Category Archives: 4.5 stars

'Pixel Dungeon' Review – Simple Name, Legendary Game

Eons ago, a roguelike was created, and lo, all was good. The game was highly praised, and many flocked to bask in it’s simple but difficult glory. This congregation became a community, discussing the game’s many elements and even creating a wiki, raising the lowly game to great new heights. The roguelike grew over time, incorporating new mechanics and levels, but still something was amiss. This game was not to be found in lands of iOS. Thus a prophecy was born, that this game would come to iOS, heralding a great new age of…. Something, something. That’s getting tiresome. Long story short, Pixel Dungeon [$2.99] is here, fools!..

I hold two very strong opinions about the Dragon Quest series, one of which is agreed upon by many, and the other of which is slightly more controversial. First, Dragon Quest is like pie in that there is no bad one. My least favorite is either Dragon Quest 2 [$4.99] or Dragon Quest 8 [$19.99], but I'd still hand over a weekend to replaying both, no questions asked. With that being said, the other thing that I believe is that the series hit its creative peak with Dragon Quest 5 [$14.99]. That's not to say subsequent games didn't sometimes hit some very high notes, as my pie opinion shows. But if there is such thing as a work that a creative mind invests in so completely that they leave a big piece of themselves with said work forever, Dragon Quest 5 would be a huge example. That's an ominous way to begin a review of Dragon Quest 6 [$14.99], I'll admit, but I felt it was important to be upfront about that...

'WonderCat Adventures' Review - Catforming Purrfection

'WonderCat Adventures' Review - Catforming Purrfection

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June 24th, 2015 1:30 PM EDT by Nathan Reinauer in $1.99, 4.5 stars, Games, Platform, Reviews, Universal
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One of my favorite things about the App Store is how many hidden gems there are that pop up week and week. Sure, there’s a lot more garbage than gold, but that’s what Touch Arcade’s here for: to dip our proverbial pan into Apple Creek and shake it around until we see something shiny. And friends, I may have just struck it rich...

'Her Story' Review - Turns Out FMV Games Just Needed Good Acting and Writing

Her Story [$4.99] is one of the more unique games I have played in recent memory, by far. At its core, you're just browsing a search engine, trying to find the right queries for what you're looking for, but that's pretty much irrelevant. Her Story is a mystery, where you have a mystery involving dozens of segments of police interviews with a woman, where you're trying to piece together the mystery at hand. The game is about putting together the disparate pieces, paying attention to clues to discover the truth of what happened with the woman and her missing husband...

'Radical Rappelling' Review - Rock & Roll

'Radical Rappelling' Review - Rock & Roll

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After a few years of reviewing iOS games at Touch Arcade and elsewhere, I've begun to notice something. You can usually tell how "good" or "bad" a game is by the specificity of your gripes with it. If I'm writing generally about how the controls don't work or the graphics are ugly, the game as a whole probably isn't that great. However, if I'm spending an entire paragraph about how disappointed I am that one level is too hard or too easy, or that there aren't enough pants to buy in the shop, there's a good chance the rest of the game is pretty enjoyable. Why waste time pointing out every little flaw if there are bigger problems to discuss? And conversely, if a game seems to nail everything, what else is there to discuss but the tiny annoyances that don't really amount to much?..

'Edge of Oblivion: Alpha Squadron 2' Review - Red Five, Going In

There isn't an overabundance of flight simulators in the mobile market. They're generally much more arduous tasks to develop -- at least, more intricate than runners and puzzle games. Despite that, Martian Monkey was up to the task a few years back with Alpha Squadron, and now, with Edge Of Oblivion: Alpha Squadron 2 [$4.99]. If you're just jumping into the series for the first time you'll have an easy time acclimating, and returning fans will find that it was worth the wait...

'Vietnam '65' Review - The Rhythm of War Has Never Felt So Rewarding

"The line between disorder and order lies in logistics..." -Sun Tzu. It's hard to find a word that evokes as many connotations of hell, destruction, anger, and failure as the word "Vietnam" does for the collective American psyche. The Vietnam War was a war like no other - and that includes the current conflicts. For Americans, sending over soldiers to fight in Vietnam was like sending them off to fight on Mars, such were the differences in the way each country was imagined and represented. In terms of warfare, Vietnam demanded that the U.S. army depart from its WWII tactics of fighting across wide European fronts against a similarly-organized fighting machine; instead, it forced American troops to fight a counter-insurgency (COIN) war, the kind of war that Every Single Soldier's (ESS) Vietnam '65 [$9.99 (HD)] attempts to creatively depict on your tablets. The turn-based strategy game, published by Slitherine, depicts warfare differently than most other wargames, putting emphasis on logistics and winning "hearts and minds," rather than on large scale tactics, and doing so brilliantly. I was very interested in Vietnam '65 when it came out a couple of months back. However, before I had to chance to get to it, the developer announced that he was working on some important improvements, so I decided to wait until the game was updated, which it was a few days ago...

