Jurassic Park: The Game 1 HD [$6.99] is a mixed bag. On one hand, it's a technically messy and poorly optimized iPad 2 exclusive. It stutters and drops frames so consistently that it becomes nearly impossible to enjoy, no less play. And even when you're willing to forgive this fairly fundamental flaw, the roller-coaster-y placement of its sluggish and mundane puzzles has a habit of obliterating the tension it succeeds in building. But on the other hand, this is a Telltale production. The characters, which are newcomers to the universe, are handled with care and written as if they were, actually, people; the story is laced with excitement and drama conveyed with a palpable reverence for the source material; and when the game is actually clicking, the tension and the pull of its beats are enormous.
The story takes place in Jurassic Park sans electrical fences -- basically, right after Dr. Hammond, Malcolm and the rest of the crew bail on Isla Nublar and its new occupying force, dinosaurs. You'll be following a new cast of characters, including a well-equipped ... contractor lady sent in to assist Nedry with his capture of the dinosaur embryos, a veterinarian, and the vet's daughter, who obviously has some issues with her family life.
As a huge Jurassic Park fan, I only need to hear about three notes of the theme song before I instinctively get… Well, probably more excited than a nearly-30-year-old should get over dinosaurs. We've heard more than a few rumblings of Telltale's plans to release the Jurassic Park-themed adventure game on the App Store, and it's finally here along with a brand new trailer that goes over all of its iPad 2 exclusiveness.
Jurassic Park: The Game 1 HD [$6.99] (say that three times fast) is the first installment in the series, and takes place during the events of the second half of the first Jurassic Park movie. I've always thought the Jurassic Park universe was fantastic, and am beyond stoked that I'll be able to delve into a new adventure on my iPad 2. It's unfortunate that Telltale has dropped iPad support, but if you've played any of their recent games on the device it'll be more than clear why they did it.
We'll have a review for the game as soon as we can sit down and spend some time with it, but in the meantime, if you don't feel like waiting feel free to mash the download link below.
Fantasy Flight Games is a company that's known for creating very complicated tabletop games from geek-friendly properties, like A Song of Ice and Fire, Battlestar Galactica, The Lord of the Rings, and the works of H.P. Lovecraft. One of their most popular offerings is Arkham Horror, a game with approximately 700 cards, tokens and markers to keep track of and a play time of up to four hours. Earlier this year, the company released Elder Sign, a game that takes the Lovecraftian horror of Arkham Horror and distills it down to about half the time and only 200 pieces or so.
I love these games, but there's really no such thing as a quick game of, well, any of them. Between set up, tear down and the inevitable time taken to teach new players and reference forgotten rules, you're looking at a full evening's entertainment. So imagine my delight playing Elder Sign: Omens [$3.99 / HD], the first of Fantasy Flight's more mature games to arrive on the App Store. It's quick to play, can be learned (mostly) as you go, and can be played solo or hotseat with friends. What's not to like?
First there was Modern Combat: Sandstorm [$4.99 / HD] which we described as one of the most impressive gaming experiences on the App Store at that time. Next cameMC2: Black Pegasus [$6.99 / HD / Free], which we called " A new standard in online multiplayer". Now, Gameloft has released their much anticipated third installment, MC3: Fallen Nation [$6.99], which although not revolutionary, is easily one of the best first-person shooters available for iOS devices.
This release is named "Fallen Nation" because America is under attack. The enemies are KPR (Korea, Pakistan and Russia), who have declared war on America and invaded US cities, reportedly destroying Chicago. Anyone familiar with the earlier games will find more of the same non-stop action in this military shooter, but Gameloft have extended their previous efforts to ensure this latest release is the best in the series.
There's not much to say about the Hector series -- rushing headlong to its conclusion in Beyond Reasonable Doom [$4.99 /$6.99] -- that hasn't been said before. We've noted its sharp writing; its high production values; and, most importantly, the way it continually tweaks and revises the traditional adventure genre.
Straandlooper have achieved this by making each episode in the series structurally unique. Ep1 gave Hector three discrete objectives to complete while Ep2 led him through a long and meandering investigation. Episode 3, though, is very clear cut in its goals: Hector most stop a terrorist from using biochemical weapons on the Clappers Wreake fair.
