Category Archives: $6.99

About a week and a half ago 11 Bit Studios' somber strategy survival game about war from a civilian perspective, This War of Mine [$14.99], received an update that added Universal iPhone support. Finally, millions of iPhone owners would get to experience one of the best game's to arrive on iOS this year. Except for one thing… a show-stopping bug crept into that update. 11 Bit had not choice but to take the game down and get things fixed up, which is what they did. As of yesterday This War of Mine is back in working order and back on the App Store, and as a special bonus it's even on sale for $6.99...

Yes, finally! After all this time, we finally got the feature most of us have wanted to see in Minecraft: Pocket Edition [$6.99] for months now; the stonecutter is finally history! Okay, there's also another relatively-important feature in 0.13 beta, Redstone Circuits! The truth is that usable redstone has been on the top of almost every MCPE player's list since the game first came out on mobile, so I'm glad to see that we are almost there. According to the changelog, we are getting redstone wire, redstone torch, redstone lamp, levers, buttons, pressure plates, tripwires, trapped chests, and detector rails. As you can see from the changelog, we aren't getting pistons, repeaters, and other advanced blocks, yet. According to the developers, those should be coming later on...




If you like complex board games on mobile, you should run to the App Store and download Steam: Rails to Riches [$4.99], the re-theming of Age of Steam that has just landed on iOS (it's been an Android for a few weeks now). If you aren't aware of this game, it's a challenging board game designed by Martin Wallace and published in 2009. Your primary goal is to build railroads and deliver goods along a constantly-changing network of tracks and stations. As you can imagine, you'll need to balance your need to expand and build more rail networks while taking care not to over-extend (the eternal conundrum of all robber-barons). The game was a 2010 Lys Passione Winner, 2010 Nederlandse Spellenprijs Nominee, and 2009 Golden Geek Best Gamers' Board Game Nominee. So as you can imagine, this is a must-have if you like good board games or have ever played with toy trains...

'Templar Battleforce' Review - A Battleforce To Be Reckoned With

I think we can safely say at this point that if Space Marines are your jam, iOS has been good to you. We've got what feels like at least a half dozen decent-to-excellent officially licensed Warhammer 40K games spanning a variety of genres, to say nothing of the fine selection of games that homage Games Workshop's popular franchise. Well, I think we can add one more to that list, and it's a very fine effort indeed. Templar Battleforce [$9.99] is the latest release from the Trese Brothers, a small development team most well-known for Star Traders [Free], a trading simulation in the vein of Trade Wars and Master Of Orion. Battleforce takes place in the same universe as that game, but it has its sights set on a different genre. Instead of dealing with groups of ships traveling through the galaxy, Battleforce focuses on the Templar Knights, a group of elite warriors whose job is to protect their charges from anything that threatens them. It's a turn-based strategy RPG, a genre with no shortage of quality entries on iOS, but it manages to make quite a mark anyway...

It's the week of Halloween, and as you all know by now, developers on the App Store like to go trick or treating by adding Halloween art, levels, or characters to their games. In the case of Minecraft Pocket Edition [$6.99], the developers decided it would be fun to give players new skins to mess around with during Halloween. In the spirit of scaring other players, the Halloween Costume Pack lets you dress as your favorite mob from the game. In a way, the developers say, it's like going out trick or treating as your favorite mob. The costumes are Cow costume, Creeper costume, Enderman costume, Ghast costume, Iron Golem costume, Mooshroom costume, Ocelot costume, Pig costume, Pink sheep costume, Rainbow sheep costume, Skeleton costume, Snow Golem costume, Spider costume, and Zombie costume...

When the 0.12 update hit Minecraft: Pocket Edition [$6.99] a bit over a month ago, most mobile players were very excited to finally play a Minecraft game on their phones and tablets that came close to the PC experience, and I was one of them. With all the new features added to the game, one would think that we would all be satisfied; yet, we are not, at least I'm not. I'm like a child in a candystore when it comes to MCPE because I know how many more features will eventually make it into the mobile version, and I can't wait to get them. Case in point, redstone, that amazing red dust that "time machines" your builds from the middle ages to the industrial revolution. Well, good news on that front as we got a new image of redstone in MCPE but, more importantly, we got a hint that 0.13 might be coming sooner than we think...

