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	<title>Touch Arcade</title>
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	<link>http://toucharcade.com</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
	<pubDate>Thu, 03 Jul 2008 21:17:53 +0000</pubDate>
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		<title>Mondo Solitaire from Ambrosia Software</title>
		<link>http://toucharcade.com/2008/07/03/mondo-solitaire-from-ambrosia-software/</link>
		<comments>http://toucharcade.com/2008/07/03/mondo-solitaire-from-ambrosia-software/#comments</comments>
		<pubDate>Thu, 03 Jul 2008 18:40:28 +0000</pubDate>
		<dc:creator>arn</dc:creator>
		
		<category><![CDATA[Card]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=171</guid>
		<description><![CDATA[A staple in mobile gaming is Solitaire &#8212; and developers are certainly aware of that, so we expect to see several solitaire games for the iPhone at launch.  Ambrosia Software&#8217;s early entry into this market, however, claims to provide &#8220;the ultimate Solitaire experience.&#8221;
Beyond the popular favorites of Klondike and Freecell (pictured below), Mondo Solitaire [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://toucharcade.com/wp-content/uploads/2008/07/mondo_splash.jpg'><img src="http://toucharcade.com/wp-content/uploads/2008/07/mondo_splash-300x200.jpg" alt="" title="mondo_splash" width="300" height="200" class="alignright size-medium wp-image-174" /></a>A staple in mobile gaming is Solitaire &#8212; and developers are certainly aware of that, so we expect to see several solitaire games for the iPhone at launch.  Ambrosia Software&#8217;s early entry into this market, however, claims to provide &#8220;the ultimate Solitaire experience.&#8221;</p>
<p>Beyond the popular favorites of Klondike and Freecell (pictured below), Mondo Solitaire has over 100 other game choices.  Games can be selected in a Coverflow interface or by list.  Screenshots and a <a href="http://www.youtube.com/watch?v=G0F73g5ueDI">YouTube version</a> of the gameplay are embedded below. Additional screenshots and higher quality videos have been <a href="http://www.ambrosiasw.com/forums/index.php?automodule=gallery&#038;req=sc&#038;cat=35">posted at Ambrosia&#8217;s site</a>.  The game is expected to be available at the App Store launch for $9.99.  </p>
<p><span id="more-171"></span><center><a href='http://toucharcade.com/wp-content/uploads/2008/07/mondo_game2.jpg'><img src="http://toucharcade.com/wp-content/uploads/2008/07/mondo_game2.jpg" alt="" title="mondo_game2 screen" width="480" height="320" class="alignnone size-full wp-image-172" /></a></p>
<p><a href='http://toucharcade.com/wp-content/uploads/2008/07/mondo_game3.jpg'><img src="http://toucharcade.com/wp-content/uploads/2008/07/mondo_game3.jpg" alt="" title="mondo_game3 screen" width="480" height="320" class="alignnone size-full wp-image-173" /></a></p>
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		<item>
		<title>BioWare Considers iPhone Games Development</title>
		<link>http://toucharcade.com/2008/07/02/bioware-considers-iphone-games-development/</link>
		<comments>http://toucharcade.com/2008/07/02/bioware-considers-iphone-games-development/#comments</comments>
		<pubDate>Thu, 03 Jul 2008 02:51:07 +0000</pubDate>
		<dc:creator>blakespot</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=169</guid>
		<description><![CDATA[Games developer BioWare has found itself in the spotlight of late thanks to the XBOX 360 release of the rather popular Mass Effect.  And as evidenced by the recent PC release, it&#8217;s clear that BioWare is looking to broaden its platform horizons.  In so doing, the company hasn&#8217;t overlooked the iPhone.
As BioWare revealed in a [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-170" title="BioWare logo" src="http://toucharcade.com/wp-content/uploads/2008/07/bioware.gif" alt="" width="226" height="91" />Games developer BioWare has found itself in the spotlight of late thanks to the XBOX 360 release of the rather popular <a href="http://en.wikipedia.org/wiki/Mass_Effect">Mass Effect</a>.  And as evidenced by the recent PC release, it&#8217;s clear that BioWare is looking to broaden its platform horizons.  In so doing, the company hasn&#8217;t overlooked the iPhone.</p>
<p>As BioWare revealed in a recent <a href="http://multiplayerblog.mtv.com/2008/06/30/bioware-development-plans/">MTV interview</a>,</p>
<blockquote><p>&#8220;We look at every platform that comes along. Obviously, something that’s as big a cultural and technical success as the iPhone is something you really got to take a close look at. Certainly, there’s nothing written in stone yet but we’ve got a lot of folks looking at it. It’s intriguing. I think one of the things that we’ll have to see how it shakes out is what type of consumer buys games on it and what type of experience they’re looking for. You want to always mash the consumer experience with what you’re building. We want to understand what people are going to do with it. Who knows. We’re definitely looking at every platform.&#8221;</p></blockquote>
<p>Will we see an iPhone port of Mass Effect in the iTunes App Store before long?  Let&#8217;s hope.  But until then, stay tuned&#8230;</p>
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		<item>
		<title>Former EA Exec Starting iPhone Gaming Company</title>
		<link>http://toucharcade.com/2008/07/01/former-ea-exec-starting-iphone-gaming-company/</link>
		<comments>http://toucharcade.com/2008/07/01/former-ea-exec-starting-iphone-gaming-company/#comments</comments>
		<pubDate>Wed, 02 Jul 2008 04:33:14 +0000</pubDate>
		<dc:creator>arn</dc:creator>
		
