Category Archives: TA Plays

Don't let the cute art style of this game fool you, as it's an oddly deep tactical battler set in a view point that might feel more like a castle defense game. In fact, depth-bombs seem to be everywhere, to the point that our initial ten minutes with the game hardly seems to do it justice. I can only imagine getting deeper into the game and the whole party attack timeline thing at the bottom becoming very, very important...

This game is just dripping with Super Hexagon influence, and I can't get enough of it. The game starts slow, and, at least to me, the control scheme feels a little awkward but if you stick towards the end of the video you'll see just how fast this Hexagon-y style runner/platformer gets. It definitely has all that "Wow, I died in 3 seconds" charm, too...

I admit, I was hoping this game would be way cooler than it initially seems to be. The coin push extravaganza that seemed to hit with the rise of free to play has long since passed, leaving us curious (and a bit excited) for a coin pushing game that, at least on the surface, seems to have some RPG elements to it. Unfortunately, at its core it's still a coin pusher, and being able to cast spells and do other junk like that doesn't spice that formula up as much as we were looking for- At least in the first impressions department...

This game is a little weird in that it's a puzzler, but it doesn't seem possible to lose. You're tapping on screen to remove groups of candies in as few taps as possible- But even if you go hog wild tapping candies you still pass levels. I guess you do need to earn stars to unlock additional level packs, but even then it seems pretty easy. Maybe it gets trickier in the other two included level packs, but the first one didn't show much promise in the difficulty department...

What originally seemed like this week's typical Chillingo physics puzzler turned into an adorable super-fat gelatinous cat landing inside of a cookie jar. It's got a sort of Slice It feel to it, and additional cupcake-like muffins to collect in each level which serve as the "stars" we've grown used to in these games. It's definitely worth a look if you're in to fat cats, or just cats in general... Although, since when do cats eat cookies?..

The first of the many releases that Jared and I checked out tonight was Amigo Pancho, a really neat little physics game starring a sombrero-equipped guy with a balloon in each hand trying to reach the top of the screen. All sorts of gizmos, widgets, and a Where's My Water-esque draw-to-dig mechanic come into play to spice things up...

The Disney aisle in the App Store is absolutely loaded with Where's My games, ranging from the O.G. Swampy looking for water, to Perry, to Mickey Mouse himself. Well, Where's My Water? 2 [Free] is a competent sequel as far as we can tell, and while the energy system and free to play elements initially seem fairly off-putting, we play for close to a half hour actively trying to hit the paywall without success...

We can't really figure out why these kind of games randomly shoot up in popularity on the iTunes charts. Maybe it's the developer getting super lucky with social media virility, maybe it's an incredibly effective advertising campaign, maybe they threw a ton of money at ChartBoost... Or, something else entirely. Either way, Motocross Elite [$0.99 / $0.99 (HD)] didn't really blow our hair back, but we've played a lot of these kind of games...

I have no clue how this amazing game slipped through the cracks of our Wednesday new game coverage, but, holy cow. It starts a little slow, however once we got a grip on the jousting mechanics, Joust Legend [$2.99] turns into a lot of silly fun. Jousting, as a whole, is just cool. The controls are ultra basic, but the graphics are awesome. And, really, any game where I can ride Jared into the sunset is awesome in my book...

This kind of game is music to our forums' proverbial ears, as it's a great-looking first person shooter by an indie team published by Bulkypix who seem stubbornly committed to delivering a premium experience with no in-app purchase. We play through the first mission in our video, and we're liking what we see so far. A little atmosphere goes a long way in games like this, and Dead Effect seems to have tons...

It seems like every possible roguelike iteration has been done on the App Store, so it's really rad to see one that feels like a fresh spin. Clever writing, fast-paced action, and loads of bad guys to slay make Heroes of Loot feel totally new. I do sort of bad in our video, but, I had a lot of fun...

This is a weird one, GILTcH is apparently the game of Pong, but glitchy as all get-out. As you'll see in our video, the score is crazy, the ball gets stuck all the time, and... Yeah. I feel like there's something here that I'm not getting, like, why it's suddenly cool to act like you enjoy PBR or riding bikes without gears...

What initially seems like a cool idea for a zombie game quickly fades into a weirdly obvious re-skin of Jetpack Joyride. Infectonator: Hot Chase sends you flying out the gate, with single touch controls to ascend vertically on screen, running into as many people as possible to turn them into zombies before stopping. It even has JJ-style missions, power-ups, and more. Odd...

I admit I like the idea of virtual pets, but so often with them you build up your pet and come to the inevitable "Well, now what?" conclusion. Pet Peaves Monsters offers the solution of a super-simple battle system, which you can see in our video, although the multi-screen stuff shown in the iTunes description isn't something we were able to do with our capture stuff...

I feel like I've played a ton of these games, as, admittedly, they work well on the platform. With one touch gameplay, you hop from spinning platform to spinning platform, seeing how high you can go. Eventually you reach additional levels, unlock power-ups, and all that jazz. It's a neat game, but I'm not sure how much there is that sets it apart from others like it...

At this stage in the life of the App Store, it's super rare for us to play a puzzle game and genuinely say to ourselves, "Huh, that's neat." Strata is one of those games, and ticks all the boxes a good puzzle game should have in that its core concept is really simple, yet it somehow manages to stump you- At least until you get that total puzzle game epiphany where you're like, "Ohhhhh yeeeaaahhh."..

The first of tonight's releases that we checked out this afternoon is Lego Pullback Racers, a game that I guess you could vaguely call a racing game, as it's using race-type cars, but gameplay basically revolves around aiming your pull back racer, collecting gears, and hitting a finish line...

TA Plays: '2K Drive' - A Great Racer Mired With Menus

September 10th, 2013 10:00 AM EDT by Eli Hodapp in News, TA Plays
$6.99 Buy Now

We posted our review of 2K Drive [$6.99] earlier today, but to fully understand how clunky the menus are, you've really just got to see them in action. The crazy part is the actual simulation-style racing itself is pretty fun, but, man, those menus deserve whatever the exact opposite of an Apple Design award is. Yeesh...

Yeah, we've already posted a review, and nominated it as our game of the week, but it wouldn't be a huge game release without a proper TA Plays too. Call of Duty: Strike Team [$1.99] is the real deal. It's a great first person shooter, with a really awesome tactical overhead view that allows for complete squad control. Better yet, you can really play through the whole game either, or both ways...

We saved the best for last, and the Unreal-powered 2013: Infected Wars sure looks pretty awesome in a visual sense. Textures and lighting are great, the blur effects are cool, and the environment as a whole is super realistic. Single player gameplay seems to fall a little flat, but, we're thinking this game is going to have a huge multiplayer tail and we'll have to capture another video once the game is released to see what playing against real humans instead of mindless zombies is like...

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