Category Archives: Universal

'Wilful Kitty' Merges Cats, Pixel-Art and Puzzle Action, and Is Looking for Beta Testers

My three favorite things are unequivocally pixel art, video games, and cats. Combine them all together and you have a direct ticket to my perpetual adoration and praise, and that's exactly what Unexpect3rd have done in their upcoming game Wilful Kitty. Through puzzle gameplay reminiscent of Triple Town [Free], you're tasked with merging numerous cat-related ingredients together to feed your feline companion, with bowls and cat food becoming a feast for your friend, for example. With more items appearing, including mice and cotton reels, and the ability to earn coins to adopt even more cats, Wilful Kitty looks like an eccentric and enjoyable time-waster. Fans of undoubedtly the best animal in the world should keep their eye out for Wilful Kitty when it launches on the App Store later this April, and the developer is also looking for beta testers on our forum thread in the lead up to its impending release next month...

'DROP NOT!', a Reaction-Based Puzzler From the Creators of 'Power Hover', Is Rolling Onto the App Store on April 6th

One of my favorite parts of writing about iOS games is seeing those titles that consistently receive support in the form of content updates, normally for many months after the base game initially launched. Even though many of the best App Store titles do launch as complete packages without the need for many further additions, it's great to see developers take an active role in our iOS community to discuss and take on ideas for future plans, and Oddrok's Power Hover [$3.99] was one such release that impressed me greatly over 2016. As a result, I'm incredibly excited by DROP NOT!, the next game from the Finnish developer which is set to offer reaction based puzzle action - for the sweet sweet price of absolutely nothing - when it launches on April 6th...




Clash Royale [Free] continues adding new units, and the new unit to join the party is the Bandit, a fun new Legendary that dashes to her target and delivers a wallop. Specifically, this 3-Elixir Legendary can't be hit while she's dashing to her target, which makes her a very useful unit. She deploys in 1 second, has 1 second hit speed, and is fast. She is unlocked in the Jungle Arena (Arena 9). Keep in mind that she will not dash to any unit less than 4 tiles from her, so spawn her carefully. Her dash can get her through boulders and The Log without getting knocked back, and, if nothing else, looks very cool...

The Formula 1 2017 season is already rumbling down the tracks in Australia, so we shouldn't be surprised that Codemasters has dropped the price for its F1 2016 [$9.99] game for the first time since its release. I didn't enjoy the game too much when I reviewed it because it has some issues with the way the AI reacts to your car on track as well as the usual Codemasters bugs. At the same time, it's a very entertaining F1 racing game, and the App Store doesn't have many of those. The game brings along all the cars, drivers, and tracks from last year's season, which makes it a fun game for the fans of the sport...

Great news for fans of the terrific Orphan Black TV show; Orphan Black: The Game [$4.99] has just quietly made its way to the App Store. Orphan Black: The Game is a turn-based adventure puzzle game that deals with the same issues the TV show does, namely the adventures and misadventures of a group of female clones at the center of a global conspiracy. If you haven't watched the show, it's a dramatic series, with plenty of comedic moments, that raises questions around who owns the human body and explores the nature vs nurture debate—do your genes or your upbringing make you who you are...

Super Mario Run [Free] finally launched on Android this week after many months of iOS exclusivity, and everyone's second favorite plumber taking the limelight yet again has led to much speculation and discussion over whether Nintendo's first true mobile title has been a success or not. Compared to the cash cow and cultural phenomenon that was Niantic's Pokemon GO [Free], Super Mario Run has not reached such lofty heights, and despite finally launching across all platforms, it's unlikely that the Android release will serve as a catalyst for sudden unprecedented success. However, in a recent article, Japanese financial newspaper Nikkei has suggested that, despite the fact Super Mario Run "did not meet [Nintendo's] expectations" according to Nintendo President Tatsumi Kimishima, the release and subsequent Android launch were primarily focused around expanding the fan base, irrespective of earnings...

