Mugshot Games'CastleMine [$0.99] is one of those rare mobile titles that did not make its initial debut on iOS. In fact, the tower defense game was first introduced on Windows Phone and garnered enough popularity to hit a million downloads across the platform. In celebration of that milestone, the developers have now ported CastleMine over to iOS. While the game's basic TD premise is relatively simplistic, its deep upgrade system, tons of missions and digging mechanic offer a lot worth checking out.
CastleMine doesn't pretend to offer a compelling narrative to set up the game; all you need to know is there are baddies underground coming towards your castle and you need to defend your fortress from them. As this is a TD title, defending your castle is done via placing towers along the enemies' path. Missions are graded with a three star system, and players earn experience after each level that allow them to buy permanent tower upgrades.
You smash down into the outside of an airport. There are a swarm of yellow baddies attacking the place. J.A.R.V.I.S. tells you to get going while you can. You touch a button on your suit. You’re flying through the air.
This is how Iron Man 3 [Free] begins, the iOS game based on the $1B grossing film of its namesake. Gameloft’s latest casts you as the famous Tony Stark, on a quest to save the world from the evil ne'er-do-wells. While fun, the game sadly is in stark contrast to its business model, which partly goes against the protagonist.
The first thing you’ll notice are Iron Man 3’s graphics; they are outstanding. Gameloft has definitely gone to great lengths to make the game look good. Iron Man’s suit is reflective, which slightly shows off the world surrounding him. The environment is lush and detailed, making you feel like you’re actually in a living, breathing world, not laying in bed with your iOS device on your lap. However, the environments are also very limited, and you’ll quickly wish for some variety.
Appearances can be deceiving. In the App Store, Mosaique [$0.99] looks like it might be a generic block-pusher game, or some sort of warped Tetris clone. The truth is that developer Winning Blimp uses these familiar aesthetics to create something altogether completely different.
In Mosaique, Colored squares assemble onscreen in a seemingly random pattern, and you must navigate the screen’s perimeter to clear them by going to the side you want and then dispatching your colored square out into the field. You can only remove same-colored squares – send it out against something not matching your color, and the new color comes boomeranging back, and what you sent out originally takes its place.
It might sound somewhat complicated, but it really isn’t. It’s your level of mastery with this mechanic that will determine whether you’re a skillful player or merely just okay. It can be a little confusing at first, even with the tutorial, but the best way to understand Mosaique, alas, is to just try it for yourself. After spending a few hours with it, though, I can tell you: This is not a time-suck game in the traditional sense.
With soothing, almost meditative music playing, and a hyper-focus on the game’s sole mechanic, Mosaique can be downright distracting to the extent that the rest of the world can seemingly fall away and disappear. Falling under Mosaique’s spell, my entire world became these giant, differently hued pixels. Even though there's not a ton of depth here, there's something very absorbing about the game that's difficult to articulate.
What prevents Mosaique from being too easy is your shot meter. Every time you spew a square out to try to remove more, it dissipates slightly. If you’re careless, your play sessions will be rather short. The only way to survive is by strategizing, Raiders of the Lost Ark-style, when Indy is trying to grab the idol. If you’re in a rush and just go for the easy shots, you’ll be penalized. But if you’re crafty and realize, “Hey, if I shoot this blue one here for this green one… then I can use it to line up all these purple ones after I move the yellow one,” well, then, you’ll fare much, much better. You’ll also be able to continue on, because obliterating two or more squares in one go is the only way to extend your shot meter.
“Winning” is defined by completing seven different, increasingly more difficult puzzles. The game isn’t timed, so you can take as long as you want to hem and haw, but unless you have a chess-master’s mind, you probably will need to dive in and just start square-swapping to crack how to best survive the world of Mosaique.
Earlier this month, EA soft-launched a new version of the iconic block-clearing game Tetris in the Canadian App Store, called Tetris Blitz [Free], and we took the title for a spin in a TA Plays video to see what it was all about. Basically, it's the Tetris block-dropping-and-clearing that we all know and love, but stuffed into a fast-paced timed mode similar to Bejeweled Blitz [Free]. It's pretty good, despite being littered with all the freemium trappings that we've come to expect on the App Store.
Today, Tetris Blitz graduated from its soft-launch status and has released outside of Canada and into the world at large. Here's an official trailer showing the game in action.
