Category Archives: WWDC 2015

If you have a 16 GB iPhone or iPad, you quickly come to regret it, as app sizes have gotten bigger and bigger over time. This is thinks in large part to apps needing Retina-sized assets, and apps that require separate 32-bit and 64-bit code. The new asset sizes start to add up. But a new iOS 9 feature, app thinning, could help out a lot with that, as argued by Ars Technica. Now an app can download just the set of code it needs, just the size of images it needs, and just the GPU code, whether it be OpenGL or Metal, that is required...

At WWDC on Monday, June 8th, 2015, Apple announced the latest set of winners for their coveted Apple Design Awards. These signify some of the top apps and games on the App Store of the past year, though Apple isn't afraid to give very recent releases big awards. Leo's Fortune [$4.99] came out in May 2014 and was awarded in June 2014. Similarly, one of the 2015 winners is from April of this year. Here's all the winners from 2015:..




Towards the end of the presentation covering what's new in iOS 9, Apple's vice president of Software Engineering Craig Federighi just briefly touched on some new developer resources that will help improve the gaming experience on iOS devices. We are already familiar with Metal, SpriteKit and SceneKit, but now we have GameplayKit which can help developers in creating AI and pathfinding in games. There's also Model I/O, a resource for creating lighting on in-game models. And finally, Apple introduced ReplayKit, a built-in resource for recording and sharing gameplay videos on an iOS device...

One of the biggest benefits of working on a desktop or laptop computer is the ability to run multiple applications at once and switch between them with ease. For a long time, iOS devices lacked this type of feature, meaning you were limited to working within a single app at any given time. As the iOS software evolved, Apple somewhat addressed this problem with what they called quick app switching. Essentially, double-clicking the Home button brought up a tiny bar which showed you all the apps that you'd recently been using. It was nice, but it wasn't true multitasking, as whenever the operating system needed to free up some memory some of those previously used apps would be booted out of the memory, meaning that even if you switched back to them they'd have to launch from the beginning over again rather than bringing you right back to where you were working. What's more, even though switching between apps became much easier, you still couldn't truly use multiple apps at the same time. Well, with iOS 9 that all changes. Apple has finally introduced true multitasking support for both iPad and iPhone devices...

Apple's World Wide Developers Conference kicks off this morning as it does every year with Apple delivering a keynote address. They'll most likely be talking about the current state of Apple's business, unveiling what they have planned for iOS 9, and laying out what sort of sessions developers can partake in during WWDC this week. And hey, there just might even be a few surprises. Every year there's buzz about Apple finally refreshing the Apple TV and opening the little box up to developers, but this year those rumors seemed to get squashed early on, so we'll see. It's also possible Apple will announce a new music streaming service at the keynote. And if we're lucky, they might even talk a little bit about gaming...

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