Category Archives: 4 stars

Did you ever play Super Hexagon [$2.99] and think, "this was too easy?" Well, congratulations, Superhyper [$1.99] is just the game you've been looking for, you masochist. It's got the gameplay of a lane-based endless runner, mixed with pretty much everything Super Hexagon was about, and drenched in hot sauce. This is a game so challenging, it may be weeks before anyone unlocks its ultimate difficulty level. It's fair but downright cruel, the kind of game that's worth playing again and again just to prove it wrong...

Reckless Racing 3 [$4.99] delivers a style of racing that honestly is reckless, with the loose-controlling cars making perilous turns and drifting around, rubbing paint and just generally making a mess of the proceedings. This has been the series' modus operandi, and it does its job very well, at being a chaotic racing game that's easy to pick up but always hard to control, by design...

Back in September, we previewed Hail to the King; Deathbat, an action hack n’ slash from Subscience Studios. Based on the ‘mascot’ of Avenged Sevenfold, Deathbat would be an interesting enough game simply from that premise, as it does a great job of portraying its dark world. Thankfully, Deathbat is also a good addition to the genre, offering a solid gameplay experience that doesn’t particularly excel but hits all the right marks...

As a developer, if you're going to wade neck-deep into a crowded genre, especially one in a very crowded marketplace in general, you have to have some kind of means of standing out from the crowd. When it comes to side-scrolling running games, it's getting harder and harder to find something that can actually accomplish that job. Jack B. Nimble [$1.99], from developer Sean Noonan, opts to take the approach of a double-barreled appeal to nostalgia, with graphics that look like they came off a torqued-up Game Boy and a theme that will be instantly recognizable to Castlevania fans. It's got an interestingly familiar cadence to it that I don't see very often in this kind of game, and it will certainly have strong appeal for those who appreciate streamlined runners like Canabalt [$2.99] or Boson X [$2.99]...

Imagine you're the creator of Dragon Quest [$2.99]. You've successfully streamlined the somewhat impenetrable RPG genre to a point where anyone and everyone can play the game and enjoy it, and now it's time for a sequel. Obviously, people are ready and asking for something a bit bigger and more complex, and simply delivering something in the same scope as the first game isn't going to satisfy them. How far do you walk the concept back to its inspirations, Wizardry, Ultima, and the like? That's a question I suspect Yuji Horii grappled with when coming up with Dragon Quest 2 [$4.99] , and while he wouldn't hit the sweet spot until the next installment, it's undeniable that the sequel to Dragon Quest is a considerably bigger and slightly more sophisticated game...

At this point, some 30 or so RPGs in, I really have to wonder how many people are actually playing all the games Kemco's putting out there. As regular readers know, I really love RPGs, and even I'm starting to feel like we're reaching some kind saturation point with this company. Nevertheless, we must put one foot in front of the other, because the games do at least improve over time, and you never know when something worth getting excited about will come along. Soul Of Deva [$3.99] is not quite that game, but like many other recent Kemco efforts, I feel like we're getting very close. Given that I can make decent claim to having written more words about Kemco mobile RPGs than just about anyone on Earth, a tragic title if ever there was one, I tend to build expectations about their releases before I even start them up. Typically, I base this on the specific developer, and it rarely fails...

Czech Games Edition's Galaxy Trucker [$7.99 (HD)] is out on iOS. This board game port has a lot more features than most, and has a solid sense of humor to help you endure the frozen wastes of the void. When I say a lot more features, I mean it. This board game doesn't just have online multiplayer and it doesn't just have AI opponents. Galaxy Trucker features a full on campaign mode on top of all that. This thing is so full-featured, I am certain that many people will pick it up and only realize later that this is based on a board game at all. Galaxy Trucker, the app, has very few things I can nitpick about it. Solid controls, clear visuals, the truckload o' features, and enjoyable gameplay are all on tap. Galaxy Trucker, the board game, does have some bits and pieces I don't enjoy very much, but I still can appreciate this fun, if flawed, game...

Adult Swim has a done a great job with its iOS titles and now, with the help of developer PikPok, they are taking on the Match-3 genre. Adventure Xpress [Free] continues the excellent off-beat motif of most Adult Swim titles with you taking the role of a mail courier in a fantasy setting. Meanwhile the Match-3 gameplay is a bit simplified, but has everything needed to offer an enjoyable experience (even with the freemium elements)...