Tetris Blitz is actually a great version of the classic game, and out of all the various Tetris games that have been released on the App Store over the years this one really nails the touchscreen controls the best. The downfall, of course, is the freemium-ness of the game, but at least it's not completely in your face and is pretty easily ignored. Anyway, it's free to check out, so if interested definitely give Tetris Blitz a look.
We recently mentioned how having a Minecraft style game, or even just sticking the word Minecraft into your title or search terms, is the flavor of the moment to try and snatch some downloads from mobile Minecraft fans. Sometimes, though, the block-building formula is actually used in a unique way that complements the game. Naquatic's recently-released Guncrafter [Free] is one of those games.
I never really understood the appeal of "gun apps" that let you either build, clean or just admire various types of 3D-rendered firearms, but they sure have been popular in the past. In Guncrafter you're given a grid and a set of block types that you'll use to build a firearm piece by piece. There are different size grids and different kinds of blocks that you'll slowly unlock as you play which will affect how large your weapon is and the kinds of attributes it has.
Once you've created a firearm in Guncrafter you can then take it into a shoot range scenario where you get to actually test it out by blasting away at various targets, also made up of blocks. This portion of the game actually pits you online against another player and their created weapon to see who can blast away more of the target terrain.
It's actually really fun, both to build a creative weapon and to see how it performs in competition. The formula really works in Guncrafter. However, there is one major negative that seems to be the sticking point for most players: the actual build of your weapon has no bearing on its performance. So, an elaborately-built weapon will fire exactly the same as one that's literally just a barrel.
That's too bad too, because Guncrafter could be a really deep title if the actual designs of your weapons had meaning. As it is now it's still a fun shooting gallery game, and there's something strangely compelling about creating crazy weapons of your own design, but at the end of the day the game just feels a bit too hollow to have much lasting appeal.
Like I said, though, it's still fun for what it is, and it's free-to-play so worth giving a look. I still need to spend some more time diving into it, but so far I've found that Guncrafter is way cooler than I originally thought it would be. People in the forums have been enjoying it too, so if you fancy making your own weapons and blasting away at stuff against online competition, check out Guncrafter.
It's another Wednesday evening here in the US, which means that it's another batch of new iOS game releases. Tonight is a pretty extensive list, with a little something for everybody. Telltale's odd and awesome looking poker game Poker Night 2, which features a mashup of characters from a number of cool games, made a late appearance in the New Zealand App Store. I'm stoked to check that one out. Also, in case you missed it before, EA's online RPG Ultima Forever soft-launched in Canada today, so if you have access to a Canadian App Store account you should check that out too. Enjoy!
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App Store Description:
The creators of Save My Bacon brings you an epic space adventure with 4 different planets and over 60+ levels to complete!! Try to master huge jumps, endless falls and tricky terrain in this racing vs puzzle game! Challenge your friends on Game Center and be the first to conquer all the planets. Can you beat the clock!?
HANDS CLASH IN CHAOS in Bam fu, a game for two-, three- or four people on one device.
Everyone is fighting over the same pebbles. Physical contact is totally part of this game.
Each player fights for her own color. Pebbles loop through the colors of the players when you tap them. Make the majority of the pebbles your color and win the round. Win five rounds and you’ve secured your victory.
Fight your way through hordes of giant lizards and collect items to craft and upgrade various weapons.
Dinosaurs emerge from the ancient forest after hiding for decades. As a descendant from a great hunter family, you continuously hone skills towards your desired goal in order to stand up to your father's expectation. Now it's time to prove yourself.
Unlike most of brawlers, including ones we see on iPad and iPhone, Crew doesn't use virtual buttons. In fact, you don't even directly control your character's movement. You just swipe to attack between bad guys. Two finger swipes lead to bigger combos, holding down a swipe charges an attack that can break through defenses, while on-screen taps can counter-attack anyone taking shots at you. As the game ramps up, you start learning new ways to combo, as it integrates multi-directional swipes that can do things like, say, blast opponents into the air for a juggle.
Swerve between abandoned cars, plough through undead crowds and when the dead get too close, get trigger-happy. Visit the Garage to upgrade your ride and your firearms to keep ahead of your pursuers. Smart thinking is the best weapon against the dead. Trick these brain-hungry buffoons by leading them over ramps or straight into the back of cars and watch those red pixels fly! Survive as long as you can to complete missions, rank up, and top the leaderboards. Rack up gory combos and take on daily challenges to reap even greater rewards.
