered across this lovely world)  will find themselves wandering the game's many nooks and crannies. If you can't stand the idea of revisiting locations repeatedly (never mind the fact that you can change the seasons on whim, something that helps alleviates the tedium), you may want to consider giving this one a miss.</p>
<p>Everybody else? Buy it. You won't regret it. <em>LostWinds2: Winter of the Melodias</em> is a beautifully presented bit of childlike magic and irrefutable proof that wholesomeness does not necessarily have to be boring.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=488671285&mt=8"><i>LostWinds2: Winter of the Melodias</i>, $3.99</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://cdn.toucharcade.com/images/stars/4halfstars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<title>Retro Dreamer Teases Upcoming Title 'Duckers'</title>
		<link>http://toucharcade.com/2012/05/16/retro-dreamer-teases-upcoming-title-duckers/</link>
		<comments>http://toucharcade.com/2012/05/16/retro-dreamer-teases-upcoming-title-duckers/#comments</comments>
		<pubDate>Wed, 16 May 2012 12:00:46 +0000</pubDate>
		<dc:creator>Jared Nelson</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Upcoming Games]]></category>
		<category><![CDATA[Duckers]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=98751</guid>
		<description><![CDATA[Today Retro Dreamer, developers of such titles as the awesome arcade shooter Velocispider [$1.99 / Free ] and the adorable Sneezies [$0.99 / Free / $2.99 (HD)], have announced a new game is on the horizon. In a post over on the Retro Dreamer website, the company has divulged that this latest title will be [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/duckers_teaser.jpg"><img class="alignright size-medium wp-image-98752" title="duckers_teaser" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/duckers_teaser-260x335.jpg" alt="" width="260" height="335" /></a>Today <a href="http://retrodreamer.com/">Retro Dreamer</a>, developers of such titles as the awesome arcade shooter <em>Velocispider</em> [<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=433011745&mt=8">$1.99 </a> / <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=451876158&mt=8">Free </a>] and the adorable <em>Sneezies</em> [<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=298155609&mt=8">$0.99 </a> / <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=303509513&mt=8">Free </a> / <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=364354797&mt=8">$2.99 (HD)</a>], have announced a new game is on the horizon. <a href="http://retrodreamer.com/blog/2012/05/duckers-coming-soon-from-retro-dreamer/">In a post</a> over on the Retro Dreamer website, the company has divulged that this latest title will be called <em>Duckers</em>, and then they went on to explain… well, absolutely nothing actually.</p>
<p>Yes that’s right, they’re giving us the old tease treatment. But on the bright side there is the promo art attached to this very post which is both extremely cute as well as intriguing. What’s in that jar? Did it crash land to Earth? Why does that duck have flight goggles on? Can ducks even fly?</p>
<p>In the end we’re left with nothing but questions, however, Retro Dreamer states that <em>Duckers</em> is just about ready to go and should be hitting within a month’s time, possibly even by the end of May if everything goes absolutely perfectly. Until then they’ll be pushing out all sorts of new promotional stuff over the next few weeks for the impending <em>Duckers</em> launch, including a trailer that should hit sometime this week, so stick around to find out more about this mysterious title soon.</p>
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		<slash:comments>4</slash:comments>
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		<title>'KOTOMON' Review - No Controlling This Dance</title>
		<link>http://toucharcade.com/2012/05/15/kotomon-review-no-controlling-this-dance/</link>
		<comments>http://toucharcade.com/2012/05/15/kotomon-review-no-controlling-this-dance/#comments</comments>
		<pubDate>Tue, 15 May 2012 22:00:22 +0000</pubDate>
		<dc:creator>Eric Ford</dc:creator>
				<category><![CDATA[$2.99]]></category>
		<category><![CDATA[3.5 stars]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Music / Rhythm]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=98719</guid>
		<description><![CDATA[A cute musical adventure hampered by control issues.]]></description>
			<content:encoded><![CDATA[<p><img src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/884675_larger-150x150.png" alt="" title="884675_larger" width="150" height="150" class="alignright size-thumbnail wp-image-98723" />When we first found out about <em>Kotomon</em> [ <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=524884675&mt=8">$2.99 </a>] recently, I was excited for the possibilities especially considering that some of the developers at Monstars consisted of folks from Q Entertainment (<em>Lumines</em>, <em>Rez</em>). Unfortunately, reputation alone is not enough to carry this simple music platformer with iffy controls. </p>
<p><em>Kotomon</em> follows the adventures of a cute red monster of the same name as he searches the world for other monsters. Gameplay is divided into levels and has you navigating <em>Kotomon</em> and his companions across the terrain, battling monsters of various strengths until you reach a campfire, signifying the end of the level. A three-star system grades your completion with points awarded for faster completion, combos, and the amount of food your companion eat (littered across each level).</p>
<p>As you progress, Kotomon will meet new monsters (which are hatched by finding eggs), each with their own abilities and attributes. While the help menu provides small blurbs in each monster, i still found it a but vague for trying to figure out the differences of some of them. Regardless there's enough there for strategy in later levels when you have the choice of choosing who to bring with you in a level.</p>
<p><center><a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/Slzxn3RJCXtNu4oldOccwg-temp-upload.ibpwmvhz.320x480-75.jpg"><img src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/Slzxn3RJCXtNu4oldOccwg-temp-upload.ibpwmvhz.320x480-75-260x390.jpg" alt="" title="Slzxn3RJCXtNu4oldOccwg-temp-upload.ibpwmvhz.320x480-75" width="260" height="390" class="size-medium wp-image-98725" /></a> <a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/Slzxn3RJCXtNu4oldOccwg-temp-upload.nfujjsch.320x480-75.jpg"><img src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/Slzxn3RJCXtNu4oldOccwg-temp-upload.nfujjsch.320x480-75-260x390.jpg" alt="" title="Slzxn3RJCXtNu4oldOccwg-temp-upload.nfujjsch.320x480-75" width="260" height="390" class="size-medium wp-image-98726" /></a></center></p>
<p>The platforming itself is enjoyable for being a simplistic title. Levels are usually divided into battle royales with tons of combat or terrain based missions with obstacles that can block or kill your companions. There's an interesting dynamic of keeping tabs of your companions while simultaneously using them as weapons of destruction. The difficulty also cranks up in the latter half of the game for gamers that enjoy a challenge.</p>
<p>One of <em>Kotomon's</em> features is a dynamic soundtrack affected by the actions of your Kotomon. For example, launch a monster at some baddies and the beat picks up temporarily for each enemy dispatched. Extras notes are also added when taking on more powerful bosses. </p>
