Category Archives: Free

How to Hit the Leaderboards in 'Slither.io' - Tips on Winning from a 'Slither.io' Pro

Slither.io [Free] combines the classic eat-em-up experience of Snake, the granddaddy of all mobile games, with massively multiplayer action. Slither.io started as a web-based game, but made the leap to iOS in March of 2016. It’s just had a major update this week and it continues to sit at the top of the free app charts. A big part of the appeal of the game is the leaderboard, where the names of the ten longest snakes are displayed. It can be a thrill seeing your name on the board, and even more exciting if you become the longest snake of the week. If you achieve that incredible feat you can leave a custom message for all players to see… at least until a bigger snake comes along. With a few simple strategies it should be possible for anyone to break into that top 10 leaderboard...

Freeze spell has been a source of many complaints in the Clash Royale [Free] community because along with fast units like Hog Riders, it is devastating. Supercell finally agreed with players and is moving in to take some action. Freeze duration will be decreased by 1 second, so that should weaken the Hog-Freeze combo. Supercell doesn't want to deter offensive play, which is why they aren't nerfing Hog Riders instead. The Royal Giant will see a 4% damage decrease because he got too strong after the last update, and the Furnace cost went down to 4 from 5, its hitpoints decreased by 14%, and its lifetime decreased to 40 seconds. The reason is that Furnace wasn't used almost at all so they decided to try and make it a more viable choice...




Recently, almost everywhere I look I see teenagers playing Color Switch [Free]. If I were to judge by what I'm seeing, I'd say everyone is currently playing Color Switch, and I might not be too far off seeing how the game's been hovering around Apple's Top 10 Free Games over the last few days. Today, the game got a new update that adds a new endless mode, Spin, that - as you suspected - has you trying to hit those colors while everything is spinning. It pretty much looks like playing the normal mode while intoxicated. The mode is definitely entertaining and challenging and hits the sweet spot between making you want to throw the phone across the room and wanting to try the whole thing again...

Now, this is the kind of competition I can actually get behind. Warhammer 40,000: Freeblade [Free] has decided to help players' Imperial Knights cross over from the digital to the physical world by running a clever competition for all players of the game. As you probably very well know, Warhammer is famous for its amazing kits that when professionally painted look amazing and when painted by someone like me look like a mech fell in a couple of buckets of paint and barely managed to survive the experience. Warhammer 40,000: Freeblade players can now enter a competition by using the in-game livery creation tools to make their Knights look as fantastic as possible, then using the snapshot mode to submit photos of their Knight using social media integration (using new functionality added this week to the game)...

Apparently, merpeople are the new trend in interactive fiction. Yes, I call something a trend if I spot more than one instance. I'm pretty weird that way. Anyway, a couple of months ago, Choice Of Games released The Daring Mermaid Expedition [Free], a somewhat farcical adventure that provided a brief, enjoyable window into a fantasy world under the sea. The Sea Eternal [Free] also chooses the ocean depths as the setting of its story, but from the other side of the coin. Rather than playing an inquisitive human who accidentally stumbles upon this strange world, you play as one of the merpeople who inhabit it. In spite of this shift in perspective, the core of the story largely tries to untangle what it is to be human, or at least what it is to be sentient. It takes on a lot of very difficult questions, and although it doesn't handle them all with perfect grace, The Sea Eternal is nevertheless quite engaging and thought-provoking...

'Pathfinder Adventures' Review - Or How to Make a Card Game Feel More Like an Adventure

Do you like adventuring? Do you enjoy role playing? Do you like cards? Do you like rolling imaginary dice? Then I think you're going to like Pathfinder Adventures [Free (HD)], Obsidian's digital port of the very popular Pathfinder Adventure Card Game. I'm always interested in seeing how games translate to different mediums, and I was curious to see how this physical card game would look like - and play -  on my iPad. I'm glad to say that Obsidian did a great job turning what can be a complicated card game into a great app that though not perfect, definitely delivers a great looking game that's relatively easy to play - at least as easy as the original rules allow it to be...

'Hungry Shark World' Tops 10 Million Downloads in Less than a Week

It's been only a week since Ubisoft finally released the forever soft-launched Hungry Shark World [Free] in the App Store, and already the game is dipping into the double digits in terms of millions of downloads. During Ubisoft's year-end earnings release today, the company announced that the latest in their series of eat everything survival games had eclipsed the 10 million downloads mark in just 6 days. That's not surprising to hear, as Hungry Shark World shot to the top of the Free Charts in a matter of hours following its release and the series as a whole has always had a ton of mainstream appeal...

