Category Archives: Updates

Just a quick heads up to let you know that the fourth episode of Telltale Games' excellent adventure game The Wolf Among Us [$4.99], which Telltale began teasing us about last week, is now available to download from within the game. Like previous episodes, it'll set you back $4.99 if you're buying them one at a time, or will simply be ready to download if you've bought the season pass. This fourth episode is titled "In Sheep's Clothing" and you can get a gist of what it's all about in the following trailer (spoilers, obviously)...

Cornfox & Bros. and FDG Entertainment's Oceanhorn [$8.99] is an action-RPG that was years in the making. First announced in late 2011, it wouldn't finally release until two years later, almost to the day. But it would be worth the wait, as Oceanhorn was simply wonderful. It was also a "premium" priced game with no IAP and it did quite well, enough so that FDG announced this past December that they were working on additional content for the game, and possibly even a sequel. Today, Cornfox has started teasing additional Oceanhorn content, and it looks like that will include some manner of fishing. Here are the two screens they posted to the Oceanhorn blog...

If you spend any significant time reading TouchArcade, then you're likely very aware at just how in love I am with True Skate [$1.99]. I'd be embarrassed to know just how many hours I've spent cruising around the game, finding new lines to hit and new tricks to try. True Axis released True Skate back in October of 2012 with just a single skatepark, but its excellent physics and skating engine made for a game that was truly only limited by your imagination. I loved that original version, but since that time True Skate has been updated numerous times adding even more content and features. To quickly summarize that, there was the update with the Inbound skatepark and board customization, an update which improved transition skating, and three updates just this year that each added a new skatepark: The Schoolyard, The Warehouse and Double Infinity. Whew! That's a lot of updates...

If you're among the many who are still actively playing Chair's iOS masterpiece Infinity Blade III [$6.99], then you're probably aware of the significant new update that was released for it today. But, if you've been away from the game for a while for whatever reason, it's time to dust that puppy off because this new Blade Masters update is quite a doozy. To start off with, there's a new Deathless to battle against in the game named The Collector. When you run into him, you'll have a chance to fight for a super rare weapon, with the caveat that if you lose you'll have to give him your own weapon. In order to get it back, you'll have to fight again and beat The Collector before you even get to try and fight him for a rare weapon (or lose another one of your weapons). It's like racing for pink slips: the stakes are high. It sounds like a rad risk vs. reward battle. Here's an entire video where Chair's Donald Mustard goes into detail about The Collector...

Just a couple of days ago we shared the first screens from the forthcoming fourth episode of Telltale's The Wolf Among Us [$4.99] adventure game, and today the studio has announced that this episode is set to release on iOS next week on May 29th. Along with an announcement of a release date, Telltale has also created a new trailer for episode four, which is titled "In Sheep's Clothing." Check it out, and as always, if you haven't played any of the previous episodes be wary of spoilers...

One of my very favorite releases of 2014, Glorkian Warrior: Trials Of Glork [$2.99], has just received an update adding Game Center achievements, new tilt controls, and language support for Italian, French, Spanish and German. Das ist gut! Game Center achievements are pretty self-explanatory, and should offer further goals beyond just getting high scores for those goal-oriented gamers. As for tilt controls, well, I'm not typically a fan of them, and that remains true here too. But, they work just fine, so for those who have been asking for tilt controls in Glorkian Warrior, your prayers have been answered...

Back in February, Red Winter Software released Dungelot 2 [Free], the highly-anticipated follow-up to last year's well-recieved Minesweeper-meets-dungeon-crawler Dungelot. Well, the Dungelot 2 release did not go so well, and that's putting it lightly. The new game had a lot of strange bugs, wasn't balanced very well, and in general garnered quite a lot of negative feedback in our forums...

In August of last year, developer Full Control released Space Hulk on PC, a video game adaptation of the tabletop board game of the same name. Full Control had been hinting that their version of Space Hulk would be coming to iOS, and indeed the following December Space Hulk [$9.99 (HD)] was released for the iPad for $9.99. Today, for the first time since releasing, Space Hulk is on sale for $4.99, half off its regular price. In conjunction with the sale, Space Hulk has just received an update adding co-op multiplayer functionality, as well as a new multiplayer lobby. The game's online multiplayer works cross-platform with the Mac, Linux and PC versions of the game...