<p>Other than those little nuances, I didn't really find anything particularly special about the music features. True, watching the enemies and your monsters dance to the beats of the song is quite adorable, but it's hardly game-changing. If anything, the emphasis on a dynamic soundtrack means that you'll be hearing a lot of simple tunes until you get into the thick of the action.</p>
<p>By far, the biggest issue I encountered with <em>Kotomon</em> dealt with its frustrating control scheme. <em>Kotomon</em> utilizes a floating, non-static virtual joystick for movement, which means that movement is always relative and can lead to the joystick sliding all over the screen. Compounding the problems are the shooting mechanics, which are solely based on the direction of your character and just feels unintuitive. For me, this lead to a lot of misplaced shots primarily due to the controls which range from frustrating to level-ending (especially with levels that contain lava which can instantly kill your companions).</p>
<p><ceneter><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/9amwq7-4Sro?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/9amwq7-4Sro?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="525" height="297" allowscriptaccess="always" allowfullscreen="true"></embed></object></center></p>
<p>The control issue feels amplified when you start to get to later levels with enemies that actively seek you out. Since aiming is based on the direction of Kotomon, you'll find yourself in a constant predicament of running away while trying to turn around to launch a shot before turning back to avoid dying.</p>
<p>Other facets of <em>Kotomon</em> simply felt average. The visuals were a mix of cell-shade for the characters coupled with bland backdrops and a heavy dose of particle effects. Meanwhile, content felt a bit light once you get past the star ranking system.  </p>
<p>Maybe it's just a case of irrational expectations, but I was a bit disappointed in the overall package of Kotomon. It feels less like a music/rhythm adventure and more of a simplified platformer with frustrating controls and little in terms of variety. The cute monsters and somewhat catchy music are sure to appeal to some but folks looking for the next great platformer may want to pass.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=524884675&mt=8"><i>KOTOMON</i>, $2.99</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://cdn.toucharcade.com/images/stars/3halfstars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<title>Freebie Alert: 'MotoHeroz' Gets Updated and Goes Free</title>
		<link>http://toucharcade.com/2012/05/15/freebie-alert-motoheroz-gets-updated-and-goes-free/</link>
		<comments>http://toucharcade.com/2012/05/15/freebie-alert-motoheroz-gets-updated-and-goes-free/#comments</comments>
		<pubDate>Tue, 15 May 2012 21:07:15 +0000</pubDate>
		<dc:creator>Jared Nelson</dc:creator>
				<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Racing]]></category>
		<category><![CDATA[Sales]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=98747</guid>
		<description><![CDATA[In mid-March, Ubisoft and RedLynx released MotoHeroz [Free / Free (HD)] an iOS port of the WiiWare side-scrolling platform racer that felt like a close cousin to the studio’s crazy popular Trials HD series. We enjoyed MotoHeroz in our review despite its somewhat tough progression and overall high level of difficulty. Still, for fans of [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src="http://cdn.toucharcade.com/wp-content/uploads/2012/03/motoherozicon-150x150.jpg" alt="" width="150" height="150" />In mid-March, Ubisoft and RedLynx released <em>MotoHeroz</em> [<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=496216983&mt=8">Free </a> / <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=502462192&mt=8">Free (HD)</a>] an iOS port of the WiiWare side-scrolling platform racer that felt like a close cousin to the studio’s crazy popular <em>Trials HD</em> series. We enjoyed <em>MotoHeroz</em> <a href="http://toucharcade.com/2012/03/19/motoheroz-review/">in our review</a> despite its somewhat tough progression and overall high level of difficulty. Still, for fans of hardcore trial and error games that tasked you with perfection through repetition, <em>MotoHeroz</em> was money well spent.</p>
<p>Today, however, no money needs to be spent in order to enjoy the punishment that <em>MotoHeroz</em> offers. A brand new update has hit and to celebrate both the iPhone and iPad versions of the game are currently free. The update contains two new level packs each with their own new vehicles, as well as support for having 3 online friend leagues going on simultaneously.</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/IixAciRmGRc?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/IixAciRmGRc?version=3&amp;hl=en_US&amp;rel=0" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>If you haven’t checked out <em>MotoHeroz</em> yet, it’s definitely worth a look while free. The difficult nature might be a turnoff to some, but I personally found the challenge welcome and have enjoyed playing certain levels over and over again until you have that run that’s just right. Now with new content added, it looks like I’ll be getting sucked back into that cycle once again, which I’m definitely not complaining about.</p>
<p><div><b>App Store Links:</b><br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=496216983&mt=8"><i>MotoHeroz</i>, Free</a>  <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=502462192&mt=8"><i>MotoHeroz HD</i>, Free</a> (iPad Only) <br/></div></p>
]]></content:encoded>
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		<slash:comments>13</slash:comments>
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		<title>'Monster Shooter: The Lost Levels' Review - Exploding Alien Faces Is Quite Fun, Actually</title>
		<link>http://toucharcade.com/2012/05/15/monster-shooter-the-lost-levels-review/</link>
		<comments>http://toucharcade.com/2012/05/15/monster-shooter-the-lost-levels-review/#comments</comments>
		<pubDate>Tue, 15 May 2012 20:00:28 +0000</pubDate>
		<dc:creator>Talor Berthelson</dc:creator>
				<category><![CDATA[$2.99]]></category>
		<category><![CDATA[4 stars]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=98448</guid>
		<description><![CDATA[After seeing Monster Shooter: The Lost Levels [ $2.99 ] for the first time, you might be wondering why another dual stick shooter is necessary on iOS, considering the hundreds of others already available. The answer isn’t always an easy one, but let’s just say that Monster Shooter shows why we shouldn’t just be writing off [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/monstershootericon.jpg"><img class="alignright size-thumbnail wp-image-98522" title="monstershootericon" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/monstershootericon-150x150.jpg" alt="" width="150" height="150" /></a>After seeing <em>Monster Shooter: The Lost Levels </em>[ <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=518251712&mt=8">$2.99 </a>] for the first time, you might be wondering why another dual stick shooter is necessary on iOS, considering the hundreds of others already available. The answer isn’t always an easy one, but let’s just say that <em>Monster Shooter</em> shows why we shouldn’t just be writing off the genre altogether.</p>
<p><em>Monster Shooter</em> tells the story of alien battles from one planet to another, all with the ultimate goal of saving a kitten with a runny nose. These naughty aliens want to wreak havoc and torture the poor kitty, and are even traveling anywhere in the galaxy as to not be captured.</p>
