Category Archives: Free

The short turnaround time between the iPhone 6 Plus' announcement and release has left developers scrambling to support the larger iPhone, which has some new technical wrinkles because of its higher resolution. It presents a conundrum because where the iPhone 6 renders @2X, the same pixel density as previous Retina Displays, the iPhone 6 Plus internally renders @3X, an entirely new pixel density. To help explain what is happening in action, David Frampton of Majic Jungle sent over some screenshots showing off The Blockheads [Free], and the differences between an unoptimized iPhone 6 Plus game, and what it would look like:..

Before I write anything else, I want to commend the developer of Lith [Free] on their courage. Making an entire game around a gameplay concept that is likely most famously remembered as "the puzzley bits that everyone hates in middling JRPGs" takes some guts. Lith is a puzzle game made up entirely of those puzzles where you have to slide across icy surfaces to reach an exit. Once you've stepped onto the ice, you can't stop or change direction until you reach a tile with some sort of traction or bump into a wall...

Alpha Dog Games' Wraithborne [Free] has gotten its first update in over a year. Typically such an update, especially timed around an iOS release, would be about just updating the game for the new iOS version and new devices, which this one does, yes – there's iOS 8 support and iPhone 6 and 6 Plus compatbility. But the game has also gotten some new contents, and has been made into a free-to-play title...

Halfbrick's announced that a big update is coming to Fruit Ninja [$0.99 / Free / $1.99 (HD) / Free (HD)] in October. The game's being rebuilt from scratch, according to Halfbrick, and will boast a new menu system in this updated version, that will launch in "early October." One of the key details of the updated version of the game is that it will take the dojos and blades, which were at one point only cosmetic items, and give them gameplay effects. For example, the Great Wave dojo will spawn up to ten fruit at once, and the Autumn Blade creates a tornado when it slices pineapples. ..

'WWE SuperCard' Review - Playing Cards 3:16

'WWE SuperCard' Review - Playing Cards 3:16

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September 22nd, 2014 10:00 AM EDT by Chris Carter in 4.5 stars, Card, Free, Games, iPad Games, iPhone games, Reviews, Universal
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The mobile platform has created a market that I can't get enough of -- digital tabletop. Although the online marketplace has created potential issues in terms of overcharging for cards, expansions, or game pieces, playing a tabletop game without having to deal with any of the setup is a godsend in many instances, particularly with games that take forever to lay out. It also allows games to flourish that wouldn't have existed otherwise, like WWE SuperCard [Free]...

Developer Osao dropped Chronology: Time Changes Everything [Free] on the App Store last week. If the title didn't give it away, Chronology is a platform game that grants you, the player, the ability to manipulate time. Straddling the time periods directly before and after an apocalyptic event, it's up to you to discover the cause and ultimately try to prevent the disaster. Born from a sketch of a snail and a man with a fez, this game has a quirky sense of humor that should prove to have a pretty wide appeal...

It's something that mobile gamers probably overlook more often than we should, but audio can add tremendously to the experience you get from a game. From the throaty growling threats of Sinistar to the playful jingle that plays when you die in Super Mario Bros. to the unsettling atmosphere of Bioshock, video games have always used sound to subtly manipulate the emotional state of the player. Unfortunately, the very nature of how and where most handheld games are played means a lot of us rarely hear the games that engage us so well. You're going to have to trust me on one thing, though, and that's that if you play Shoot The Moon [Free], you're going to want to do it with the sound on...