A pre-existing game might be one of the best to show off your soon-to-be brand new iPhone 4S’ power, if Firemint’s Real Racing 2 is in your collection. Real Racing 2 [$4.99] and Real Racing 2 HD [$6.99] are set to receive a free and new update that’ll add an extra layer of graphical goodness on top of their pre-existing sizzle, all in the service of harnessing the A5 chip. New dynamic shadows and lighting, increased polygon counts, reflections, and exposure effects are all being added in the game’s latest update, which should hit pretty soon.
And that’s not all -- iOS 5 is coming and so are a handful of features to Real Racing 2 that revolve around Airplay support. With the update, you’ll be able to wirelessly stream the game’s content to your TV. Also, if you’ve got friends with the game and an iPhone 4S or an iPad 2, you’ll be able to play with them in split-screen. “Party Play” mode will allow up to 4 players to compete on the same screen, provided the host has Apple’s new hotnesses.
Firemint isn’t known for missing a hardware launch, so we didn’t expect any less. Still, this seems like an absolutely spectacular deal for current and new owners of the game. Real Racing 2 was great to begin with, and now it’ll look even sharper than ever.
What I like about the Hector: Badge of Carnage games is how comparatively different from one another they are. The gap between We Negotiate With Terrorists and its follow-up Senseless Acts of Justice [$4.99 / $6.99] highlights not only the breadth and scope of the adventure genre, but also Straandlooper’s willingness to use episodic content as an avenue for experimentation and iteration.
There are some technical improvements to note -- Straandlooper have added helpful on-screen cues to show players precisely where they’re tapping, and Senseless Acts of Justice is significantly longer than its predecessor -- but Hector’s cirrhotic core remains largely unchanged: it's still a competent adventure, smartly written and well-designed.
I'm kind of at a loss as to what to do with EA's Madden 12 [$6.99 / HD]. I mean, a game like Madden we sort of need to review, but I've spent a considerable amount of time with the game and honestly couldn't even say what's different between Madden 11 and Madden 12 aside from adding one more to the numerical suffix, redesigning some menus, and updating the roster. So, I've just updated our Madden 11 review:
The Madden series hardly needs an introduction, as football player turned coach turned commentator John Madden has had his name on football games for the better part of 20 years now. On home consoles, it has become tradition for EA to release a new Madden game each year with updated rosters, a few new features, and other various tweaks. As of tonight, the second third yearly installment of the Madden series has arrived for the iPhone.
Last year Two years ago we took a close look at Madden NFL 10 and thought it was a really great football game for the iPhone. Madden '10 came loaded with all the licensed players, stadiums, logos, and everything else you'd expect of a Madden game along with game modes ranging from single exhibition games to full seasons. The two hip new features of Madden NFL 10 for the iPhone were hot routes allowing players to draw on the screen to control players, and "action control time" which switched the game to slow motion mode allowing for precise maneuvers with the virtual controls.
If you’re an avid sports gamer and an NFL football fan, then chances are pretty good that you know that today, August 30th, is the release of Madden NFL 12 on consoles. Also coinciding with those console releases are the iOS versions of Madden NFL 12 [$6.99/HD], which are now available in the App Store.
Following the formula of most sports titles, Madden NFL 12 appears to be just an incremental upgrade to the Madden released last year. The game description boast new features like expanded rosters (though, some players have noted in the iPad version thread in our forums that they’re not totally up to date, showing Donovan McNabb still on the Redskins rather than his new team the Vikings). Also, collisions are said to have been improved along with the graphics and an expanded playbook.
One thing about Shift 2: Unleashed [$5.99/HD], just real quick: Don't bother. If I had to summarize EA's latest Need for Speed sim, it certainly wouldn't involve the word "unleashed." This is about as misleading a subtitle you could attach to something so tame and afraid to do anything outside its comfort zone.
I'm still high off the faster, crazier NFS: Hot Pursuitand the dialed back Real Racing 2, I think. Shift 2 exists in a limbo-like spot somewhere in between those titles, with a slightly heavier weight toward the realistic racing, which is something the franchise has only recently started dabbling in. We loved the first Need for Speed: Shift because it nailed what we wanted from a console approximation and it was a convincing, competitive iOS sim-racer. This sequel hits those same notes, but the standard, and thus what I expect, has raised since.
Last September Namco released Time Crisis 2nd Strike [$6.99/HD], a game that offered a technically competent experience akin to their classic arcade light gun game series, but also one that lost most of what made it fun in the transition to the touch screen. Light gun games just aren’t as good without the, well, light gun. Time Crisis, along with most every other gallery shooter on a touch screen, isn't quite as satisfying when all you have to do is tap directly on a target to shoot it.