<p>As the kitty rescuer, you travel from planet to planet in a level-based format, and are shooting down enemies in a dual stick style shooter. The controls of a shooter are of the upmost importance, and they work well in this game especially with the multiple options available. If you’re finding the aiming to be a difficult affair, you can turn on the auto aim option and then you’ll only have to tap when you want to shoot, rather than where. Having the option of a fixed d-pad is also a nice touch, meaning you can play in whatever way suits your style best.</p>
<p><span id="more-98448"></span><a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/mza_3064352423073731026.jpg"><img class="alignnone size-large wp-image-98523" title="mza_3064352423073731026" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/mza_3064352423073731026-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p>One of the most polarizing <a href="http://forums.toucharcade.com/showthread.php?t=133923">topics of discussion</a> on our forums is the game’s option to pay for additional upgrades and weapons through in-app purchases. As you play each level, you will consistently pick-up in-game cash that you can spend on these items anyway, and fortunately there seems to be enough cash in each level to purchase the items during the natural progression of play, making the actual buying of cash through IAP feel largely optional.</p>
<p>The upgrades and power-ups available in the shop amp up the gameplay in glorious fashion too, providing you with nukes, grenades, or stim-packs that could make all the difference when you’re caught in a tough situation. You can even buy a few select items while in the heat of battle, if you didn’t prepare well enough.</p>
<p><a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/mza_8092913012120914101.jpg"><img class="alignleft size-medium wp-image-98524" title="mza_8092913012120914101" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/mza_8092913012120914101-260x173.jpg" alt="" width="260" height="173" /></a>Even more interesting than the power-ups you can buy are the abilities you can only earn by leveling up, which range from a higher fire rate, more damage, or more cash dropped by enemies. These abilities are fantastic and can help out greatly while playing, but the way of unlocking them could use some work. The problem is that you can only unlock them while playing the game, meaning you have to stop mid-level, potentially costing you precious health or combo momentum.</p>
<p>Where <em>Monster Shooter: The Lost Levels</em> differentiates itself from other shooters on iOS is in its tight control, and cartoonish graphical style. The animation is fluid, and each planet has a distinct look to keep things fresh. Being on both iPad and iPhone as a universal app also helps, as the larger screen of an iPad lends itself well for keeping track of enemies, and a larger d-pad area for better control.</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/veMKeG78Mpw?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/veMKeG78Mpw?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Packing in over 60 levels across 3 distinct planets, <em>Monster Shooter</em> is likely to hold on to your attention for quite a while. This is not even including the endless survival mode, which could potentially last you forever. Adding even more to the longevity are the in-game side missions (of <em><a href="http://toucharcade.com/2011/08/31/jetpack-joyride-review/">Jetpack Joyride</a> </em>[ <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=457446957&mt=8">Free </a>] fame) that you can complete along your path of destruction. Game Center achievements and leaderboards should be standard fare by now, and are included.</p>
<p>Exploding alien faces with an awesome new weapon you just purchased almost never gets old, meaning you’ll probably keep playing <em>Monster Shooter: The Lost Levels</em> for hours on end. Packing in a huge amount of content and little in the way of problems means that you should probably grab this one on your next iOS shopping spree.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=518251712&mt=8"><i>Monster Shooter: The Lost Levels</i>, $2.99</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://cdn.toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>'This Could Hurt' Review - A Fun Game that Could Be Better</title>
		<link>http://toucharcade.com/2012/05/15/this-could-hurt-review-a-fun-game-that-could-be-better/</link>
		<comments>http://toucharcade.com/2012/05/15/this-could-hurt-review-a-fun-game-that-could-be-better/#comments</comments>
		<pubDate>Tue, 15 May 2012 18:00:52 +0000</pubDate>
		<dc:creator>Talor Berthelson</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[3 stars]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=98504</guid>
		<description><![CDATA[Simplistic controls are a staple in creating a competent iOS game these days, seeing as how Angry Birds [ $0.99 ] soared to heights never expected, in part due to its easy pick-up and play format that anyone can enjoy. While This Could Hurt [ $0.99 ] capitalizes on this trend, it’s nearly to a fault [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/thiscouldhurticon.jpg"><img class="alignright size-thumbnail wp-image-98557" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/thiscouldhurticon-150x150.jpg" alt="" width="150" height="150" /></a>Simplistic controls are a staple in creating a competent iOS game these days, seeing as how <em>Angry Birds </em>[ <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=343200656&mt=8">$0.99 </a>] soared to heights never expected, in part due to its easy pick-up and play format that anyone can enjoy.</p>
<p>While <em>This Could Hurt </em>[ <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=496515220&mt=8">$0.99 </a>] capitalizes on this trend, it’s nearly to a fault to where the game is almost too much on autopilot, leaving you yearning for more control of your fate in the long run.</p>
<p>In <em>This Could Hurt</em>, your main goal is to get to the end of a winding path, avoiding any and all of the obstacles along the way. You’ll have to dodge spikes, fire holes, shooting darts and more. Your only control when it comes to not being hit by these obstacles is when your character stops, as he will continue on down the path automatically otherwise.</p>
<p><span id="more-98504"></span><a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/mza_1292038334612341667.jpg"><img class="alignnone size-large wp-image-98558" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/mza_1292038334612341667-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p>This automatic control, only allowing you to control when the character stops, has both positive and negative connotations. It's good because it doesn’t require any complex maneuvers and allows you to even play with just one hand, but it also weighs the game down a bit in a way that can be frustrating. Without having total control, your character will jump right into harm’s way, with much of it feeling totally out of your hands.</p>
<p>With more control over the character’s movement, you’d be able to turn, jump, or change direction to avoid the obstacles. The saving grace for the one-button approach is that it may allow you to achieve the time goals a bit easier, if you can somehow master it.</p>
<p>Spicing up the gameplay a bit are the power-ups you can buy in the in-game shop if you’re feeling up to it. These power-ups can be bought with acorns you can either earn by playing the levels, or (you guessed it) by purchasing them with real money. The acorns are definitely cheap enough if you choose to go that route, at least.</p>
