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	<title>Touch Arcade &#187; Reviews</title>
	<atom:link href="http://toucharcade.com/category/reviews/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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		<title>&#039;Pocketball&#039; &#8211; A Fresh Physics-Based Puzzler</title>
		<link>http://toucharcade.com/2009/11/20/pocketball-a-fresh-physics-based-puzzler/</link>
		<comments>http://toucharcade.com/2009/11/20/pocketball-a-fresh-physics-based-puzzler/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 15:37:26 +0000</pubDate>
		<dc:creator>Jim Squires</dc:creator>
				<category><![CDATA[$1.99]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=25753</guid>
		<description><![CDATA[Pocketball is a fresh new puzzler that takes physics and navigation and wraps them together in a tight little package.  In each of Pocketball’s 30 stages, you’ll need to stretch pieces of rope across different pegs to guide a falling ball to a like colored bin.  If there’s a blue ball it goes [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2009/11/pball.png"><img src="http://toucharcade.com/wp-content/uploads/2009/11/pball-300x113.png" alt="pball" title="pball" width="300" height="113" class="alignright size-medium wp-image-25758" /></a><em>Pocketball</em> is a fresh new puzzler that takes physics and navigation and wraps them together in a tight little package.  In each of <em>Pocketball</em>’s 30 stages, you’ll need to stretch pieces of rope across different pegs to guide a falling ball to a like colored bin.  If there’s a blue ball it goes to the blue bin.  If there’s a green ball it goes to a green bin.  You get the idea.</p>
<p>Things get complicated fairly quickly.  Some stages offer up 2 or 3 different colored balls that you need to guide to their like-colored bins.  Other stages have items scattered around the playfield with boosters that will give your balls a toss in a certain direction or nukes that will incinerate any ball they come in contact with.  With a good deal of variety and some exceptional level design, no two stages ever feel the same.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2009/11/933279.jpg"><img src="http://toucharcade.com/wp-content/uploads/2009/11/933279.jpg" alt="933279" title="933279" width="255"  class="aligncenter size-full wp-image-25754" /></a>&nbsp;<a href="http://toucharcade.com/wp-content/uploads/2009/11/933279_5.jpg"><img src="http://toucharcade.com/wp-content/uploads/2009/11/933279_5.jpg" alt="933279_5" title="933279_5" width="255" class="aligncenter size-full wp-image-25759" /></a></p>
<p>The mechanics behind the game may be simple, but that doesn’t mean the puzzles don’t offer up an incredible level of challenge.  You may find yourself returning to the same puzzle a dozen or more times before finding a solution.  There’s a certain degree of logic involved, but after awhile we just found ourselves testing the waters to see where different balls might land after setting up different ropes.  Unless a puzzle has an obvious solution, there’s a real “trial and error” vibe to the gameplay.  Thankfully <em>Pocketball</em> is incredibly forgiving of the “let’s see what this does” guess work that’s required.  With no real penalties in the game, you can try each level over and over until you get it just right.</p>
<p><em>Pocketball</em> is also forgiving in that it won’t force you to complete a level to proceed to the next.   If you’re stuck on a level or two, you can walk away, check out some more levels, and unlock the rest of the game without ever going back to a certain over-complicated nightmare.  Likewise you can always go back at a later time and see if you can finally best the harsh mistress that is stage 13.  </p>
<p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/uXL_uETVhCU&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/uXL_uETVhCU&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center></p>
<p><em>Pocketball</em> offers up a tremendous level of challenge in an &#034;easy to learn but impossible to master&#034; puzzler.  Despite a few nitpicky complaints (such as lack of music), this game did the puzzle fanatic in our hearts good.    If you’re a fan of genuinely challenging puzzle games that are about more than falling blocks, <em>Pocketball</em> is $1.99 well spent.</p>
<p><b>App Store Link</b>: <A href="http://toucharcade.com/link/http://itunes.apple.com/us/app/pocketball/id338933279?mt=8"><em>Pocketball</em>, $1.99</a></p>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>&#039;MiniSquadron&#039; &#8211; Manic, Dog-Fighting Action</title>
		<link>http://toucharcade.com/2009/11/19/minisquadron-manic-dog-fighting-action/</link>
		<comments>http://toucharcade.com/2009/11/19/minisquadron-manic-dog-fighting-action/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 07:58:57 +0000</pubDate>
		<dc:creator>Windburn</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Fighting]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[Wi-Fi Multiplayer]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=25651</guid>
		<description><![CDATA[MiniSquadron [AppStore] brings to the platform a re-imagination of classic PC games such as Subspace Continuum and Soldat, but does so more in the fashion of the more recently released Altitude. Essentially, MiniSquadron is a 2D side-scrolling, physics-based aerial dog-fighting game. If you think that was a mouthful, MiniSquadron boasts 8 different levels, each with [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2009/11/min.jpg"><img src="http://toucharcade.com/wp-content/uploads/2009/11/min-300x200.jpg" alt="min" title="min" width="300" height="200" class="alignright size-medium wp-image-25658" /></a><em>MiniSquadron</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/au/app/minisquadron/id339514220?mt=8">AppStore</a>] brings to the platform a re-imagination of classic PC games such as <em>Subspace Continuum</em> and <em>Soldat</em>, but does so more in the fashion of the more recently released <em><a href="http://altitudegame.com/">Altitude</a></em>. Essentially, <em>MiniSquadron</em> is a 2D side-scrolling, physics-based aerial dog-fighting game. If you think that was a mouthful, <em>MiniSquadron</em> boasts 8 different levels, each with 12 increasingly challenging rounds and a whopping 56 different planes to unlock over the course of the game.</p>