Launch off a huge jumps, balance in mid-air, fly over the rock sections and time the perfect landing. Welcome to the thrilling world of Downhill Supreme! It's addictive, action-packed sports game where your skills will be tested in order to become downhill cycling superstar. Have you got what it takes?
In Epic, you'll be tasked with building up a fantasy army and taking care of all the overhead that goes alongside this. Basically, you'll be obtaining minerals, refining minerals, and waiting for a bunch of timers to finish so you can obtain and refine even more minerals -- you know, the usual. I guess the hook with this one is in its tie-in with Blue Sky's film of the same name, which is apparently hitting a theater near you later this week. It has talking slugs in it, just FYI.
Based on the popular iPad puzzler, Finger Tied Jr. is a multi-touch puzzle game for iPhone and iPod touch. In each Finger Tied Jr. puzzle, fill in a shape by moving up to four fingers around on your iPhone/iPod touch at the same time. But be careful, lift a finger, or go out of bounds, and it's game over. Finger Tied Jr. will test your mental, as well as your finger abilities! Finger Tied Jr. can be played entirely by yourself, but for even more fun, invite some friends over and Finger Tied Jr. makes a great party game!
Make color matches to push pieces towards the center of the rings. Plan carefully, as sometimes your path will be blocked. Play at your own pace, using strategy and skill to complete each level before all the rings disappear.
- 100 handcrafted levels
- New gameplay twists every 5 levels
- Difficulty increases as your skills increase
- Earn coins every time you play
- Boosters to help you when you're stuck
- Share your journey progress with friends
- Color blind mode available
The part that stands out about Hyper Breaker Turbo to me are its elongated levels. As you break through a set of block barriers you can continue to go up in the level, with more block formations and obstacles for you to deal with. It's a nice change from the usual single-screen levels in similar games, and once you do end up making it to the goal your score is tallied and you're given up to a 4-star rating for completion. You don't have to break every block to complete a level, but doing so will earn you more points and thus give you a better shot at earning more stars, which are used for unlocking additional themes and sets of levels later in the game.
Get on board with this awesome Wild West pick-up-and-play shooter! This is an all new side scrolling shooter game where your mission is to stay alive while killing as many undead creatures as possible. To aid in your quest you have five upgradable weapons, including: revolvers, shotgun, gatling gun, a “Freeze” bow and the all-powerful fishgun! Additionally, you have seven quirky, yet effective powerups to help you survive any sticky situations. Take pleasure in shooting, kicking and bombing tons of twisted creatures, such as vampires, bats, skeletons, centaurs and many more! What are you waiting for? Hours of unobstructed, undead-obliteration await!
Men's Room Mayhem is a pretty straightforward line-drawing game. You're given a top-down view of a bathroom, with 3 urinals on one wall, a toilet stall down in the corner, and a couple of sinks near the exit. As people walk in they'll give you and indication of whether it's "number one" or "number two" and you simply draw a path from them to the appropriate facility. Of course, just as you need to avoid planes crashing into each other in the granddaddy line-drawer Flight Control, if two bathroom patrons' paths cross during the course of their potty break, a knock-down drag-out fight will ensue.
The chips are down and the ante is up in this sentence already bursting with poker clichés!
Take the fifth seat in Poker Night 2 and go all in at a table featuring Claptrap (Borderlands 2), Brock Samson (The Venture Bros.), Ash (Army of Darkness) and Sam (Sam and Max series). Your dealer is GLaDOS (Portal series), but at no point will you be considered as a candidate for a visit to Aperture Science’s Enrichment Center. Unless you lose.
- Listen to your new poker buddies’ hilarious banter discussing life, Rusty Venture’s underwear and other amusing anecdotes!
- Unlock in-game bounties including themed tables, chips, cards and other awesome items!
- Play either Texas Hold ‘em or the slightly less popular Omaha Hold ‘em. No one knows why it’s less popular. Omaha is a great place.
Set within an old abandoned house, the player restores order to the jumbled memories of the last occupant, and in doing so embarks on a haunting journey of self-discovery and reflection.
* Over 150 cunningly crafted puzzles!