<p>Unfortunately, the power-ups only last for one use, meaning you will have to buy them over and over if you want to keep using them. This is not necessarily a bad thing, as it does make the game a bit more challenging in a way that seems fair.</p>
<p>Despite its flaws, <em>This Could Hurt</em> looks absolutely stunning on any device you play it on (Universal apps continue to be fantastic). It also helps that there’s four different level themes to choose from (three must be unlocked), each with their own unique obstacles to overcome and conquer. The game also sounds great, with a full soundtrack to accompany each level and theme.</p>
<p>Leaderboards round out the feature set nicely, providing you additional incentive to use those acorns to boost your previous times and take on your friends.</p>
<p><em>This Could Hurt</em> isn’t quite what we’d been hoping for when it comes to the next generation of iOS platformers. That said, the game still plays great and you could still get at least several hours of enjoyment out of it, just set your expectations accordingly.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=496515220&mt=8"><i>This Could Hurt</i>, $0.99</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://cdn.toucharcade.com/images/stars/3stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>'Jumping Knights' Review - Soar Into the Sky in an Endless Quest for Cuteness</title>
		<link>http://toucharcade.com/2012/05/15/jumping-knights-review/</link>
		<comments>http://toucharcade.com/2012/05/15/jumping-knights-review/#comments</comments>
		<pubDate>Tue, 15 May 2012 16:00:15 +0000</pubDate>
		<dc:creator>Colette Bennett</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[4 stars]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=98465</guid>
		<description><![CDATA[One glance at Jumping Knights [ $0.99 ] ought to pretty much explain the premise - it's Doodle Jump with a tokidoki-inspired art style. I was expecting to pick it up, go a few rounds, and be able to name it as a clone and get on with my day. Except hours went by, and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/jumpingknightsicon.jpg"><img class="alignright size-thumbnail wp-image-98578" title="jumpingknightsicon" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/jumpingknightsicon-150x150.jpg" alt="" width="150" height="150" /></a>One glance at <em>Jumping Knights</em> [ <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=514522131&mt=8">$0.99 </a>] ought to pretty much explain the premise - it's <em><a href="http://toucharcade.com/2011/09/01/doodle-jump-for-ipad-review-its-doodle-jump-for-your-ipad/">Doodle Jump</a></em> with a <a href="http://www.google.com/url?sa=t&amp;rct=j&amp;q=&amp;esrc=s&amp;source=web&amp;cd=1&amp;ved=0CIYBEBYwAA&amp;url=http%3A%2F%2Fwww.tokidoki.it%2F&amp;ei=mfyvT5TeFIXqtgfhw9XSCA&amp;usg=AFQjCNFiCVAN7R3mrPJ_w7qt_sJtGaPfaQ">tokidoki</a>-inspired art style. I was expecting to pick it up, go a few rounds, and be able to name it as a clone and get on with my day. Except hours went by, and I was still playing, and thinking with tinges of guilt about the To Do list that I was ignoring. A little more time spent, and I had forgotten completely what a To Do list even was. Responsibilities? Don't be silly, I just got sight of the princess, which means I'm getting closer. Who cares about grocery shopping?</p>
<p><em>Jumping Knights</em> might share a lot of format similarities with <em>Doodle Jump</em>, but one can't help feel it's embroidered on the concept. In fact, <em>Jumping Knights</em> is actually one of those genre hybrids that I always tend to be so crazy about, a la <em>Puzzle Quest</em>. It takes a cute, cartoonlike world and puts you in the role of a determined little knight,  jumping from platform to platform with a trusty sword in hand. Just like <em>Doodle Jump</em>, control is managed by simply tilting the phone left and right.</p>
<p><span id="more-98465"></span><a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/mza_4251889079527594371.jpg"><img class="alignleft size-medium wp-image-98582" title="mza_4251889079527594371" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/mza_4251889079527594371-260x390.jpg" alt="" width="260" height="390" /></a></p>
<p>As you go, the aim is to avoid falling, collect power-ups along the way that make your ascent easier, and to beat the bosses you meet at the top of each level in order to save a princess. It's an action game, but it also has a taste of RPG spliced in since your character can gain levels. It also racks up items as you collect them, so you have a little inventory to use at will. There is no shortage of items either, so it's a waste to try to hoard them in wait for the boss at the end. You'll have more than enough to go around.</p>
<p>One area that <em>Jumping Knights</em> improves upon <em>Doodle Jump</em> is variety. Every time I played, I saw different power-ups, and I quickly learned that some were more rare than others. I looked forward to getting items like the kiss, which turns your eyes into hearts and sends you hurtling upwards into a momentary love frenzy. Or the dragon egg, which sets you upon a winged companion that soars towards the goal much more quickly than you can leap. Accompanied by basics such as shield power and weapons power-ups, it keeps you always aware of what's coming next and what powers you always want to have at your disposal.</p>
<p>There are creepy crawlies in the world too, but they can be avoided fairly easily if you aren't in a sword swinging mood. Bosses are a bit harder, but I wouldn't call them difficult. "Suitably challenging" is probably a better descriptor, which means if you don't defeat them, you don't feel too frustrated to try again right away (which I consider to be a very good thing). The game is connected to Game Center as well, so you can go there and check out how many other players are whipping your ass.</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/j2bjqPTuhCs?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/j2bjqPTuhCs?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Bouncy music, crisp and colorful graphics and a basic but effective formula make <em>Jumping Knights</em> the kind of thing that I immediately considered to be one of those games that I will never delete from my phone. When an entire game lasts 25 seconds, it's all too easy to say "just one more round" and keep going. I did that about thirty times, until I realized that it had gotten dark outside and I had been trying to beat my high score for way too long. Not a deep experience, but when you need something to play for your commute or while you waste ten minutes waiting for your take out order, <em>Jumping Knights</em> is sure to please.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=514522131&mt=8"><i>Jumping Knights</i>, $0.99</a>  <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://cdn.toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>'Dragon Shout' Creator Receives Copyright Infringement Notice</title>
		<link>http://toucharcade.com/2012/05/15/dragon-shout-creator-receives-copyright-infringement-notice/</link>
		<comments>http://toucharcade.com/2012/05/15/dragon-shout-creator-receives-copyright-infringement-notice/#comments</comments>
		<pubDate>Tue, 15 May 2012 15:05:34 +0000</pubDate>
		<dc:creator>Brad Nicholson</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=98704</guid>
