Category Archives: Release

We were surprised late last month when developer Nekki announced a new paid special edition version of their mega-popular free to play fighter Shadow Fight 2 [Free], mostly because the announcement came rather non-chalantly alongside the release date announcement of their upcoming sequel Shadow Fight 3. It seemed strange that, with so much focus on this brand new game, they'd be revisiting the game that came before it, but with Shadow Fight 2's more than 300 million installs perhaps they felt like the fan base was still hungry for more. Then early this month Nekki announced that the special edition would be launching on August 17th, but we were surprised once more when they announced a delay late last week. Well, it turns out the delay wasn't all that long, as Shadow Fight 2 Special Edition [$4.99] has finally launched in the App Store as of this morning...

Last month developer Will O'Neill, most widely known for his 2014 narrative adventure Actual Sunlight which dealt with depression and suicide, released his newest game on Steam, another narrative adventure that deals with heavy topics called Little Red Lie. The story revolves around two very different characters and, as the name implies, the game replaces all the traditional forms of interaction in an adventure game and instead asks you to do one very simple thing: Lie your ass off. Following its well-received launch on desktop, today Little Red Lie [$4.99] has also launched in the App Store...




Tim Fowers, creator of the tabletop and digital novel-writing game Paperback [$3.99], just released a brand new title to the App Store. Burgle Brothers [$4.99] is yet another tabletop to iOS conversion and plays out like a classic heist movie. You pick your crew ala Ocean's 11, each potential recruit has unique abilities to bring to the party, and figure out a master plan to pull off a daring and high-value heist in a very secure building. Naturally no plan of thievery survives contact with the mark and much of the game is about how you adapt and extract yourself from difficult circumstances...

Titanfall: Assault [Free] has finally launched worldwide on the App Store. The PvP RTS that’s based on Titanfall is the franchises second proper step into mobile. Titanfall: Frontline never made it out of soft launch but Titanfall: Assault is now available for free across the App Store. This is part of the deal Respawn has with Nexon for a series of mobile games with the Titanfall franchise. Nexon, Respawn Entertainment, and Particle City even have a new launch trailer to celebrate the worldwide release. Watch it below:..

During the mid and late '90s Taito released a trilogy of awesome scrolling shooters starting with 1994's RayForce, then 1997's RayStorm, and finally 1998's RayCrisis which was the third game in the series but actually a prequel to RayForce. Many moons ago, in January of 2012 to be exact, Taito released a port of RayForce [$6.99] onto the App Store. Shooters worked well on the touchscreen and RayForce was a welcome addition to the iPhone's library of shooters. Fans of the series figured that the rest of the trilogy would make a good fit for mobile too, and indeed in June of 2012 the iOS version of RayStorm [$9.99] was released. That just left RayCrisis and later in 2012… it never came. Nor did it come in 2013, or 2014, or 2105. Not even in 2016! What the heck, Taito? Well, it took 5 years, but 2017 turned out to be the year as RayCrisis [$9.99] finally hit the App Store earlier today...

Age of Conquest IV [Free], by Noble Master LLC, is one of my very favorite conquer-the-world type games for my iPad. It scratches that Civilization and Rome: Total War itch without requiring hours and hours of play time. The game’s AI is challenging and there’s also a very well done multiplayer mode where you can set all manner of options, including the length of time to complete a turn. Age of Conquest IV also has one of the best freemium models I’ve seen—the game is free-to-play with optional in-app purchases to unlock additional maps and multiplayer cosmetics...

A few months back we wrote about Combat Squad: Project Wednesday [Free], a soft-launched mobile FPS made by former Counter-Strike Online developers, and now the game has (almost) gone worldwide. It is available in the US and many other countries (it might still be in the process of going live in other stores), although China, Japan, Korea, and a few other regions won't be seeing the game yet. This fast-paced FPS has you forming a squad of 5 and going squad on squad against other players. The developers are very proud of the DIVE system, which allows you to freely switch between your squad characters or control the whole squad by giving it tactical commands...

