Category Archives: Universal

'Pull My Tongue' Review - Harm a Harm a Harm a Chameleon

StarStarStarStarNone
February 12th, 2016 2:00 PM EST by Nathan Reinauer in $0.99, 4 stars, Games, Puzzle, Reviews, Universal
99¢ Buy Now

For me, one of the marks of a good puzzle game is when the main mechanics are so simple and intuitive that you have a hard time seeing how the game could possibly get challenging--and then it does. Pull My Tongue [$0.99], the latest game published by Noodlecake, is kinda like that. The first level introduces you to the core concept, which basically never changes: There’s a lizard who wants a piece of popcorn, and all you need to do is pull the tongue out of his mouth until it reaches his buttery prize. Sure, the game eventually starts adding more things to get in his way, but at the end of the day you’ll still be simply stretching the tongue to the popcorn...

Craneballs’ Splash Cars [Free] may look like a version of Pako - Car Chase Simulator [$0.99] with a little Splatoon thrown in, but it definitely stands on its own. I gave the game four stars in our review, and I’d happily do it again. (If for some reason I had to review the same game twice. That’s weird though.) Unlike Pako or Splatoon, though, Splash Cars is very much a free-to-play game. It has timers, dual currencies, ads, and plenty of grinding. So what can we do about this?..




Card games have existed long before Hearthstone came around, and will exist long after it is shut down, however many years away we are from that point. But there's no denying that some titles lift a little too generously from Blizzard's recent cash cow, almost to the point of creating a new "Hearth" subgenre. That's basically what Kung Fu Panda: Battle of Destiny [Free] does, but with more...erm...pandas. Wait Hearthstone already has pandas! Well this has...Mr. Ping and a few lines from Jack Black...

'Splash Cars' Review - Black and White and Sped All Over

StarStarStarStarNone
February 12th, 2016 10:29 AM EST by Nathan Reinauer in 4 stars, Arcade, Free, Games, Racing, Reviews, Universal
Free Buy Now

When you first lay eyes on Craneballs’ latest game Splash Cars [Free], there’s a good chance the phrase “Pako [$0.99] meets Nintendo’s Splatoon” might come to your mind. And let’s face it: if it didn’t have the painting gimmick of the latter, the game would probably be little more than a clone of the former. In my mind, though, I can’t help but see the 1998 film Pleasantville. It depicted a black and white town from a fictional 1950’s TV show, and how the characters (and town) slowly begin turning multicolored as they are introduced to the messy, complicated joys of real life for the first time. Certainly going on a high-speed chase would have counted, right?..

Minecraft: Pocket Edition [$6.99] continues its march to PC parity, with each update bringing the mobile version closer to its PC ancestor. The last update brought the first redstone elements to the game, and the 0.14 update aims to continue fleshing out the redstone side of the game. Fortunately for all the redstoners among you, the update seems to be almost upon us, judging from the tweet by MCPE developer, Tommasso Checchi. The last few updates went live a few days after announcements like the one we got today, so I expect that to be the case with 0.14. I'm quite glad to see how quickly the developers are churning out updates since Microsoft acquired Mojang; I know many were (rightfully) skeptical about the acquisition, but so far it looks like it's all been good news...

Knotmania [$2.99] is the kind of game that's best enjoyed by people who get satisfaction from untangling complicated wire tangles. I don't know how headphone cords get so magically knotted up with no difficulty like that, but at least in Knotmania, you're dealing with living worm-like creatures that tangle themselves up of their own volition. Your goal: untangle those suckers. Frankly, it's the only hypothesis I've seen that makes sense. Wires are alive, and Knotmania is training for the great wire war that lies ahead of us...

I am a major fan of Orangepixel's games. The solo developer should be remembered by history as a unique, standout artist, despite his games not being the kind of artsy-fartsy stuff you'd typically expect to be called artsy. But it's because his games always have this unique touch to them in the art and gameplay that makes them feel unique compared to other games, even ones from consistent studios. The games having this consistent vision behind them is part of what makes them special. An Orangepixel game looks and feels like something only he could have made...

