Category Archives: Release

'Florence' Hits the App Store Ahead of Schedule

February 13th, 2018 9:52 AM EDT by Eli Hodapp in News, Release
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One thing that still amuses me about the App Store is after all these years it seems like there still isn't a great way to release a game at a specific time and have any level of certainty that it'll actually happen because of how weird iTunes Connect can be. Developers typically pull the trigger early just to make sure there aren't any problems, which is why you see so many games leak out a day or two before their "official" release. (Amusingly, this also creates back-end drama for us as developers sometimes insist their game is "not officially out" yet for coverage purposes, even though anyone can download it.)..

We've been irrationally excited for Bossa Studio's forthcoming cat-dating game ever since we first heard about it back in August of last year, and just prior to its "official" release date of Valentine's Day this Wednesday the pun-laden Purrfect Date [$4.99] is now available in the App Store. Created by the two-person Bae Team and published by Bossa Studios of Surgeon Simulator [$4.99] and I Am Bread [$4.99] fame, Purrfect Date is "the ultimate crossbreed between visual novel, dating sim, and dark British comedy." You'll play as a human who travels to a place called Cat Island, which sounds like some sort of utopia to me, and you'll date a number of different types of felines in order to unravel some sort of crazy mystery. I don't know, it's a cat dating simulator, do you really need to know anything besides that? Here are two very musical and quite catchy trailers for Purrfect Date so you can get an idea of what it's all about...




Ketchapp releases so many games nowadays it's hard to even keep track. And on top of just releasing a ton of games, the vast majority of them end up breaking into the top games chart, sometimes just briefly but often for weeks or months at a time. It's truly remarkable. Anyway, their latest game, which launched on the sly with little fanfare or warning this past Friday, is called Flippy [Free]. It's a riff on those side-scrolling auto-run platformers that have you switching from the top of whatever surface you're running on to the bottom, where you're essentially running on the "ceiling" of the level. You do this to avoid hazards and as the game progresses things start moving awfully fast, making this an extremely twitchy experience...

'Final Fantasy XV Pocket Edition' Out Now on iPhone

February 7th, 2018 11:32 PM EDT by Carter Dotson in News, Release
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Square Enix's Final Fantasy XV Pocket Edition [Free] is starting to release on iOS. This is a mobile adaptation of the full-sized Final Fantasy XV, with the complete story available in a freemium package, just scaled down a bit. You'll lose some of the visual quality, replaced with a chibi style, many of the open-world elements, and the combat has been modified to work for the smaller mobile platform. Unlike other mainline Final Fantasy games, Final Fantasy XV has a lot of action-RPG elements to it, so don't expect the kind of turn-based gameplay you'd see in other titles. Which just makes the choice of this for mobile a bit more interesting!..

Last month we detailed the forthcoming new release from prolific mobile game developer Djinnworks, who you'd likely know from the Rope 'n Fly series that's been incredibly popular over the years or the many Stickman versions of popular sports games like Stickman Basketball [Free] and Stickman Soccer [Free]. More recently Djinnworks has been focusing on full 3D Stickman sports games with a slant towards online competition, like their Stickman Skate Battle [Free] which launched in May of last year, Stickman Cross Golf Battle [Free] which launched in November of last year, and now the newest take in that series Stickman Disc Golf Battle [Free] which hit the App Store over the weekend. Check out the official launch trailer for Stickman Disc Golf Battle to see it in action...

Dissidia Final Fantasy OO [Free] is the kind of game you can easily be sucked into for hours at a time if you like what it's giving you. Though loosely connected to the similarly named console fighting game, OO is as classic a Final Fantasy experience as we've seen on mobile, albeit one that has the usual free-to-play trappings and a selection of characters that spans decades of titles...

After being teased with a short video almost a year ago, Bring You Home [$2.99] from Alike Studio has just been surprise released on the App Store. If you aren’t familiar with Alike Studio, they made the amazing Love You To Bits [$3.99] that we loved and it also saw quite a bit of post launch support. Bring You Home was shown off back in May last year through a teaser that you can watch below:..