If you follow Mojang's Twitch channel, you'll know that Minecraft Pocket Edition [$6.99] developers had a Q&A yesterday, and they provided plenty of information on their vision for the hit mobile game. The first feature they discussed is the increase of the world height that will allow you to build the tallest buildings ever. They said they definitely want to increase world height, but they are trying to make sure it doesn't double the memory required to run the game (this was the same issue the PC version developers needed to tackle before they raised the world height). The next feature was in-game music (which is the feature I'm looking for a lot), and while the developers said they'll be implementing it, they are having a hard time dealing with the fact the music is twenty times the download size of the game...

'Minecraft - Pocket Edition Version 0.12' Review - You've Come A Long Way, Stevie

In the world of gaming, four years is a long time. In the specific corner of the hobby that is mobile gaming, four years might as well be twenty. It's long enough to turn the greatest of apps into digital dust, to add 1200 levels to Candy Crush Saga [Free], to see a new iPhone model launch and be discontinued, and certainly long enough for a diligent developer to turn around a disappointing launch release. Minecraft - Pocket Edition [$6.99] was a shell of its proper self when it debuted on the App Store back in November 2011, something we made note of in our original review. And while I don't want people to get in the habit of expecting a new review for every game that gets a significant update or two, Minecraft - Pocket Edition has come so far that almost nothing in our original review applies to the game anymore. With the release of a significant new version of the game, now is as good a time as any to revisit it...

There are moments in The Deer God [$9.99] that are so beautiful and feel so right, that I want to give a running, leaping series of high-fives to the developers. Its sense of style is outstanding, making for one of those games where you sometimes just want to stop and take in the view. When you're running free and clear, leaping over chasms without missing a beat, the game just works in a pure way. The steady sound of your hoofbeats, the rise and eventual fall of the sun on each day, the rolling scenery, the zen-like state of tapping to leap over whatever gets in your way, this is when The Deer God is at its utmost. But there's another side to this pretty little game, and it's most unlike a deer: clumsy, ugly, and lacking in gracefulness. This one is a real mixed bag, and while I could see people falling hard for it over its worthier merits, the many issues with the game really drag it down for me...

'Minecraft: Pocket Edition' 0.12 Update Is Out! Go Build!

Well, need I say more than what the title says? Ok, fine, I'll expand on the self-evident. Minecraft: Pocket Edition's [$6.99] biggest update ever has finally dropped, bringing the game closer to the PC version and adding many essential features. What are those you ask? Well, only the following few: controller support, the hunger system, weather, sprinting and sneaking, brewing, anvils, brewing stands, flower pots, Nether blocks, many new items such as potions, golden apples, blaze powder, and spider eyes. We are also getting many Creative inventory additions like gunpowder, sugar, slimeball, coal and charcoal, emerald, diamond, steak, bread, string, and all kinds of armors. 0.12 also adds Iron and Snow Golems and Ocelots. Oh, and another small addition, the Nether with its Nether Fortresses...

It's almost official, Minecraft: Pocket Edition's [$6.99] 0.12 update should hit our iPhones and iPads next week, and I'm very excited about it. As I've mentioned in the past, I've played countless hours of Minecraft on PC, and although I've played MCPE quite a bit too, it never clicked in the same way because of a few important features missing from the mobile version, the sneak button being one of them. Finally, we are a few days away from MCPE quickening its pace towards parity with the PC version, and I can't wait. According to MCPE developer Tommaso Checchi, the 0.12 update, which will add rain and snow, Hunger, Sneaking, Sprinting, the Nether, controller support, and more, should drop around September the 8th...

Way back in the before times, when I was a little fellow attending elementary school, I often found myself doodling on the paper in front of me. Well, to be honest, I did that in junior high school, high school, and university, too, but that's neither here nor there. The point is, my imagination wandered frequently, and conspired with my hand to try to keep the whole system from going to sleep. I feel like I drew all the standard things: dinosaurs, super heroes, video game characters, the screaming souls of the damned as they burned in searing agony for all eternity, fighter jets, ALF, and of course, space ship battles. I would doodle an assortment of ships on the left, another group on the right, then simulate their battles. Sentinel Command [$3.99 (HD)] reminds me of those hand-sketched battles, but with rules, challenge, and all kinds of good things like that...