<p>The game begins with you manning a simple, somewhat slow fixed wing aircraft, capable of firing only a single machine gun. Round to round you are presented with additional and varied enemy types to take down, each with their own attacking style, agility and armor. Through use of a virtual analog stick you control only the pitch of your plan, able to send it into loop-the-loops and other complex maneuvers as you wrestle for the most advantageous position in which to fire. You unleash your bullets by tapping on the right-hand side of the screen.</p>
<p>These straight-forward controls complement the frantic nature of the game; a fact that ramps up in no time as you find yourself facing an overwhelming number of enemy combatants, particularly in the latter rounds of each level. In order to master <em>MiniSquadron</em>, you have to become intimately familiar with your plane’s speed, turning circle and weapon of choice, as you’ll find yourself dodging a hail of fire from tens of other planes almost simultaneously while trying to whittle them down one-by-one. The combat really is <em>MiniSquadron’s</em> high water mark; an all-out romp that action fans should warm to  immediately.</p>
<p><center><a href="http://toucharcade.com/wp-content/uploads/2009/11/minisq.jpg"><img src="http://toucharcade.com/wp-content/uploads/2009/11/minisq.jpg" alt="night" title="night" width="480" height="320" class="aligncenter size-full wp-image-25661" /></a></center></p>
<p><em>MiniSquadron</em> rewards your progress and feats with plane unlocks; each plane different to the next, with its own speed, armor and turning attributes. Additionally, planes that you unlock will possess one of several weapons, which start off as just additional guns, but later take the form of the cluster bomb for example, requiring a completely new approach to your aerial acrobatics to get the most out of. A range of in-game power-ups also bolster your arsenal, with quick burst omnipotent weaponry such as the Big Laser providing some of the more memorable experiences, in a throwback to the over-the-top <em>Street Fighter</em> super attacks.</p>
<p>The game is presented in its own charming, cartoony fashion, with smoke trails, weapons and plane damage effects looking particularly terrific. The variety (and eccentricity) of planes to unlock is impressive; with panda-faced planes to UFOs being awarded for completing certain requirements each level.</p>
<p>The 8 worlds to tackle are each accompanied by well-recognised classical compositions. Unfortunately, the current version does not support use of your own music; so if you <em>do</em> have something against classical music you’re out of luck until the developer pushes through an update- something that is being looked into according to posts on our discussion forum.</p>
<p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/fPYUXhZLxCg&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/fPYUXhZLxCg&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center></p>
<p><em>MiniSquadron</em> also offers local WiFi play, which whilst a nice addition, seems a little out of place for a game that shines far more when heavily populated by combatants. If you can manage to get a few friends together though, there’s no doubt that there is a heap of competitive fun to be had here. MiniSquadron does seem far more suited to online play however, and its absence is notable seeing as how that was the hallmark of games on which it is based. </p>
<p>All in all however, <em>MiniSquadron</em> can be thoroughly recommended both to those who wish to take a trip down memory lane and to those who are new to the 2D dog-fighting genre. It is a well-rounded package that can be breezed through in a couple of hours, but offers you replayability as you unlock and learn to master the many different planes composing your sizable squadron. The game is also seeing overwhelmingly positive impressions in from our <a href="http://forums.toucharcade.com/showthread.php?t=33521">discussion forums</a>.</p>
<p><strong>AppStore Link:</strong> <em><a href="http://toucharcade.com/link/http://itunes.apple.com/au/app/minisquadron/id339514220?mt=8">MiniSquadron, </a></em><a href="http://toucharcade.com/link/http://itunes.apple.com/au/app/minisquadron/id339514220?mt=8">$2.99</a></p>
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		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Couple of Physics Games: &#039;Smashed&#039; and &#039;Tiki Totems&#039;</title>
		<link>http://toucharcade.com/2009/11/19/couple-of-physics-games-smashed-and-tiki-totems/</link>
		<comments>http://toucharcade.com/2009/11/19/couple-of-physics-games-smashed-and-tiki-totems/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 07:06:13 +0000</pubDate>
		<dc:creator>arn</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[$2.99]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=25672</guid>
		<description><![CDATA[Smashed

A physics-based destruction game where you can demolish blocks with a tap of your finger.  The game offers several different scenarios set to a silly story line where you are a new employee of DDD Demolition.   The game has generated a following with its nice graphics, enjoyable physics and over 60 levels. [...]]]></description>
			<content:encoded><![CDATA[<p><b style="border-bottom:1px solid #000;">Smashed</b></p>
<p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/yp9dSbFhNR8&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/yp9dSbFhNR8&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center></p>
<p>A physics-based destruction game where you can demolish blocks with a tap of your finger.  The game offers several different scenarios set to a silly story line where you are a new employee of DDD Demolition.   The game has generated a following with its nice graphics, enjoyable physics and over 60 levels.  Levels offer specific and varied goals to keep it interesting.  A lite version is available and further discussion can be <a href="http://forums.toucharcade.com/showthread.php?threadid=32620">found in our forums</a>.</p>
<p><b>App Store Link</b>: <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/smashed-full/id337022585?mt=8"><em>Smashed</em>, $2.99</a>, <A href="http://toucharcade.com/link/http://itunes.apple.com/us/app/smashed-free/id337081652?mt=8"><em>Smashed (Free)</em>, Free</a></p>
<p><b style="border-bottom:1px solid #000;">Titi Totems</b></p>
<p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/iySgJKICzN8&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/iySgJKICzN8&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center></p>