As I've said before, there's nothing wrong with chilling out with a mindless arcade game. I grew up playing flashy shooters and beat 'em ups just as often as deep RPGs and point and click adventure games, and both philosophies scratch certain itches on any given day. The former mindset is most evident in Call of Commander [$0.99], which has some RPG elements, but mostly caters towards the part of your brain that likes to shut itself off...

Friends, when it RPG rains, it RPG pours, and we're all soaking wet after the last few weeks. With the release of Adventures Of Mana [$13.99] last week and Ys Chronicles 2 [$4.99] this week, you'd think we might be able to catch a breather somewhere in between, but no, Square Enix went and dropped an 800-lb gorilla, on a Tuesday of all days, right in the middle of things. While we knew Final Fantasy 9 [$16.99] was close to release, I'm not sure anyone expected it so soon after a major release like Adventures Of Mana, but there you have it. Now, since this was as much a surprise for us here at TouchArcade as it was for all of you, it's going to take a few days to put a proper review together, so we've got some early impressions to tide you over until then...

Hearthstone's [Free] developers have decided to torture players again by giving us the Decks Assembled Tavern Brawl, easily the more confusing of the Brawls so far. When this Brawl first came out in December, many got confused because of the way this brawl lets you build your deck. Here's how it goes: first you pick the class you'd like to play, and at the start of the turn, you choose a card through a process that looks a lot like the Discover mechanic. When you play a card from your hand, you shuffle a copy of it into your deck, and when your turn ends, your hand is destroyed and 4 cards are drawn from your deck. Not the easiest Brawl to figure out the first time around as seen by the number of hints you'll get throughout the first few turns...

One of my major irritations with WOT Blitz [Free] gameplay so far has been the amazing strength of twigs and tiny pieces of debris. What do I mean? Imagine getting into the perfect shooting, tapping the button, and then seeing your shell explode because it hit a tiny twig on the way to devastating the opponent. Fortunately, Wargaming.net is finally changing the game's shooting mechanics to address those issues and, in general, improve how your shells behave. We can now fire through obstacles with the shell continuing its trajectory and hitting anyone hiding behind. However, depending on the obstacle's durability, the shell will lose an amount of its energy and might be unable to penetrate the target. Full-featured ricochets are now in the game too, with deflected shells damaging nearby enemies if they hit them...

It's a pretty nice week for early releases with both Final Fantasy IX [$16.99] and Ys Chronicles 2 [$4.99] out in the wild and likely sucking up a large portion of everybody's time. However, if you're feeling overwhelmed with these big ol' RPGs and looking to cleanse your palate with something a bit more breezy, another really awesome new game just dropped ahead of the normal weekly releases. It's Happymagenta's Tomb of the Mask [Free], and the best way I could possibly describe it is it's as if Pac-Man [$4.99 / Free], Downwell [$2.99], and The Last Rocket [$1.99] all had a three-way lovechild (which is totally possible, haven't you seen The Brothers Solomon?)...

If you thought you'd be able to kick back and soak in some Final Fantasy IX [$16.99] since its surprise launch earlier today, I have some bad news. Or good news, depending on how much free time you actually have and/or how massive your backlog already is. The classic Ys action RPG series continues on iOS with Ys Chronicles 2 [$4.99], which just dropped mere moments ago from the fine folks at DotEmu...

It seems crazy that the release of Jack B. Nimble [$1.99] was well over a year ago, back in September of 2014. This plucky little runner combined the simplistic running and jumping of a typical runner but added in an extra dimension with the ability to crack a whip mid-jump, making it feel like the lovechild of Canabalt [$2.99] and Castlevania. We really enjoyed it in our review, and two post-release updates sweetened the pot by adding in two extra environments, two new color palettes, Game Center integration, and an extra playable character. Since its last update in December of 2014, Jack B. Nimble hasn't seen a whole lot of love, mostly due to it being the passion project of sole developer Sean Noonan. There have been big plans in the works for the game, they just haven't had a chance to come to fruition. ..

'Adventures Of Mana' Review - The Secret Is Simplicity

Adventures Of Mana [$13.99] is a remake of a classic Square Enix game, something that could be said for more than half of the company's iOS releases. Yet it's quite different from the usual Square Enix remake in that it's positively restrained in how much it chooses to change from the original game. It's especially interesting in light of the fact that said original game, Seiken Densetsu/Final Fantasy Adventure/Mystic Quest (henceforth Final Fantasy Adventure), was a 1991 release for the original Game Boy. On top of that, there was already one high-profile remake of the game, 2003's Sword Of Mana for the Game Boy Advance, which changed and added in a lot of things. Seeing Adventures Of Mana essentially present an early handheld action-RPG without doing much more than re-rendering everything in 3D and cleaning up the translation is certainly unexpected, but it's also most welcome...

