Category Archives: TA Plays

We loved Anomaly Warzone Earth [$3.99] when it was released, and the pseudo-sequel-y expansion Anomaly Korea [$3.99] kept that gravy train rolling with even more fantastic tower offense gameplay. Anomaly 2 gives fans of the Anomaly series even more awesome aliens to blow up, and the game is only getting more and more cinematic as it goes on. We did see some odd framerate drops on my iPad 4, but who knows if that's iOS 7 related or the result of some other weird issue that we're betting gets fixed before long...

Following a weird free, then not free release is the Kickstarter-funded Fist of Awesome [$3.99]. It's the quintessential side scrolling arcade beat 'em up homage, filled with plenty of humor that'd make any EnviroBear fan grin. We take it for a spin in this video, encompassing the first level which is basically the tutorial, and then the second bear-filled stage:..

The latest title from Crescent Moon Games is a platformer that initially seems incredibly basic, but if you stick with it, you'll be rewarded with some really neat environmental puzzles. You'll see this in our first look video, as we go from "Alright so you play a dog that can move clouds around, so what" to "Oh wow, that was really clever." The controls are a little weird, which we also talk about in the video, but they're no show stopper by any means...

It's not often that we find ourselves saying, "I'm not sure I've seen this mechanic before," but that's definitely the case with Pocket Titans. It's a tactics-centric puzzle battle game, but the way you maneuver your dudes to attack is closer to a match three where you slide rows of tiles to create matches. It's hard to explain, but if you just check out a few seconds of the video you'll see what I'm talking about...

Billed as a "psychological horror" game, I feel like in our first look we didn't even get past the shrink wrap to actually scratch the surface of the game. I'm still sort of dumbfounded that you can actually drive vehicles you come across though, as it seems like in 99% of these kind of games cars just serve as set pieces rather than something you can actually interact with. We were impressed with the graphics and atmosphere, and I can't wait to dig into this deeper...

The first game of tonight's onslaught that we checked out is Mega Dead Pixel, a free to play avoidance game of sorts from Chillingo. The premise is a little weird, as you play as a pixel sliding down the screen and you've got to graze black pixel art to color it. After doing this enough times in a row, you turn into a mega pixel and can blast away loads of the dark pixels. It's a little basic at first, but maybe it improves as you get unlocking things...

I feel like way too often we find ourselves saying, "Oh, it's another one of these." That's a phrase that's absolutely impossible for anyone to utter when referring to Rollabear. Basically, you play as a bear, in a laundromat, who crawls into dryers to be teleported to the woods where you fling yourself with a slingshot, pick up fish that allow you to time travel, and then finally bowl into lumberjacks set up like bowling pins. It's like someone sat down with a super-creative five year old and asked, "OK, what game should we make," and then they executed on it 100%. I... Yeah. It's crazy...

Random Runners is exactly the kind of thing we've been talking about a lot in videos and on the podcast lately. Sure, it's a good runner, but in late 2013 with the crazy amount of runners on the App Store, is it enough to just be "good?" Either way, if you're wild about Ravenous's other games in the Random series, chances are you'll dig this one too...

I knew this game was something special when I saw the screenshots, and after a quick play through of the first "Gothic" level pack of the game, I'm totally sold. We don't spend much time on it in the video, as us silently reading would be pretty boring, but the way the game weaves actual gameplay with the history of typography is ultra-cool. Definitely, definitely give this one a look...

This is a weird one, because it plays very similarly to PikPok's Into the Dead [Free] which is another highly atmospheric first-person runner. The main difference here is that this game has mummies. Is that worth a $1.99 premium over Into the Dead? Hard to say, I guess it depends how much you hate zombies and how much you love Egyptian stuff...

Foursaken Media always manages to come up with awesome game concepts, and that trend continues with Monster Adventures. In a nutshell, you play as an infinitely customizable elemental of sorts that you use for a dungeon-crawler-y almost rogue like randomized fighting experience. There's tons of content between a massive supply of unlockables, and a hefty amount of online capabilities...

This video comes with the massive caveat that I've always been terrible at drifting games. As we discuss, Jared and I are relics of digital controllers, and any game that requires precise analog control of the accelerator I miserably fail at. Regardless, I try my best, and at the end of the day I appreciate any street racing game that starts you out with a realistic dirty Honda-like with both painted and primer-colored body parts...

It's incredibly interesting playing Transport Tycoon, as it has all the trimmings to be an actual free to play builder game... Except it's not, it's an actual simulation game that's both has a ridiculous amount of depth and no stupid time sinks that you can slide a virtual quarter into in order to bypass. It's oddly refreshing, and highly recommended for anyone even vaguely into tycoon games...

The PC release of The Cave has some high and low points of the game, with an average settling around 68. The iOS port isn't that great either, with some confusing touch interface elements and an oddly low frame rate on my iPad 4. Who knows if that will (or can) be fixed with updates, but if you were waiting for an iOS version of The Cave, here it is...

Apologies for putting these videos out a little later than we usually do, but, connectivity today was very strange. What's also strange is NASCAR: Redline, but maybe in a good way. See, it's a racing game, but you don't really race. Instead, you take a more high-level management approach of how your NASCAR car performs, and engage in random quicktime events to provide a bit of a boost. It's a cool idea, but it almost feels disappointing that it isn't a full NASCAR racing game as the cars and everything else look great in the quicktime sequences...

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