Category Archives: Release

We've been excited for the release of Touchdowners [Free] ever since its first unveiling early last month. I mean, this is from the people who have made wacky physics-based sports games like Wrassling [Free], Dunkers [Free], and Golf Zero [Free]. How could I NOT be excited for their wacky physics-based interpretation of American Football? And as we learned a week ago, Touchdowners was all set for a June 22nd release. Except… it didn't show up in time for our normal weekly new games roundup, which I though was kind of weird, and we hadn't heard anything from the developers about when specifically it was releasing, which was also pretty weird as they usually send emails about everything. ..

Following this story today of the Sega Forever game releases has been pretty hilarious, as every time I finish writing about the last thing that happened, something else happens. The timeline has been as fast paced as an episode of 24, with the games being announced this morning, rolling out to an (incredibly brief) soft launch in the Philippines, and now finally just being available in the US App Store. So, if you were following our last story hoping you don't have to wait too long for the games to be available to download in your country, well, the supremely brief wait is over. Also, it'd seem that the old games did get updated, they were just using a different iTunes ID's in the Philippines...




Point and click games hold a peculiar retro charm to many younger gamers, myself included. Growing up at a time where the emphasis within the industry was immersive environments, unbridled action and complete control amidst the ascent of the analog stick, point and click titles felt somewhat anachronistic in the twenty-first century. However, the App Store and the fantastic touch screen capabilities of the iPhone have emphasised the qualities of the genre to this newer generation, and such technology has been able to bring cult classics such as Beneath a Steel Sky [$2.99] and the Broken Sword [$4.99] series to a brand new audience. The Little Acre [$2.99] follows in the footsteps of these two point and click gems (especially as the executive producer Charles Cecil was responsible for both titles), and brings a beautifully hand-drawn world with an adorable story to the App Store. After an initial PC launch last December, The Little Acre has today finally launched on iOS, and for the bargain price of $2.99...

After a soft launch in a couple of countries last week to make sure everything worked well, Flat Black Films' Lowlander 2: Lowerlander [$2.99], is out now, and officially in competition for the best game name of 2017. This is the sequel to Lowlander [$1.99], which despite its primitive looks was quite the fun Ultima 2-inspired RPG. It's not exactly going to win any best visuals awards, and still looks like something that could have existed three decades ago, but if you like expansive RPGs in the Ultima tradition, this is the game for you!..

Mike Pawlowski's Art of Gravity [$0.99] is out now on iOS. It was announced for June 14th, and it's released today on June 13th, though it's the 14th in some parts of the world. Still, this is a bit of a nice early surprise for mobile gamers. This week is shaping up to be a big week, and hey, if you can get a start on some of the big titles early, why not take it?..

The big budget, melancholic triple-A blockbusters may be dominating the gaming world at E3 this week, but the App Store serves as its own detached utopia where anything can happen - including owls firing rockets out of their butts. We first caught a glimpse of Fowlst [$1.99] at the start of this month, and while CatCup Games' latest release was full of eclectic power-ups and an eccentric sense of humor, there looked to be a solid arcade game beneath the comical retro exterior. Right on time, Fowlst has released on the App Store today for $1.99, and even though it's difficult to pin down exactly what the gameplay consists of, it's definitely one of the more unique titles I've played on the iPhone in recent weeks...

The fun curling-inspired Hover Disc 3 [] is out today on iOS. This game has you competing in up to 4-player matches as you launch your discs around an arena, trying to get near the center of different target points. Much like curling, you get points for being near the center of the target, and multiple discs in the target give you multiple points, with more points for being closer to the center. You get the points at the end of each turn you complete. But opponents can knock you out, and if they get closer they cancel out your discs. Plus, there's areas where your discs become unusable, and it's possible to win despite scoring zero points if your objective is to eliminate your opponent's discs. There's a variety of boards to play on, including multiple-target ones...

Viscerin and Aykiro have announced the releasae of Planetstorm: Fallen Horizon [Free] on iOS and Android. The developers were heavily inspired by the golden age of real-time strategy games on PC when Command and Conquer and Starcraft ruled, and wanted to adapt that kind of experience to a modern mobile game. You pick sides between the Terrans or Alterians, choosing between raw power or superior technology, respectively. You will build your base to protect from assaults by hostile forces, while upping your resources and units. Then, you go on missions throughout the galaxy, utilizing familiar energy and troop systems from modern mobile strategy games, combined with some advanced control and weaponry options, to spread your faction's dominance through the galaxy...

Xigma Games has today released Super Nano Jumpers [$1.99], a nifty 2D platformer that feels kind of like a combination of Super Meat Boy and 1-bit Ninja [$2.99]. You control a little blue dude, who has to make it through 75 levels full of buzzsaws, spikes, and other familiar platforming hazards. Our blue friend can only run in one direction: forward. But, this blue buddy can also stop at any time...even in mid-air! So, combined with the jump ability, you as the player have to master the timing and jump angles to make it through levels in as few deaths as possible...

The MMORTS Art of Conquest [Free] has just launched worldwide. We've written about this game before, and gone hands-on at GDC, but if you haven't heard, it's an intriguing mashup of genres. There's an MMORPG element, to where you have a whole world that you can explore, while getting quests. Then, there's elements of base-building, as you build a fortress to protect from other players' raids. And there's a whole game of territory conquering and control on the world map to take part in as well...

Apple announced a redesigned App Store, and along with doing so, dropped a subtle reference to a big title: Monument Valley 2 [$4.99]. This has been teased for a while, including with a Tim Cook photo, but hadn't been confirmed yet. Now, Apple has shown in the "Today" menu of Monument Valley 2. The game will be available today for $4.99...

