Category Archives: Release

Oddworld: Stranger's Wrath [$5.99] was a well-received first-person shooter in the wacky Oddworld universe released initially in 2005 for the original Xbox. The game was a cult hit, albeit one that didn't sell enough to be a blockbuster. However, since then, the game's been getting updated ports for modern systems, and now iOS players can enjoy the FPS, as it was released on Thursday, November 27th, for iOS, for $5.99, made by an external team at Square One Games...

A charming little high score game made its way to the App Store on Monday, called Oh My Giraffe [$1.99]. Players control a giraffe with a rather long and flexible neck, controlled by dragging which is helpful because there's a bunch of fruit to eat that's not always in easily-attainable positions. Each fruit is worth successively more points for eating it. Also, the giraffe is being chased by the predators of the jungle, and must knock some fruit to the ground by chewing the vines and letting them hit the pursuing lions, either by hitting them directly or bouncing off of the giraffe's body. Thankfully, the day-night cycle will put them all to sleep and let the fruit-eating commence unabated. Check out a teaser with some footage of the game; if possible, play it in YouTube's new 60 frames per second mode:..

In late October, developer Funcom soft-launched a remastered iOS version of their critically-acclaimed 2000 PC adventure game The Longest Journey, but we weren't really sure when it would be seeing a wider release. Today we have our answer: The Longest Journey Remastered [$6.99] is available worldwide right now! ..

As one of my favorite bands Iron Chic points out in the song "Whatever Happened To The Man Of Tomorrow?", we're all on a giant blue rock that's spinning through space, falling in circles forever into the sun. It's a pretty morbid way to view human existence, and kind of depressing, but the one lyric that makes me feel better is "This once we all fall together." Hey, we're hurtling towards a giant fireball in space, but at least we're in it together, right? That's similar to the premise behind Sunburn! [$2.99], the debut title from developer Secret Crush that just hit the App Store this morning...

Super Evil Megacorp's mobile MOBA Vainglory was one of the stars of Apple's iPhone 6 keynote back in September, and has actually been in a soft-launch period since this past June. It was originally conceived as an iPad-only game, but with larger iPhones entering into the mix, the Super Evil folks made the decision to create an iPhone version of the game as well. Just a couple of weeks back, the final release date was revealed for the game and it would be staggered across regions, with Europe getting the game last Thursday while us here in North America (as well as South America, the Middle East and Africa) had to wait until tomorrow, November 18th for our Vainglory fix. Well, whether it was intentional or not, it looks like Vainglory [Free / Free (HD)] has actually launched just a bit ahead of schedule, and is now available in the US App Store...

Late last month, Portable Pixels unveiled their latest project, a sequel to their popular 2012 virtual pet game Hatchi, and as of this morning Hatchi 2 - The Virtual Pet Breeding Game [$0.99] is now available in the App Store for 99¢. The original Hatchi was unabashedly retro, featuring a blocky faux LCD experience that closely mimicked the physical Tamagotchi and Digimon toys of the '90s. Hatchi 2 kicks things up a notch with full color visuals, but not too far, as it's still decidedly pixely and retro...

Candy Crush Soda Saga [Free] has officially made its way out worldwide starting today. The follow-up to the absolute mega-hit Candy Crush Saga [Free], this is yet another match-3 game, because a Clash of Clans [Free] clone in the Candy Crush universe would be absurd and probably make too much money. The goal is to make matches to pop soda bottles, which helps raise the soda level to make more matches. The game released a few weeks ago on Facebook, presaging its eventual worldwide launch, though the game also soft launched in various territories before it went global. King also announced last week that the London Symphony Orchestra was doing the soundtrack for the game, which seems excessive for a match-3 game, but hey, they probably have the money. ..