<p><em>Tiki Totems</em> is a more traditional physics block dropping game that we&#039;ve seen before in the App Store.  Tap on blocks one at a time while trying to keep the totem from hitting the ground.  But <em>Tiki Totems</em> manages to do it with more style and enjoyment than most of the others we&#039;ve seen.  Special blocks including bouncing blocks, indestructible blocks and vanishing blocks try to keep things interesting.  </p>
<p>Early customers <a href="http://forums.toucharcade.com/showthread.php?t=33437">are also really enjoying it</a> with the main criticism being a relatively short play time to make it through the 60 levels. </p>
<p><b>App Store Link</b>: <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/tiki-totems/id336926063?mt=8"><em>Tiki Totems</em>, $0.99</a></p>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>&#039;Castle Frenzy&#039; &#8211; Surprisingly Good 3D Castle Defense</title>
		<link>http://toucharcade.com/2009/11/18/castle-frenzy-surprisingly-good-3d-castle-defense/</link>
		<comments>http://toucharcade.com/2009/11/18/castle-frenzy-surprisingly-good-3d-castle-defense/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 15:08:55 +0000</pubDate>
		<dc:creator>arn</dc:creator>
				<category><![CDATA[$1.99]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=25614</guid>
		<description><![CDATA[
One of Gameloft&#039;s latest games that came out just the other night tries to breathe life into a very popular genre in the App Store: Castle Defense.  Not to be confused with Tower Defense, Castle Defense games involve defending your castle from an endless onslaught of enemies that can be flicked away with the [...]]]></description>
			<content:encoded><![CDATA[<p><center><a href="http://toucharcade.com/wp-content/uploads/2009/11/038189.jpg"><img src="http://toucharcade.com/wp-content/uploads/2009/11/038189.jpg" alt="038189" title="038189" width="480" height="320" class="aligncenter size-full wp-image-25615" /></a></center></p>
<p>One of Gameloft&#039;s latest games that came out just the other night tries to breathe life into a very popular genre in the App Store: Castle Defense.  Not to be confused with Tower Defense, Castle Defense games involve defending your castle from an endless onslaught of enemies that can be flicked away with the swipe of a finger.  In the past, the gameplay of these have been so monotonously repetitive, you have to ask yourself why are people playing these games.  </p>
<p>While there been some notable versions including as <A href="http://toucharcade.com/2009/09/11/monsterkill-gesture-based-castle-defense/"><em>Monster Kill</em></a> and <a href="http://toucharcade.com/2009/04/27/knights-onrush-an-enhanced-version-of-the-1-iphone-game/"><em>Knights Onrush</em></a> that have added their own twists to the gameplay, Gameloft&#039;s latest take seems the most ambitious with the use of 3D graphics that adds a surprising amount to the game itself.  </p>
<p>Set in a fantasy world, the game offers 10 different types of invaders and 18 strategic upgrades.  Gameloft&#039;s video shows off the gameplay really well and is worth a watch:</p>
<p><center><object width="525" height="325"><param name="movie" value="http://www.youtube.com/v/RtReHGzS1Ig&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/RtReHGzS1Ig&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="525" height="325"></embed></object></center></p>
<p>Readers who have already grabbed the game seem to be <a href="http://forums.toucharcade.com/showthread.php?t=33412">enjoying it</a> and New England Gamer <a href="http://forums.toucharcade.com/showpost.php?p=650699&#038;postcount=44">details</a> its distinguishing features well:<br />
<blockquote>There are different ways to kill your enemies with the fire ball, the ice ball, the griffon (how they spell it) and feeding them to the hydra. In addition you can purchase tornados and lightning spells. You can upgrade to the boulder spell which makes a boulder to roll over enemies. There is also the all powerful ghost army. There are ten types of enemies that each need to be killed in a different manner. Upgrades are available at the end of each day in the campaign mode. Catch an energy ball from a warlock for example and divert it back to kill other enemies. Redirect the bomb from the Bomb Goblin to kill enemies.</p>
<p>But there is also the usual dropping, slamming and throwing into the wall way of killing (though that won&#039;t work with some enemies). Feeding them to the hydra gains you life points that are needed in addition to the gold you earn for upgrades.</p>
<p>So there are lots of additions to the flicking and there is some strategy involved with the enemies &#8211; especially when hoards approach! Ice, fire, griffon, flick, bomb, etc. Its pretty frenzied at some points.</p></blockquote>
<p>Some in our forums are calling it the best Castle Defense game so far, and even with our brief time with the game, we&#039;d have to agree.  So, if you&#039;ve enjoyed these types of games before, <em>Castle Frenzy</em> is worth serious consideration. </p>
<p><b>App Store Link</b>: <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/castle-frenzy/id339038189?mt=8"><em>Castle Frenzy</em>, $1.99</a></p>
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		<slash:comments>11</slash:comments>
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		<title>&#039;Ravensword: The Fallen King&#039; &#8211; The Review</title>
		<link>http://toucharcade.com/2009/11/17/ravensword-the-fallen-king-the-review/</link>
		<comments>http://toucharcade.com/2009/11/17/ravensword-the-fallen-king-the-review/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 17:08:15 +0000</pubDate>
		<dc:creator>Eli Hodapp</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Role-Playing]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=25548</guid>
		<description><![CDATA[The day is finally upon us&#8211; Ravensword: The Fallen King [App Store] is here. To say this collaboration between Russ Menapace of Human Powered Games and Josh Presseisen of Crescent Moon Games has been highly anticipated among our community would be a bit of an understatement. The thread in our upcoming games forum collected thousands [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2009/11/Ravensword_Lava01.jpg"><img src="http://toucharcade.com/wp-content/uploads/2009/11/Ravensword_Lava01-300x200.jpg" alt="Ravensword_Lava01" title="Ravensword_Lava01" width="300" height="200" class="alignright size-medium wp-image-25576" /></a>The day is finally upon us&#8211; <em>Ravensword: The Fallen King</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/ravensword-the-fallen-king/id335594384?mt=8">App Store</a>] is here. To say this collaboration between Russ Menapace of <A href="http://www.humanpoweredgames.com/">Human Powered Games</a> and Josh Presseisen of <A href="http://www.crescentmoongames.com/">Crescent Moon Games</a> has been highly anticipated among our community would be a bit of an understatement. The thread in our upcoming games forum collected thousands of posts, we had the eccentric developers <a href="http://toucharcade.com/2009/11/09/toucharcade-podcast-4-ravensword/">on our podcast</a> and nearly 100 comments from upset fans when <em>Ravensword</em> and many other Unity-powered games <a href="http://toucharcade.com/2009/11/12/ravensword-and-many-other-unity-powered-games-rejected-by-apple/">were rejected</a> last week.</p>