A few weeks back though, Namco released the iGunCon [Free], an interesting app that tries to replicate the experience of using a physical controller in Time Crisis 2nd Strike using a second iOS device. At a time when peripherals like theJoypad Game Controller [Free], the iCade, and the iControlpad are offering cool new ways to play iOS games, the idea of a clever option for a light gun really interests me. In practice, the iGunCon certainly works, just not well enough to offer the type of solid experience that you would want. But, it’s still a neat novelty to play around with, and if the tech improves it could turn into a real alternative for Wii-like motion controls in iOS games sometime in the future.
First off, the iGunCon can only work with devices equipped with a gyroscope and a digital compass. So basically, just an iPhone 4 or iPad 2, for now. It uses these parts of the hardware to track the movement of an onscreen cursor when aiming by pointing and moving your device. The setup is extremely easy, just involving selecting the iGunCon from the options screen when both devices are on the same local WiFi network or connecting over Bluetooth. The iGunCon can be used to play Time Crisis 2nd Strike on an iPhone, iPod touch, iPad, or in the Mac App Store version of the game.
While the setup is really simple, actually using the iGunCon to play the game isn't quite as successful. You can recalibrate the aiming reticule at any time right from the same screen you use to play, which is great, but the cursor movement is pretty choppy and doesn’t always feel totally accurate. It’s easy to adapt to with a few minutes of practice, but don’t expect the same precision you would have with a real light gun or even the default tap-to-shoot option. But, if you can accept that things aren’t totally perfect, it can actually be pretty fun to use the iGunCon.
Besides being used as a light gun controller, the iGunCon app itself can also be used as a toy gun, similar to something like the iGun [99¢] and its many derivatives, and makes the different firing sound effects that are used for the weapons in the game. There are also options to use different graphics based on the various GunCon peripherals from the arcade and console versions of Time Crisis games over the years, which is actually a pretty cool nostalgic touch.
While it doesn’t work completely perfectly, the iGunCon app is a neat peripheral that gives you a different way to experience Time Crisis 2nd Strike, and it’s actually pretty fun, too. Best of all it’s free, so there’s no reason to not at least give it a try to see what it’s all about. With some refinement, the tech could lead to some interesting gameplay experiences in the future. For now it remains mostly just a novelty, but definitely one that's worth checking out.
Gameloft has had a recent track record of enjoyable titles (9mm [$6.99] and BackStab [$6.99] come to mind). Silent Ops [$6.99], the latest part-stealth, part-third-person shooter looked to extend Gameloft’s streak of decent titles that provide a good iOS alternative to a variety of genres usually reserved for console and PC gamers. Unfortunately, Silent Ops, with its generic story, poor presentation, and lacking gameplay definitely takes the genre back quite a few steps and should be avoided in lieu of other, much more deserving titles.
At first glance, Silent Ops looks to take a lot of its inspiration from the popular Splinter Cell series --there’s a lot of sneaking into buildings, a lot of silenced weapons, and a lot of double-crossing. Take a closer look, however, and you’ll quickly see that any comparison to an actual stealth title is only skin deep. While you may be doing quite a bit of sneaking, your cover is almost always blown every time you take a shot at the opposition, silenced weapon or not. In addition, the whole ‘sneaking’ mechanic is just poorly done, as not only is the cover system poorly implemented, but once you’re spotted, you’re basically in guns blazing mode for the rest of the level.
Not that getting spotted makes the game any harder. The AI in Silent Ops is atrocious. I lost count how many times I’ve seen several enemies just stare at me for seconds on end while I took my time reloading in front of them and then proceeding to empty my clip. In fact, the only threat I ever encountered was running out of bullets. Not to worry, however, as when that happened I would simply just run up to a group of enemies and they would immediately put their guns away and face me in hand-to-hand combat, each taking their turn in an organized, civilized fashion.
The whole combat system is just bizarre and not done very well. Other gameplay elements include simplistic quick time events as well as a few sniping sections that worked as well as they could within the context of the rest of the game. Overall Silent Ops' gameplay, like its aged graphics system, just seems to be lackluster.
In addition to the single-player mode, which takes place across seven different levels (coupled with three separate difficulty levels), Silent Ops also features a barebones multiplayer mode. Players can create or join servers with up to 12 total combatants. Stat tracking does exist, but is restricted to games played, total deaths, and total kills. Admittedly, multiplayer was a much more enjoyable experience than the single player mode, but that’s mostly due to the fact that you’re playing against other live players and has nothing to do with anything that the game actually offers.
