Category Archives: Release

Last week Capcom announced a handful of new mobile ports of their classic arcade franchises, and today one of those has gone live. 1942 Mobile [$1.99] is a touchscreen-centric port of the 1984 arcade shoot 'em up which many consider the godfather of vertical scrolling shooters. Following Capcom's fairly disastrous ports of the 8-bit Mega Man games, it's understandable one might be wary of the quality of 1942 Mobile. Well, I'm happy to report that it's… actually pretty good? The game runs smoothly and seems authentic to the arcade original, and the simple fact that it's a shooter that can be controlled with one thumb as opposed to Mega Man which requires plenty of precision button inputs makes 1942 a game that would be hard to screw up on the touchscreen. Hard, but not impossible. ..

This seems to be the week of super rad Steam games hitting the App Store, as following right behind Kingdom is Mushroom 11 [$4.99], a game of spreading a fungus around to complete levels in incredibly clever ways. Following the development of Mushroom 11 over the years has been a little amusing, as when we first saw it, it seemed like an obvious touch-based game, but in this day and age you've got to release premium games on Steam first and pretend it's not a mobile game. (I seriously don't envy indie devs trying to make sense of this market.) Anyway, I had an opportunity to spend a bunch of time with Mushroom 11 judging the IndiePlus contest (which it won) this year and it's a very, very good port...




While I'm not entirely sure who kicked off the genre of turning simply drawn line into playable tracks, Free Rider HD has become a remarkably popular web game over the years, with quite literally hundreds of thousands of unique levels you can play. These levels range from weird things like riding around on a Barrett sniper rifle to tracks like this one which feature all sorts of elaborate line art. Well, as of this morning, Free Rider HD [Free] is now also available on the App Store...

If you follow Shaun's RPG Reload series, and his other posts around here, you likely totally know what I mean by "a Shaun Musgrave game." If not, the elevator pitch of the just-released The Deep Paths [$3.99] perfectly both describes the game, as well as what a Shaun Musgrave game is- The Deep Paths is a super hardcore RPG, it kicks off with a brutal stat rolling system, and doesn't let up with puzzles and gameplay that operate on a level of difficulty that folks used to Candy Crush won't even know where to start...

Our forums are buzzing about Tavern Guardians [$2.99] by Wombo Combo Games, and it's easy to see why. This match-3 RPG recalls some of the greats of the genre, such as Dungeon Raid [$0.99]. Matching is done in Bejeweled style, where you swap tiles to make matches. Enemies steadily descend down the map to the bottom of the screen, where your wall is built to keep them out. This wall serves as your armor, and will take damage before your health. You're trying to clear as many levels as possible, fighting bosses on each level. You unlock new character classes the further you get in the game, and can upgrade existing classes with coins you collect, though those can also go toward mid-game upgrades...

Atar's RollerCoaster Tycoon Touch [Free] has just exited soft launch and is now available worldwide. Featuring 3D visuals and a card pack system, you'll be building up your park and creating rollercoasters to keep your peeps happy. The card system works similarly to a Clash Royale [Free] system where collecting multiples of cards will allow you to upgrade the buildings to an even greater degree, netting them more value and money for your park. Such is the life of a theme park owner and operator. And of course, after messing around with the park in the early going, you also get to build the famous rollercoasters that the series is known for. After all, it is RollerCoaster Tycoon...

After a long and wind release on iOS caused by some last-minute delays, Chief Puzzle Officer [Free] is now available on iOS. While it is a match-3 game, the clever trick is that the game has real-time cooperative multiplayer. You and 3 other players are working together on the same board, making matches to trigger attacks against a single enemy. This forms the basis of the game, with AI allies in the singleplayer events to help ou out...

Mi-Clos Studio and Studio Goblinz have released their dungeon crawler Dungeon Rushers [$4.99] onto iOS. While the title makes it sound like some kind of RPG endless runner, it's nothing of the sort. It's a team-combat RPG that started out on PC before its eventual mobile beta test and now release on iOS and Android. The game has you uncovering a dungeon, tile by tile, searching for treasure, and either avoiding encounters...or engaging with them...

Riverman Media's long-awaited game following up on The Excecutive [$2.99] is finally out. MUL.MASH.TAB.BA.GAL.GAL [$2.99] is now available on the App Store. The core of the game is kinda like playing Pong against yourself, as you control both paddles at once...or you could get a friend to play with you. But we all know I don't have friends. I mean, you, you don't have friends. Regardless, the goal is to bop enemies that are rising from the bottom of the screen, and to keep your ball hit combo going, causing some frantic multiball action to come into play. ..

Tin Man Games, possibly the most prolific purveyor of interactive fiction on mobile, has just released their most ambitious title yet. The Warlock of Firetop Mountain [$4.99] is an adaptation of the famous gamebook by Steve Jackson and Ian Livingstone (legends of gamebooks and interactive fiction) that comes to life as a 3D representation of a tabletop game. As such, while there's still a bunch of reading of events and lore to pick up on, the game winds up being an interesting affair as it's also very much a strategy game, as you have to engage in grid-based combat, using your movement and abilities skillfully to dodge attacks, hit moving enemies, and to engage in clashes that you are likely to win...