<p><em>Ravensword</em> is an open-world roleplaying game that begins with a mysterious cut scene that mentions strange creatures wandering the countryside at night, villagers gone missing, and a king who hasn&#039;t been seen in years. Your character was found at the edge of the forest, and was brought to the nearby town of Aven where a friendly woman named Beatrice attempts to answer some of your amnesia-induced questions.</p>
<p>She mentions a nearby castle filled with evil, but obviously recommends you you stay away, and instead head down to the nearby Rat Donald&#039;s stand to take your first quest: Collecting five rats for the &#034;dinner rush&#034;. He arms you with a club and then sends you off to the nearby forest to bash the surprising amount of giant sized rats. The rest of the game continues as you hop from quest to quest, leveling up, collecting items, and discovering more about your mysterious identity.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2009/11/Ravensword_Town_Blacksmith.jpg"><img src="http://toucharcade.com/wp-content/uploads/2009/11/Ravensword_Town_Blacksmith-300x200.jpg" alt="Ravensword_Town_Blacksmith" title="Ravensword_Town_Blacksmith" width="300" height="200" class="alignleft size-medium wp-image-25578" /></a><em>Ravensword</em> has both third person and first person views, and the game&#039;s controls work a lot like the many first person shooters on the platform. A virtual joystick on the left side of the screen controls your movement, and swiping anywhere on screen with your right thumb allows you to look around. Swiping with two fingers changes your view much faster, and is useful for when things sneak up on you from behind.</p>
<p>Combat uses a lock-on system where you can tap an enemy, then start swinging by hitting the attack button in the bottom right corner of the screen. Double tapping an enemy brings up their statistics, and to see your own stats along with viewing the map, changing settings, or looking up your quest log is just a matter of tapping the backpack icon in the top right.</p>
<p>The graphics and music in <em>Ravensword</em> combine very well to create a whimsical fantasy atmosphere that permeates the whole game. Forum members have also reported that <em>Ravensword</em> even performs well on the first generation iPod Touch, but you can squeeze even more performance out of the game by toggling off shadows and foliage in the game&#039;s settings if you prefer a higher frame rate to visual effects. <em>Ravensword</em> runs like a dream on the iPhone 3GS and 3rd generation iPod Touch, a surprising feat given the level of detail in game and the fact that they&#039;re using Unity and not some highly optimized custom game engine.</p>
<p><center><a href="http://toucharcade.com/wp-content/uploads/2009/11/Ravensword_Horserid2.jpg"><img src="http://toucharcade.com/wp-content/uploads/2009/11/Ravensword_Horserid2.jpg" alt="Ravensword_Horserid2" title="Ravensword_Horserid2" width="480" height="320" class="aligncenter size-full wp-image-25575" /></a></center></p>
<p>The developers haven&#039;t been modest in their comparisons between <em>Ravensword</em> and other games, and have mentioned long-standing series like <em>Elder Scrolls</em> and <em>Zelda</em> as inspiration behind the game. While the game does have its limitations, it&#039;s an amazingly impressive effort for a two man development team.</p>
<p>Some of its shortcomings are things like lack of any real character customization, when you level up your attributes are assigned automatically and there aren&#039;t any skill trees to speak of&#8211; two features that have become somewhat expected in most modern RPG&#039;s. There&#039;s also no secondary skills or traditional magic you can cast, so in its current form you will be limited to swinging your melee weapon and (when you get it) shooting your bow.</p>
<p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/xrDW5Dh3pCU&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/xrDW5Dh3pCU&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center></p>
<p>Later in the game, things do start to feel a bit limited, but more because of the lacking diversity in weapons and armor than the inability to customize your character&#039;s skills. In games like <em>Dungeon Hunter</em> or <em>Underworlds</em>, different loot flows like water, and it seems like you&#039;re constantly upgrading gear&#8211; something I feel like I&#039;m missing from Ravensword. Despite that, the game world itself and the plot line of the main quest kept me sucked in throughout and the impressive 3D engine gives the game an open-world feeling otherwise unmatched on the iPhone.</p>
<p>Overall, <em>Ravensword</em> is a great addition to the somewhat scarce landscape of RPG&#039;s on the iPhone. It has some flaws, but it&#039;s a lot of fun and at the end of the day that&#039;s really all that matters. With an estimated 6-8 hours of gameplay, and side quests to keep you busy long after that, I can&#039;t help but recommend <em>Ravensword</em>. </p>
<p><strong>App Store Link</strong>: <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/ravensword-the-fallen-king/id335594384?mt=8"><em>Ravensword: The Fallen King</em>, $6.99</a></p>
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		<title>&#039;Star Wars: Trench Run&#039; &#8211; Those Bothans Died in Vain</title>
		<link>http://toucharcade.com/2009/11/17/star-wars-trench-run-those-bothans-died-in-vain/</link>
		<comments>http://toucharcade.com/2009/11/17/star-wars-trench-run-those-bothans-died-in-vain/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 05:15:47 +0000</pubDate>
		<dc:creator>arn</dc:creator>
				<category><![CDATA[Retro]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=25485</guid>
		<description><![CDATA[THQ Wireless released Star Wars: Trench Run tonight which offers you a chance to relive the key scenes surrounding the destruction of the Death Star by the rebel forces in the original Star Wars the movie.