Dissidia Final Fantasy Opera Omnia [Free] from Square Enix has finally released on iOS and Android devices in English. It may not be available in all regions at the start but it will slowly roll out as with many social RPGs like this one. Dissidia Final Fantasy Opera Omnia is the new social RPG from Square Enix with multiplayer modes and turn based combat. Pre-registrations were already underway with the final target being within reach as we inched closer to release day. Watch the trailer for it below:..

After nearly a year of soft-launch and beta testing, Hothead Games has finally launched their new cover-based third-person shooter Hero Hunters [Free] in the iOS App Store. We first talked about Hero Hunters back in December, and officially the game was supposed to launch on February 1st, but as these things sometimes go it seems to have snuck out early here on iOS. Android fans might have to wait a bit as it's still listed for pre-registration over on the Google Play Store. As for the game itself, Hero Hunters is a team-based third-person shooter which utilizes destructible cover elements and takes a page out of the MOBA book with a variety of character classes to play as. One of the coolest features is that you're able to take up to 5 characters into battle at a time and then switch between them on the fly. So, for example, you might have a tanky character blast away some barriers where the enemies are taking cover and then switch over to your sniper to take shots at the now-vulnerable bad guys. ..

Just prior to Halloween last year, we got the very Halloween-appropriate news that classic movie murderer Jason Voorhees would be officially coming to the App Store by way of a new game called Friday the 13th: Killer Puzzle. Better yet, the game would be a revamped take on Blue Wizard Digital's Slayaway Camp [$2.99], an absolutely fantastic puzzler that was like an homage to those great '80s slasher flicks that folks like Jason Vorhees were known for. In fact, Friday the 13th seemed to be the biggest inspiration for Slayaway Camp, so the news that the team was now making an officially licensed Friday the 13th version was pretty exciting. Anyway, fast-forward to this week and seemingly out of nowhere Friday the 13th: Killer Puzzle [Free] has slashed its way into the App Store...

When Level-5 released Layton's Mystery Journey [$15.99] back in July of last year, it was interesting for several reasons. First was that, at least outside of Japan, it was releasing exclusively on iOS and Android first, with a Nintendo 3DS version arriving a few months later. It's not often you see a big brand like the Layton series releasing a brand new game on mobile first. Second was that Layton's Mystery Journey on iOS and Android was a fully premium game, and although it was sold in piecemeal fashion with all of its additional puzzles and cosmetic items available as separate IAP purchases, if you ended up buying everything the price would equal what Level-5 was charging for the game on the Nintendo 3DS. Pricing parity is another thing you don't often see between console and mobile releases of the same game. In fact, I'd argue the mobile way of pricing Layton's Mystery Journey was superior as you'd get the entire base game for $16 and then could choose to buy or not buy any of the additional content as you saw fit. Nintendo 3DS owners had to plop down the full price for everything included whether they wanted those additional things or not. ..

Last week a pretty cool trailer caught our eye for a game where you sail boats made out of giant bananas, a giant hot dog, a bathtub, and many more silly items. The game was very appropriately titled Silly Sailing [Free], and it's now available in the App Store ready to fulfill all your silly sailing desires. I downloaded the free game to give it a quick spin and I have to say I'm pretty impressed with just how fun it is. You tap the left or right side of the screen to turn your boat in either direction, and there's a bar at the bottom of the screen which you'll drag left or right to close or open your sail. The trick is harnessing the wind properly to propel your boat forward, and there's handy arrows showing you exactly how the wind is bouncing off of your sail...

Developer Kevin Ng created a smash hit back in May of 2013 with the stylish and frantic Impossible Road [$2.99], but several months before that he was also involved with a cute and quirky side-scrolling platformer called Food Run. This was an auto-running style of platformer, and while it didn't necessarily reinvent the wheel or anything it was one of the more polished and quirky runners on the App Store. It was also novel for being both level-based and fully premium, unlike most of its contemporaries, and it just gushed with fun and personality. Unfortunately Food Run eventually went the way of the dodo, but Ng has resurrected this old favorite with a completely remade version called Food Pals [$2.99] which just hit the App Store earlier today. ..