* Perfectly balanced difficulty curve!
* HD and Retina support hand-painted art!
* Universal app with iCloud integration
* GameCenter Achievements and Leaderboards
* New soundtrack by composer Steven Cravis
Designed by FlukeDuke - the creator of "The Impossible Game" - comes a fast-paced actiongame playable with two players on one device!
The games idea is as simple a addicting: You and 3 opponents are set in an arena which is haunted by a monster. Each player tries to be the last man standing using classical 2d-gameplay mechanics. By using different weapons like flash grenades, a monster potion (turning you into a monster), an ice-rifle or even an automatic laser you are fighting for your life over and over again.
You'll guide your stickman through 64 different tournaments in the single-player campaign, or just hop right into a one-off quick game. You have the option of having your character auto-run to the ball or you can choose to control his movement manually. You can also choose from 3 opponent difficulty levels and the length of each match.
Stickman Tennis is controlled with a virtual stick for movement (or just for shot direction, if you choose the auto-run option) and a set of 3 virtual buttons – one each for a lob, slice, or topspin shot. You'll hold down the button of the type of shot you want to hit, and when the ball is near you release it to perform the shot. How well you hit that shot is all based on timing, so let go too early or too late and it won't result in an optimum shot.
Zombie Fish Tank is yet another competent, level-based arcade action game with a three-star rating system being published by Chillingo. Its hook is a "devouring" mechanic. In the game, you play as a ghoulish fish and are tasked with eating other freakish fish. As you gobble these dudes up, your fish gets bigger. Eventually, he gets big enough to chow down on the larger fish swimming around in a given level. If you accidentally run into a bigger fish before your own is large enough to take him on, he'll eat you instead.
One of tonight's more notable upcoming free-to-play offerings is Gameloft's Epic, a city building-meets-strategy game that plays pretty much like Clash of Clans [Free]. In Epic, you'll be tasked with building up a fantasy army and taking care of all the overhead that goes alongside this. Basically, you'll be obtaining minerals, refining minerals, and waiting for a bunch of timers to finish so you can obtain and refine even more minerals -- you know, the usual. I guess the hook with this one is in its tie-in with Blue Sky's film of the same name, which is apparently hitting a theater near you later this week. It has talking slugs in it, just FYI.
Combat is one of the few places where Epic threatens to be interesting, by the way. Your soldiers and machines of war are all elemental-based, much like the enemies you'll be fighting, making it seem as if producing the right mix of dudes and then matching them up against your opponents as counters is important. Unfortunately, in the early going, countering doesn't appear to matter. You win no matter what. Maybe down the line this stuff gets harder? These games tend to hold players' hands forever, so that's entirely possible. Regardless, this is the shell of an interesting system where choices could potentially matter.
Anyway, Epic will be available tonight. If you've played a free-to-play building game in the last couple of months, you'll be readily familiar with this one so give it a shot if you've been enjoying this genre.
International App Store Link:Epic, Free (Universal)
I have to admit my eyes glazed over a bit when I took my first look at Tomb Breaker [Free] It could probably look more like Bejewled with a little effort, but I've had my fill of straight Match-3s and then some. I probably wouldn't have given it a second look if I hadn't noticed it was from Kurt Bieg, creator of the delightfully frustrating Circadia [$0.99]. That bit of trivia caught my attention, and I'm glad it did.
Tomb Breaker has promise. It's clear Bieg's Simple Machine is catering to a more casual crowd, but it boosts the business of matching gems into something a bit more cerebral than we've come to expect.
If you've played Bejeweled Blitz, you've got the basics of the setup. Tomb Breaker gives you sixty seconds on the clock to pull in the highest score you can, and the option of competing with friends on Game Center. You can use up to three boosts per attempt, paying out of a pool of gems that you can earn or (more likely) buy. It lacks some of Blitz's more aggressive psychological tricks, but the bones are there.
There's no doubt that Mojang's Minecraft has become a nearly unfathomable success over the past few years, and as with anything that becomes popular there's a seemingly unending line of people that rush to ride the coattails of that success.
Not that I'm saying there's anything wrong with taking heavy inspiration from a game. I mean heck, even Minecraft was inspired by similar games that came before it. But in the mobile space especially, 99% of anything that gets released that's reminiscent of Minecraft is just a crappy knock-off and cash-in attempt that's of little value to anyone. "Minecraft" is the new "Angry" or "Temple" in terms of latest SEO hotness, I guess you could say.
