Category Archives: $9.99

All the way back in January of 2010, Ryan Mitchell Games released Necromancer Rising [Free], an RPG of impressive scale. Utilizing their own in-house developed "Soul Engine", the game comes packed with tons of content and customization while still being capable of running well on ancient iOS devices. The graphics look a little dated, but if you can get beyond that you'll be in for 60 hours of gameplay across 50 in-game dungeons with 49 different bosses...

Last December, Firemint wowed everybody by releasing Real Racing 2 [$6.99], the sequel to their popular racing sim that originally hit in Summer of 2009. We had no problem awarding Real Racing 2 5 stars in our review, calling it the “king of iOS racing games”. One thing we weren’t sure of, however, and something that many players in our forums and elsewhere had been wondering about, was if there would be a Real Racing 2 for the iPad...

Yesterday at GDC we sat down with Brian Robbins of Riptide Games who took us through their latest release, Shadow Ranch [link] (with an "HD" version for iPad [link]), an iOS adaptation of Her Interactive's highly popular Nancy Drew Adventure series...

Galaxy On Fire 2 [$9.99 / Lite] is a big game that’s going to get even bigger with the eventual release of a Tom Cruise-less add-on called “Valkyrie.” Developer Fishlabs is going light on the details at the moment, reserving the reveal for press at GDC, however, we do know some general stuff at the moment -- new ships from a new class, new weapons, and a new and voiced story component will all be included in the add-on which hits in April via IAP...

'Dead Space' Necromorphs Invade New Zealand App Store

With a week to go before the month is over, we're just now finally seeing some major iOS game releases after seemingly every developer fired off everything they had in to the 2010 holiday season. Tonight's treasures are Dead Space for the iPhone and iPod touch as well as Dead Space for iPad. Dead Space is currently available in New Zealand, and will be appearing in various international App Stores throughout the day until it finally shows up in the US at 11:00 PM EST...

I'm not entirely sure what to even say about this. We post our fair share of iPhone game videos, so we know full well just how much time goes in to shooting, processing, and uploading gameplay video (and generally speaking our videos are only a couple minutes long). So when a TouchArcade forum member decides to post three whole hours worth of gameplay footage, split in to fourteen parts, well... That deserves some recognition. I suppose technically this is a Aralon: Sword and Shadow [$9.99] speed run as well, as the whole thing is completed in three hours, stopping only to do quests that are vital to the main plot line of the game...

'Real Racing 2' Review - The Perfect iPhone Game?

'Real Racing 2' Review - The Perfect iPhone Game?

StarStarStarStarStar
December 17th, 2010 9:46 PM EST by Eli Hodapp in $9.99, 5 stars, Games, iPhone games, iPod touch games, Racing, Reviews
$4.99 Buy Now

Looking back at our review of the original Real Racing [$4.99 / Lite / HD], we had a few disappointments, but overall had no issue calling it an "unrivaled racing experience." While EA has released a few great racers from the Need For Speed series, Real Racing was always my racing game of choice... Making me wonder what game was going to boot Real Racing off my personal throne of favorite racer on the platform. Unsurprisingly, Real Racing 2 [$9.99] was the game to do it...

Lara Croft and the Guardian of Light for consoles and PC is a great, isometric action-adventure that successfully combines the exploration, the high-octane action sequences, and the puzzle elements of a solid Tomb Raider title with the combat of a good dual-stick shooter. It's not a perfect game. I think the setup to larger tasks is often are boring (go here; grab this; repeat) and the crowd control options are lacking, but overall it's a fun game with a satisfying level of depth -- especially in its item and equipment systems which allow you to boost Lara's skills by doing optional tasks or finding items scattered throughout the world...

'World of Goo' For iPad Review - The Definitive Experience

In a world collapsing in on itself under the weight of its machine-churned puzzle games, World of Goo was a breath of fresh air when it was released in 2008. It was smart, varied, deep, gorgeous, and, above all, entertaining. The iOS version of the game will be hitting the US App Store tonight, and to no-one's surprise, it's still just as good...

Find your sync cable and grab your dungeon masters, friends, and loved ones. The oft-teased Universal update for Carcassonne [$9.99] is now available, meaning you can now play the tabletop-game-turned-App on your iPad without having to maximize or deal with UI not intended for use on the device's much larger screen...

Is the video game killing the board game? I don't know, man, but I think you can argue that tabletop licensors themselves are doing a brilliant job driving nails into their products' respective caskets. Take a look at digital storefronts and you'll see classic tabletop-properties-turned-video-games like Carcassonne [$9.99] and Connect 4 [99¢] lined up next to non-traditional games like The Maw or Battlefield 1943. It's weird...

'World of Goo' for iPad Hands-On Preview with Video - Coming December 16th

2D Boy's World of Goo has a ton of history behind it. It was originally released completely DRM and license-free for the Mac and PC (as well as the Wii nearly a year later) and saw amazing reviews from the gaming press. This is where you'd expect the story of the game to then end in 2D Boy making tons of money and everyone living happily ever after, as PC gamers are constantly harping on developers about restrictive copy protection (like StarForce) or cumbersome CD key systems is what drives them to piracy. Sadly, not long after its release, despite all the critical acclaim and awards, 2D Boy's publisher filed for chapter 11 bankruptcy as only 1 out of 10 people playing World of Goo had paid for it...

Alright Street Fighter fans, you've spoken loud and clear and Capcom has heeded your cries. Last month, we posted about the latest update to Street Fighter IV [$9.99] for iPhone. In this update, a brand new multiplayer mode was added that will auto-connect players into a match via Bluetooth if they are within range of each other. Also, two new playable characters were added to the roster of fighters, Sagat and Dee Jay. This is nothing new by now, as Street Fighter IV has been one of the most well supported titles in the App Store with a ton of new content and characters added in updates since the game was initially released last March...

Rock Band fans have got another installment to keep them tapping -- or perhaps, in this case, singing -- to the beat with EA's recent release of Rock Band Reloaded in two versions, one for the iPhone [link] and one for the iPad [link]. This latest release is the first iOS Rock Band that features the (rather forgiving) new vocal recognition mode where gameplay consists of singing right along with the available tracks...

What's up, Street Fighters? Time to get your Sagat and Dee Jay on. Capcom's update for Street Fighter IV [$9.99] is now live on Apple's servers, meaning you can now pick the two aforementioned characters in regular and versus play. This update also adds in a hip Blue-tooth local matchmaking feature that auto connects people within range of each other, as well as a "Player Cards" feature that tracks stats of the people you happen to face...

Copyright 2014, TouchArcade.com, LLC.