One of the most revered mobile games in history is Robot Entertainment's Hero Academy [Free], which launched six years ago nearly to the day and brought with it easily digestible but highly tactical turn-based battling against players online. It was at a time when online multiplayer on mobile was still coming into its own, and the asynchronous nature of Hero Academy made it a perfect way to experience a dose of strategy gaming that fit into those free moments throughout your day. Well, obviously that was a pretty long time ago but the Hero Academy fanbase has stood pretty strong over the years. While we've lost the original game to the 32-bit Appocalypse, Robot Entertainment announced in the spring of 2017 that they were partnering up with fellow Texas-based studio BonusXP to create a sequel, and in fact they soft-launched that game in select countries at around the same time. That, too, was quite a while ago but today this new journey can finally begin as Hero Academy 2 [Free] has officially launched in the App Store worldwide...

It was 2015 when I first saw the developer of the game Let Them Come [$1.99] describe what his game would be about in our Upcoming Games forum, and I've been keeping an eye on the game's development ever since because the idea at its core was pretty smart and its visuals retro in a good way. After a long journey that took a detour to the lands of Steam, Let Them Come has finally hit the App Store, and I'm glad to say that it lives up to my expectations in terms of gameplay. At least so far; I haven't been able to get too deep into the game because I keep getting this weird crash that ruins my runs and has me start all over again. That crashing issue aside, Let Them Come appears to flesh out its simple concept very well...

The legendary beat 'em up series Double Dragon is no stranger to the App Store. DotEmu brought us the entire trilogy of arcade games back in late 2013 with the appropriately titled and quite good Double Dragon Trilogy [$2.99], and way back in early 2011 developer Brizo Interactive released an enhanced remake of the original Double Dragon that was based on a version released for the obscure Zeebo console. It was super weird, but I actually loved that version, and am sad it's no longer available. Anyway, this brings us to this weekend as Arc System Works has released their 2017 entry in the series Double Dragon 4 [Free] on the App Store. Arc picked up the Double Dragon license a few years ago and announced this new entry in 2016, with a release on Playstation 4 and Windows about a year ago and a Nintendo Switch port arriving this past September. Here's the official trailer...

The Pathfinder brand is huge in the world of tabletop RPGs, being a spinoff and extension of Dungeons & Dragons, and they've extended into the digital world with the Pathfinder Adventures [Free] mobile game, which was a digital adaptation of the physical tabletop game Pathfinder Adventure Card Game. We enjoyed Pathfinder Adventures very much when it launched in May of 2016, and with numerous content updates and highly-requested iPhone support being added to the game since its launch it has remained one of the better RPG adventures on the App Store. Then this past August, 37Games announced their own officially licensed Pathfinder mobile game, this time a competitive card game called Pathfinder Duels [Free], and today that game has officially launched in the App Store...

2018 is already off and running with new game releases as the highly-anticipated digital board game Antihero [$4.99] has finally landed in the App Store. Antihero first popped up on our radar way back in September of 2014 after it had already been in development for about a year. We then spent the next 3+ years seeing the game in various stages of development at all the typical game conferences we'd attend, always liking what we'd see but never being fully convinced that the game would actually release. Today I'm very happy to have been proven wrong and based on the early impressions of the game in our forums so far and the very positive reception Antihero received when it launched on desktop back in July, it sounds like it was well worth the wait...

The yearly iTunes freeze, the time where Apple shuts down their digital storefront so that their workers can enjoy the holidays, is happening as we speak, but the App Store isn't quite as frozen as it used to be. Several years ago when Apple would freeze the App Store it meant basically nothing worked for an entire week, including releasing updates, releasing new games, changing prices, and even the top games charts wouldn't budge. Nowadays it's a little more flexible, and although submission and approvals are indeed on hold, if you're a developer who previously submitted a game to Apple and had it approved prior to the freeze and then scheduled it for release on a date that's during the freeze, it would still be able to launch. That appears to be what happened with Cinco Paus [$4.99], which is the new game from 868-HACK developer Michael Brough...

We've been following Arena of Valor for quite a while now, as in China the game is the biggest thing ever, and now they're boasting 100 million daily active players. That's a number that honestly, is difficult to wrap your head around, as any mobile game that has even a million daily active players is a massive success. 100m is ... on a whole new level. We've been waiting for Arena of Valor to launch in North America for ages now, particularly since in Europe back in October...

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