Both 'Minecraft: Story Mode' and 0.12 Update For 'Minecraft: Pocket Edition' Drawing Closer To Release

It looks like a good Minecraft news week all around. First, we got the tweet below from Minecraft: Pocket Edition [$6.99] developer Tommaso Checchi, who pretty much called the Beta season for update 0.12 over. If you haven't been following MCPE's development, every new update usually goes through weeks-long beta testing on the Android side of things before popping up on the App Store once finished. Once the beta testing is over, it usually takes very little time for the update to appear on the App Store, so hopefully we should be getting the 0.12 update on iOS soon. If you don't know anything about the 0.12 update, MCPE is about to get a huge overhaul as it's gradually brought to parity with the PC version...

Deck Builders have really been on the rise in recent years. From the humble beginnings of games like Dominion, now we’ve even got Marvel and Alien deck builders. I’m really partial to this genre myself. Ascension: Chronicle of the Godslayer [Free] is a game I still log into from time to time and it has never left my phone or iPad. I think the appeal of deck builders comes from having every card you’ll need right in the box. You don’t collect or trade cards and meticulously build your own deck before even playing. You and your friends can play right out of the box with a much smaller financial investment. They’re massively approachable. Anyway, the point is, Deck Builders are my jam, and Splendor [$6.99] is a super tasty mixed berry jam that’s won several awards for being so darn tasty...

In September of last year, developer Chasing Carrots released their humorous space simulation game Cosmonautica [$5.99] onto Steam Early Access. It had been in development for more than a year prior to that, and spent all that time in Early Access getting fine-tuned based on player feedback. We reported back in May that the game was shooting for release in late June and that it would be heading to mobile at the same time. Today the day has finally arrived that Cosmonautica is officially out of Early Access, and along with that the game has arrived on iOS. Check out the launch trailer to get an idea of what Cosmonautica is all about...

It released at kind of an oddball time in the week, but we thought board game fans would be excited to know that Days of Wonder has released the digital version of Splendor [$6.99] into the App Store. A couple of weeks back Days of Wonder announced the release date of Splendor on iOS, and our own Tasos Lazarides summarized what the game was all about quite well:..

Amazon's been bringing over several of their mobile games to iOS now, and Tales from Deep Space [$3.99] is their latest and their best. It took some time to make the leap from the Kindle Fire tablets, unlike Lost Within [$3.99] and Til Morning's Light [$3.99] which launched simultaneously on both Fire OS and iOS. This is a puzzle-platformer where you control two characters, and it's got clever puzzles to play with, though the combat portions tend and clumsy controls do drag the experience down a bit...

I start this review of Til Morning's Light [$3.99] off with a treatise on WayForward Technologies, the developer of Til Morning's Light. They are, to me, a solid B-grade developer. They make games that are usually good to decent; I don't know if they have any truly great ones on their resume. I'd say their best game is probably the original Shantae, which I actually own the original cartridge of. Regardless, they're a developer that you should generally get reasonably excited for when they get to work on a licensed project, because it means that it's probably not going to suck. Well, Adventure Time: Explore the Dungeon Because I DON'T KNOW was not good, but I think that might have just been them going outside of their comfort range, not knowing what makes a dungeon crawler great, or maybe that game needed more than a year of development. But hey, at least the two Zelda-aping Adventure Time games they did weren't bad! And Double Dragon Neon is a solid beat 'em up. ..

When I reviewed developer Kidalang's Sage Fusion 2 [$2.99] a couple of years ago, I found a very satisfying story that was regrettably attached to a pretty terrible RPG. The story was strong enough to make it worth suffering through the questionable gameplay for, but wouldn't it be better if we didn't have to suffer at all? I'm not sure if it's from feedback or simply recognizing their strengths, but Kidalang has gone a different way for their latest game, An Octave Higher [$6.99]. Rather than create another odd hybrid, the developer has opted to go with a fairly straight-up visual novel design. I think it was a very good choice, to be honest. While An Octave Higher isn't an extraordinary example of the genre, it feels less like a broken experiment and more like a proper experience...

After a very long gestation period, Minecraft: Pocket Edition [$6.99] 0.11.0 is officially out, bringing loads of improvements and additions to the huge phenomenon that is Minecraft on phones and tablets. The new update finally adds boats, which had become necessary after Minecraft PE introduced infinite worlds. I play almost solely Survival, so imagine trying to cross an ocean simply by hopping. Unlike the PC version, the boats fit two mobs in them, which means you can travel with your trusty wolf to boldly go where no duo has ever gone before. 0.11 has also introduced fishing, so you can enjoy those lazy Sundays on your boat with friends and fresh fish...

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