Your mission: Use the Force to overthrow the evil Galactic Empire as they attempt to destroy the small rebel base [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2009/11/685707.jpg"><img src="http://toucharcade.com/wp-content/uploads/2009/11/685707-300x200.jpg" alt="685707" title="685707" width="300" height="200" class="alignright size-medium wp-image-25498" /></a>THQ Wireless released <em>Star Wars: Trench Run</em> tonight which offers you a chance to relive the key scenes surrounding the destruction of the Death Star by the rebel forces in the original <em>Star Wars</em> the movie.<br />
<blockquote>Your mission: Use the Force to overthrow the evil Galactic Empire as they attempt to destroy the small rebel base on the jungle moon of Yavin 4. As part of the Rebel Allianceʼs Red Squadron, you dogfight with TIE fighters above the Death Starʼs surface before heading into a trench where you are inundated by cannon fire. Dodge obstacles and stay out of Darth Vaderʼs sights as he tries to gun you down before you have the chance to fire your proton torpedoes into the thermal exhaust port the size of a womp rat. If successful, a direct hit will cause a chain reaction that destroys the Death Star, thus saving the Rebel base from impending doom.</p></blockquote>
<p>For anyone who has seen the movie, the plot is laid out for you: combat some Tie fighters, navigate the trench while avoiding obstacles and taking out turrets, avoid Darth Vader&#039;s attack from behind and finally shoot your proton torpedoes into the exhaust port. </p>
<p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/dyK8_VPLMok&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/dyK8_VPLMok&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center></p>
<p>The only tie-in with the Force is the ability to slow-down time by pressing on the left side of the screen which slows the action down.  Right side of the screen fires your lasers while a top left button alternates your cockpit or exterior view.    The game comes with Mission and Arcade modes.   Mission mode takes you through the above objectives in sequential order while Arcade focuses on two areas (Trench Run and Dogfighting) that you play over and over in increasingly difficult levels. </p>
<p>Overall, the game feels like a series of mediocre mini-games tied together by scenes from the original movie.   While there are multiple difficulty levels, none of the individual gaming components were particularly compelling, so once we had made it through the campaign mode on easy (a 10-20 minute endeavor), we weren&#039;t sure what there was left to do.     The endless arcade mode does offer some added distraction, but quickly grows old as you realize you are just playing those same levels at increasing difficulty.    </p>
<p>In the end, it&#039;s not a game we see ourselves coming back to again, and given the number of other great games we&#039;ve recently seen, we just can&#039;t recommend it.</p>
<p><b>App Store Link</b>: <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/star-wars-trench-run/id335685707?mt=8"><em>Star Wars: Trench Run</em>, $4.99</a></p>
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		<title>&#039;Jet Car Stunts&#039; &#8211; An Exhilarating Ride</title>
		<link>http://toucharcade.com/2009/11/16/jet-car-stunts-an-exhilarating-ride/</link>
		<comments>http://toucharcade.com/2009/11/16/jet-car-stunts-an-exhilarating-ride/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 09:36:55 +0000</pubDate>
		<dc:creator>Windburn</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Racing]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=25272</guid>
		<description><![CDATA[True Axis&#039; Jet Car Stunts [App Store] has been eagerly anticipated here at Touch Arcade, largely due to impressive previews of its stylish, uniquely crafted game world in which to soar around.  Now that we have it in our hands, it is safe to say that our excitement for this game was not remiss: [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2009/11/866370_2.jpg"><img src="http://toucharcade.com/wp-content/uploads/2009/11/866370_2-300x200.jpg" alt="866370_2" title="866370_2" width="300" height="200" class="alignright size-medium wp-image-25301" /></a>True Axis&#039; <em>Jet Car Stunts</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/jet-car-stunts/id337866370?mt=8">App Store</a>] has been eagerly anticipated here at Touch Arcade, largely due to impressive previews of its stylish, uniquely crafted game world in which to soar around.  Now that we have it in our hands, it is safe to say that our excitement for this game was not remiss: <em>Jet Car Stunts</em> has really set the bar high in both visual appeal and handling.</p>
<p>As explained by the developers in <a href="//toucharcade.com/2009/10/12/jet-stunt-cars-exclusive-video-preview-and-interview">our earlier interview</a>, the clean-lined track design is created by a flat-shading of solid colors that really draw the eye to the engine’s pre-calculated lightmaps. Each of the tracks are set over detailed, eye-catching skymaps that act as contrasting backdrops- the effect culminating in one particular level with a breathtaking sunset casting shadows all over the race track. The developers have <a href="http://forums.toucharcade.com/showpost.php?p=562455&amp;postcount=67">previously stated in our forums</a> that as well as looking terrific, this design has allowed them to achieve an impressive 60 frames per second on 3rd generation devices, and a smooth 30 fps on <em>all</em> previous models.</p>
<p><center><a href="http://toucharcade.com/wp-content/uploads/2009/11/jetcar.jpg"><img src="http://toucharcade.com/wp-content/uploads/2009/11/jetcar.jpg" alt="jetcar" title="jetcar" width="480" height="320" class="aligncenter size-full wp-image-25302" /></a></center></p>
<p>All the visuals in the world however cannot sustain a lacking gameplay design or frustrating controls; two unfortunately common traits of many AppStore releases. Fortunately, <em>Jet Car Stunts</em> sports neither, its simple name belying a surprisingly feature and content-rich racer. There are two markedly different gameplay experiences to be had in <em>Jet Car Stunts</em>; a Platforming mode and a Time Trial mode, with 36 individually crafted tracks to complete between the two.</p>
<p>Platforming mode sees you carefully managing your rocket boost and brake-flaps to perfectly land mind-boggling jumps and death-defying drops. There are 25 tracks to master here, ranging in difficulty from ‘Just learning’ to ‘Impossible’, the latter of which is very true to its name. Platforming, and to a lesser extent, Time Trial mode too, is not something that you will expect to complete on your first or even fifth attempt. To pass each level you must complete the track without retrying more than 10 times. That may sound lenient, but <em>Jet Car Stunts</em> sees you careening off-course at blistering speeds more often than not, until you’re adequately familiar with each turn and have gauged each jump. Fortunately, there are regular checkpoints throughout each level that make each new feat manageable and prevent the game from ever getting frustrating.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2009/11/866370_4.jpg"><img src="http://toucharcade.com/wp-content/uploads/2009/11/866370_4-300x200.jpg" alt="866370_4" title="866370_4" width="300" height="200" class="alignleft size-medium wp-image-25310" /></a>Time Trial mode presents 11 tracks of lesser <em>vertical</em> challenge, but which are far more capable of maxing out the speed potential of your jet car. Checkpoints award a much needed time bonus and boost recharge as you wildly drift and rocket your jet car around precarious bends and stomach-wrenching leaps to complete each lap. It’s pleasing to see a racer capable of two very different yet still exciting game play approaches.</p>