White Wolf, the publisher behind the famed series Vampire: The Masquerade, has entered the genre of interactive fiction, releasing two new titles at once. The first is Vampire The Masquerade: We Eat Blood [$4.99]. With a story written and illustrated by Sarah Horrocks and Zak Sabbath (not to be confused with Zakk Sabbath, the Black Sabbath tribute band fronted by Zakk Wylde), this game takes the Vampire world and brings modern aspects of smartphones into the world. You've just been turned into a vampire, and while you contend with this strange new hunger, you have to deal with forces coming after you...

One title missing from this week's out now post was Soul Knight [Free], a top-down rougelike shooter that we covered recently. Well, some last-minute approval issues kept the game from releasing on time, and it was expected to be delayed on iOS by a week. The good news is that the approval issues were resolved sooner than later, and now you can play ChillyRoom's take on roguelike shooters for yourself on iOS...

Good news, with Valentine's Day about to roll around, there's a game with heart just for you. And by heart, I mean hearts getting ripped out. Slayaway Camp [$2.99] has released worldwide on mobile after its PC release. There were some worries that the game wouldn't release due to Apple regulations, but those got cleared up (not calling the victims in the game "teens" in the horror movie tradition is one of the key changes), but I assure you: the game is still full of slasher action. Seriously, this game is incredibly gory, though you can customize some of it through the options. There's even a slider for how many sliders you have available, no joke...

Amir Rajan, developer of the mobile version of A Dark Room [$0.99] and followups including The Ensign [$0.99], is back with a new game, called Mildly Interesting RTS [Free]. The idea is that you have a kind of Galcon-esque RTS game, where you're trying to defeat the enemy by attacking different nodes on the map, sending more units to win the node. It's got a very simple interface and look that recalls the very stripped-down A Dark Room in a way...

Last week a very interesting-looking puzzle game coming to Steam caught our eye, and through a little bit of digging we were very happy to learn it was destined for mobile as well. Best of all is that the wait was incredibly short as just this morning that game, Causality [$1.99] from developer Loju, landed on the App Store. Causality is about guiding a group of stranded astronauts to safety using directional cues, portals, and time manipulation. Messing around with time is tricky though, and you'll actually need to utilize your past selves in order to solve all the puzzles in Causality. Check out the trailer...

As much as I tried to understand what was actually going on during the Super Bowl last weekend, at the end of the day my allegiance and undying love is firmly bestowed upon football (or soccer, if you're reading from the United States or Australia). While euphoric highs are so often followed by crushing lows, nothing is more cathartic than seeing the ball rocket into the corner of the goal, and the popularity of excellent simulation titles such as Football Manager Touch 2017 [$19.99 (HD)] suggests that I am not alone in my borderline-zealous reverence for The Beautiful Game. However, on the multiplayer side of things, there haven't been many titles that have really set the App Store alight, at least beyond limited local play in something such as Pixel Cup Soccer 16 [$2.99]. Solid Soccer [Free] is determined to revitalise the stagnating genre, and offers full online tournaments with a bare bones yet intuitive focus on the basic (and arguably most important) elements of the sport. While the game first soft launched in October, today Solid Soccer has finally released worldwide for free on the App Store, so if you're a fan of the sport be sure to strap on those trainers and get stuck right into this newest football title...

As seems to be normal for App Store releases these days, the bulk of the new games will be released by Wednesday night and then included in our new games roundup post that we do every week... Then, inevitably, a few more randomly drizzle out late Wednesday night and early Thursday morning, the latest example of which being OK Golf [$2.99]. It's a premium game free of all freemium shenanigans, which it seems like people are always asking for. One thing I'm curious of is what people who are into the technical aspects of golf games will think of this, as it almost plays more like a mini golf game since there isn't any sort of club selection to speak of...

We first talked about Voyageur [$3.99] in June of last year, as its description as a "literary space exploration game" and "procedurally-generated science fiction novel" really caught our attention. We also found it interesting that Voyageur was part of the Fundbetter initiative put together by Fallen London [Free] developer Failbetter Games. If the masters of narrative and literary games at Failbetter were also backing an indie literary space adventure, well, it seemed like nothing but good could come from that. And as of just a few moments ago, we can finally find out for ourselves as Voyageur has officially released in the App Store...

Back in 2014, a mobile game based on Lords of the Fallen was announced, Lords of the Fallen being a Dark Souls style action RPG that did well enough to justify a sequel that is in development right now. But just what this mobile game would be was unknown, and Lords of the Fallen for mobile seemed to disappear somewhere into the void. But suddenly, it has reappeared and is releasing this Thursday, February 9th...

Malevolent Machines [$1.99] has been on my radar ever since we first caught a glimpse of the game back in September 2016. From its mysteriously ominous and beautifully alliterative title, to the game's interesting merger of auto-runner and shoot-em-up mechanics under a layer of luscious pixel art graphics, it appeared that Goodnight Games had really gone the extra mile to stand out amidst its many contemporaries on the App Store. While the developers have successfully satiated fans with a number of preview trailers over the past few months, Malevolent Machines has finally launched today on iOS for a modest $1.99, and if the game can live up to its impressive scope, it is surely an essential download for anyone wanting an accomplished attempt at an Altered Beast-meets steampunk-esque mobile game in this suitably malevolent modern era...

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