I can tell you from personal experience working at TouchArcade that with dozens of these kinds of games coming out every week it gets very hard to decide which ones are worth exploring and which ones should just be written off as the cheap clones that they are. It gets very easy to dismiss these games when so many bad ones are churned out at such an incredible pace.
With that said, a new Minecraft-y game has been ripping up the charts lately and even jockeying for position with Mojang's official Minecraft - Pocket Edition [$6.99]. That game is called Survivalcraft [$3.99], and despite being made by just a single person it bests even Mojang's official mobile offering and even does some unique things to set itself apart from the pack. And, despite our initial hesitations, this is anything but a cheap knock-off attempting to cash in on the Minecraft craze, and is in fact the best mobile sandbox game of its kind that you can get at this time.
Baseball season is in full swing, and in celebration of the 2013 All-Star Game coming in July Major League Baseball has released MLB.com Home Run Derby [Free], a free-to-play game that puts you in the shoes of an actual MLB player as they try to become the winner of the Home Run Derby competition. While the core game at the center of Home Run Derby is solid, and visually it looks great, the whole thing is hampered by a stingy free-to-play model that pretty much ruins what would have been a fun little mobile game for baseball fans.
The game uses a dual-currency system, MLBucks and coins. At the onset you're given enough bucks to purchase one lower-tier player from all the players who have participated in the last three Home Run Derbys. You're then given the option to play either of the game's two modes: the Home Run Derby itself or Arcade mode. Both can be played in single player or in online multiplayer.
Following what appears to have been a pretty successful release across iPhone, iPad, and iPod touch, Star Command [$2.99] creator War Balloon has announced that it's starting to work on some pretty big updates to the game as it, simultaneously, starts porting it across Mac, PC, and Android.
The list of new stuff War Balloon has in mind is pretty exhaustive, but wicked cool. For one, it plans to give fire the ability to spread, which should really jack up the frenzy of battle. Also, ship destructibility is in the works. You may or may not know this, but apparently your ship can't really blow up and you don't necessarily HAVE to fix damage.
Squad grouping, automatic healing and repair, cloud saves, and the removal of ammunition tokens are all on deck, too, as eventual updates. War Ballon outlines the whys for each of these improvements, tweaks or overhauls. The update's neat reading if you're really into the game or need some weird sort of validation.
Last but not least: away teams are said to be coming down the line as well. "The focus here is on planet exploration and enemy ship invasion," War Balloon writes in the update. "These are VERY different systems and will take some time to get right. They are our focus for the PC / Mac version of the game, but will be seen across the platforms.
"You would probably be surprised with how far along we are with them and they should really expand the game from cool simulator to something very epic," War Ballon adds.
Star Command is pretty cool and we're excited to see it grow. There's no doubt about that. As for a timeline when will see any of this? War Balloon isn't setting anymore release dates, which is a good thing.
Ok not a spare thumb like an extra one, but if one of your thumbs is free then I've got a game for you to check out. Bouncy! Trampoline [$0.99] is one of those games that came out a few months ago, I played around with it real quick, and then it's sort of just been hiding on my device ever since. Recently, when going through my many folders of games that time forgot, I came across Bouncy! once again and decided to give it another go. This time Bouncy! really stuck with me.
A deceptively simple game at its core, Bouncy! sees you playing as an adorable rabbit bouncing on a trampoline. Pressing the screen causes you to throw your weight downward into the trampoline, and once the elastic surface hits the lowest point it can from your weight, you let go for maximum propulsion into the sky. If you've played a Mario game or any of the many similar platformers over the years with a springboard in it, then you should be familiar with this mechanic.
My official most-played-iPhone-game True Skate [$1.99] just received a minor, though significant update. Backing up, True Skate is Jet Car Stunts [$1.99 / Free] developer True Axis' attempt to create a skateboarding simulation built for the touchscreen, and they absolutely nailed it. We loved the game in our review from back in October, and since that time True Skate game has been updated frequently with new features and customization options, and even a huge new skatepark to play around in.