As iOS has matured as a gaming platform, games in the style of the typical first or third person shooter have become readily available. In this day and age, there’s no reason to flock to a new one just because it fits in this mold, but that’s the impression I get with Silent Ops. There are far more better titles than this one, some even published by Gameloft itself. I’d suggest you stick with one of those other alternatives, and stay away from this game.
Street Fighter IV Volt [$6.99] launched back in June and although it played strikingly similar to Capcom's original Street Fighter IV [$4.99] on iOS, it did contain a few significant upgrades. Namely, it featured every character from the original as well as 3 new fighters and competitive online play via Game Center. We really loved the first Street Fighter IV so it wasn’t surprising that we enjoyed the enhanced Street Fighter IV Volt even more in our review.
Capcom fed a pretty steady stream of new characters and features to the original Street Fighter IV, and their new iteration is gearing up to start off on that same foot. According to Andriasang and 4Gamer.net, the first set of new characters for Street Fighter IV Volt will be a pair of female fighters, Sakura and Makoto. Sakura is a long time favorite from back in the Alpha series, and Makoto first appeared in Street Fighter III: 3rd Strike and made a triumphant return in last year’s Super Street Fighter IV on consoles.
There are plenty more screens of both Sakura and Makoto over at Andriasang.com, and as for what may be coming in future updates some enterprising members in our forums may have a lead on that as well. After digging around through some of the game files in Street Fighter IV Volt, they have come across a character list that includes every character already in the game plus Sakura and Makoto, and has spots for Evil Ryu and Fei Long too. This doesn’t necessarily confirm those characters are coming, but it sure is a strong possibility.
There is also another character in Street Fighter IV Volt that was conspicuously absent from the original game, the long time fan favorite Akuma. You fight Akuma as a second boss character after M. Bison in arcade mode, assuming you don’t lose a single round along the way. You can unlock Akuma as a playable character by playing and beating him with every character in Arcade mode or by playing 100 matches online, both potentially time consuming endeavors.
If you want to bypass all that, then there is a very easy way to unlock Akuma if you already have the original Street Fighter IV installed on your device. Simply fire up Arcade mode in Street Fighter IV Volt and at the character select screen tap on the characters in the following order: starting at Ryu, select Abel, Guile, Cammy, then end back on Ryu. Pause for about a second at each character, and when you return back to Ryu tap on him again to reveal Akuma, who will stay unlocked permanently at the character select screen from now on.
Unfortunately, my dodgy Google translating of the articles didn’t divulge a release date for the Sakura and Makoto update, but we’ll keep our eye out for it and let you know when it hits.
The latest third person shooter from Gameloft is named 9mm [$6.99] and comes with an age restriction (17+) on the App Store for containing sexual content, realistic violence, frequent alcohol and drug use references, profanity and suggestive themes. It's gritty and naughty, with drug-dealers, crooked cops, guns, strippers and narrated dialog sprinkled generously with the F-bomb. That's probably enough reasons for some of you to buy it immediately. Sometimes it's fun to play something with dark themes, but if you object to swear-words or prefer pretty rainbows and ponies, this is not the game for you.
In the single player campaign, you control John "Loose" Kannon (*groan*), a corrupt narcotics detective, who kills a drug lord's brother and steals millions in cash. This sparks a bullet-fueled rampage as you take down gang members, while trying to avoid being capped yourself. At first glance this game resembles Grand Theft Auto [$9.99], or Gameloft's earlier title, Gangstar [$4.99], with a similar over-the-shoulder camera perspective, but it's actually more like Max Payne, with a linear storyline.
Rather than an open-world to roam with missions, there's set-pieces to complete as the story unfolds. Markers on the screen tell you where to go next and if you try to go elsewhere objects conveniently block your path, or a message suggests you remain on track. The single player campaign is split into 12 levels, which take roughly 3 hours to complete on easy mode for an average player. But don't worry, once the campaign's completed, you can either attempt a harder difficulty (easy, normal, hard and hardcore), or jump into the multi-player modes.
The title, '9mm', is a obvious reference to the caliber of bullet, so it's unsurprising that guns, bullets and killing play a central role. There's plenty of weapons in your arsenal, including hand-guns, shotguns, submachine guns, powerful assault rifles, and more. And if you miss with all of those, just get up close and personal with a head-butt. It's always satisfying to shoot two enemies with a single bullet and you can carry some weapons in both hands.