'Sproggiwood' Review - Wood, Could, Did

It's official, everyone: I'm nearly out of clever or interesting introductory paragraphs for roguelikes. So let's just just get down to the business of why you should consider a spot in your likely crowded roguelike folder for Sproggiwood [$9.99]. Hm, it feels like when I typed that name, all of the Aussies in the back of the room started snickering. Oh well. Sproggiwood tells the story of a mischievous little fellow named Sproggi, a guardian spirit who watches over a realm that is apparently doomed to destruction. Wishing to avoid that outcome, Sproggi does a little time manipulation to sucker a group of people called the Clogheads into helping out. The first of these is a humble farmer who Sproggi immediately tasks with taking out a dangerous boss jelly in a nearby forest. Sproggi warns you he's a bit of a silver tongue, so you'll need to mind that...

'Drylands' Review - A Great RPG/Platformer that's Anything But Dry

It's one thing for a game to promise players the moon and the stars, and it's another for it to actually come close to delivering what it promised. Angry Bugs' Drylands [$2.99] has managed to both promise and deliver a great iOS game that manages to artfully blend RPG and platformer. A few weeks ago, I decided to preview Drylands because the promises of a Fallout-like game for iOS were sirens too enticing to ignore. My time with the game back then left me hopeful that Angry Bugs hadn't made their promises lightly; the developers were really trying to evoke those old PC RPGs that have gone down as among the most influential games of all times. Even though the game had a failed launch (technical issues due to the 8.3 iOS update), the developers weren't deterred and even managed to improve the game for its second, official launch. The game is a pleasure to play and adds to iOS a kind of game it was missing, a quality RPG platformer that will keep players entertained for hours...

Physics has always been a staple of the App Store. Slingshot Physics, Ragdoll Physics, Skateboard and BMX physics, and so on. Playing a game with finely tuned, consistent physics just feels so right. I don't know why these games are always so popular, but man, are they satisfying. That's how I'd describe Ball King[Free] from developer Qwiboo. Eminently satisfying to play...

'Earthcore: Shattered Elements' Review - A Great and Innovative CCG

When I previewed Tequila Games' Earthcore: Shattered Elements [Free] a bit over a month ago, I talked about how I enjoyed the developers' attempt at making a CCG that moved in a different design direction than the likes of Magic the Gathering and Hearthstone. I liked how they implemented some different ideas that departed from the commonly-used gameplay strategies and tactics while retaining what makes CCGs such an enjoyable genre. Now that I've finally been able to play around with the released version of the game (since it was in soft launch for some time), I'm glad to say that the game meets and exceeds my expectations by providing an intriguing battle system while also offering an abundance of features as well as some of the best, if not the best, multiplayer features I've seen in an iOS CCG. Earthcore's not the perfect game - there are some issues with the menu design and the overall color pallete - but it's pretty close...

'The Last Warlock' Review - A Strife Less Ordinary

Like every genre, turn-based strategy RPGs have a certain common grammar to them. Most decent ones will bring their own ideas to the table, but the core gameplay rarely ventures outside of the well-established rules of the genre. Likely owing to its roots in chess and similar strategy board games, there's a certain rigidness inherent to this particular sub-genre that you might not see in others. While many games try to push against that by trying to offer the player a more free-form experience, balance is generally considered paramount. The more freedom a game gives the player, the harder it's going to be to maintain that balance. The end result is that once you've learned a good set of strategies for one game, that training will often serve you well in many others. It's not necessarily a bad thing, since most of these games are trying to simulate wars. It's not exactly reasonable to expect a commander to eschew time-honored strategies in favor of sending a pegasus-mounted zombie to chuck home-made bombs at a castle...

'Digit & Dash' Review - Domo Arigato, Mr. and Mrs. Roboto

I was recently reading a science fiction novel that featured a central character who argued against the idea that consciousness is a good thing to have. On the surface that sounds absurd, but think about it a little deeper. Computers absolutely demolish us when it comes to things like math and chess, and some of our most creative ideas come when we’re sleeping or thinking of other things. Your brain stem is an incredibly quick chunk of meat, and it could be argued that consciousness just slows it down. Imagine if self-awareness was required to remove your hand from a hot stove, for example. Yikes...