		<category><![CDATA[Interview]]></category>

		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=167</guid>
		<description><![CDATA[
Gamasutra recently interviewed former EA executive, Neil Young, who plans on forming a new iPhone-focused gaming company.  The company will be called Ngmoco.
Young says &#8220;It feels to me like the time is right to really innovate, both in terms of the business and the games that can get made for mobile platforms.&#8221;
When questioned about [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2008/07/ngmoco.png"><img class="alignnone size-medium wp-image-168 alignright" style="float: right;" title="ngmoco" src="http://toucharcade.com/wp-content/uploads/2008/07/ngmoco-300x95.png" alt="" width="300" height="95" /></a></p>
<p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=19229">Gamasutra recently interviewed</a> former EA executive, Neil Young, who plans on forming a new iPhone-focused gaming company.  The company will be called <em>Ngmoco</em>.</p>
<p>Young says &#8220;It feels to me like the time is right to really innovate, both in terms of the business and the games that can get made for mobile platforms.&#8221;</p>
<p>When questioned about the appeal of the iPhone platform, Young talks of the performance of the iPhone being up to par with the PSP.  In addition, the iPhone&#8217;s set of standard features, including location aware, touchscreen, accelerometers, always on and always connected to a network opens the doors to unique possibilities.</p>
<p>The interview provides some interesting insight into the App Store from a business perspective and the future potential:</p>
<blockquote><p>We&#8217;re at this moment where there&#8217;s an opportunity to lead both in terms of the type of software they we make and give to people in mobile phones, specifically, starting with the iPhone. And from a business standpoint, there&#8217;s an opportunity to lead in the growth of the industry. And not incremental growth, but dramatic growth. And that&#8217;s, from a business standpoint, why I&#8217;m excited about the device.</p></blockquote>
<p><em>Ngmoco</em> plans on both commissioning both original games as well as funding independent developers.  They seem to be taking iPhone development seriously with the goal of leveraging the strength of the platform.</p>
<blockquote><p>I don&#8217;t really think the right path to go down is to immediately start thinking about how to build bigger, better, higher-end, more traditional gaming experiences. Rather, not to obviate or ignore those things, but rather try to take true advantage of what&#8217;s in the system. So if you saw a game on the iPhone, you&#8217;d say, &#8220;Wow, this is only a game that can function on this platform.&#8221;</p></blockquote>
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		</item>
		<item>
		<title>Rolando: a Physics-based Platform / Puzzler for iPhone</title>
		<link>http://toucharcade.com/2008/07/01/rolando-a-physics-based-platform-puzzler-for-iphone/</link>
		<comments>http://toucharcade.com/2008/07/01/rolando-a-physics-based-platform-puzzler-for-iphone/#comments</comments>
		<pubDate>Tue, 01 Jul 2008 20:25:23 +0000</pubDate>
		<dc:creator>blakespot</dc:creator>
		
