Category Archives: $8.99

As was announced late last month, the big version 2.0 "Game of the Year Edition" update for FDG and Cornfox's Oceanhorn [$4.99] is now available in the App Store. The big update includes "up to 4 hours of additional gameplay" as you explore the new area called the Island of Whispers and explore the northern regions of the world in search of Cursed Skulls. In addition to that, a new fishing feature has been added which will let you cast out into the sea and collect a host of different fish varieties. The fishing meta game even comes with Game Center leaderboards so you can compete with friends...

Back in May, FDG Entertainment and Cornfox & Bros. teased a fishing mini-game that was set to come to their action-adventure epic Oceanhorn [$4.99], and the following month the developers confirmed that the fishing being shown was actually part of a massive Game of the Year Edition update they had been working on. Today, they've released a new trailer which shows off some of the new content as well as highlights "your voice," meaning it's partially narrated by the many nice comments made by YouTubers and Let's Players. Be sure to watch the very end, where you can see a snippet of the highly-anticipated fishing...

There have been a lot of grumblings about Square-Enix's lack of updates on some of their games, but the company has been slowly and quietly going through their back catalog in the last little while making little touches here and there. Final Fantasy 3 [$7.99 / $7.99 (HD)] and Final Fantasy 4 [$7.99] have both received updates for MFi controller support, Final Fantasy Tactics [$6.99 / $7.99 (HD)] got a major overhaul, and now it seems like one of Square-Enix's first iOS ports, Secret of Mana [$3.99], has gotten its turn. ..

Cornfox & Bros. and FDG Entertainment's Oceanhorn [$4.99] is an action-RPG that was years in the making. First announced in late 2011, it wouldn't finally release until two years later, almost to the day. But it would be worth the wait, as Oceanhorn was simply wonderful. It was also a "premium" priced game with no IAP and it did quite well, enough so that FDG announced this past December that they were working on additional content for the game, and possibly even a sequel. Today, Cornfox has started teasing additional Oceanhorn content, and it looks like that will include some manner of fishing. Here are the two screens they posted to the Oceanhorn blog...

'Thomas Was Alone' Review - A Heartwarming Tale of Discovery & Friendship

Meet Thomas. He’s a curious rectangle who has continued his journey from platform to platform, and I’m not just talking in-game here. Thomas Was Alone [$5.99] was first released for PC and Mac back in 2012, and with the help of Curve Studios’, both PS3 and PS Vita version were released in early 2013, with brand new exclusive content. It was certainly successful, and created a lot of buzz, and now one year on creator Mike Bithell has teamed up with Bossa Studios to bring this BAFTA winning, bestseller to the App Store for iPad users to get a taste of just what all the fuss is about...

'Wind-Up Knight 2' Review - As Tightly-Wound As A Grandfather Clock

The original Wind-Up Knight [Free] was a great game and a fine example of how platformers, a genre many thought couldn't get along with touch controls, can work just fine on mobiles provided they're designed properly around the hardware. The mechanic of constantly moving forward while asking you to manage jumps, swings, rolling, and the shield gave you plenty to worry about without having to fuss around with a virtual directional pad, and the game made sure to test your skills at all of those things to the hilt. It boasted tons of levels, an assortment of collectibles, and plenty of goals to shoot for during play. It also apparently struggled at its initial price, because it was later retooled as a free-to-play experience, albeit a fairly generous one, since you could still unlock pretty much everything without paying a cent if you were skilled enough at the game...

'Oceanhorn: Monster of Uncharted Seas' Review - Zelda Is Better Without the Princess

To say that Oceanhorn: Monster of Uncharted Seas [$4.99] is like The Legend of Zelda, particularly the seafaring The Wind Waker game, is an understatement. Developer Cornfox & Bros. is unapologetic in its attempt to emulate the successful Nintendo action-adventure series. This is Zelda through and through, but it’s not as good. Pretty damn close, though...

In 1991, a game named Street Fighter II came along and it started off a whole new genre. Okay, the one-on-one fighting game had already been around for a fair while but with its multiple punch and kick buttons, super moves and large range of characters, Capcom's flagship arcade game redefined the genre and spawned a relentless swarm of clones. Arguably the largest contributor to the "Street Fighter clone" market was SNK...

I used to love JRPGs. I played all the classics. The Final Fantasies, the Dragon Warriors, the Breath of Fires and the Phantasy Stars. I’ve also played the games that came later, the corrupted blood line of the classic JRPGs that established the clichés that now characterize the genre. The evolution of the JRPG could be likened to a graph with a line that rises steadily over time, peaks for a long while and then descends into a long slow slog into oblivion with an occasional brief spike...

Back at E3 a couple of weeks ago we got our hands-on an upcoming iOS version of Taito's classic arcade shooter RayStorm [$8.99], and today the game is now available on the App Store. Most people in the US are likely to remember RayStorm from its release on the original PlayStation back in 1997, or as a downloadable re-release on XBL and PSN in 2010. During its time, RayStorm was a pretty technically advanced shooter, using the newly popular 3D graphic capabilities of home consoles and marrying it with classic top-down scrolling shooter gameplay. Check out the official trailer...

Last September Namco released Time Crisis 2nd Strike [$6.99/HD], a game that offered a technically competent experience akin to their classic arcade light gun game series, but also one that lost most of what made it fun in the transition to the touch screen. Light gun games just aren’t as good without the, well, light gun. Time Crisis, along with most every other gallery shooter on a touch screen, isn't quite as satisfying when all you have to do is tap directly on a target to shoot it...

Soon, Secret of Mana for the iOS will be released in North America and I'd like to go ahead and put some skeptics' fears at ease: it appears to be a faithful, technically sound port of its SNES source material. Exhaling feels good, doesn't it?..

A couple weeks ago Cave's second bullet hell shooter joined Espgaluda II [$8.99 / Free] on the App Store. Dodonpachi Resurrection [$8.99 / Free] is a very different beast, as we mentioned in our review, so it's really hard to say which is the better game. Both are definitely worth trying if you're even remotely curious in the bullet hell genre, as Cave did an absolutely fantastic job porting both games to the iPhone...

For those of you who had issues installing Espgaluda II onto your 3rd Gen iPod Touches, the new update now fixes that. Along with a few other bugs being fixed:..

Any truly diehard arcade shooter fan will have heard of Cave. Founded in 1994, the Japanese gamemaker is responsible for some of the most highly acclaimed scrolling shooters to have ever appeared in an arcade. With their 1995 release of DonPachi, the company created a new, intense genre of shooter known commonly as the "manic shooter" or "bullet hell" shooter, in which the screen is almost entirely filled with enemy fire, and successfully evading said fire requires extreme control precision and skill. It's a prevalent genre in Japan that is far less-represented in the West. (Some such titles readers may be familiar with include Ikaruga (Xbox 360, Gamecube), Triggerheart Exelica (Xbox 360, PS2, Dreamcast)  and Noiz2sa [App Store].)..

Copyright 2014, TouchArcade.com, LLC.