'Ire: Blood Memory' Review - A Hardcore F2P Game that's Challenging in all the Right Ways

I often hate when I'm right; you tell a friend not to climb that tree, he does, he falls, and then you have to rush him to the ER. Yet, there are times when I'm glad to be right, and the case of TenBirds' Ire: Blood Memory [Free] is one such case. When I decided to draw attention to the game recently, I did so because of the influences cited by the developers: Demon Souls, Dark Souls, and Monster Hunter, three games that are demanding and relatively-slow paced and that aren't the kind of influences most iOS developers will cite. I was quite positive in my write-up, and even though most commenters dismissed the game outright because of its F2P monetization model, now that I've played the game, I'm glad to say that I was right about this game being one to look forward to. Ire is a brave and successful attempt to give iOS gamers a challenging, tactical Action-RPG that offers a great and complex battle system wrapped in a demanding inventory and forging system. While the game isn't perfect, it might actually come pretty close to that if some of its issues are addressed in the future, provided you enjoy difficult games that punish you often but reward contemplative, tactical gameplay...

'Fearless Fantasy' Review - The Stuff of Nightmares and Dreams

When tinyBuild’s turn-based RPG was released on Steam almost a year ago, players flocked to the game’s highly unique visuals and interesting take on RPG turn-based battle mechanics. Some even pointed out that the game would fit well on iOS devices. Indeed, we’ve been keeping tabs on a potential release even before an open beta was held on our forums earlier this year. Well, after a complete overhaul of the game’s art assets, as well as an extensive period of fine-tuning its mechanics, Fearless Fantasy [$0.99] is finally out on iOS and is well worth the wait...

'Seek: Find Your Friends' Offers Players a Lovely Window into a Vibrant, Mysterious World

Constantine Cavafy, one of my favorite early-20th Century Greek poets, once wrote that when you set out for a destination, you should hope that your journey is a long one. Why? Because once you arrive, you'll realize that the destination's only value was that it spurred you to undertake your journey. I've often found that unlike Cavafy, most game designers often privilege the destination over the journey by positing  level- or game-ending bosses as the moment when the hours a player has spent with the game acquire meaning. More often than not, the journey to the game's end credits is a blur with all elements of game design pushing with single-minded purpose towards that enemy waiting for you at the end. Yet, there are often exceptions to every rule, and Five Pixels' Seek: Find your Friends [Free] is precisely such an exception. Seek provides a literal window into a lovely, mysterious island and allows the players to blissfully meander inside the game world without inorexably pushing them towards a singular, rigid goal (despite the fact that the game does have an ending). This is definitely an island worth exploring if you, like me, enjoy savoring the journey and not just the destination...

'Kindo' Review - Respect, but not Love

Kindo [$1.99] is the kind of game I feel somewhat conflicted about. It's a game that I like and respect. I appreciate it for what it is and everything that it does. I think the concept of the game is strong, easy enough to pick up on, while allowing for high level play. It does almost everything it needs to in terms of features. But it's the kind of game that I personally won't be playing long-term because it doesn't give me the kind of satisfaction I like from games...

'The Enchanted Cave 2' Review - Cave Glory

Enter the dungeon, go as far as you can, gather some loot, get some experience, and get out before you get killed. Go back in, get a little farther, grab a bit more loot, get a bit stronger, and escape again. Almost every great dungeon crawler has a pretty similar hook to it, and it works time and time again. It's fun to build a character, something that sits at the heart of almost all RPGs and, these days, plenty of non-RPGs. There's a certain thrill in finding a special piece of equipment we haven't seen before, too. But the biggest thing I think the sub-genre has going for it is its near-perfect realization of risk vs. reward. Oh, every game uses this to some extent, or at least the decent ones do, but the reward is usually something relatively meaningless. A little more progress, a nice power-up, a cool new gun, or something like that. The Enchanted Cave 2 [$2.99], like most of its dungeon-crawling brethren, puts an extra ante on the table, something more precious than any piece of loot: your time...

'Wedding Escape' Review - 'Til Match-Three Do We Part

I think that when the world ends and cockroaches roam the Earth in search of Twinkies, there will still be working match-three devices out there. People just can't get enough of the match-three puzzle subgenre (myself included), and even after playing hundreds of them, Wedding Escape [Free] still feels fairly fresh...

'Trulon' Review - Right On, Trulon

Like everyone, I have my own set of personal biases and preferences that I have to work around. I love RPGs, but after years of social games and broken hearts I've come to flinch when I hear anything about a card battle system. I like card games well enough, but when they're used as an RPG concept, they tend to overtake the whole game. That's not to say I've never enjoyed an RPG with a card-based battle system. The Baten Kaitos games on the Gamecube were pretty good, and I certainly enjoyed the somewhat recent Card City Nights [$1.99] from Ludosity. But I'm not going to lie, it dampens my enthusiasm for a game just a little bit when I hear that cards are a major component. Because of that, even though Trulon [$4.99] was coming from a developer whose work I've greatly enjoyed in the past, I was still a bit hesitant as I loaded it up...

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