		<category><![CDATA[Platform]]></category>

		<category><![CDATA[Puzzle]]></category>

		<category><![CDATA[iPhone games]]></category>

		<category><![CDATA[iPod touch games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=165</guid>
		<description><![CDATA[Mobile developer Handcircus recently gave us a heads-up on a title they have in development for the iPhone and iPod touch known as Rolando.  A physics-based platform / puzzler, Rolando was designed from the ground up as an iPhone game and makes full use of the iPhone&#8217;s multitouch interface.

As the YouTube video shows, Rolando looks [...]]]></description>
			<content:encoded><![CDATA[<p>Mobile developer Handcircus recently gave us a heads-up on a title they have in development for the iPhone and iPod touch known as <a href="http://www.rolandogame.com/">Rolando</a>.  A physics-based platform / puzzler, Rolando was designed from the ground up as an iPhone game and makes full use of the iPhone&#8217;s multitouch interface.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="src" value="http://www.youtube.com/v/rN8wGj1txvI&amp;hl=en" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/rN8wGj1txvI&amp;hl=en" allowfullscreen="true"></embed></object></p>
<p>As <a href="http://www.youtube.com/watch?v=rN8wGj1txvI">the YouTube video</a> shows, Rolando looks to be a clever and promising title that has &#8220;iPhone&#8221; written all over it.  We can&#8217;t wait to see this one arrive at the App Store.</p>
<p>Learn more about Handcircus and the work that went into creating Rolando at <a href="http://www.handcircus.com/">the company&#8217;s blog</a>.</p>
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		<item>
		<title>iPhone 3G and App Store Tour</title>
		<link>http://toucharcade.com/2008/07/01/iphone-3g-and-app-store-tour/</link>
		<comments>http://toucharcade.com/2008/07/01/iphone-3g-and-app-store-tour/#comments</comments>
		<pubDate>Tue, 01 Jul 2008 16:33:32 +0000</pubDate>
		<dc:creator>arn</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=164</guid>
		<description><![CDATA[Apple has posted a Guided Tour of the iPhone 3G and the 2.0 Firmware update.  Existing iPhone users will be familiar with most of the demoed features, but towards the end, Apple shows off the App Store on the iPhone and the download process.  We&#8217;ve clipped the relevant video here:
 
]]></description>
			<content:encoded><![CDATA[<p>Apple has posted a <a href="http://www.apple.com/iphone/">Guided Tour</a> of the iPhone 3G and the 2.0 Firmware update.  Existing iPhone users will be familiar with most of the demoed features, but towards the end, Apple shows off the App Store on the iPhone and the download process.  We&#8217;ve clipped the <a href="http://www.youtube.com/watch?v=ESoOJZ7IW5g">relevant video</a> here:<br />
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]]></content:encoded>
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		<item>
		<title>Crash Bandicoot Nitro Kart 3D for iPhone</title>
		<link>http://toucharcade.com/2008/06/30/crash-bandicoot-nitro-kart-3d-for-iphone/</link>
		<comments>http://toucharcade.com/2008/06/30/crash-bandicoot-nitro-kart-3d-for-iphone/#comments</comments>
		<pubDate>Mon, 30 Jun 2008 12:02:59 +0000</pubDate>
		<dc:creator>blakespot</dc:creator>
		