		<description><![CDATA[We all saw some sort of legal drama incoming, right? The creator of Dragon Shout [Free], a brilliant map app for Bethesda's radical open world RPG The Elder Scrolls 5: Sykrim, has received a copyright infringement notice from ZeniMax Media. In an e-mail to us, Blalock says that Apple isn't making him remove the app, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-98708" title="488468_large" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/488468_large.png" alt="" width="100" height="100" />We all saw some sort of legal drama incoming, right? The creator of <a href="http://toucharcade.com/2011/12/08/dragon-shout-a-great-skyrim-map-app/">Dragon Shout</a> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/dragon-shout-for-skyrim/id483488468?mt=8">Free</a>], a brilliant map app for Bethesda's radical open world RPG <em>The Elder Scrolls 5: Sykrim</em>, <a href="http://www.facebook.com/permalink.php?story_fbid=366155653421200&amp;id=287404687962964">has received a copyright infringement notice from ZeniMax Media</a>. In an e-mail to us, Blalock says that Apple isn't making him remove the app, as "ZeniMax didn't specify what the app is specifically violating." Blalock hasn't received a C&amp;D yet and notes that he's e-mailed ZeniMax several times to try to clarify what the app is violating.</p>
<p>"I did my best to ensure the app was not violating anything," creator Blalock tells TouchArcade. "I looked up US trademarks and copyrights for 'Dragon Shout' and at the time there wasn't any.  I had the map hand drawn. I intentionally didn't use any graphics or wording that would possibly be owned by Bethesda. So, I'm still not sure what they say the app violates."</p>
<p>And it's hard to tell from what Blalock says he's received so far. But, ZeniMax does its best to protect its brands. Earlier last year, the publisher <a href="http://exophase.com/31758/zenimax-taking-notch-to-court-over-scrolls-trademark/">squabbled with Mojang over the name "Scrolls."</a> This April, ZeniMax <a href="http://www.gameinformer.com/b/news/archive/2012/04/11/zenimax-files-trademarks-related-to-skyrim-39-s-quot-fus-ro-dah-quot-dragon-shout.aspx">filed trademarks</a> for the phrase "Fus Ro Dah," <em>Skyrim</em>'s most Internet-popular <em>dragon shout</em>.</p>
<p>In much lighter news, Dragon Shout is now freer. In version 1.5 , the social add-on -- which includes database searching, marker sharing and chat -- is available free of charge.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=483488468&mt=8"><i>Dragon Shout for Skyrim</i>, Free</a> (Universal) <br/></div></p>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2012/05/15/dragon-shout-creator-receives-copyright-infringement-notice/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
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		<title>'Pinch Peeps' Review - Cute and Simple Works for this Matching Game</title>
		<link>http://toucharcade.com/2012/05/15/pinch-peeps-review/</link>
		<comments>http://toucharcade.com/2012/05/15/pinch-peeps-review/#comments</comments>
		<pubDate>Tue, 15 May 2012 14:00:04 +0000</pubDate>
		<dc:creator>Colette Bennett</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[4 stars]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Universal]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=98437</guid>
		<description><![CDATA[There's an overabundance of cute things on the App Store, as anyone who takes time to prowl it knows. Whether or not something will be equally as fun as it is cute is always a mystery, but in this case, Pinch Peeps [ $0.99 ] has managed to pull off that oh-so-desirable perfect balance between sickeningly adorable and fun [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/pinchpeepsicon.jpg"><img class="alignright size-thumbnail wp-image-98541" title="pinchpeepsicon" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/pinchpeepsicon-150x150.jpg" alt="" width="150" height="150" /></a>There's an overabundance of cute things on the App Store, as anyone who takes time to prowl it knows. Whether or not something will be equally as fun as it is cute is always a mystery, but in this case, <em>Pinch Peeps</em> [ <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=513847077&mt=8">$0.99 </a>] has managed to pull off that oh-so-desirable perfect balance between sickeningly adorable and fun to play.</p>
<p>The retro gamer in me loves when games are pared down to the absolute basics, and that is the case with <em>Pinch Peeps</em>. There is one gameplay mechanic, which you'll simply repeat for the whole of the game: pinching your fingers together. In each of the two modes (Timed and Endless), you'll be faced with the challenge of matching pairs of cutely-shaped blobs with eyes (called "peeps") to rack up points.</p>
<p><span id="more-98437"></span><a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/mza_7346096756646685729.jpg"><img class="alignnone size-large wp-image-98543" title="mza_7346096756646685729" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/mza_7346096756646685729-525x393.jpg" alt="" width="525" height="393" /></a></p>
<p>In the case of Timed mode, you'll have one minute to get matching. There are bonuses for matching quickly and for matching enough in a row, and since this mode is timed you'll want to make sure you match as fast as your fingers can fly. You'll also notice that a "perfect" pinch earns you more points. Also, matching clusters of peeps earns you far more than matching those lone singles, so make sure you prioritize those dudes.</p>
<p>Timed mode makes for a good quick game, but in my opinion Endless is far more challenging and fun. In this mode, you have three hearts that symbolize your lifespan, and every time you miss a match or hit an obstacles, you lose one of them. You will also see more bombs in this mode, which you need to flick apart instead of together to keep them from exploding. Obstacles come in the form of thin bars that change in shape and move around your screen. These are truly difficult to avoid when they get rolling, so you'll want to be a master level flicker by then.</p>
<p>As you complete each section of Endless, you see a big peep surrounded by little peeps you'll have to touch in a certain order to get a bonus. If you do so successfully, you'll make it to the next round, which promises to be harder than the one before it.</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/vqwEH-m5enA?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/vqwEH-m5enA?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><em>Pinch Peeps</em> is worlds different than Everplay's last title, <em><a href="http://toucharcade.com/2012/04/30/spellsword-review/">Spellsword</a></em> [ <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=498685137&mt=8">$0.99 </a>], but it has that same quality feel to it. I can't help but be reminded of past arcade titles that have the same simplicity and instant gameplay hook (<em><a href="http://toucharcade.com/2011/09/01/doodle-jump-for-ipad-review-its-doodle-jump-for-your-ipad/">Doodle Jump</a></em> [<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=307727765&mt=8">$0.99 </a> / <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=456355158&mt=8">Free </a> / <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=457687954&mt=8">$2.99 (HD)</a>], anyone?). By giving the player a single mission and simply allowing them to hone it well by repetition, you have the chance of making something great. But that one thing you have to do over and over has to be really fun.</p>
<p>Colorful graphics and great music accompany the solid gameplay to make this one a winner. It's hooked up to Game Center as well, so you'll have a nice handful of achievements to shoot for (some of them quite challenging). If you've been craving that simple arcade experience, <em>Pinch Peeps</em> is the way to go. Plus, there's just something I can't resist about the way they giggle when you match them together. All they want to do is be together, you know?</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=513847077&mt=8"><i>Pinch Peeps</i>, $0.99</a> (Universal) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://cdn.toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>'Yggdrasil for iPad' Review - The Battle of Asgard, Board Game Style</title>