It's been an unprecedented week for iOS releases, with some heavy hitters such as Typeshift, Oxenfree [$4.99], and Card Thief [$1.99] making their long awaited App Store debuts amidst universal praise and much celebration amongst iPhone gamers. However, one game in particular has stood out - Death Road to Canada [$7.99], the long awaited App Store iteration of cult developer Rocketcat Games's latest release, has garnered acclaim not only amongst critics, but also amidst the iOS community at large, with our dedicated TouchArcade Forums topic exploding to almost 300 posts (by the time you read this, it could have exceeded this tremendous milestone) in a matter of days. While all of us at TouchArcade Towers have been having a blast with this unique survival title, it's been fascinating to see how the community on our forums have reacted and embraced Death Road to Canada. Amidst expected discussion over the gameplay, controls, and - of course - the game's (still exceedingly cheap) $7.99 price tag, there has been some fantastic discussion in numerous guises over the quirks that make Death Road to Canada so special, and an early candidate for Game of the Year 2017...

Capcom announced early this month that they'd be bringing mobile ports of four of their classic arcade games to the App Store, and each week since then they've followed through with that promise. Things kicked off with the release of 1942 Mobile [$1.99] two weeks ago followed by Ghosts'n Goblins Mobile [$1.99] last week. This week the trend continues with Wolf of the Battlefield: Commando Mobile [$1.99], more widely known as simply Commando, which arrived in the App Store early this morning. ..

Power Rangers are back, apparently. After a brief period in beta, Power Rangers: Legacy Wars [Free] has released worldwide, just a few days after the new movie premiered. Legacy Wars has you fighting against other players in real-time in arenas and locations from both the movie and the TV show. There are, of course, dozens of Power Rangers to unlock, including classic ones, as well as plenty of villains. The gameplay loop shouldn't surprise anyone used to playing these kinds of fighting games; you collect Rangers, use Zeo Shards to upgrade them, customize your team, fight, rinse and repeat...

'Golf Zero' Review - Jump and Shoot

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March 23rd, 2017 11:15 AM EDT by Chris Carter in 4.5 stars, Free, Games, iPad Games, iPhone games, Puzzle, Reviews, Sports, Universal
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I learned golf from the NES, and the SNES changed my perception of how far the concept could go. One of the most engrossing games I've ever played was Kirby's Dream Course on the Super Nintendo. I waltzed right into a Blockbuster Video one day and picked it up just because of the cover, and three days later I wasn't ready to return it...

Journey to Un'Goro, Hearthstone's [Free] next expansion, is getting closer to release, so every day we are getting more information about what to expect. Today, Peter Whalen, Senior Game Designer, wrote a blog about Quests, one of the two main keywords that will be added to the game come early April. If you don't know what Quests are, they are cards that offer pretty huge rewards if their conditions are met. Each class will have one of them in Journey to Un'Goro. The Quest idea has been in the developers' heads ever since Whispers of the Old Gods, but it has changed quite a lot since the original idea...

Super Mario Run [Free] is out on Android everyone! Nintendo decided that Android players shouldn't wait for tomorrow, March 23rd, to play Super Mario Run, so it released the game one day early. As was the case with the iOS version, the game is free to download but will cost you $9.99 if you want to play beyond the four first courses. Super Mario Run is a great game, and if you're an Android user, you should definitely at least download it and give it a shot. In addition to the Android version launching today, the iOS version was just updated to 2.0. If you haven't read our story about it, version 2.0 brings new playable Yoshis to the game. These Yoshis come in different colors, and when you play Toad Rally with a Yoshi of a particular color, you get more Toads of that color...

Shadowverse [Free], the quite-entertaining CCG, continues to gain in popularity among players, so it's not a surprise that the developers are pumping out content as quickly as they can. After giving us expansions such as Rise of Bahamut and Darkness Evolved, the developers have started teasing the game's fourth expansion, Tempest of the Gods. Tempest of the Gods will feature 104 new cards, which will include two Legendaries for each class. Apparently, the expansion will bring very powerful cards to the game, including the god Zeus, that should shift the meta once they hit...

Pokemon GO [Free] continues to give us entertaining in-game events, and the latest one is no exception. The Pokemon GO Water Festival starts today and will run until March 29th, and for its duration the spawn rates for Magikarp, Squirtle, Totodile, and their evolutions have increased. There will also be a greater chance of encountering Water-type Pokemon originally found only in the Johto region in areas where Water-type Pokemon commonly appear. This event will be a great opportunity to grab those water-type Pokemon if they're missing from your collection...