We're all looking forward to Tinytouchtales' new upcoming game Card Thief, but that doesn't mean we've forgotten about the original game Card Crawl [$2.99], one of my own personal favorites from last year. After the hefty update back in December which added the fantastic Deck Merchant and a bunch of new ability cards, the next big Card Crawl update will rebalance a bunch of the game's ability cards and replace the current Streak Mode with a new tweaked version called Delve Mode, Tinytouchtales has detailed on their blog yesterday. ..

Foursaken Media is undoubtedly one of the most beloved developers on our forums. They are well known for making games that take several different genres and throw them into a blender, and the resulting smoothie is usually quite tasty. My favorites are probably Block Fortress [$1.99] and Bug Heroes 2 [$1.99], but even the games that don’t quite stick are usually pretty interesting if nothing else. It was with some surprise, then, that I learned their newest game All Is Lost [Free] was essentially just a runner. A runner with... puzzle elements? Extensive RPG-like upgrade trees? Monster collecting? Base building? Nope, literally just a runner. You go from the left side of a level to the right and basically just swipe to avoid stuff. What’s truly surprising, though, is that even though they apparently dropped their modus operandi of idea-mashing, they were still able to create a compelling and fun game rooted firmly in a single genre...

'Puzzle Strike' Review - A Great Game With a Few Missed Opportunities

The iOS version of Sirlin Games' Puzzle Strike [$3.99] is a tricky game to review. This is a fantastic game, if you're into deckbuilding games with a high degree of interactivity, and while it plays pretty well on mobile, there are some glaring omissions that detract from what would've been a mobile gem (pun intended). Still, even with issues like a lack of proper notifications and questionable UI decisions, Puzzle Strike is a great addition to the App Store and should more than satisfy those looking for a game that's easy to grasp but can take forever to master. While it definitely shines as a multiplayer game, Sirlin has packed the game with plenty of single-player content too like a pretty strong AI to play against as well as 10 Challenges that will test your skills and help you discover the game's strategic nuances. So, a great deckbuilding game, and a good mobile game, too...

'Circa Infinity' Review - Like a Record, Baby

'Circa Infinity' Review - Like a Record, Baby

StarStarStarStarStar
February 5th, 2016 10:14 AM EST by Nathan Reinauer in $2.99, 4.5 stars, Arcade, Games, Platform, Retro, Reviews, Universal
$2.99 Buy Now

In our recent review of Super Phantom Cat [$1.99] I remarked that I “wished the developers had been as creative with the platforming genre as they’d been with the art”. I loved the game in large part because of its wonderful presentation, and the solid gameplay was definitely fun despite feeling a bit too safe at the end of the day. And now, immediately after, I have Kenny Sun's Circa Infinity [$2.99] in my hands. It’s striking in that I like the game just as much as Phantom Cat, but my reasons for it are exactly the opposite. The gameplay in Infinity is unlike anything I’ve played before, to the point where I’m not even sure you could call it a “platformer” at all. The game’s presentation, however, is pretty solid but nowhere near as eye-catchingly beautiful as Phantom Cat. None of that should be taken as complaining, though, because I’m sure there are plenty of people who are completely over the moon for the traditional gameplay of the former and absolutely in love the sparse pixel stylings are of the latter...

'Captain Cowboy' Review - Digging Up Nostalgia

Growing up, some of my favorite games were adventure titles. Ones you could just get lost in, exploring an uncharted and dangerous world. There was something so unique about those experiences -- where you had no concept of what to expect, and no knowledge of where to go. It helped prepare me for games like King's Field and the Souls series, and I'm always grateful that developers were making games like that, testing the boundaries of the unknown. That's partially why Captain Cowboy [$2.99] is so great, as it captures the essence of so many of those bygone classics while sticking to a tried and true adventure formula...

Copyright 2014, TouchArcade.com, LLC.