		<link>http://toucharcade.com/2012/05/14/yggdrasil-for-ipad-review/</link>
		<comments>http://toucharcade.com/2012/05/14/yggdrasil-for-ipad-review/#comments</comments>
		<pubDate>Tue, 15 May 2012 00:00:16 +0000</pubDate>
		<dc:creator>Nissa Campbell</dc:creator>
				<category><![CDATA[$5.99]]></category>
		<category><![CDATA[4 stars]]></category>
		<category><![CDATA[Board]]></category>
		<category><![CDATA[Game Center]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=98442</guid>
		<description><![CDATA[Yggdrasil is a board game of tension and attrition, enjoyable to play both solo and passed around with friends.]]></description>
			<content:encoded><![CDATA[<p><a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/Yggdrasilicon.jpg"><img class="alignright size-thumbnail wp-image-98562" title="Yggdrasilicon" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/Yggdrasilicon-150x150.jpg" alt="" width="150" height="150" /></a>It seems my favorite board games are about the end of the world. We've <a href="http://toucharcade.com/2011/11/08/elder-sign-omens-review/" target="_blank">talked about</a> my love of <em>Elder Sign</em> [<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=475404533&mt=8">$3.99 </a> / <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=475401686&mt=8">$6.99 (HD)</a>], the game about stopping (or failing to stop) the rise of the ancient ones. And now I have a new sweetheart: <em>Yggdrasil</em> [ <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=518377217&mt=8">$5.99 (HD)</a>], a game about stopping the forces of evil from destroying the world tree and changing the fate of Ragnarok. While it has a decidedly more Norse spirit than its eldritch cousin, <em>Yggdrasil</em> is more familiar than it first looks.</p>
<p>That first look might be a killer, though. Like so many board games before it, <em>Yggdrasil</em> makes the mistake of data dumping all over the player on the first glance, which left me completely confused about what lightning strikes had to do with anything, how elves were even involved, and why on earth I'd want to take <em>anything</em> from the World of the Dead. But it's not nearly as confusing as it seems. One game's worth of flailing around <em>Yggdrasil</em> was more than enough for me to learn how to play—from there on out, it was all about learning how to win.</p>
<p><span id="more-98442"></span><a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/Xx3KtpzG9MSFJBIatI4Xgw-temp-upload.yivnseqn.jpg"><img class="alignnone size-medium wp-image-98564" title="Xx3KtpzG9MSFJBIatI4Xgw-temp-upload.yivnseqn" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/Xx3KtpzG9MSFJBIatI4Xgw-temp-upload.yivnseqn-260x346.jpg" alt="" width="260" height="346" /></a> <a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/mza_8590991016476531935.jpg"><img class="alignnone size-medium wp-image-98567" title="mza_8590991016476531935" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/mza_8590991016476531935-260x346.jpg" alt="" width="260" height="346" /></a></p>
<p>Let's not break this down too far. If the game designers can't explain it clearly, I don't expect to have much more luck. But here are the basics: you begin with your choice of up to six Norse gods—you know, Thor, Odin, Freyja and the like. You can play any combination yourself or you can split them up for a cooperative pass-and-play experience; there is no online multiplayer so far. The more gods you add the longer you'll need to survive. If that's not enough of a challenge you can also throw yourself a few extra handicaps.</p>
<p>Good and evil take turns. On your god's turn, you have to complete three actions (though some gods have unique talents that alter that total). Each of those actions must be done while visiting a different world, any of the nine that can be reached from Yggdrasil. In Asgard, for example, you'll fight your enemies and push them back. In Midgard you recruit more vikings to die for your cause, and so on.</p>
<p><a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/mza_6455801640383252212.jpg"><img class="size-medium wp-image-98568 alignright" title="mza_6455801640383252212" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/mza_6455801640383252212-260x346.jpg" alt="" width="200" height="266" /></a>After each god takes his or her turn, one of the evil gods takes one too. One is drawn from the deck, be it Loki, Hel, Fenrir or any of the others, six in total. That one moves forward in Asgard, getting one step closer to Odin's stronghold and the end of the game. Each enemy also takes a single action as determine by its card—Jormungand, for instance, destroys one of the islands where your Valkyries collect viking souls, and Fenrir requires you spend actions to calm him. Asgard has three lines of defense. If five of your enemies pass the first line, three pass the second, or one passes the third, you'll only have one final turn to push back back or lose. This is complicated by the substantial strength they gain as they trek across the board.</p>
<p>All this together makes for an intensely strategic experience. Since the enemy is moving inexorably forward, every time you fail to push one back you're losing ground permanently. So each turn you have to plan your three actions carefully. Elves and vikings can help guarantee your success in combat by lowering the number you need to hit on your dice rolls, but they're a semi-limited resource and recruiting them costs actions. Weapons are similarly necessary and similarly costly. Early on you might be able to get away with a few full turns spent building up your strength, but if you don't dig in and hold back the advance you'll lose before you know it.</p>
<p><a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/mza_3736662676555059750.jpg"><img class="alignleft size-medium wp-image-98571" title="mza_3736662676555059750" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/mza_3736662676555059750-260x346.jpg" alt="" width="200" /></a>There's quite a bit more to it. You have to manage the flow of viking souls, and move your valkyries across islands to recruit them. You have to defeat Loki's ice giants as he summons them or they'll cut you off from whole worlds. And at every step, you're at the mercy of the cards and dice. Will Fenrir get drawn multiple turns in a row, eating away your actions? Will the dice give you the numbers you need to defeat your enemies? And do you have a backup plan? You're definitely going to need one.</p>
<p>For all its tension, <em>Yggdrasil</em> isn't actually extremely difficult to win. Putting together a good team and using their godly powers to their limits isn't a guarantee, but it improves your odds substantially. And ultimately all you really need to do is survive long enough to wear down the enemy and empty its deck. Once you do succeed, there's a single Game Center leaderboard to compete on, but no achievements. You'll be well-rewarded for good performance nonetheless—as you win more games by wider margins you unlock new gods and new Ragnarok scenarios. These can increase the game's difficulty substantially, so you can customize the game to your skill level.</p>
<p>For the most part, I'm impressed. The Norse theme comes through with surprising depth as each element of the game takes its place in the overall story of Ragnarok. And despite a slightly slow start, the game gets immensely tense. If you're passing the iPad around to play, expect long discussions about strategy. The evil gods come on like a tide, impossible to hold back forever. Carelessness can mean a loss before you have any idea that you're failing.</p>