'Card Thief' Review - It Eventually Stole My Heart

Tinytouchtales and artist Mexer reunite to make Card Thief [$1.99], a solitaire card game that is a follow-up to Card Crawl [$2.99]. Instead of being a dungeon crawler, this is about stealth, with a card system. You move your thief card around the board in any direction, dealing with traps, enemies, torches, and items that pop up. Your objective is to clear out cards to get through the deck, eventually picking up the treasure chest that gets on the board, and escaping when you've gotten through the deck. While there's actually an unlimited number of cards, the deck has certain milestones that pop up throughout your session. The thing is that where Card Crawl definitely added in some new elements after launch that added some depth and complexities to the experience, it's a much simpler game than what Card Thief is conceptually. For example, I went back to Card Crawl after a long time not playing (I have too many games on my phone...and iPad), and after a little bit of reacquainting myself, the game made sense. On the other hand, Card Thief off the bat is a more esoteric experience. It has its own rules, and a number of systems and card types that all interact with each other in ways that you probably won't understand right away. In fact, it plays fast and loose with the whole 'cards' concept to begin with. It could have just been a stealth action game without the card concept, I imagine. But the thing I found is that after a few sessions of not knowing what I was doing, the more I played, the more Card Thief clicked with me. And when it clicks, it's an amazing game...

I can think of plenty of times over the years that the excitement for the release of an iOS game has been palpable, and the wait for Death Road to Canada [$7.99] ranks right up there near the top. Ever since its initial announcement back in August of 2013, mobile gamers have been dying to take a road trip from Florida to Canada in the hopes of surviving and escaping the zombie apocalypse. Since then the game has actually launched on Steam and the reception there has been extremely positive from those who have played it. While it might have felt like mobile gamers were left out in the cold, the desktop launch of Death Road was actually a good thing as developers Rocketcat Games and Madgarden were able to squash a ton of initial bugs as well as add in tons of extra content, all of which has made it to the mobile release today. ..

A few days ago, we wrote about FZ9: Timeshift [Free], an FPS that's all about bullet time, and now that game is out for iPhones and iPads. In FZ9 you play as Mak, a government agent who was injected with some kind of weird serum that gives him the ability to control time. And, as every self-respecting man would do, Mak uses that ability to enter bullet time and take out his terrorist enemies in Matrix-like slow-mo. As you can see from the launch trailer, the bullet time ability does make for some fun moments where you can take out opponents in style...

Mike Donais, Hearthstone's [Free] Principle Game Designer, has revealed some very interesting cards from the upcoming Journey to Un'Goro expansion today. His reveals focused on the new tribe, Elementals. As was to be expected, Elemental cards have plenty of synergy between them, which in terms of lore is explained as latent energy left behind when Elemental cards appear. Interestingly, many of the Elemental cards get bonuses from cards played in the previous turn rather than on the same turn. The first card revealed is the 7-mana 4/4 Shaman Stone Sentinel, which has a battlecry "if you played an Elemental last turn, summon two 2/3 Elementals with Taunt." There's also Ozruk, the 9-cost 5/5 neutral Legendary with Taunt that gains +5 health for each Elemental played last turn, and three other low-cost cards that aim to push players to make Elemental decks...

A few days ago, we wrote that the digital port of the popular board game Tokaido [$6.99] was almost upon us, and today the game is finally available. Tokaido has you traveling along the East Sea Road connecting Kyoto to Edo, stopping at the various stations along the way to buy souvenirs, taste the local cuisine, and meet interesting people. There's a lot of emphasis on the joy of traveling and the experience of learning as you go along, which is a nice break from war-oriented board games. You'll have to be quite strategic during your travels because the order of play goes from the one who's farthest from the destination to the one who's closer; in other words, you won't just be traveling as fast as possible along the road...

Journey to Un'Goro Cards Revealed, Trump Joins Tempo Storm, and More 'Hearthstone' Weekly News in 'Touchstone' #89

Welcome to another Touchstone Tavern, our weekly roundup of all things Hearthstone [Free]. This week was all about Journey to Un'Goro because we finally got to see more cards from the upcoming expansion. Most of the players seems to be happy with what they've seen so far, but—as it's usually the case—we'll have to wait until the cards hit the game to know what their effect will be. Still, it's fun to start theorycrafting and figuring out which cards might fit in which archetypes and whether some of the new cards will create brand-new decks. This week also saw more Un'Goro promotional material as well as a huge move in the game's pro scene. So, let us begin...

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