There is no shortage of aerial dogfighting games in this world, both 2D and 3D. Tons of games try, fairly successfully, to capture that aerial combat dynamic, but very few are aces. That’s the kind of case we have on our hands today. Pilots of the Dawn [Free], from Sapeli Studio Oy, is brimming with talent and potential, and while it lacks variety in both gametypes and assets, what is there definitely shines...

'Amidakuji Knight' Review - Choose a Path

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May 12th, 2016 11:00 AM EDT by Chris Carter in $0.99, 4 stars, Free, Games, iPad Games, iPhone games, Puzzle, Reviews
99¢ Buy Now

Many years ago, I encountered a really cool boss in a game called Mega Man X. As one of the last encounters leading up to the final fight, players were locked in a room with a giant robotic spider, with multiple metal "webs" hanging from the ceiling. Every few seconds the webs would change, and create new pathways for the spider to travel. The rules were simple -- it had to follow the journey of least resistance, and turn down every path it could. It was interesting because players could deduce where the spider would fall with any given pattern, but they had to be fast enough to figure it out before he landed on you. That concept is basically how the entire game of Amidakuji Knight [$0.99] works, to great success. The concept not only translates perfectly to a touchscreen, but the developers also extend it a bit with a full-on level-up and gear system. After a quick setup that involves a heroic knight and his quest to locate a valuable talisman across three chapters, players are off to the overworld, where they're presented with a number of choices, represented with paths. Each board has five in all, which will lead you to an end goal -- whether it's an enemy to fight and gain experience from, gold, or an item...

If you've been playing the highly popular Slither.io [Free] on your iPhone or iPad, you'll know that controlling your ever-growing (and ever-dying) worm has been a bit of a challenge. Having to drag your finger around the worm to move it in different directions often resulted in death-by-finger-blocking-worm, especially on the iPhone. And since this game is all about quick movement and good timing, these control issues bugged me quite a bit. Fortunately, the developer agreed with me since the just-released update has added a second control method that is more akin to a virtual stick. It's now much easier to move the worm around, and even do a 180 without your finger getting in the way, and easier to play with one hand. Now I only have myself to blame for not managing to eradicate that really bad worm infestation...

I hope you don't mind Flamewakers because you're about to see that card many, many times during this week's Hearthstone [Free] Tavern Brawl, Top 2. In Top 2, you pick two cards and then have a deck full of just those two cards. As you can imagine, there are plenty of ways you can go about choosing those two cards. For example, some suggested Ice Lance - Blizzard to freeze everyone to death with repeated Ice Lances and the occasional Blizzard if your opponent manages to get anything decent on the board. Or you can try Unstable Portal with Mana Wyrm or some kind of cheap removal, or use cheap Discover cards for more flexilibity, Dreadsteed and Power Overwhelming, and so on...

It was just over a week ago we were telling you about the soft-launch of EA's latest take on the grandfather of matching games Bejeweled, called Bejeweled Skies at one point but officially changed to Bejeweled Stars at some point during the soft-launch. Well, apparently the testing period is over and went well as Bejeweled Stars [Free] is now available in the US App Store. Check out this wacky trailer for Bejeweled Stars that easily could have been made by Mike Meade himself...

We live in a pretty amazing time where we can beam entire video games to our insanely powerful pocket computers right out of thin air. This digital gaming revolution has a ton of benefits, like being able to buy a video game in your underwear without getting arrested, but there are also plenty of drawbacks. The biggest one being that with always connected "games as services" once that game ceases to be profitable anymore the developers need to shut it down. Shut down the servers, shut down any further development, shut down anything that costs money pertaining to that game. Well, that's exactly what's happening with Kabam's free to play hack 'n slash RPG Spirit Lords. As players have found out through in-game notification and on Kabam's official forums, Spirit Lords is shutting down its servers on July 8th. They've already shut off in-game purchases as of this past Sunday, and once the servers shut down the game will be completely unplayable and there will be no way of players accessing their profiles from that point forward. ..

