Category Archives: WWDC 2012

Among the random advice I give developers is to attend as many conventions as you possibly can because you never know who you're going to meet, and here is a phenomenal example of that: At events in San Francisco we typically hold a party at Bin 55, the bar in the lobby of the Marriott. We've always had it as a totally open party that anyone who has even a vaguely industry-relevant business card can come. I was handing out the bracelets for the free booze, shaking hands, and collecting cards when the guys from Elgato introduced themselves...

One of the many developers we met with at WWDC was Handelabra Studios. The company was also kind enough to be one of our sponsors for the TouchArcade WWDC Party...

WWDC: 'Fish Heroes' Mashes a Bunch of Stuff I Like Together

At WWDC this week we ran into Craneballs Studios who showed us their upcoming title Fish Heroes. These days it seems like I almost instinctively roll my eyes when someone's game description starts our with "It's like Angry Birds, but…" BUT! In this case, it's actually really slick...

More Mega Run content is on the way, Mega Run [Free] creators Get Set Games told us during a meeting this morning at WWDC in San Francisco. Within the next four-to-six weeks, the studio will release a fifth world containing 16 missions, new characters, and even new enemies to avoid. It'll also have a brand new theme, so expect a fresh environment...

WWDC: TouchArcade Party is Tonight!

June 13th, 2012 8:09 PM EDT by Eli Hodapp in News, WWDC 2012

We're at WWDC this week, and if you follow us on Twitter (@hodapp, @JaredTA, @nicholsonb, @blakespot, and @arnoldkim!) it's likely already obvious to you that we enjoy the WWDC party scene… Potentially too much. Well, tonight we're hosting our own party. Everyone is invited, and historically we have had some pretty incredible crowds of game developers as well as other people to network with that are highly relevant to the mobile gaming world. If you're in town for WWDC, or just a local San Francisco game developer, feel free to swing on by...

WWDC: 'MechWarrior: Tactical Command' Looks Cool

At WWDC in San Francisco this afternoon, we caught our first actual in-game glimpse of MechWarrior: Tactical Command. In a nutshell, Tactical Command is a real-time tactical game that has you controlling up to four mechs in scripted 3D missions. It'll launch with 21 missions total later this summer, with multiplayer and additional single-player content coming down the line...

WWDC: 'iMech Online' to Offer 8-Player Online Combat

One of the most promising games I’ve seen here at WWDC so far this week is iMech Online from new studio Mobula Games. You may remember that iMech was previously released on the App Store way back in 2009, and was noteworthy for offering up to 8 player combat online. That original version has since been abandoned, and Mobula has acquired the IP from the previous developer and is giving the game a massive overhaul and re-releasing it as iMech Online...

WWDC: A Look At Upcoming 'Deep Space Duel' and Recently Released iPad Part Game 'Bloop'

Rusty Moyher of Wild Rooster, creator of one of my very favorite cat-based games Box Cat [$0.99], stopped by to see us at WWDC and show off his upcoming new multiplayer arcade shooter Deep Space Duel as well as his recently released iPad party game Bloop...

WWDC: 'Pocket Minions' Hitting Soon, Still Looking Good

At WWDC in San Francisco this week, we sat down with SiuYui Games' to see a near-final build of its upcoming simulation / strategy title, Pocket Minions. In a nutshell, it's a medieval-themed tower building game that has you executing on the standard goal: the creation of an insanely profitable, multi-tiered tower...

WWDC: Capital J Unveils New 'Battle Fleet' Update, Teases New Game

At WWDC in San Francisco this afternoon, Capital J Media showed us its upcoming update to Battle Fleet, and gave us a sneak peek at its next project, which looks to be a sort of deliciously weird marriage of Monopoly to sci-fi space strategy...

In a genre as cluttered as the endless runner, it's becoming increasingly important that studios innovate. Onkaworks' 2D runner Canyon Rush has some rather derivative elements, but it's plane-switching hook might give it some separation from the pack. ..

Graveck's endless, side-scrolling jumper Jump Dewds missed its original April launch date, but it is still happening. At WWDC this afternoon, a representative from the studio showed us a new near-final build, and unveiled its new release date: June 18...

Tiny Tim Games' upcoming RPG Random Battles is an RPG without the fluff -- you'll level up, fight monsters, and enjoy a journey, but you won't find any villages or be forced to listen to a godawful story or crawl through endless and uninspired dungeons. Random is a mobile title designed for gamers on the move, and part of it is inspired by one of the iPhone and iPad's purest mechanics: slide to unlock...

WWDC: 'Thirsty Fish' - An Upcoming Fish Rescuing Game

The interesting theme of WWDC this week is games that are coming soon. And, by soon, I mean soon. I got to take a quick look at it at WWDC and the mechanic is actually pretty cool. Check out the trailer:..

Disney Mobile's puzzler Where's My Water [99¢, Free] and Halfbrick Studios' endless runner Jetpack Joyride [Free] have just received design awards from Apple at the Apple Design Awards event, which just wrapped up at WWDC in San Francisco this afternoon. Both received the award in the "iPhone" category. No iPad games took home a prize this year...

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