Category Archives: 4.5 stars

'Champion Of The Gods' Review - Destiny's Child

The gamebooks released by publisher Choice Of Games are a bit of a tough sell to the uninitiated. I mean, gamebooks in general are a tough sell, but many of the other gamebook publishers on the App Store put a lot of work into the stuff around the text. Whether it's a plethora of illustrations, a unique visual presentation, added music or sound effects, or even just playing around with the appearance of the virtual pages, considerable effort seems to be spent to try to get people to give the actual meat of the experience, the text, a proper chance. Choice Of Games offers little more than a splash image, generic radio buttons for choices, a couple of splashes of color in the status screen, and black text on white pages. There is no sleight of hand here. It all falls on the plot, the quality of the writing, and the success of the choices presented in creating a compelling personal experience for the player...

'To-Fu Fury' Review - Soy Milk Ninja

There's been a resurgence of games featuring tofu in the past year or so, but not all of them are necessarily worth checking out. Naturally, I gravitated towards a recent release called To-Fu Fury [$1.99], featuring piece of ninja tofu. I mean, when have ninjas ever let me down, right? While you won't be running on rooftops and taking down rival daimyos in epic combat, you will be flinging yourself across the screen and collecting pieces of Chi. It's more of a zen-like ninja experience, and that's completely fine with me, given how great the control scheme is...




It's really tough to describe a game like Agar.io [Free]. It hearkens back to the old age of computing, back when Prodigy and CompuServe allowed users access to games at the cost of an hourly rate. There's something soothing about the experience, and since it's free and gets right into the action in seconds, you may as well try it out...

'Impulse GP' Review - Crotch Rocket

'Impulse GP' Review - Crotch Rocket

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July 28th, 2015 1:00 PM EDT by Nathan Reinauer in $2.99, 4.5 stars, Games, Racing, Reviews, Universal
$2.99 Buy Now

Do you remember what you were doing three and a half years ago? I do. I was posting a thread on the TA forums cursing the gods for not giving us a halfway decent WipEout-like on iOS. It got no replies, probably because it wasn’t that big of a problem in the grand scheme of things. You can read my embarrassingly whiny rant here, if you feel like wanting to punch someone in the mouth. Misguided Gameloft hate and hilariously outdated Fling references aside, I think what Young Nathan was getting at was the frustration of how big the App Store seemed and how few of those apps were actually great. It’s a problem that still persists...

'Warhammer 40K: Deathwatch - Tyranid Invasion' Review - Glorious Space Hunters

Rodeo Games has a niche, and they're getting better and better at satisfying it with each new release. Their last game was a fairly well-received conversion of the classic Warhammer Quest [$4.99] board game, and their newest release is another Warhammer-themed turn-based strategy game. Of course, before all of that, Rodeo Games made their name with their excellent Hunters series of turn-based strategy games, and its from those roots that Warhammer 40K: Deathwatch [$4.99] draws most strongly from. This is basically Hunters 3, albeit with a Warhammer 40K skin. Some might frame that as a negative, but it's been a few years since the last Hunters game. I'm more than willing to entertain a sequel at this point, especially one as high-quality as Deathwatch...

As the mobile market trends further and further away from classic, no frills, pay-up-front gaming in favor of freemium models, games like The Silver Bullet [$2.99] become an ever increasing rarity. I don't really hate freemium, and there are still plenty of places to find that classic gaming experience. But it would still be nice to see more games like this one, from Korean developer KwangSam Kim and Byulbram studio, supported by the masses. Because man this one is a surprising treat, with awesome gameplay across a fairly lengthy campaign...

I don't think I'll ever get tired of samurai-based media. There's a certain elegance to it, especially when it's coupled with images of Japan's serene countryside. In that regard, Samurai Blitz [Free] is basically everything I could ever want out of an endless action experience...

'Avernum 2: Crystal Souls' Review  - The Empire Strikes Back

If you’ve been following along on our RPG Reload Podcasts, you’ll know that we have a soft spot for Spiderweb Software’s excellent old-school RPGs. In addition to dedicating a whole segment to Avernum: Escape from the Pit [$9.99 (HD)]on Episode 2, we’ve also spoke at length to the recent drama regarding Avernum 2: Crystal Souls [$9.99 (HD)]. Released and taken off the market within a day, issues with iOS 8.3 threatened not only its release but also the release of future titles. Thankfully, all that has been resolved and Jeff Vogel’s group has rereleased the second game in the Avernum series on iPad. It’s a big win for RPG fans, as Avernum 2 continues the excellent tradition of old-school RPG goodness with a new adventure deep underground...