If you've been playing Hearthstone [Free] recently or even simply following the game, you'll know that with the introduction of Standard and the new expansion, Whispers of the Old Gods, players have found themselves with an abundance of confusing choices when it comes to what kinds of decks to play or, even more importantly for F2P players, which cards to craft to be competitive. Fear not because this crafting guide from Mana Crystals will set you well on your way to make the right decisions about where to use that hard-earned dust. The guide first asks you two important questions: what deck - or even deck type - you want to play, and whether you can make that deck with the cards you already own. That way you can have an idea whether what you're trying to build has too many expensive cards you don't own and whether there are good enough cheap alternatives for those missing cards...

If you've been playing Hearthstone [Free] for some time now, then you probably have a few copies of the Classic cards Blizzard nerfed just prior to Whispers of the Old Gods and Standard hitting. If you remember, on April 20th Blizzard dropped the hammer on several cards in order to ensure that newer cards have an impact on the game and to free up design space for future cards. In order to ensure players wouldn't feel cheated by these nerfs, especially if they had recently crafted any of those cards, Blizzard announced that players could disenchant any of these cards for full dust value (rather than a fraction as is usually the case). However, this full-value disenchanting will only be around until May 10th PDT, which makes today the last day you can get full dust...

The '80s was the best decade to be alive, and all you Millennials with your Snapchats and your Drake memes can just get off my lawn! Ok, so maybe the actual '80s weren't all that great, but all the stuff we use to remember the '80s is the best. Big hair. Neon everything. Leg warmers!? I mean, c'mon. Back in March we talked about a new neon-infused endless driving game called Cruise Control that was looking for beta testers and totally harnessed the awesomeness of the '80s. Well, beta testers beta'd, developers developed, and as of this morning Cruise Control [Free] is now available in the App Store. Here's the launch trailer...

I like anything Disney, so it's no wonder I've been playing around with Disney Magic Kingdoms [Free] (though not as much as I would if I had time on my hands). Fan service it is, but it's a very well made one for sure. As expected, we are already getting more content for our parks. Our Disney kingdoms can now have many of the Sleeping Beauty characters, prime among them Princess Aurora and Prince Philip but also characters like Fauna and Flora. Bringing Sleeping Beauty into the game makes perfect sense since her castle sits in the middle of Disneyland. In addition to the Sleeping Beauty characters, we also got Donald Duck and Mother Gothell, the mom from Tangled in case you haven't watched that animated movie...

Hearthstone's [Free] rule consistency - or lack thereof - has been an ongoing source of frustration for Hearthstone players, and the recent issues with card interactions post-Whispers of the Old Gods certainly haven't helped the situation. Fortunately, many of those issues were, indeed, fixable, and Blizzard released a hotfix yesterday that should help you get surprised less often (at least from card interactions). The hotfix addressed an issue where the interaction between Mad Scientist, SI Agent, and Mirror Entity was not resolving as intended, and addressed an issue where Wild Pyromancer and Haunted Creeper's Deathrattle were not resolving as they should. It also addressed an issue where Ancient Harbinger would add a 10-cost spell to your hand rather than a 10-cost minion (you had one job, Harbinger)...

In a move that will surprise absolutely no one, Marvel Avengers Academy [Free] is getting some Civil War content to coincide with the upcoming theatrical release of Marvel's Captain America: Civil War on May 6th. The new content revolves around campus safety and how best to protect the students. On the one side is Captain America, who wants to set up a training facility to better train and prepare the students while Iron Man - as always - wants to build an army of robots for protection. And, of course, these two different takes split the students in two. Each week, players get to unlock a new piece of Civil War story and get quests and prizes tied to the side chosen. Friends turn foes (and every one knows school is the most brutal battleground of all) and get to fight it out...

I can't decide if I'm happy or sad that we've gotten enough EXE-Create RPGs from Kemco this year that I'm getting a bit weary of them. The developer behind the Alphadia, Across Age, and Asdivine series, as well as numerous other one-off RPGs, EXE-Create generally creates the best games of any of the teams working for Kemco. They're particularly good at writing interesting characters and entertaining dialogue, and I can't honestly think of a single release from them that has let me down in that regard. The most common weak point of their RPGs is in how safe they tend to play things with gameplay mechanics. They seem to have really fallen into a rut of late, and it's made all the more apparent when you play their releases nearly back-to-back. For good or for ill, Glorious Savior [Free / $4.99] is another EXE-Create RPG through and through...

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