<p>Considering the break-neck pace at which <em>Jet Car Stunts</em> is played, it is a credit to the developers that they have managed to fine tuned the accelerometer steering. Acceleration and braking is controlled separately from the boosting and brake-flaps, meaning four buttons must be considered at all times. When in the air, tilting the device up or down alters the pitch of the jet car to achieve desired distance and trajectory, whilst left and right tilting affect the roll of the vehicle.  Proper use of air-braking and tilting is critical for success especially in the Platforming levels.  Though every now and then you may find your jet car the wrong way up, you never feel as if it is a result of the game controls, but simply due to the need for extra practice with the track. It is also worth noting that there are a variety of different on-screen button configurations available depending on your personal preference.</p>
<p><center><object width="525" height="325"><param name="movie" value="http://www.youtube.com/v/I3m9F_2rH1c&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/I3m9F_2rH1c&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="525" height="325"></embed></object></center></p>
<p>In addition to all this, <em>Jet Car Stunts</em> boasts OpenFeint integration, with 39 achievements to unlock; gained through feats such as somersaulting, barrel rolling and spinning your jet car, as well as through mastering each track on offer. Online leaderboards for each track in both Platforming and Time Trial will see that the competitive types continue to play <em>Jet Car Stunts</em> for a long while to come. For those simply interested in completing <em>Jet Car Stunts</em>, the time needed to memorize and master the 36 tracks available will certinaly be satisfactory.</p>
<p>All in all, we&#039;ve been having a great time with this game and highly recommend it. Early impressions pouring in from readers in our <a href="http://forums.toucharcade.com/showthread.php?threadid=33048">discussions forums</a> are also overwhelmingly positive.  If you are vaguely interested in a challenging rocket-paced racer with attractive and crafty level designs then you owe it to yourself to check out the break-neck paced racing and fresh visual design of <em>Jet Car Stunts</em>.</p>
<p><strong>App Store Link</strong>: <em><a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/jet-car-stunts/id337866370?mt=8"><em>Jet Car Stunts</em>, </a></em><a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/jet-car-stunts/id337866370?mt=8">$1.99</a></p>
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		<title>&#039;The Settlers&#039; &#8211; Real Time Strategic Planning</title>
		<link>http://toucharcade.com/2009/11/11/the-settlers-real-time-strategic-planning/</link>
		<comments>http://toucharcade.com/2009/11/11/the-settlers-real-time-strategic-planning/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 17:49:54 +0000</pubDate>
		<dc:creator>Big Albie</dc:creator>
				<category><![CDATA[$6.99]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=24647</guid>
		<description><![CDATA[The Settlers is a real time strategy (RTS) gaming series that has evolved quite a bit over the past two decades. Gameloft’s The Settlers as a standalone game brings a slightly different take on RTS to the iPhone/iPod Touch platform that for the most part delivers, but also bringing a few frustrations along the way [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2009/11/938346_5.jpg"><img src="http://toucharcade.com/wp-content/uploads/2009/11/938346_5-300x200.jpg" alt="938346_5" title="938346_5" width="300" height="200" class="alignright size-medium wp-image-24658" /></a><em>The Settlers</em> is a real time strategy (RTS) gaming series that has evolved quite a bit over the past two decades. Gameloft’s <em><em>The Settlers</em></em> as a standalone game brings a slightly different take on RTS to the iPhone/iPod Touch platform that for the most part delivers, but also bringing a few frustrations along the way including the omission of a freeplay mode. Ultimately, <em>The Settlers</em> is a solid experience and good introduction for newcomers to the series. </p>
<p>As with any typical RTS game, the objective is to build a community, establishing a means of income, develop a powerful military, and expand territories. <em>The Settlers</em>, however, is less about tactical micromanagement and more about strategic planning. In many ways, <em>The Settlers</em> is a game focused on urban planning where the placement and construction of buildings play heavily in your success. Unlike many of today’s RTS games, direct control of individual or groups of units is limited. You literally establish a virtual society where your vision will set it down the path to success or failure. This premise alone makes <em>The Settlers</em> worth considering especially for newcomers to the series.</p>
<p><center><a href="http://toucharcade.com/wp-content/uploads/2009/11/938346.jpg"><img src="http://toucharcade.com/wp-content/uploads/2009/11/938346.jpg" alt="938346" title="938346" width="480" height="320" class="aligncenter size-full wp-image-24659" /></a></center></p>
<p><span id="more-24647"></span>As expected, Gameloft has done an impressive job with visuals in <em>The Settlers</em>. From the buildings to the animations and actions of individuals, <em>The Settlers</em> provides an enjoyable viewing experience. Even the random fluttering butterflies, foraging forest animals or the crashing waves seem to bring just the right amount of personality.  To further the immersive experience, the sound effects are particularly well done from the birds chirping to battle cries. One minor issue is the soundtrack, which is short and noticeably irritating when it loops, although you can play your own music if you choose.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2009/11/missions.jpg"><img src="http://toucharcade.com/wp-content/uploads/2009/11/missions-300x200.jpg" alt="missions" title="missions" width="300" height="200" class="alignright size-medium wp-image-24664" /></a><em>The Settlers</em> consists of 4 tribes— Roman, Viking, Mayan and Dark Tribe —each with a series of mission-based campaigns. The most extensive set is the 12-mission campaign against Dark Tribe where you play as each of the tribes in campaigns to conquer them. Unfortunately, a free play mode isn’t included, though the length of included missions should take significant time to complete, and unlocked missions can be replayed at any time. Auto save is also included along with 5 save slots which is a necessity for a game of this length and depth.</p>
<p>The game boasts an intimidating 35-screen help section which is your first indication of the great depth in <em>The Settlers</em>. These screens are categorized into 8 sections: Buildings, Goods Flow, New Colony, Settlers, Warriors, War Machines, Alcohol, and Magic. The game&#039;s tutorial does a good job walking you through the basics. Each mission is introduced with a cut screen providing a story background followed by objectives which are well thought out.</p>