'Adventures of Pip' Review - I Came In Like A Rectangle

The majority of games I’ve been playing the past few months have been somewhat shallow affairs. Quick reaction games, simple puzzlers, goat simulators. That’s not to say some of them haven’t been excellent and extremely rewarding experiences, but it’s no shock that iOS games, for the most part, tend to not be terribly deep. Now, before you exclaim “But Nate! What about X or Y?”, just know that I’m not saying there aren’t ANY substantial games on the App Store. I’m just saying that if you pull up the list of recently released games on Appshopper any given hour, you’re gonna be flipping through quite a few pages before you find anything more than random clickers, Ketchapp-style microgames, and some gross casino sims. (Also, don’t call me Nate. Only my friends call me that, and I don’t know any of you weirdos.)..

'Lines the Game' Review - Dot You Forget About Me

'Lines the Game' Review - Dot You Forget About Me

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July 7th, 2015 10:00 AM EDT by Nathan Reinauer in $2.99, 4.5 stars, Games, Puzzle, Reviews, Universal
$2.99 Buy Now

Take a look at the screenshots for Lines the Game [$2.99]. Go ahead, I’ll wait. Pretty lame, right? I mean, it’s a bunch of empty, basic shapes on a white background. I’ve seen sweaters that looked more fun to play. Heck, even the name is painfully uninspired. “Lines”, huh? Oh, and it’s a “Game”? You don’t say. How about I pour myself a glass of warm water and prepare a big ol’ bowl of lettuce, ‘cause “Lines the Game” is here and we need to celebrate this. Well, the joke’s on me (as is often the case), because Gamious’ new game is actually shockingly great. In fact, I’d go so far as to say it’s my favorite puzzle game at the moment. It’s brilliant, satisfying, supremely relaxing, and--to borrow an amusingly awkward phrase from the literary world--unputdownable. So… what is it?..

'Pixel Dungeon' Review – Simple Name, Legendary Game

Eons ago, a roguelike was created, and lo, all was good. The game was highly praised, and many flocked to bask in it’s simple but difficult glory. This congregation became a community, discussing the game’s many elements and even creating a wiki, raising the lowly game to great new heights. The roguelike grew over time, incorporating new mechanics and levels, but still something was amiss. This game was not to be found in lands of iOS. Thus a prophecy was born, that this game would come to iOS, heralding a great new age of…. Something, something. That’s getting tiresome. Long story short, Pixel Dungeon [$2.99] is here, fools!..

I hold two very strong opinions about the Dragon Quest series, one of which is agreed upon by many, and the other of which is slightly more controversial. First, Dragon Quest is like pie in that there is no bad one. My least favorite is either Dragon Quest 2 [$4.99] or Dragon Quest 8 [$19.99], but I'd still hand over a weekend to replaying both, no questions asked. With that being said, the other thing that I believe is that the series hit its creative peak with Dragon Quest 5 [$14.99]. That's not to say subsequent games didn't sometimes hit some very high notes, as my pie opinion shows. But if there is such thing as a work that a creative mind invests in so completely that they leave a big piece of themselves with said work forever, Dragon Quest 5 would be a huge example. That's an ominous way to begin a review of Dragon Quest 6 [$14.99], I'll admit, but I felt it was important to be upfront about that...

'WonderCat Adventures' Review - Catforming Purrfection

'WonderCat Adventures' Review - Catforming Purrfection

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June 24th, 2015 1:30 PM EDT by Nathan Reinauer in $1.99, 4.5 stars, Games, Platform, Reviews, Universal
$1.99 Buy Now

One of my favorite things about the App Store is how many hidden gems there are that pop up week and week. Sure, there’s a lot more garbage than gold, but that’s what Touch Arcade’s here for: to dip our proverbial pan into Apple Creek and shake it around until we see something shiny. And friends, I may have just struck it rich...

'Her Story' Review - Turns Out FMV Games Just Needed Good Acting and Writing

Her Story [$4.99] is one of the more unique games I have played in recent memory, by far. At its core, you're just browsing a search engine, trying to find the right queries for what you're looking for, but that's pretty much irrelevant. Her Story is a mystery, where you have a mystery involving dozens of segments of police interviews with a woman, where you're trying to piece together the mystery at hand. The game is about putting together the disparate pieces, paying attention to clues to discover the truth of what happened with the woman and her missing husband...