<p><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/L0LhC4KqBn8?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="525" height="297" src="http://www.youtube.com/v/L0LhC4KqBn8?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>There are a few small quirks of the iPad adaptation, which has some errors in the text and instructions that seem to be written for the physical board game. On the technical side, it's a bummer that the game isn't Retina-ready. It multitasks, thankfully, but it doesn't have any longer-term saving. Longevity might be a problem, too; it seems that once you get a good strategy down it will be up to you to push for harder scenarios.</p>
<p>Those things aside, <em>Yggdrasil</em> is giving <em>Elder Sign</em> a serious run for its money in the field of board games I most like to play solo. It plays beautifully on iPad, and looks nearly as good as it plays. Most of all, I enjoy <em>Ygdrassil</em> because it's a game that gives me a good measure of control over my fate, and the fate of the world by extension. You've gotta be lucky, but the game rides on much more than luck. Board game fans would do well to pick this one up, and maybe pop in to our <a href="http://forums.toucharcade.com/showthread.php?t=133455">discussion thread</a> for some tips when you do.</p>
<p><div><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=518377217&mt=8"><i>Yggdrasil for iPad</i>, $5.99</a> (iPad Only) <br/></div></p>
<b>TouchArcade Rating</b>: <img src="http://cdn.toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>The 'Sworcery' A/V Jam Wraps Up, Leaves Tons of Amazing Entries in Its Wake</title>
		<link>http://toucharcade.com/2012/05/14/the-sworcery-av-jam-wraps-up-leaves-tons-of-amazing-entries-in-its-wake/</link>
		<comments>http://toucharcade.com/2012/05/14/the-sworcery-av-jam-wraps-up-leaves-tons-of-amazing-entries-in-its-wake/#comments</comments>
		<pubDate>Mon, 14 May 2012 22:33:23 +0000</pubDate>
		<dc:creator>Jared Nelson</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=98643</guid>
		<description><![CDATA[Holy wow! We first told you about the Sworcery A/V Jam a little over a week ago, but if you somehow missed it it's a special event to encourage artists of all walks to create a piece or pieces inspired by Superbrothers: Sword &#38; Sworcery EP [$2.99 / $4.99 ] and submit them for the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://cdn.toucharcade.com/wp-content/uploads/2012/04/sworceryicon.jpg"><img class="alignright size-thumbnail wp-image-96718" title="sworceryicon" src="http://cdn.toucharcade.com/wp-content/uploads/2012/04/sworceryicon-150x150.jpg" alt="" width="150" height="150" /></a>Holy wow! We <a href="http://toucharcade.com/2012/05/06/sword-sworcery-jam-to-showcase-fan-art-and-more/">first told you</a> about the Sworcery A/V Jam a little over a week ago, but if you somehow missed it it's a special event to encourage artists of all walks to create a piece or pieces inspired by <em><a href="http://toucharcade.com/2011/03/23/superbrothers-sword-sworcery-ep-for-ipad-review/">Superbrothers: Sword &amp; Sworcery EP</a></em> [<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=431166885&mt=8">$2.99 </a> / <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=424912055&mt=8">$4.99 </a>] and submit them for the world to see at the <a href="http://sworcery.tumblr.com/">Sworcery Tumblr page</a>. We checked in on the jam <a href="http://toucharcade.com/2012/05/10/a-selection-of-entries-from-the-sword-sworcery-av-jam/">late last week</a> because some really great entries had been posted, but the official date of the jam took place over this past weekend. I don't think anybody expected such a strong turnout with so many high quality offerings. I mean really, that Tumblr page just keeps going, and going, and going, and going.</p>
<p>So, with that huge influx of new media, we figured we'd highlight a small selection of some of them again for our particular audience to see. However, this is such a small fraction of what's available as it would be impossible to post everything that caught my eye. I've gone ahead and crammed as many thumbnails into this post as I can, but make sure to check out the actual Sworcery Tumblr page to see full-size versions and catch up on all of the rest of the entries. There is some simply jaw-dropping pieces on display.</p>
<hr/>
<p><span id="more-98643"></span><a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/tumblr_m3v1m1qPdM1rue9e8o1_1280.jpg"><img class="alignnone size-medium wp-image-98644" title="tumblr_m3v1m1qPdM1rue9e8o1_1280" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/tumblr_m3v1m1qPdM1rue9e8o1_1280-260x365.jpg" alt="" width="172" /></a> <a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/tumblr_m3yxkjZwCX1rue9e8o1_1280.jpg"><img class="alignnone size-medium wp-image-98645" title="tumblr_m3yxkjZwCX1rue9e8o1_1280" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/tumblr_m3yxkjZwCX1rue9e8o1_1280-260x403.jpg" alt="" width="172" /></a> <a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/tumblr_m3vfw9AMXz1rue9e8o1_1280.jpg"><img class="alignnone size-medium wp-image-98646" title="tumblr_m3vfw9AMXz1rue9e8o1_1280" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/tumblr_m3vfw9AMXz1rue9e8o1_1280-260x386.jpg" alt="" width="172" /></a></p>
<p style="text-align: center;"><em><span style="color: #888888;">(Left to right: “A wild TRIGON appeared!” by </span><a href="https://twitter.com/#!/pietepiet"><span style="color: #888888;">Paul Veer</span></a><span style="color: #888888;">; “Mona Scythian” by </span><a href="https://twitter.com/#!/kenwongart"><span style="color: #888888;">Ken Wong</span></a><span style="color: #888888;">; “The Woefully Tasked One” by </span><a href="http://www.matthewart.com/"><span style="color: #888888;">Matthew S. Armsrtrong</span></a><span style="color: #888888;">)</span></em></p>
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<p><a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/tumblr_m3rf4792t51rue9e8o1_1280.jpg"><img class="alignnone size-medium wp-image-98649" title="tumblr_m3rf4792t51rue9e8o1_1280" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/tumblr_m3rf4792t51rue9e8o1_1280-260x260.jpg" alt="" width="172" /></a> <a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/tumblr_m3zrg7XrpV1rue9e8o1_1280.jpg"><img class="alignnone size-medium wp-image-98650" title="tumblr_m3zrg7XrpV1rue9e8o1_1280" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/tumblr_m3zrg7XrpV1rue9e8o1_1280-260x260.jpg" alt="" width="172" /></a> <a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/tumblr_m403h6uJu01rue9e8o1_1280.jpg"><img class="alignnone size-medium wp-image-98651" title="tumblr_m403h6uJu01rue9e8o1_1280" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/tumblr_m403h6uJu01rue9e8o1_1280-260x260.jpg" alt="" width="172" /></a></p>
<p style="text-align: center;"><span style="color: #888888;"><em>(Left to right: “She Arrives” by <a href="https://twitter.com/#!/ArtGuyStanley">Michael Stanley</a>; “kodomori” by <a href="https://twitter.com/#!/pintendo64">Kimika Sweeney</a>; “Trigon GET!” by <a href="https://twitter.com/#!/axl99">Jessie Lam</a>)</em></span></p>