More parks are planned for later this year, but today's True Skate update includes two enhancements that actually change the fundamentals in the game. One is the ability to tilt a gyroscope-equipped device prior to doing an ollie, which will then shift which way your ollie ends up in the air depending on which direction you tilt. It's a small change, but it helps a lot when trying to line up your board to hit a rail or ledge for a grind or slide trick.
The second and more significant change in this update relates to skating transition, a spot that True Skate has had difficulty getting right in the past. Previously, when skating transitions you'd have to stick to the larger stuff that had actual vertical surface in order to keep your board in the air and land back down in the transition. Otherwise you'd just launch yourself out of the bowl or quarter pipe and it acted more like a jump ramp.
With the updated version, you can actually flick your device towards you right before doing a trick in transition and it will ensure you stay hovered in the air above that transition, so you can land right back down in it. This totally improves skating transition in True Skate, and I have to say it feels awesome to bust a big trick in a bowl and be able to land back down and keep going. I'm not typically a huge fan of having to flick or move my device in any way, but here it feels completely natural and works incredibly well. Hats off to True Axis for finding an elegant solution to this tricky problem.
As I mentioned, True Axis has more goodies planned for True Skate in the future, but for right now they're going hard and heavy on Jet Car Stunts 2 and as much as I love True Skate I have to say I'm more than happy for them to devote the time to that much-anticipated sequel. However, I'm also quite pleased they were able to push out this latest update and how just a couple of minor tweaks have really improved the overall experience. It's also worth mentioning that this update improves performance on older devices, and you can now slow down by touching the ground with your finger if you feel like you're going too fast at any time.
If you're into skating or skating games and have yet to check out True Skate then you should get on that, and join in on the discussion in our forums too.
Earlier this afternoon, Jared and I turned off our lights and tried to enjoy a round or six of Slender Rising [$2.99 / Free]. It's a first-person horror game that plays pretty similarly to Epic Citadel [Free] -- except for the part where some tall, faceless dude appears to attack you. Presented across several spooky environments, Slender Rising tasks users with finding notes left by ... someone and avoiding the Slenderman in the process.
It's hard to tell who owns this property or, really, who even had the idea to do a game like this first, so we don't comment much on that in the video. What is kinda clear is that this is the Slender game fans have really responded to, and for good reason: it's not a bad video game.
Slender Rising has seen a lot of updates since its initial debut, so hey, maybe now's the time to check it out again if you weren't so happy with the initial launch. If you're already happy with and at an MLG-level with Rising, have fun laughing at two idiots trying to play.
There was a time when pretty much every movie tie-in game was just plain awful, but for some reason in the mobile gaming world there have been quite a few really good ones. Games like Temple Run Oz or Fruit Ninja Puss in Boots take an already proven formula for a game and weave the movie theme around it to make a natural fit.
One of the newest movie tie-in games released is a joint venture between PikPok and Dreamworks Studios for the upcoming movie Turbo. The movie is about a snail named Turbo who dreams of being a race car driver, and following a freak accident involving a nitrous oxide spill that gives him turbo speed he sets out to make his dream come true.
PikPok's take on the movie is called Turbo Racing League [Free], and follows Turbo's escapades on his way to becoming the fastest snail in the universe. Is that even something to be proud of? That's like being called the smartest dumb person in the world. But I digress.
Turbo Racing League itself is actually a very fun kart-style racing game. By that I mean it's very casual and arcadey, with a heavy emphasis on drifting and hitting turbo pads spread along the track. The game's 9 courses are all made out of real-life mini locations like a kitchen table or a garage, and you can trick Turbo out with spoilers for his shell that give him improved attributes.
It's all pretty standard racing game stuff, but it's very well done, like most PikPok games. What sort of blew my mind is that in conjunction with the release of Turbo Racing League, Verizon has stepped in to throw a competition called the $1,000,000 Shell Out and are giving away a million dollars in prize money. For the next 8 weeks the top 10 racers per week will each win prizes from a $500,000 pool, then all 8 of the 1st place winners will fly out to Los Angeles for the finals and a chance to win the grand prize which is the other half of the million.
A million dollar prize for a mobile movie tie-in game seems nuts to me, but here we are. You can get the full rules and all that jazz from the official $1,000,000 Shell Out website if you're interested in entering, but even if not, Turbo Racing League is a pretty neat racing game that's free to check out. People in our forums have been enjoying it as well, and as for the actual movie, that'll be opening in theaters in July.