<p>With all that it’s involved in <em>The Settlers</em>, the user interface is adequately laid out even though it may feel cluttered for some.   Like most RTS games, certain things need to happen in a certain way before being able to do something else.  For example, to tap into resources such as gold, you’ll need to recruit geologists, send them out to survey a site, build a gold mine, a gold smelter to process, and then a weaponsmith to make tools and weapons. In many cases, you’ll need to have tools made such as shovels and pickaxes to before <em>The Settlers</em> can proceed with their work.</p>
<p><center><a href="http://toucharcade.com/wp-content/uploads/2009/11/sawmill.jpg"><img src="http://toucharcade.com/wp-content/uploads/2009/11/sawmill.jpg" alt="sawmill" title="sawmill" width="480" height="320" class="aligncenter size-full wp-image-24666" /></a></center> </p>
<p>Building and placing structures is rather simple. Once a structure is selected from the Building menu, a series of dots will appear on the screen. These are the locations on which the new structure can be located. It’s here that you can watch the little tribesmen work, and the animation really makes it interesting to watch. Of course, you can also fast forward through the process if you want to the speed up the game. Once a structure is placed, statistics can be viewed by tapping on it. For example, a gold smelting building will show how much is produced, while a tower will indicate the number of troops.</p>
<p><em>The Settlers</em> has a different dynamic which you will either love or hate when it comes to the moving settlers since many are not under the player’s control. When a unit is controllable by a player, they can be selected either by tapping, drawing a square using a pinch motion around a group of settlers, or accessing the Find Settler button. Once selected, tapping on a specific location will create a flag which serves as the meeting point, and the selected settlers will move accordingly. One of the small issues is that settlers you control will tend to revert back to what they were doing no matter where you want them to go, so control is a relative term.  Some characters such as the carrier, digger and builder automatically perform their tasks and cannot be controlled. For those new to the game, the limited amount of control can be frustrating especially since these settlers can move rather slowly. </p>
<p>Gameloft has provided this tutorial video to show how to play the game:</p>
<p><center><object width="525" height="325"><param name="movie" value="http://www.youtube.com/v/bpFq0FkGY94&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/bpFq0FkGY94&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="525" height="325"></embed></object></center></p>
<p>Battles can be fun as you recruit and train troops and then watch the ensuing fight. But keep in mind, beyond directing the direction of troop movements, there are no tactical decisions to be made during a battle.  Besides magic, there are several war machines available based on the tribe. These include Roman catapults, Mayan firespitters, and Viking Warships, which create visually eye catching damage during battles.</p>
<p>After initially not being too high on the gameplay, I found myself enjoying the game more as I progressed. Personally, I prefer the ability to control the movements of the people in my virtual community, and can see this being an issue for those who fall in the same camp. Long time <em>Settlers</em> fans however <a href="http://forums.toucharcade.com/showpost.php?p=624442&#038;postcount=93">point out</a> that such micromanagement was never the focus of the early versions of the game. </p>
<p>Because the game is focused on strategic planning and less so on micromanagement, the enjoyment level may vary based on your personal preferences as you’ll spend a fair share of time watching rather doing.  As a result, I found the game can be a mix of fun and frustration.   Regardless of your previous experience, however, the game does offer a solid and deep experience with beautiful graphics. The missions and the maps are elaborate enough to offer hours of play, bringing enough to separate itself from other games in the genre.</p>
<p><b>App Store Link</b>: <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/the-settlers/id337938346?mt=8"><em>The Settlers</em>, $6.99</a></p>
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		<title>A Closer Look at &#039;Ghosts &#039;n Goblins Gold Knights&#039;</title>
		<link>http://toucharcade.com/2009/11/11/a-closer-look-at-ghosts-n-goblins-gold-knights/</link>
		<comments>http://toucharcade.com/2009/11/11/a-closer-look-at-ghosts-n-goblins-gold-knights/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 09:37:32 +0000</pubDate>
		<dc:creator>Eli Hodapp</dc:creator>
				<category><![CDATA[$2.99]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=24984</guid>
		<description><![CDATA[If you&#039;re a child of 80&#039;s video games like me, few games likely bring back more traumatic memories of horrifying difficulty than Ghosts &#039;n Goblins. While the game was originally released in arcades in 1985, it wasn&#039;t until 1986 that Ghosts &#039;n Goblins cursed the NES with its presence and quickly grew in fame as [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2009/11/IMG_9001.PNG"><img src="http://toucharcade.com/wp-content/uploads/2009/11/IMG_9001-300x200.PNG" alt="IMG_9001" title="IMG_9001" width="300" height="200" class="alignright size-medium wp-image-25012" /></a>If you&#039;re a child of 80&#039;s video games like me, few games likely bring back more traumatic memories of horrifying difficulty than <em>Ghosts &#039;n Goblins</em>. While the game was originally released in arcades in 1985, it wasn&#039;t until 1986 that <em>Ghosts &#039;n Goblins</em> cursed the NES with its presence and quickly grew in fame as one of the most difficult games of all time. Over the years there have been many sequels, ports, and remakes of the game with the most recent being <em>Ghosts &#039;n Goblins Gold Knights</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/ghostsn-goblins-gold-knights/id335708419?mt=8">App Store</a>] for the iPhone.</p>
<p>So what has changed over the years? Well, the most noticeable thing are the sprite-based graphics from days of old have been replaced with a 2.5D world with all kind of new animations and environmental effects. It&#039;s hard to say how much this improves the game though, as the textures are low resolution, the animations appear to be almost intentionally ridiculous, and what&#039;s worse is the game doesn&#039;t run very smoothly even on my iPhone 3GS.</p>
<p><center><img src="http://toucharcade.com/wp-content/uploads/2009/11/708419_5.jpg" alt="708419_5" title="708419_5" width="480" height="320" class="aligncenter size-full wp-image-25014" /></center></p>
<p>The difficulty has been significantly decreased from the original. You can now absorb multiple hits from enemies before dying, and there are a whole array of additional weapons and power ups to be found in the game. Unfortunately, it seems that most of the challenge in the game now comes from negotiating the inherent lack of precision in the virtual D-Pad controls. <a href="http://toucharcade.com/2009/10/20/earthworm-jim-grooooovy/">Similar to how we felt about <em>Earthworm Jim</em></a>, if your memories of <em>Ghosts &#039;n Goblins</em> involve a physical D-Pad, you will likely have an uncomfortably awkward adjustment period of missing jumps and falling in to pits.</p>