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<p><a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/tumblr_m3qqov2r531rue9e8o1_1280.jpg"><img class="alignnone size-medium wp-image-98655" title="tumblr_m3qqov2r531rue9e8o1_1280" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/tumblr_m3qqov2r531rue9e8o1_1280-260x199.jpg" alt="" width="250" /></a> <a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/tumblr_m3z25nZVcP1rue9e8o1_1280.jpg"><img class="alignnone size-medium wp-image-98656" title="tumblr_m3z25nZVcP1rue9e8o1_1280" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/tumblr_m3z25nZVcP1rue9e8o1_1280-260x180.jpg" alt="" width="270" /></a></p>
<p style="text-align: center;"><span style="color: #888888;"><em>(Left to right: “Stealing The Megatome” by Frederic Auln; “Scythian vs. Boor” by <a href="https://twitter.com/#!/odiolitos">Carlos Cuesta Dolz</a>)</em></span></p>
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<p><a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/tumblr_m3xl7r7tsa1rue9e8o1_1280.jpg"><img class="alignnone size-medium wp-image-98661" title="tumblr_m3xl7r7tsa1rue9e8o1_1280" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/tumblr_m3xl7r7tsa1rue9e8o1_1280-260x260.jpg" alt="" width="172" /></a> <a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/tumblr_m3z5446tlB1rue9e8o1_1280.jpg"><img class="alignnone size-medium wp-image-98662" title="tumblr_m3z5446tlB1rue9e8o1_1280" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/tumblr_m3z5446tlB1rue9e8o1_1280-260x252.jpg" alt="" width="172" /></a> <a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/tumblr_m3zrmf2jPm1rue9e8o1_1280.jpg"><img class="alignnone size-medium wp-image-98663" title="tumblr_m3zrmf2jPm1rue9e8o1_1280" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/tumblr_m3zrmf2jPm1rue9e8o1_1280-260x260.jpg" alt="" width="172" /></a></p>
<p style="text-align: center;"><span style="color: #888888;"><em>(Left to right: “Knowable Geometry” by <a href="https://twitter.com/#!/Livelyivy">Erin Robinson</a>; “Logfella” by Rob Elphick; “Kingdom of the Cloud” by <a href="https://twitter.com/#!/steve_courtney">Steve Courtney</a>)</em></span></p>
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<p><a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/tumblr_m3ycsw5bk41rue9e8o1_1280.jpg"><img class="alignnone size-medium wp-image-98666" title="tumblr_m3ycsw5bk41rue9e8o1_1280" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/tumblr_m3ycsw5bk41rue9e8o1_1280-260x454.jpg" alt="" width="172" /></a> <a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/tumblr_m3zczdrML91rue9e8o1_1280.jpg"><img class="alignnone size-medium wp-image-98667" title="tumblr_m3zczdrML91rue9e8o1_1280" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/tumblr_m3zczdrML91rue9e8o1_1280-260x441.jpg" alt="" width="172" /></a> <a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/tumblr_m3ztwkSlFC1rue9e8o1_1280.jpg"><img class="alignnone size-medium wp-image-98669" title="tumblr_m3ztwkSlFC1rue9e8o1_1280" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/tumblr_m3ztwkSlFC1rue9e8o1_1280-260x463.jpg" alt="" width="172" /></a></p>
<p style="text-align: center;"><span style="color: #888888;"><em>(Left to right: “Beneath Mingi Taw” by <a href="https://twitter.com/#!/alienfirst">Amanda Lien</a>; “The Archetype(s)” by Sean Stewart; “Sword for Sprites” by Daniel Brennan)</em></span></p>
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<p><a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/tumblr_m3sl21d3pu1rue9e8o1_1280.jpg"><img class="alignnone size-medium wp-image-98676" title="tumblr_m3sl21d3pu1rue9e8o1_1280" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/tumblr_m3sl21d3pu1rue9e8o1_1280-260x175.jpg" alt="" width="245" /></a> <a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/tumblr_m3vo4spZN01rue9e8o1_1280.jpg"><img class="alignnone size-medium wp-image-98677" title="tumblr_m3vo4spZN01rue9e8o1_1280" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/tumblr_m3vo4spZN01rue9e8o1_1280-260x154.jpg" alt="" width="275" /></a></p>
<p style="text-align: center;"><span style="color: #888888;"><em>(Left to right: “Scythian &amp; Dogfella” by <a href="https://twitter.com/#!/jonkristinsson">Jón Kristinsson</a>; “Take a Break” by Mike Regan)</em></span></p>
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<p><a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/tumblr_m3qf9icvzL1rue9e8o1_1280.jpg"><img class="alignnone size-medium wp-image-98680" title="tumblr_m3qf9icvzL1rue9e8o1_1280" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/tumblr_m3qf9icvzL1rue9e8o1_1280-260x328.jpg" alt="" width="172" /></a> <a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/tumblr_m3xfv5DQJS1rue9e8o1_1280.jpg"><img class="alignnone size-medium wp-image-98681" title="tumblr_m3xfv5DQJS1rue9e8o1_1280" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/tumblr_m3xfv5DQJS1rue9e8o1_1280-260x345.jpg" alt="" width="172" /></a> <a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/tumblr_m3xohfBM3u1rue9e8o1_1280.jpg"><img class="alignnone size-medium wp-image-98682" title="tumblr_m3xohfBM3u1rue9e8o1_1280" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/tumblr_m3xohfBM3u1rue9e8o1_1280-260x346.jpg" alt="" width="172" /></a></p>
<p style="text-align: center;"><span style="color: #888888;"><em>(Left to right: “Logfella” by <a href="https://twitter.com/#!/anniecarbo">Annie Carbo</a>; “Deathless” by Andreas; “ZenBrush Archetype” by <a href="https://twitter.com/#!/platypirate">Steve Townsley</a>)</em></span></p>
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<p><a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/tumblr_m3xx4b1mAV1rue9e8o1_1280.jpg"><img class="alignnone size-medium wp-image-98684" title="tumblr_m3xx4b1mAV1rue9e8o1_1280" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/tumblr_m3xx4b1mAV1rue9e8o1_1280-260x304.jpg" alt="" width="172" /></a> <a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/tumblr_m3zlthuhDz1rue9e8o1_1280.jpg"><img class="alignnone size-medium wp-image-98685" title="tumblr_m3zlthuhDz1rue9e8o1_1280" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/tumblr_m3zlthuhDz1rue9e8o1_1280-260x318.jpg" alt="" width="172" /></a> <a href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/tumblr_m3zoe2eeLn1rue9e8o1_1280.jpg"><img class="alignnone size-medium wp-image-98686" title="tumblr_m3zoe2eeLn1rue9e8o1_1280" src="http://cdn.toucharcade.com/wp-content/uploads/2012/05/tumblr_m3zoe2eeLn1rue9e8o1_1280-260x311.jpg" alt="" width="172" /></a></p>
<p style="text-align: center;"><span style="color: #888888;"><em>(Left to right: "The Scythian and Dogfella” by <a href="https://twitter.com/#!/kimby77">Kim</a>; “The Boor Triumphant” by <a href="https://twitter.com/#!/dustinharbin">Dustin Harbin</a>; “We Wondered” by  Unknown)</em></span></p>
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<p>I just cannot stress enough just how many more amazing entries are over at the Sworcery Tumblr, not to mention a ton of fantastic music submissions. The official window for entry closed at midnight last night, but don't let a silly thing like a deadline get in the way of your creativity. If you'd still like to participate in this Sworcery A/V Jam, you can still send in your entries <a href="http://www.swordandsworcery.com/">following the instructions here</a>. However, it's going to take a lot longer for the powers that be to go through any additional submissions and I wouldn't expect them to be up on the Tumblr anytime before June or possibly even later.</p>
<p><div><b>App Store Links:</b><br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=431166885&mt=8"><i>Superbrothers: Sword &amp; Sworcery EP Micro</i>, $2.99</a>  <br/>&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=424912055&mt=8"><i>Superbrothers: Sword &amp; Sworcery EP</i>, $4.99</a> (Universal) <br/></div></p>
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