'Radical Rappelling' Review - Rock & Roll

'Radical Rappelling' Review - Rock & Roll

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After a few years of reviewing iOS games at Touch Arcade and elsewhere, I've begun to notice something. You can usually tell how "good" or "bad" a game is by the specificity of your gripes with it. If I'm writing generally about how the controls don't work or the graphics are ugly, the game as a whole probably isn't that great. However, if I'm spending an entire paragraph about how disappointed I am that one level is too hard or too easy, or that there aren't enough pants to buy in the shop, there's a good chance the rest of the game is pretty enjoyable. Why waste time pointing out every little flaw if there are bigger problems to discuss? And conversely, if a game seems to nail everything, what else is there to discuss but the tiny annoyances that don't really amount to much?..

'Edge of Oblivion: Alpha Squadron 2' Review - Red Five, Going In

There isn't an overabundance of flight simulators in the mobile market. They're generally much more arduous tasks to develop -- at least, more intricate than runners and puzzle games. Despite that, Martian Monkey was up to the task a few years back with Alpha Squadron, and now, with Edge Of Oblivion: Alpha Squadron 2 [$4.99]. If you're just jumping into the series for the first time you'll have an easy time acclimating, and returning fans will find that it was worth the wait...

'Vietnam '65' Review - The Rhythm of War Has Never Felt So Rewarding

"The line between disorder and order lies in logistics..." -Sun Tzu. It's hard to find a word that evokes as many connotations of hell, destruction, anger, and failure as the word "Vietnam" does for the collective American psyche. The Vietnam War was a war like no other - and that includes the current conflicts. For Americans, sending over soldiers to fight in Vietnam was like sending them off to fight on Mars, such were the differences in the way each country was imagined and represented. In terms of warfare, Vietnam demanded that the U.S. army depart from its WWII tactics of fighting across wide European fronts against a similarly-organized fighting machine; instead, it forced American troops to fight a counter-insurgency (COIN) war, the kind of war that Every Single Soldier's (ESS) Vietnam '65 [$9.99 (HD)] attempts to creatively depict on your tablets. The turn-based strategy game, published by Slitherine, depicts warfare differently than most other wargames, putting emphasis on logistics and winning "hearts and minds," rather than on large scale tactics, and doing so brilliantly. I was very interested in Vietnam '65 when it came out a couple of months back. However, before I had to chance to get to it, the developer announced that he was working on some important improvements, so I decided to wait until the game was updated, which it was a few days ago...

'Sproggiwood' Review - Wood, Could, Did

It's official, everyone: I'm nearly out of clever or interesting introductory paragraphs for roguelikes. So let's just just get down to the business of why you should consider a spot in your likely crowded roguelike folder for Sproggiwood [$9.99]. Hm, it feels like when I typed that name, all of the Aussies in the back of the room started snickering. Oh well. Sproggiwood tells the story of a mischievous little fellow named Sproggi, a guardian spirit who watches over a realm that is apparently doomed to destruction. Wishing to avoid that outcome, Sproggi does a little time manipulation to sucker a group of people called the Clogheads into helping out. The first of these is a humble farmer who Sproggi immediately tasks with taking out a dangerous boss jelly in a nearby forest. Sproggi warns you he's a bit of a silver tongue, so you'll need to mind that...

'Drylands' Review - A Great RPG/Platformer that's Anything But Dry

It's one thing for a game to promise players the moon and the stars, and it's another for it to actually come close to delivering what it promised. Angry Bugs' Drylands [$2.99] has managed to both promise and deliver a great iOS game that manages to artfully blend RPG and platformer. A few weeks ago, I decided to preview Drylands because the promises of a Fallout-like game for iOS were sirens too enticing to ignore. My time with the game back then left me hopeful that Angry Bugs hadn't made their promises lightly; the developers were really trying to evoke those old PC RPGs that have gone down as among the most influential games of all times. Even though the game had a failed launch (technical issues due to the 8.3 iOS update), the developers weren't deterred and even managed to improve the game for its second, official launch. The game is a pleasure to play and adds to iOS a kind of game it was missing, a quality RPG platformer that will keep players entertained for hours...

Physics has always been a staple of the App Store. Slingshot Physics, Ragdoll Physics, Skateboard and BMX physics, and so on. Playing a game with finely tuned, consistent physics just feels so right. I don't know why these games are always so popular, but man, are they satisfying. That's how I'd describe Ball King[Free] from developer Qwiboo. Eminently satisfying to play...

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