Category Archives: TGS 2016

TGS 2016: Shaun's Thoughts on the Show

September 20th, 2016 5:00 PM EDT by Shaun Musgrave in News, TGS 2016

A year can make a big difference in the games industry, and so it has for the Tokyo Game Show. While the show had record-breaking attendance, with 271,224 visitors over the four-day event, and the halls of the Makuhari Messe exhibition center were packed full once again, there was a strong sense of companies tightening their belts a bit this year. Booths weren't quite as lavish, there were fewer expensive props, and several companies who had major presences last year outright skipped the event this year. This was especially evident with regard to mobile gaming...

TGS 2016: Indie Corner Wrap-Up

September 20th, 2016 4:30 PM EDT by Shaun Musgrave in News, TGS 2016

As has been the case for the last couple of years of the Tokyo Game Show, a lot of the coolest games could be found bundled off in Hall 9, where the Indie Corner area was set up. This year, the Indie Corner was sharing the hall with the always-popular Merchandise Corner and the newly-added Virtual Reality Corner, something that certainly brought more traffic if nothing else. I've gone over some of the games that could be found in the Indie Corner already, such as Glyph Quest Chronicles from We Heart Dragons, and Gesuido from Ryosuke Mihara, but there were a few other interesting games that bear mentioning...




TGS 2016: Hands-On with 'Hero Emblems 2'

Many games have tried to create a good hybrid of matching puzzle games and RPGs, but few have succeeded quite as well as Hero Emblems [$3.99], from developer Heat Pot Games. Cute graphics, engaging gameplay, a somewhat mysterious translation, and the fact that it was a paid game in a genre that has almost entirely migrated to free-to-play all helped the game stand out from the pack. While the game got a couple of updates post-release, the developers soon got to work on a sequel. It's still a ways off from release, but Hero Emblems 2 was playable at Tokyo Game Show 2016...

To be honest, Square Enix's booth was pretty disappointing this year from a mobile perspective. Not only did they not have any playable games, but even their sizzle reel was largely made up of already-released Final Fantasy social RPGs. While premium mobile gamers got a couple of bones at the last two Tokyo Game Shows in the form of Adventures of Mana [$13.99] and Chaos Rings 3 [$19.99], this year there wasn't a hint of IAP-free gaming to be found. While I'm sure the company has plans for at least a few paid games in the next year, it's clear where Square Enix thinks the money is at the moment...

In recent years, one of the biggest booths dedicated solely to mobile gaming at the Tokyo Game Show usually belongs to Perfect World. This year was no exception, with the China-based publisher holding a space between Konami and Capcom's areas on the show floor. To be honest, most of what they were showing were things we've seen before: MMORPG Perfect World, the free-to-play Torchlight Mobile, and so on. The majority of their booth space was dedicated to something new, however. A few months ago, we got word that Perfect World had obtained the license to make a game based on Tecmo-Koei's popular Dynasty Warriors series of beat-em-ups. Well, it's coming along quickly, because it was playable at TGS 2016...

TGS 2016: Hands-On with 'Glyph Quest Chronicles'

You have to hand it to developer We Heart Dragons. After releasing the original Glyph Quest [Free] as a free-to-play game with an unlock IAP, they listened to player feedback and acted on it. Thus, Glyph Quest's sequel, Super Glyph Quest [$3.99], launched as a fully paid game. The overall game was fleshed out with a lot of story content and quests, and the gameplay mechanics were built on and refined. In an unfortunate reflection of the market, Super Glyph Quest ended up making only a fraction of what the first did. On top of that, while a lot of fans were happy with the game, some felt that the game's simple core was drowned in all of the new additions...

What the heck has SEGA been up to lately, anyway? A few years ago they were tossing out mobile games left and right, but recently there hasn't been much outside of a sequel to Sonic Dash based on the tepid Sonic Boom TV show. Well, it turns out that's really only the case outside of Japan. Inside Japan, SEGA's kept both arms in the mobile trough. Their line-up at this year's Tokyo Game Show included some long-running favorites and a couple of new titles, and all of them have one thing in common: we're probably not going to be seeing them in English...

TGS 2016: Hands-On with 'Cat Quest'

Slashy Hero [Free] was a fun free-to-play action game with a nice mix of surface enjoyment and deeper pattern-based combat. The developer of that game, The Gentlebros, had their newest game, Cat Quest, on the show floor at the Tokyo Game Show, and I had a chance to give it a spin. While it's still several months away from release, the game is already shaping up quite well, and if nothing else should momentarily slake Jared's unquenchable thirst for cat puns...

TGS 2016: Hands-On with 'Gesuido'

Okay, probably the last thing any iOS gamer needs is yet another roguelike, but they're popular enough that we're probably going to keep seeing them. Fortunately, a lot of them turn out to be pretty fun. Gesuido is a new roguelike from independent developer Ryosuke Mihara, inspired by NetHack. You play as a samurai ripped from Japan's past who is forced to navigate the sewers of a modern-day city. It's an odd premise, but it sets the tone for the game to come quite nicely...

Thanks to the Final Fantasy series, Square is a household name among gamers of all ages. There was a time, however, that they were relatively unknown, struggling to find anything that would stick in a highly competitive video game market. It was in that time that they released an NES game called King's Knight. Originally released in Japan in 1986 with a later release in North America in 1989, King's Knight was an odd vertical shoot-em-up with a thick coat of medieval fantasy painted over it. Mild RPG mechanics and a weird multi-plane playing field helped it stand out from the pack, but on the whole, it wasn't a very good game and was soon forgotten...

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