Completing levels, kills and achievements earns cash, which can be used to buy body armor, ammo or special weapons at the shop, including explosive ammo, for more impact. Game cash can be optionally brought with real money, as an in-app purchase, but isn't required. At the end of each level, statistics are shown, including number of bullets fired, enemies killed, head-shots achieved and trophies gained (achievements).
The graphics and cut-scene animations are great. There's a few graphical glitches, such as the odd floating body or enemy disappearing into a wall and a couple of characters aren't rendered as well as others, but this happens rarely, so it's more amusing than annoying. The iTunes description mentions "destructible environments" , however although you can shoot the bottles and boxes or shoot speakers to stop music playing, most items are not destructible. Trust me, I shot plenty of stuff.
The controls in 9mm are straightforward, and will be instantly familiar if you've played other similar Gameloft titles. Like Max Payne, you can enter slow-mo "bullet-time" , to pin-point shots and wipe out groups of gangsters, which is often a life-saver. If you swipe across the slo-mo button you'll dive in that direction, while firing in slow motion, providing your slow-mo meter is charged up by passing time and/or completing kills. Tilt controls can be used for aiming if you prefer. And auto-aiming can be disabled, if you enjoy handling your own weapons.
Big tappable icons appear on-screen to pickup weapons, kick down doors, climb out windows, talk to other characters or interact with objects. Simply tap the weapon icon to reload, or swipe to switch weapons. To interrogate gang members or informants, you tap quickly on words and icons which appear on the screen, but the interrogations are certainly not by-the-book and typically involve a bashing. Even the cut-scenes are sometimes interactive, requiring you to quickly tap or swipe to advance, such as swiping to dodge in a particular direction, at the right moment. I did notice the virtual stick could have been used for sprinting, removing the need for that button.
The soundtrack consists of actual licensed tracks from Freeway & Jake One, Beanie Sigel and Apathy, with the first two musicians making an in-game cameo appearance, in a strip-club scene. Be sure to play with headphones, as the game even has bits of 3D audio. On a few occasions, muffled music becomes clear once you kick a door down and you can hear the murmuring of people talking and moving around in the adjoining room, which creates a nice atmosphere and builds up tension prior to attacking.
Gameloft have historically been criticized for poor voice-overs, but 9mm does a reasonable job. The dialog and voice-overs are funny, with many cheesey-yet-entertaining cop lines like "It's raining bacon" as Detective Kannon jumps through a ceiling window to surprise the criminals below. Although, of course, I omitted the naughty curse words at the end of that quote.
The inclusion of two multiplayer modes was an unexpected, but pleasant surprise. There's death-match and team death-match modes, which support up to 12 players (Wi-Fi or online) or two players via bluetooth. You choose the time limit, frag limit and number of players. Online play requires a free Gameloft Live account and all online progress is stored on Gameloft's servers, so it's not lost if you delete the game.
Some forum members have complained of lag when many players are involved, however jerkiness is evident even when playing alone on WiFi Multiplayer mode. Others have mentioned that spawn deaths occur too frequently, as other players shoot you when you re-appear. And with leveled up players having better weapons, there's an incentive to quickly upgrade your arsenal, so you can do the same thing to other players. Despite these potential drawbacks, the players in the thread seem to be enjoying the multi-player mode, with positive comments about the large size of the four multiplayer maps.
9mm is a universal game, so you can install it on your iPad and iPhone, without paying twice, which is always appreciated. The installed file size is just over 1.3 GB, so it's a bigger game than most, but is totally worth clearing out space on your iOS device for-- Especially if you're a fan of Max Payne.
We’ve known for about a week or so that Firemint was working on an update to Real Racing 2 [$6.99] and Real Racing 2 HD [$2.99]. That update is now available on the App Store for the generous price of $0. As you’d imagine considering this studio’s track record of solid releases and post-release support, this update is meatier than the traditional fare. A few bug fixes and performance tweaks are present and accounted for, but so are new, solid game-changing features. Firemint has expanded on the campaign in Real Racing 2, as well as introduced a tighter online offering for the HD version.
To get the hardcore specifics, visit the game’s official blog. You’ll see that Firemint has added several latency-squashing features such as visual indicators as well as a “new method” to quash high-latency drivers. IAP cars and upgrades are also now a thing, as well as in-game notifications to alert you when new stuff is available. For Real Racing 2 owners, seven new career events have been added, too.
That’s a lot of new stuff for an aging game, right? If you haven’t seen or read about Real Racing 2 aside from this, definitely give our review a read. Spoiler: it’s really good.