Category Archives: TA Plays

For whatever reason, the Gangsta Auto Thief series of games was blowing up on Reddit today, so we figured we'd take a look at them to see just how terrible they are. The games are spread across two installments, Gangsta Auto Thief: Reckless Hustle in San Gangster City Pro [Free / $4.99] and Gangsta Auto Thief: Hijack Hustle in West-Coast City Pro [Free / $4.99]. Keep in mind, we're playing the $4.99 "pro" versions here, which, admittedly, was a pretty dumb way to spend money...

Our readers have been asking for it in comments for ages, and Shadowrun Returns is finally upon us. Much like Fading Fairytales, a video hardly does this game justice. There's tons of dialog to read through, character creation is complex, and the battles are even more so. If you've been excited for this game since the Kickstarter, it seems the iOS port has been in some very capable hands...

The original Trace [Free] was released during a time in the history of the App Store where the concept of drawing a line to do something in a game was practically a mind-blowing thing- Especially when it came to actively modifying the world you interact with. So, understandably, Trace seemed to do pretty well. Here we have Trace 2 [$2.99] which is largely the same idea, but with way more content. I'm ridiculously curious to see how this does, as I feel like the App Store has moved on to a place beyond stick figures and line drawing, but, I am often very wrong on these things...

If medieval brawlers are your cup of tea, look no further than Trouserheart. You play as some sort of king who has lost his pants, and you're on a quest to reclaim them. Gold coins are plentiful which are then used for various upgrades to become an even leaner, and meaner, fighting machine. Our first impressions are pretty positive, although we wish there was some more interactivity to the combat other than tapping away at the screen...

This is a weird one, as from a single player perspective it doesn't really seem to do that much that is new on a platform that seems to be absolutely dripping with behind the back runners. I mean, you've got your jumps, your slides, and a strange virtual control setup complete with all sorts of mention of physical buttons (Pressing R1, for instance). Where it brings me back in a big way is in the single device multiplayer mode, where two players grab either side of your device and go to town racing each other. I'm not sure I've seen that done before...

Don't let the cute art style of this game fool you, as it's an oddly deep tactical battler set in a view point that might feel more like a castle defense game. In fact, depth-bombs seem to be everywhere, to the point that our initial ten minutes with the game hardly seems to do it justice. I can only imagine getting deeper into the game and the whole party attack timeline thing at the bottom becoming very, very important...

This game is just dripping with Super Hexagon influence, and I can't get enough of it. The game starts slow, and, at least to me, the control scheme feels a little awkward but if you stick towards the end of the video you'll see just how fast this Hexagon-y style runner/platformer gets. It definitely has all that "Wow, I died in 3 seconds" charm, too...

I admit, I was hoping this game would be way cooler than it initially seems to be. The coin push extravaganza that seemed to hit with the rise of free to play has long since passed, leaving us curious (and a bit excited) for a coin pushing game that, at least on the surface, seems to have some RPG elements to it. Unfortunately, at its core it's still a coin pusher, and being able to cast spells and do other junk like that doesn't spice that formula up as much as we were looking for- At least in the first impressions department...

This game is a little weird in that it's a puzzler, but it doesn't seem possible to lose. You're tapping on screen to remove groups of candies in as few taps as possible- But even if you go hog wild tapping candies you still pass levels. I guess you do need to earn stars to unlock additional level packs, but even then it seems pretty easy. Maybe it gets trickier in the other two included level packs, but the first one didn't show much promise in the difficulty department...

What originally seemed like this week's typical Chillingo physics puzzler turned into an adorable super-fat gelatinous cat landing inside of a cookie jar. It's got a sort of Slice It feel to it, and additional cupcake-like muffins to collect in each level which serve as the "stars" we've grown used to in these games. It's definitely worth a look if you're in to fat cats, or just cats in general... Although, since when do cats eat cookies?..

The first of the many releases that Jared and I checked out tonight was Amigo Pancho, a really neat little physics game starring a sombrero-equipped guy with a balloon in each hand trying to reach the top of the screen. All sorts of gizmos, widgets, and a Where's My Water-esque draw-to-dig mechanic come into play to spice things up...

The Disney aisle in the App Store is absolutely loaded with Where's My games, ranging from the O.G. Swampy looking for water, to Perry, to Mickey Mouse himself. Well, Where's My Water? 2 [Free] is a competent sequel as far as we can tell, and while the energy system and free to play elements initially seem fairly off-putting, we play for close to a half hour actively trying to hit the paywall without success...

We can't really figure out why these kind of games randomly shoot up in popularity on the iTunes charts. Maybe it's the developer getting super lucky with social media virility, maybe it's an incredibly effective advertising campaign, maybe they threw a ton of money at ChartBoost... Or, something else entirely. Either way, Motocross Elite [$0.99 / $0.99 (HD)] didn't really blow our hair back, but we've played a lot of these kind of games...

I have no clue how this amazing game slipped through the cracks of our Wednesday new game coverage, but, holy cow. It starts a little slow, however once we got a grip on the jousting mechanics, Joust Legend [$2.99] turns into a lot of silly fun. Jousting, as a whole, is just cool. The controls are ultra basic, but the graphics are awesome. And, really, any game where I can ride Jared into the sunset is awesome in my book...

This kind of game is music to our forums' proverbial ears, as it's a great-looking first person shooter by an indie team published by Bulkypix who seem stubbornly committed to delivering a premium experience with no in-app purchase. We play through the first mission in our video, and we're liking what we see so far. A little atmosphere goes a long way in games like this, and Dead Effect seems to have tons...

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