I've hit a point where I think I'm kind of spent on Kairosoft's isometric build-a-whatever sims. It's one of their go-to variations, along with their isometric groom-a-whatever sims, and while I was completely caught up in Hot Springs Story [$4.99], the first of that type they released in English, I hit rock bottom somewhere around Pocket Harvest [$4.99]. They can throw whatever paint they want on it, and it's still fun if you haven't played the other dozen or so, but there's just too little variation beyond the themes. The groom-a-whatevers are at high risk of getting played out, too, and all without following up Game Dev Story [$4.99] properly on iOS. They've done a couple things outside those two types, such as the recent and interesting Kairobotica [$4.99], and one of my favorites from early on is Mega Mall Story [$3.99], a concept they could have easily milked but haven't yet...

Here at TouchArcade, we try to keep our eyes open for lesser-known treasures, since not every great game has a great marketing budget to go with it. I feel like we do a pretty good job of it, but sometimes, we do miss something interesting or cool. Star Saver [Free] assuredly qualifies as both of those things, and I'm sad to say that I don't think we're the only ones who missed it. This game is a huge Metroid-style action-adventure game that has elements of Kirby, Mario, and Knuckles Chaotix of all things woven into it. This is probably one of the longer games in this genre I've seen on iOS, and although it's not much of a looker and has a few rough spots, I think it's something any fan of the genre should at least check out...

Armor Games has been doing a decent job of porting a few of their many online games to iOS as of late, and Cursed Treasure 2 [$1.99] is one of their better TD titles to hit the App Store. Combining a lot of the standard TD fundamentals with some nice novelties and improvements, Cursed 2 isn’t going to wow anyone with a significant reinterpretation of the genre. However, it does have some cool nuances, plenty of replaybility, and hits all the requisite marks to make it yet another great TD game for App Store users...

Frequent readers of TouchArcade know that I enjoy gamebooks quite a bit. What can I say? I grew up during the rise of Choose Your Own Adventures, when a pocket RPG meant a bunch of words written by Steve Jackson that you had to steal the dice from the family Monopoly set to play. It's more than just simple nostalgia, though. Call me an old curmudgeon, or maybe just a guy looking out for his livelihood, but I feel like there's a particular imaginative power to the written word that can't quite be matched by any other form of expression. That fight with the giant lizard king never turns out quite as awesome in illustrated or animated form as it does in your mind as you read the words off of a page. I'm thrilled that gamebooks have come back with a vengeance on mobiles. It's a perfect home for them, and allows developers and authors to push their ideas beyond the constraints of a physical media, while still using good old-fashioned words to beam the finest of adventures into your head...

Cubus Games is a relative newcomer to the surprisingly burgeoning gamebook market on the App Store, with Heavy Metal Thunder [$2.99] being just their second release. Mobile gamers have been getting spoiled lately by the heavy competition between the existing gamebook publishers, with each new release finding new ways to push beyond what was possible with an actual paper book. Heavy Metal Thunder won't be joining that particular arms race, but it does deliver a reasonably exciting adventure with some occasionally shaky but always enthusiastic writing. In most ways it's a very orthodox entry into the genre, though I do give it credit for its strong use of audio, and while it may lack in ambition, it's a very well-put together, enjoyable bit of pulp sci-fi action...

There are plenty of negative things to be said about Goat Simulator [$4.99]. Its controls are difficult to manage, and lead to many awkward camera angles and difficult attempts at navigating. The visuals...are not the peak of 3D modeling. The world is a bit small, and while there's plenty of nooks and crannies to explore, you can see most of this game in a short amount of time. The game's general clumsiness makes it difficult to manage the skill-based aspects, and to complete some of the achievements. And the game is generally kinda buggy, with the goat's head getting stuck and warped in fences, occasionally just falling through the earth, and the odd crash or two. The whole thing is a joke that runs its course not too long after playing it...

Yes, I went for the low-hanging fruit with the review title. Let's just try to move past that and get to the game I want to tell you about today, Kapsula [$1.99]. This is a pretty unusual game. If it wasn't so utterly out there with its theme, I'd almost think it was the product of some bizarre marketing meeting. This is basically a lane-based endless runner mixed with a match-3 puzzle game, and I'll let you try to hash out how that might work for a second before I spoil it all for you...

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