		<category><![CDATA[Racing]]></category>

		<category><![CDATA[iPhone games]]></category>

		<category><![CDATA[iPod touch games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=161</guid>
		<description><![CDATA[Do you suffer from the dreaded and painful Floating Steering Wheel Grip, bane of the hardcore Wii gamer?  Do you weep when you must power off Mario Kart and head out the door for school or work?  Well, if you&#8217;re an iPhone or iPod touch user, Polarbit is here with the answer: Crash Bandicoot Nitro [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-162" title="Crash iPhone" src="http://toucharcade.com/wp-content/uploads/2008/06/crash_title.jpg" alt="" width="240" height="180" />Do you suffer from the dreaded and painful Floating Steering Wheel Grip, bane of the hardcore Wii gamer?  Do you weep when you must power off Mario Kart and head out the door for school or work?  Well, if you&#8217;re an iPhone or iPod touch user, Polarbit is here with the answer: <a href="http://www.polarbit.com/cbnk3d.html">Crash Bandicoot Nitro Kart 3D</a>.</p>
<blockquote><p>The nefarious Nitrous Oxide has joined forces with evil genius Dr. Cortex and his demented side-kick Ripper Roo, in a plot to beat the Bandicoots into submission once and for all, and at long last clear the way for world domination. In order to lure Crash and his gang out in the open, they stage a Kart tournament. The winners will be crowned “Kings Of Kart Racing For All Eternity”, the losers will be banished from N. Sanity Island.</p>
<p>Join the zany inhabitants of N-Sanity Island as they slip, slide and skid their way around wild tracks set in environments ranging from the Egyptian desert to Outer Space! Dodge rockets, falling meteorites and boulders as you fight for your place at the top of the podium.</p></blockquote>
<p><a href="http://www.polarbit.com">Polarbit</a>, the development house responsible for the popular iPhone jailbreak title <a href="http://toucharcade.com/2008/05/07/raging-thunder-3d-racing-game/">Raging Thunder</a>, is developing a high-end, 3D version of <a href="http://www.vgmobile.com/games/crashnitro.html">Vivendi&#8217;s Crash Bandicoot Nitro Kart 2</a> for the iPhone, to be published by Vivendi.  Pocket Gamer had <a href="http://www.pocketgamer.co.uk/r/Mobile/Crash+Bandicoot+Nitro+Kart/review.asp?c=6568">this</a> to say about an earlier smartphone version of the title,</p>
<blockquote><p>&#8230;Nitro Kart is a massive game with plenty to unlock, which gives you enough of an incentive to want to keep playing. Not only are there four cups to play through - each of which has four tracks - there&#8217;s also a Challenge mode where you complete specific tasks, many of them unrelated to racing, in order to collect Wumpas to buy new karts.</p>
<p>These challenges provide loads of variety, and while we struggled with some due to their demanding criteria, they&#8217;re a welcome diversion from a straightforward bout of karting.</p></blockquote>
<p>Given the degree to which the iPhone is the superior gaming platform relative to any other smartphone, it seems this will be a rather solid addition to the iTunes App Store&#8217;s games lineup from a developer that&#8217;s <a href="http://toucharcade.com/2008/06/02/developer-interview-polarbits-raging-thunder/">clearly excited</a> about the platform.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/y4ZoEfBxQPk&amp;hl=en" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/y4ZoEfBxQPk&amp;hl=en"></embed></object></p>