The CSR Racing series pretty much has the single-tap drag racing corner of the App Store on lock, but they've definitely inspired some similar games in their wake. The lovely folks at Stainless Games wanted to get in on that action too but add some of the grit and attitude that they're known for from their beloved classic Carmageddon [Free]. That is exactly what Carmageddon: Crashers [Free] is. Soft-launched a couple of months back and officially released as of today, Carmageddon: Crashers takes the exact same approach as CSR of feathering the gas pedal to get a hot start and hitting the gear shift at the exact right moments to build up speed, except you aren't racing alongside another car but you're actually driving right at each other in a deadly game of chicken. Check it out in action in the official trailer...

After launching in Japan back in April and topping the charts, us Westerners finally have a chance to experience Egglia: Legend of the Redcap [$9.99], which missed our weekly out now post from last night but did eventually hit the App Store earlier today. With a development team comprised of folks who have had their hands in many famous RPG series over the years, Egglia: Legend of the Redcap has you playing as an elf named Chabo who mysteriously falls from the sky into the land of Egglia. The land has been broken into pieces by evil forces and those pieces have been sealed into special eggs, which only Chabo can open. You'll join up with a merry band of friends to travel the lands exploring, fighting, and rebuilding the land of Egglia one egg at a time. ..

Back at GDC this year I saw a bunch of games made in the Defold game engine which were all incredibly high quality. One in particular, Bring Me Cakes [$2.99] stood out as a very well done block sliding puzzler which I just sort of assumed would get picked up by some random publisher, loaded to the brim with freemium shenanigans, and we'd be posting something along the lines of, "It's a really cool game provided you're willing to put up with tons of ads." It's an incredibly nice change of pace that this isn't the case. Bring Me Cakes is self published and is just a premium puzzle game with no IAP...

If I'm honest, I'm more of an advocate of cats in video games, although I appreciate the effort that developer SnoutUp has made over their prolific App Store output in making pigs the stars of the show. With previous releases such as Iron Snout [Free], the developer has underlined the secret intelligence of everyone's favorite pink, sedentary farm animal, and Bacon May Die [Free] is essentially a continuation of this theme. Set in an alternate reality where hordes of zombies are set on eating bacon rather than brains, Bacon May Die features fun beat 'em up action that looks as entertaining as it is bizarre, and is today available on the App Store to download for free...

Turn of the Millennium Sci-Fi Adventure 'Galaxy of Pen & Paper' Hits the App Store

It figures that after I posted our weekly Out Now post where I mentioned that Behold Studio's highly anticipated Galaxy of Pen & Paper hadn't released yet that it would find its way to the App Store mere minutes later. That said, I have no problem writing up an extra post to alert all you fine and lovely people that at long last Galaxy of Pen & Paper [$4.99] is available in the App Store! Behold's original Knights of Pen & Paper [$4.99] released in 2012 and was a quirky if imbalanced love letter to old-school pen and paper gaming in a slick mobile game format. It had a ton of personality, and the following year Behold teamed up with the folks from Paradox Interactive to release a huge "+1" version of the game. A sequel was also planned but with Behold busy on other projects like Chroma Squad [$4.99] the sequel was left to KYY Games. Knights of Pen & Paper 2 [Free] did a lot of things right, but didn't quite live up to the original...

Back in early May developer TheLastKind announced a beautiful new turn-based puzzle adventure called Eden: Renaissance and put out a call for beta testers. The game had a very similar vibe to Square Enix Montreal's award-winning Lara Croft GO [$1.99], but had a larger emphasis on story that included more than 30 minutes of cutscenes. The story follows a young archeologist named Ran who teams up with an otherworldly being named Eden who has a number of special abilities which will allow you to solve each of the game's 100+ levels. After announcing early last week that the game would be coming out at some point this month, last night Eden: Renaissance [$2.99] indeed popped up in the App Store...