After fighting with the Apple approval process for the past week, Beamdog's Icewind Dale: Enhanced Edition [$9.99] has finally arrived in the iOS App Store. The enhanced re-release of the hit RPG released in 2000 was originally announced back in early September, and the plan was to release on both Android and iOS last week. The Android release did go as intended, but we learned last Friday that the iOS version was delayed due to being stuck in Apple's approval process. Over the weekend Beamdog confirmed that the iOS version had actually been rejected, which we subsequently found out was due to "objectionable content" in one of the CGI cutscenes. However, Beamdog resubmitted the game this past Monday and to Apple's credit they pushed through the approval in a remarkably quick fashion...

We figured this week would be quite busy after the packed list of releases on Wednesday night, but there's still games sneaking out that didn't quite come out last night that are of particular note. Cosmic Crown [$1.99] is one of those games, and in fact it released totally under the radar last Friday. It's a curious game that seems to mix in any number of genres, perhaps a fusion of turn-based roguelikes with an endless runner. ..

In early October Everplay unveiled their latest game, a matching RPG hybrid called Adventure Age [Free]. It was only about a week ago that Everplay soft-launched the game in Canada to test things out, but apparently everything was going smoothly as as of late last night Adventure Age is now available worldwide. I didn't get in on the soft-launch version, but I've played around a little with the full release and so far I like Adventure Age quite a bit...

Turn-based strategy fans will want to take note of a game that sneaked past the Wednesday night release list as it showed up on the App Store this morning, Battle Worlds: Kronos [$16.99 (HD)]. This turn-based strategy game originally released on desktop, and has now made its way to iPad, with loads of content intact. The game invokes classic turn-based strategy game like Advance Wars and Panzer General to describe its gameplay, with players commanding an army of units by land, air, and sea on hexagonal maps. There are two campaigns to play through, with developer King Art claiming 50 hours of gameplay, and a strong AI system...

'Star Wars: Galactic Defense' Out Now Worldwide

October 30th, 2014 10:42 AM EST by Carter Dotson in News, Release
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Star Wars: Galactic Defense [Free], the free-to-play Star Wars tower defense game published by DeNA, is out now. This lets players command forces on either the light or dark side of the force, getting units and heroes appropriate to each side to use in order to advance through the game. The game bears something of a resemblance to Kingdom Rush [$0.99 / $2.99 (HD)] in its path layouts and the use of three hero units that supplement the towers placed to help repel enemy creeps that invade. Players choosing a side will help them net points for their side of the Force, with the ability to hook into Facebook to exchange resources with friends and to get help...

Last week we told you that Herocraft's tactical turn-based strategy game set in the Warhammer universe would be launching worldwide on October 28th. And do you know what today is? The 28th! Warhammer 40,000: Space Wolf [Free] is now officially available. Space Wolf is a turn-based strategy game with a heavy card element, but this isn't some card battler. People have likened it to the Metal Gear Ac!d series on the PSP, which is basically all I need to hear to download and check it out...

Remedy Entertainment, known for making games like Alan Wake, the original Max Payne [$2.99] and the original Death Rally [$0.99], have just released their first mobile-exclusive game, Agents of Storm [Free] to the App Store. This is a take on the free-to-play base builder formula, but with a singleplayer focus: players build out a base with defenses and units, going out on missions with their units, as their units automatically attack, with the goal being to destroy the enemy base in each level. There are social hooks to get assistance from friends and compete to have the biggest and best base, but if you're the anti-social type, this may be for you, though this is a free-to-play game and requires online connectivity...

Rovio's got a curious new title out today from their new LVL11 publishing initiative, called Retry [Free]. It's seemingly their take on the whole Flappy Bird craze, asking, can we make a challenging arcade-style game with pixel art...but also make it free-to-play friendly, and with a three star system? Sure! Players control a plane with a single tap-and-hold, which allows it fly upwards and spin backwards. This is a problem as the goal is generally to fly forwards to the end goal. So, light tapping is needed to stay on the straight and narrow, with coins to collect and even secret paths to find in the game's levels. ..

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