Gameloft's newest release, Spider-Man Unlimited [Free], makes me feel all complicated inside. Regular readers will know that I tend to prefer my running games to be simple and gimmick-free, and this game is anything but that. Of course, regular readers will also know that I can't resist a game based on superhero comics. I expected that to be my struggle with the game, but in a surprise twist, it's not. This is probably the most fun I've had with a gimmick-heavy runner this side of Iron Man 3 [Free]. It has a ton of gameplay variety, a great goal-based structure to accompany its endless running mode, exceptional fan service, and a few ridiculously compelling tricks borrowed from Puzzle & Dragons [Free]-style games. As a huge Spider-Man fan, playing this game is an absolute joy. Unfortunately, leveling up an assortment of collectible characters isn't the only way Spider-Man Unlimited borrowed from that popular genre, and therein lay the proverbial fly, or I suppose spider, in the soup...

Crazy Taxi City Rush [Free] has gotten its first major post-release content update. The big new addition is the fourth district, Hills, which takes place in a Hollywood-esque area. This section is roped off to those who have not completed all the Uptown HQ missions, so this is aimed for people who have played through most of the game already, and want more to do. But I suppose that's the point of any update. Those who do have it can play new HQ missions for characters, and explore the new sights...

I have a very simple wish. I don't think I'm asking for all that much. I want Etherlords [Free] to be the vanguard for the death of energy systems in free-to-play RPGs. We've seen a rise in these kinds of games that make game design purists recoil in horror – ruled by automated battle systems that don't always work in favor of the player. But here's Etherlords, which at least has the decency to let the player play as much as they want. Oh, and it's also a puzzle game with battling that's really just incidental to the whole experience...

Games built around comedy are few and far between. Although there was an era on PC where Monty Python games flowed like fine wine and adventure titles were primarily build on comedic material, the gaming industry has gotten progressively more serious as the audience has gotten progressively larger. Enter Max Gentlemen [Free] -- a game that will make pretty much anyone smile, but lacks a solid gameplay foundation...

'Gemini Strike' Review - A Freemium Shooter That’s a Blast

As we mentioned in our earlier preview, Armor Games’ Gemini Strike [Free] was worth some attention simply due to its interesting combination of a vertical shoot ‘em up combined with a deep loot system reminiscent of any RPG. Thankfully, Gemini Strike is far more than just an interesting combination of genres; it’s also a pretty awesome game in its own right. With fast, frenetic gameplay, a fair freemium system, and a ton of replayability, Gemini Strike is a pretty fun game...

'Super Monkey Ball Bounce' Review - Super Monkey Peggle

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September 9th, 2014 8:58 AM EDT by Eric Ford in 3 stars, Free, Games, Puzzle, Reviews
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We’ve been keeping tabs on Sega’s Super Monkey Ball Bounce [Free] since we first heard about its soft-launch back in May. While a pachinko (*cough* Peggle) experience with SMB characters probably isn’t what most would think about in regards to a new game in the series, the thematics and execution make Bounce a pretty fun game to play. Unfortunately, enjoyable gameplay can’t fully make up for the incredibly annoying (and occasionally heavy-handed) use of freemium elements...

Of all the many complaints I've levied against the games released by Candy Crush Saga [Free] publisher King, one I haven't been able to make up until now was that their games lacked polish. A whole lot of that is owing to their relatively simple nature, but nevertheless, King games were generally bug-free and ran well enough. Their games don't typically suck a whole lot of battery power and are pretty good for filling in those gaps in the day where you want to play something without paying much attention. I could say all of that stuff until now, with the release of Diamond Digger Saga [Free], a battery-hogging, crash-prone game that in its current build has one of the worst kinds of bugs: the type that steals away your premium currency. Unintentionally, to the comedian in row three of the comments section...

Are you the type of gamer that likes to get angry at a game? You're going to be quite interested in Glue Knight [Free], if so. I mean that in the kindest possible way, too. Glue Knight is a really cool game, with reliable controls, exciting level designs, and a really good tempo overall. It's also cruelly difficult in a way I haven't personally experienced in about a year. This is a level-based auto-run platformer where death comes swift and often, and the only real way to succeed is to have superhuman reflexes or die, die, and die some more until you learn the right sequence. I know some of you out there must dig this because even I sometimes get a kick out of games like this...

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