<p>Gameplay is simple and straightforward: tap the screen to start, tilt left and right to steer, tilt forward and back to control speed.  As can be seen from <a href="http://www.youtube.com/watch?v=y4ZoEfBxQPk">the demonstration video</a>, the graphics are rich, the framerate is fluid, and the music and sound effects aren&#8217;t lacking.</p>
<p>Key features, as Polarbit tells it:</p>
<ul>
<li>Stunning, console quality graphics</li>
<li>Twelve beautifully crafted tracks</li>
<li>The <a href="http://en.wikipedia.org/wiki/Crash_Bandicoot">famous Crash Bandicoot</a> cast of characters</li>
<li>A host of weapons, items and power-ups</li>
<li>Fully configurable controls</li>
</ul>
<p>So, thanks to Polarbit, you&#8217;ll never need to leave the kart behind&#8230;<a href="http://digg.com/apple/Polarbit_brings_Crash_Bandicoot_Nitro_Kart_3D_to_iPhone"><img class="alignright size-full wp-image-163" title="digg_this_story_icon" src="http://toucharcade.com/wp-content/uploads/2008/06/digg_this_story_icon.png" alt="" width="97" height="21" /></a></p>
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		<item>
		<title>App Store Expected on July 11th, 2008</title>
		<link>http://toucharcade.com/2008/06/30/app-store-expected-on-july-11th-2008/</link>
		<comments>http://toucharcade.com/2008/06/30/app-store-expected-on-july-11th-2008/#comments</comments>
		<pubDate>Mon, 30 Jun 2008 09:14:40 +0000</pubDate>
		<dc:creator>arn</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=160</guid>
		<description><![CDATA[We&#8217;ve been waiting as anxiously as everyone else about the launch of iPhone Firmware 2.0 and the iTunes App Store.
The WWDC keynote gave us no specific release date for the 2.0 Firmware or the App Store.
Recent comments by Apple reps, however, confirm what was tucked away in the iPhone 3G press release: that the 2.0 [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve been waiting as anxiously as everyone else about the launch of iPhone Firmware 2.0 and the iTunes App Store.</p>
<p>The WWDC keynote <a href="http://toucharcade.com/2008/06/11/apples-wwdc-keynote-leaves-unanswered-questions/">gave us</a> no specific release date for the 2.0 Firmware or the App Store.</p>
<p>Recent <a href="http://www.ipodhacks.com/article.php?sid=2569">comments</a> by Apple reps, however, confirm what was <a href="http://www.apple.com/pr/library/2008/06/09iphone.html">tucked away</a> in the iPhone 3G press release: that the 2.0 Firmware and App Store will be released on July 11th.</p>
<p>Existing iPhone users will also be able to run the 2.0 Firmware that lets them download and run 3rd party applications.  A number of apps are in development but announcements have been scarce due to concerns about Non Disclosure Agreements surrounding the iPhone SDK.   Stay tuned, however, because on launch day we expect there to be hundreds of announcements from 3rd party developers promoting their wares.</p>
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		<item>
		<title>A Look at Five Upcoming iPhone Titles from Gameloft</title>
		<link>http://toucharcade.com/2008/06/27/a-look-at-five-upcoming-iphone-titles-from-gameloft/</link>
		<comments>http://toucharcade.com/2008/06/27/a-look-at-five-upcoming-iphone-titles-from-gameloft/#comments</comments>
		<pubDate>Fri, 27 Jun 2008 20:26:14 +0000</pubDate>
		<dc:creator>blakespot</dc:creator>
		