In November of last year, Ubisoft added another entry into their mobile series of Rayman games with Rayman Fiesta Run [$2.99]. Like its predecessor Rayman Jungle Run, it blended the whimsical Rayman universe with the auto-running platformer that works so well on touchscreens, but took things a step further by making complex levels that required pinpoint precision and reflexes in order to succeed in. It really was a great mashup of runner and traditional platformer that we absolutely loved in our review. This week, a major update has landed for Rayman Fiesta Run, adding a new Candy-themed world with 16 new levels and a brand new boss encounter. In addition, a new Nightmare Mode will truly test the hardcore as you try to make your way through 36 straight levels in one run without dying...

You might remember us posting the trailer for Bonsai Slice [Free], a slicing game that, rather than having you use your finger to make slicing gestures on the touchscreen, had you swiping your iOS device itself through the air to slice objects within a set time limit. It was a bit gimmicky, but a very cool gimmick, as it used the gyroscope to its full potential and had you literally playing in the real space all around your body. The one odd thing about Bonsai Slice was that it was iPad-only. Motion controlled games typically fare better on the smaller iOS devices, especially one that has you using your device to emulate a sword. I mean, I have pretty big hands, but I'm not really that great about palming a full-sized iPad...

One of the App Store's gifts that keep on giving, Frogmind's Badland [$3.99], has received yet another update, this time adding an interesting cooperative multiplayer mode. Fans of Badland already know that its multitude of single-player levels are a blast, but one of the under the radar features of the game has always been its competitive same-device multiplayer. Racing against your "friends" towards the end of a level and "accidentally" slamming them into a giant saw blade is some of the most fun you can have huddled around an iOS device. Today's update puts a twist on that by offering modified versions of all 40 Day I levels so they can be completed cooperatively with up to four players...

If you're dying to get your hands on the latest episode of Telltale Games' excellent The Walking Dead adventure game series, then I have good news for you. According to IGN, Telltale has announced that the third episode of Walking Dead: The Game - Season 2 [$4.99] is hitting all major platforms next week, with the iOS version specifically slated for May 15th. The new episode, titled In Harm's Way, can be previewed through the new trailer below. As you can expect, spoilers abound if you haven't played the previous episodes already...

The awesome Bardbarian [Free] from developer Treefortress has just made the switch to free to play, and added a crew of special guest star characters from other indie games. Games switching from paid to free to play is not usually a welcome change, but unfortunately it's almost always a necessary one. The sad fact is that, despite Bardbarian being an incredibly great game, it just wasn't making money. As Treefortress states in a post in our forums, "The game has not broken even, not even close." But they have seen a good amount of people who had bought the game buying IAP, so their line of thinking is that if they make the game free and get it in front of a larger audience then hopefully those IAP purchases will get them out of the red...

The trifecta of Noodlecake news this morning comes with word that their surprise hit, Flappy Golf [Free], is getting new levels in the very near future. The new levels will be taken straight from the original Super Stickman Golf and reworked for Flappy Golf. And, Noodlecake mentions the possibility of those Super Stickman Golf 1 levels also making their way to Super Stickman Golf 2, something fans have been wanting for quite a while...

When Camouflaj launched their long-awaited stealth game Republique [$4.99] this past December, it was sort of a double-edged sword. On the one hand, the developers brilliantly crafted a dystopian future where your job was to help main character Hope break free from an oppressive regime using a highly unique method of directing her actions through interconnected surveillance cameras. It was a stealth action game minus the action, and it worked surprisingly well. The big problem with Republique was that–and this is true of most episodic games–the whole experience was over just as it felt like it was getting started, and the abrupt ending made it feel like an incomplete experience (because, technically, it is)...

Copyright 2014, TouchArcade.com, LLC.