Last week we came across a very cool looking upcoming game called Age of Solitaire [Free] which looked to blend the classic solo card game with elements of city-building, and just as promised, Age of Solitaire has arrived in the App Store. At the time of posting the trailer last week we weren't exactly sure if the city-building elements weaved directly into the gameplay or were just more of a fun way to add some sort of progression system to a Solitaire game, and after having finally played the game myself I can say it's definitely in the latter camp. Not that that's a bad thing mind you; having a sense of progression in a game like this is very welcome and it's fun to slowly build up different elements of your city starting all the way back in the Stone Age. That said, there's probably still an opportunity for someone to figure out a neat way to blend in the city-building elements into the actual gameplay itself. For now though Age of Solitaire seems like a solid game if you're looking for a new Solitaire app with a bit of a twist. ..

Latest Game in the 'Professor Layton' Series 'Layton's Mystery Journey' Hits the App Store

As promised, Level-5 have delivered a brand new entry in the popular Professor Layton puzzler series called Layton's Mystery Journey [$15.99] to the App Store. This adventure is the seventh game in the main Professor Layton series and it follows Katrielle Layton, the daughter of the titular Professor Layton. He has suddenly gone missing and it's up to Katrielle to figure out the mystery of what happened to him by way of traveling around famous London landmarks, interacting with colorful characters, solving puzzles, and generally doing Layton-y type things. ..

We've been following the development of Project MALLOW [Free] for a while now, as its intuitive marshmallow-slinging mechanic combined with its abundant charm and deceptively sinister storyline looks like a sickly sweet winning formula. With over one hundred levels of rock-hard puzzle platforming to overcome in this obstacle-strewn candy factory, Project MALLOW aims to join the likes of Super Meat Boy and Downwell [$2.99] in the hardcore, retro and infuriatingly difficult gaming renaissance of late, and has today launched on the App Store as a free download, supported by an interesting lives-based monetisation system...

Just last week we posted the newest trailer and release date for Card Monsters, a card battler from developer Mu77 that's been in the works for quite some time and is hoping to revolutionize the genre on mobile by paring down battles to 3 minutes or less. Well, as promised, Card Monsters: 3 Minute Duels [Free] indeed hit the App Store globally today. Besides its quick matches, Card Monsters also boasts a simplified deck building system where you'll choose just 8 monster types and 8 item types out of a total pool of 450 cards. The monster cards can be leveled up giving them an upgraded status, new skills, and even new card art. In addition, all the monster cards can be augmented by equipping them with items, hopefully offering a nice variety of tactics and strategies for every player. ..

We learned back in May that Austrian developer Mipumi Games was bringing their hit narrative adventure The Lion's Song to mobile sometime in July, and then about two weeks ago we learned that the specific release date would be July 13th. And then I woke up today and looked at the calendar and it said July 13th, and sure enough those rascals at Mipumi weren't lying, as The Lion's Song [$4.99] is now available in the App Store. This four episode adventure takes place in early 20th century Austria and follows the story of four characters who work in the arts and science fields and the struggles that go along with it. Each episode focuses on one of the characters, with this newly-released fourth episode tying them altogether and wrapping up the whole story. Here's a brand new The Lion's Song launch trailer...

As spotted by our eagle-eyed forum members at about 3:00 AM, Motorsport Manager Mobile 2 [$3.99] hit the App Store. Motorsport Manager has turned into the game that everyone asks about in comments, so I hope this is good news to a bunch of people this morning who were wondering where it was in last night's new game roundup. Alternatively, if you're curious what this Motorsport Manager business is all about, Tasos put together a great article on the improvements in the sequel and we've got a review of the original from all the way back in 2014...

'Street Fighter IV: Champion Edition' Hits the App Store

You'd think that with the popularity of Street Fighter and the success their previous mobile entries have seen that Capcom would have released a new game in the last five years, but unfortunately you'd be wrong. And the Street Fighter games that they have released have been withering away on the App Store in desperate need of updating to bring them up to modern standards. Well, it took a really long time but Capcom finally addressed the problem this past May when they announced Street Fighter IV: Champion Edition [$4.99]. Featuring support for larger screens and sporting improved visuals, Champion Edition also brings 3 new fighters into the fray, with 6 more planned for future updates. And finally, it features support for MFi controllers! While Champion Edition was scheduled to release last week, a glitch with the Apple submission prevented it from releasing, delaying it until sometime this week. Well eager Street Fighters, that time is finally here as Street Fighter IV: Champion Edition has just hit the App Store...

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