		<category><![CDATA[Puzzle]]></category>

		<category><![CDATA[iPhone games]]></category>

		<category><![CDATA[iPod touch games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=153</guid>
		<description><![CDATA[Gameloft, one of the few development houses creating games for the classic iPod, stated earlier this year that they have 15 iPhone games in development for sale through the iTunes App Store.  
Update: It appears the information was released prematurely, and Gameloft has asked us to take down the information, but needless to say, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-12" title="Gameloft logo h90px" src="http://toucharcade.com/wp-content/uploads/2008/03/gameloft_logo3.gif" alt="" width="150" height="90" />Gameloft, one of the few development houses creating games for the classic iPod, stated earlier this year that they have 15 iPhone games in development for sale through the iTunes App Store.  </p>
<p><i><b>Update</b>: It appears the information was released prematurely, and Gameloft has asked us to take down the information, but needless to say, we can expect some Gameloft games through the App Store in the near future.</i></p>
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		<title>PopCap Excited About iPhone, Bringing App Store Titles</title>
		<link>http://toucharcade.com/2008/06/25/popcap-excited-about-iphone-bringing-app-store-titles/</link>
		<comments>http://toucharcade.com/2008/06/25/popcap-excited-about-iphone-bringing-app-store-titles/#comments</comments>
		<pubDate>Wed, 25 Jun 2008 15:43:01 +0000</pubDate>
		<dc:creator>blakespot</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=151</guid>
		<description><![CDATA[Pocket Gamer reports that PopCap, makers of the popular web-based game Bejeweled for the iPhone and iPod touch, is currently developing several native iPhone games to be sold through the iTunes App Store.
PopCap VP James Gwertzman, in a recent interview with Pocket Gamer, revealed that the company is very excited about Apple&#8217;s mobile device as [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.pocketgamer.co.uk/r/Mobile/PopCap+news/news.asp?c=7362"><img class="alignright size-full wp-image-152" title="popcap_logo" src="http://toucharcade.com/wp-content/uploads/2008/06/popcap_logo.jpg" alt="" width="150" height="150" />Pocket Gamer reports</a> that <a href="http://www.popcap.com/">PopCap</a>, makers of the popular web-based game <a href="http://toucharcade.com/2008/05/07/popcaps-bejeweled/">Bejeweled</a> for the iPhone and iPod touch, is currently developing several native iPhone games to be sold through the iTunes App Store.</p>
<p>PopCap VP James Gwertzman, in a recent interview with Pocket Gamer, revealed that the company is very excited about Apple&#8217;s mobile device as a gaming platform.</p>
<blockquote><p>&#8220;We love the iPhone,&#8221; he says. &#8220;I&#8217;ve seen some of the stuff we&#8217;re working on in our lab, and it&#8217;s a terrific gaming device. The screen is beautiful, it&#8217;s powerful, and the interface is incredibly intuitive.&#8221;</p></blockquote>
<p>The company is preparing to launch a new (undisclosed) title which Gwertzman describes as their best yet.  We&#8217;re anxious to see what the company has in store.  Stay tuned.</p>
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		<title>Gameplay Screenshots of Chopper for the iPhone</title>
		<link>http://toucharcade.com/2008/06/24/gameplay-screenshots-of-chopper-for-the-iphone/</link>
		<comments>http://toucharcade.com/2008/06/24/gameplay-screenshots-of-chopper-for-the-iphone/#comments</comments>
		<pubDate>Tue, 24 Jun 2008 21:02:59 +0000</pubDate>
		<dc:creator>blakespot</dc:creator>
		
		<category><![CDATA[Shooter]]></category>

		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[iPhone games]]></category>

		<category><![CDATA[iPod touch games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=146</guid>
		<description><![CDATA[David Frampton of Majic Jungle Software, who we interviewed earlier this month, has posted actual screenshots of his upcoming iPhone title Chopper running on the iPhone.  Chopper is a side-scrolling helicpoter game, reminiscent of the classic Choplifter, in which the player must complete various missions while avoiding enemy fire and return safely to the base.
David [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-150" title="choppericonlarge" src="http://toucharcade.com/wp-content/uploads/2008/06/choppericonlarge.png" alt="" width="125" height="125" />David Frampton of <a href="http://majicjungle.com">Majic Jungle Software</a>, who <a href="http://toucharcade.com/2008/06/05/interview-david-frampton-author-of-chopper-for-iphone/">we interviewed</a> earlier this month, has posted actual screenshots of his upcoming iPhone title <a href="http://majicjungle.com/iphone.html">Chopper</a> running on the iPhone.  Chopper is a side-scrolling helicpoter game, reminiscent of the classic <a href="http://en.wikipedia.org/wiki/Choplifter">Choplifter</a>, in which the player must complete various missions while avoiding enemy fire and return safely to the base.</p>
<p>David is putting the finishing touches on the iPhone version of Chopper which is no mere port of <a href="http://majicjungle.com/chopper.html">the Macintosh version</a>, but a complete rewrite that takes full advantage of the iPhone&#8217;s accelerometer controls and 3D graphics hardware.</p>
<p>Have a look:</p>
<p style="text-align: center;"><img class="size-full wp-image-147" title="Chopper screen" src="http://toucharcade.com/wp-content/uploads/2008/06/chopper1.jpg" alt="" width="460" height="247" /></p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-148" title="Chopper dusk" src="http://toucharcade.com/wp-content/uploads/2008/06/chopper2.jpg" alt="" width="460" height="247" /></p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-149" title="Chopper snow" src="http://toucharcade.com/wp-content/uploads/2008/06/chopper3.jpg" alt="" width="460" height="247" /></p>
<p style="text-align: left;">These screenshots are taken from the current, in-development version of Chopper and don&#8217;t necessarily reflect the exact look of the final product.  Chopper will be avialable at the launch of the iTunes App Store on July 11.</p>
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