<p>Because of the increased life bar and chests with power-ups littering the game, the only real threat that the monsters you come across pose is knocking you backwards in to a pit. At the end of each level there&#039;s a boss, but the gimmick of each boss only amounts to dodging different things. Levels feature multiple check points, and it seems like there&#039;s always a checkpoint just before a boss so if you don&#039;t beat them the first time you will almost assuredly beat them the second.</p>
<p>There is an in-game store where you can buy access to various cheats for 99¢ each. These cheats range from infinite lives to stronger armor and weapons. Unfortunately, there&#039;s no &#034;don&#039;t fall in pits constantly&#034; cheat you can buy, so none of them seem really that useful. Since after you die you&#039;re able to select the last level you were on and start from that point, even having infinite lives doesn&#039;t help that much.</p>
<p><center><object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/39X_xmZS1zo&#038;hl=en&#038;fs=1&#038;rel=0&#038;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/39X_xmZS1zo&#038;hl=en&#038;fs=1&#038;rel=0&#038;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></embed></object><br />Video by <a href="http://appbank.net">AppBank</a></center></p>
<p>Despite the game&#039;s many flaws, it&#039;s still <em>Ghosts &#039;n Goblins</em>, and I doubt I&#039;m alone in enjoying this game just because of that. Everything from the map scrolling across the screen between deaths to your guy running around in his underwear when you take enough damage to lose your armor is in place. If you&#039;re into nostalgia, <em>Ghosts &#039;n Goblins</em> does deliver but, otherwise, the iPhone version of the game can&#039;t really stand on its own. If this is the first you&#039;ve heard of <em>Ghosts &#039;n Goblins</em>, you&#039;d probably be better off playing it on a real console with a real d-pad, though it will likely cost you more than $2.99.</p>
<p><strong>App Store Link</strong>: <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/ghostsn-goblins-gold-knights/id335708419?mt=8"><em>Ghosts &#039;n Goblins Gold Knights</em>, $2.99</a></p>
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		<title>Totemo Lights Up the App Store</title>
		<link>http://toucharcade.com/2009/11/10/totemo-lights-up-the-app-store/</link>
		<comments>http://toucharcade.com/2009/11/10/totemo-lights-up-the-app-store/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 02:40:31 +0000</pubDate>
		<dc:creator>Windburn</dc:creator>
				<category><![CDATA[$0.99]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=24941</guid>
		<description><![CDATA[Puzzle games have been wildly popular in the casual gaming market, a fact that has inevitably, for better or worse, resulted in a saturation of the genre on the AppStore. Because of this, it&#039;s a wonder that Totemo [App Store] can still inject a great deal of life and charm into the genre.
The basic premise [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://toucharcade.com/wp-content/uploads/2009/11/splash_totemo.png" alt="splash_totemo" title="splash_totemo" width="220" height="147" class="alignright size-full wp-image-24957" />Puzzle games have been wildly popular in the casual gaming market, a fact that has inevitably, for better or worse, resulted in a saturation of the genre on the AppStore. Because of this, it&#039;s a wonder that <em>Totemo </em>[<a href="http://toucharcade.com/link/http://itunes.apple.com/au/app/totemo/id334252550?mt=8">App Store</a>] can still inject a great deal of life and charm into the genre.</p>
<p>The basic premise behind <em>Totemo</em> is somewhat similar to block removal games like <em>Mental Blocks</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/id305462023?mt=8">App Store</a>] and the countless other games where you&#039;re removing pieces from the game board. Each level in <em>Totemo</em>, of which there are over 60, poses a different arrangement of &#034;spirits&#034;, which you must release into the nethers by binding them to the totem ever present on the left of the screen.</p>
<p><center><img src="http://toucharcade.com/wp-content/uploads/2009/11/s2.png" alt="s2" title="s2" width="480" height="320" class="aligncenter size-full wp-image-24959" /></center></p>
<p>Each spirit you select will light up one part of the Totem with a fully lit totem removing them from the playing field. Spirits can only be removed by selecting those in the same row or column, and so the unique twist lies with finding the correct order for discarding your spirits and clearing the level of them entirely- a feat that gets surprisingly challenging by about level 20. Without perfect execution, you will find yourself with only one or two spirits remaining, unable to bind them completely to the Totem and thus encouraged to renew your attempt.</p>
<p>The source of this encouragement is an endearing totemic spirit guide who walks you through the gameplay features at the beginning of the Story Mode and gradually narrates the tale as you progress through the levels. His charm is an embodiment of the excellent presentation and overall feeling of <em>Totemo</em>. Each level is gorgeously crafted, with different animated backdrops for each chapter of the story and lively matching objects that are introduced to ramp up the challenge. </p>
<p><a href="http://toucharcade.com/wp-content/uploads/2009/11/s5.png"><img src="http://toucharcade.com/wp-content/uploads/2009/11/s5-300x200.png" alt="s5" title="s5" width="300" height="200" class="alignleft size-medium wp-image-24961" /></a>Extra touches such as how the eyes of valid spirits focus on the player when another is selected, and how a level can be instantly restarted by shaking the device, really show off the care that has gone into <em>Totemo&#039;s</em> development. Together with an interesting if quirky selection of tribal and electronic tunes to accompany each level, <em>Totemo</em> sports a great deal of polish for a puzzle game.</p>
<p>For those who are finished with the Story mode, there is also a Survival mode that has you breeze through the levels as quickly as you can on a timer, additional time being added on completion of a level. The competitive types will be pleased to note that a comprehensive online leaderboard records your scores in Survival mode, sortable by Daily, Weekly and All time scores.</p>
<p>Here is a teaser video released by the developer that doesn&#039;t show any gameplay, but will give you a good idea of the atmosphere to expect in the game:</p>
<p><center><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/_qv78f-zs9w&#038;hl=en&#038;fs=1&#038;rel=0&#038;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/_qv78f-zs9w&#038;hl=en&#038;fs=1&#038;rel=0&#038;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></center></p>
<p>For $0.99, it is hard not to justify a look into <em>Totemo</em> at least, particularly if you consider yourself a puzzle fan. There is even something there for the action puzzler, with Survival mode getting quite frenetic as you race against the clock.  Visit the <a href="http://forums.toucharcade.com/showthread.php?t=31398&#038;highlight=totemo">discussion thread</a> for more opinions about the game.</p>
<p><strong>App Store Link:</strong> <a href="http://toucharcade.com/link/http://itunes.apple.com/au/app/totemo/id334252550?mt=8"><em>Totemo, </em>$0.99</a></p>
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