With the NBA Finals about set to start up once more, there's time for basketball games. And how about a basketball game to take us back to the halcyon days of 2014, before the NBA Finals became a wasteland of Warriors-Cavaliers matchups. That's what Noodlecake is promising with Bouncy Hoops [Free], developed by Studio Generative. You tap to launch the ball in the air, tapping again and again to 'flap' it up higher and higher, trying to land in the hoop...

Kenny Sun has a solid track record of weird kinda-puzzle games, and he's made a follow-up to last year's great Yankai's Triangle [$2.99] with Yankai's Peak [$2.99]. This one has you manipulating pyramids, as you try to push your pyramid through mazes full of other pyramids. You can attach to a pivot point in order to push different pyramids around. Getting the proper pyramids into the proper pyramid places is the purpose of this portable product...

The King of Fighters '98 [$2.99] is widely considered one of the best entries in the KOF series, and the iOS version that's been around for a few years is quite a bit of fun. But as long as that port has been available folks in the Eastern parts of the world have been playing a weird free to play mobile game based on it called King of Fighters '98 Ultimate Match Online, or KOF'98 UM OL for short. After enjoying quite a bit of popularity in Asian markets, KOF'98 UM OL [Free] has finally released out West...

A couple of months back developer Spellbind Studios were looking for beta testers for an upcoming mobile port of their rogue-lite dungeon crawling RPG Rogue Wizards, which launched on Steam to fairly positive reviews back in September of last year. Well, the beta testers have tested their little hearts out and, although it's a bit behind the rest of the week's new releases, Rogue Wizards [Free] for iOS has now arrived in the App Store. The game utilizes a neat isometric view that reminds me a lot of the excellent Shattered Planet [Free], and in addition to normal dungeon crawly things you'll also be doing a bit of city building, somewhat reminiscent of the wonderful Sproggiwood [$1.99]. Also the way the game world sort of pops in and pops out as you move gives me a heavy Bastion [$4.99] vibe. Basically, in a sea of mediocre dungeon crawlers, Rogue Wizards throws some interesting inspirations from a variety of great games into the mix to make itself stand out. One other cool touch about Rogue Wizards is that it offers two different modes. Story mode is the more casual option and features a quest-driven storyline and the town-building features. Gauntlet mode strips away the story and town-building stuff and throws you into an increasingly difficult dungeon with permadeath and challenges you to make it into the Hall of Fame...

I admit that I'm not the biggest fan of the clickerless clicker genre that has popped up. Not to say that they can't be fun, but I get more engagement out of something where my clicking can play a role when I have the clicker app open, as opposed to it just being about idle currency generation. So, Magnate [Free] has a tall order to fill. I like clickers, and am in the mood for some empire-building recently. But as a clickerless clicker, it has a high bar to clear with me. Yet, the game has some interesting things going on to intrigue even a skeptic like me...

You may have played theme park, hospital or game development simulators, but nothing can prepare you for the comedic criminal construction chaos that is Prison Architect [Free (HD)]. Having launched in 2015 on PC to critical acclaim - and a BAFTA award in 2016 to add to its many accolades - Prison Architect puts you in prime control of a maximum security facility, with your tasks including literally constructing the concrete walls that separate your wildly unstable inmates from the outside world, as well as managing the variably violent criminals that are incarcerated in the lock-up. The mobile iteration of Prison Architect has been a long time coming, and after a limited soft launch in the Netherlands, the game has finally released worldwide on the App Store and is available to download for free, exclusively for tablet devices...

In July of last year Hidden Variable Studios announced that they'd be bringing the cult hit fighting franchise Skullgirls to mobile. Rather than mimic its older console siblings with a mess of virtual buttons, Skullgirls on mobile was taking the streamlined, gesture-based mechanics that have proven to work so well in other touchscreen fighters like Injustice and Marvel Contest of Champions. After announcing the game would be published by the almighty Line Corporation, Skullgirls went into a soft-launch/beta period earlier this year, which then brings us to today where Skullgirls [Free] has officially launched on the App Store. It's showtime!..

It may seem superficially tedious to anyone who has no interest in soccer, but the PES vs FIFA rivalry every year is not merely a quest for internet clicks, but one that has a significant amount of importance for any fans of The Beautiful Game. I've personally been firmly in the FIFA camp since 2007, however the past year has been something of an identity crisis for EA's commercial giant. The console version of FIFA 17, despite its flashy Frostbite engine, came across a bit sluggish and pedestrian for my tastes; the FIFA Mobile [Free] iteration that launched shortly after its bigger brother stripped the actual football for a strange minigame-focused card collecting spinoff, and is certainly better left forgotten. In spite of FIFA's profligacy, Konami's Pro Evolution Soccer series has taken the reins - with a focus on slick arcade footballing action, the console version was arguably this year's definitive soccer title, and the mobile version of PES 2017 [Free] has finally today launched worldwide on the App Store after an extended soft launch period since last December...

Limbic Software's original Zombie Gunship ranks right up there with games like Angry Birds and Fruit Ninja as one of the most successful and sticky mobile games released in the earlier days of the App Store. In fact, the way that it has maintained popularity in the nearly 6 years since its initial launch makes it seem like there's no need for a Zombie Gunship sequel. However, 6 years is a long time and sometimes it's nice to be able to start fresh using all the knowledge you've gained from having such a successful app. That feels like the case with Zombie Gunship Survival [Free], the sequel that's a collaboration between Limbic and Flaregames that we've been following for the past couple of years and which just went live worldwide today, two days ahead of schedule. On first blush it doesn't seem too far removed from the first game in terms of core mechanics, but there are many new features added in and a brand new structure that makes it more well suited to today's free to play market than the original game ever was...

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