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	<title>Touch Arcade &#187; $6.99</title>
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	<link>http://toucharcade.com</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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		<title>&#039;Ravensword: The Fallen King&#039; Released</title>
		<link>http://toucharcade.com/2009/11/17/ravensword-the-fallen-king-released/</link>
		<comments>http://toucharcade.com/2009/11/17/ravensword-the-fallen-king-released/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 12:49:28 +0000</pubDate>
		<dc:creator>arn</dc:creator>
				<category><![CDATA[$6.99]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=25538</guid>
		<description><![CDATA[
Apple must have expedited the reapproval of Crescent Moon Games&#039; Ravensword as it appeared in the App Store early this morning for $6.99.
Similar to recent Elder Scrolls games like Morrowind or Oblivion, Ravensword is an open world roleplaying game with both a main quest line to follow and a considerable amount of side-quests. The developers [...]]]></description>
			<content:encoded><![CDATA[<p><center><a href="http://toucharcade.com/wp-content/uploads/2009/11/594384_3.jpg"><img src="http://toucharcade.com/wp-content/uploads/2009/11/594384_3.jpg" alt="594384_3" title="594384_3" width="480" height="320" class="aligncenter size-full wp-image-25539" /></a></center></p>
<p>Apple must have expedited the reapproval of Crescent Moon Games&#039; <em>Ravensword</em> as it appeared in the App Store early this morning for $6.99.</p>
<p>Similar to recent Elder Scrolls games like Morrowind or Oblivion, Ravensword is an open world roleplaying game with both a main quest line to follow and a considerable amount of side-quests. The developers have quoted anywhere between 6-8 hours of gameplay to complete the initial quest without taking side-quests into account.</p>
<p>The Ravensword game world is surprisingly detailed for an iPhone game, and performs remarkably well. Along the way you will equip your character with all kinds of different magical items and slay hordes of enemies as the main quest line slowly reveals your character&#039;s mysterious identity.</p>
<p><center><object width="525" height="325"><param name="movie" value="http://www.youtube.com/v/6TxsPIUvy24&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/6TxsPIUvy24&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="525" height="325"></embed></object></center></p>
<p>We&#039;ll post our full review shortly.</p>
<p><b>App Store Link</b>: <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/ravensword-the-fallen-king/id335594384?mt=8"><em>Ravensword: The Fallen King</em>, $6.99</a></p>
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		<slash:comments>33</slash:comments>
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		<item>
		<title>&#039;The Settlers&#039; &#8211; Real Time Strategic Planning</title>
		<link>http://toucharcade.com/2009/11/11/the-settlers-real-time-strategic-planning/</link>
		<comments>http://toucharcade.com/2009/11/11/the-settlers-real-time-strategic-planning/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 17:49:54 +0000</pubDate>
		<dc:creator>Big Albie</dc:creator>
				<category><![CDATA[$6.99]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=24647</guid>
		<description><![CDATA[The Settlers is a real time strategy (RTS) gaming series that has evolved quite a bit over the past two decades. Gameloft’s The Settlers as a standalone game brings a slightly different take on RTS to the iPhone/iPod Touch platform that for the most part delivers, but also bringing a few frustrations along the way [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2009/11/938346_5.jpg"><img src="http://toucharcade.com/wp-content/uploads/2009/11/938346_5-300x200.jpg" alt="938346_5" title="938346_5" width="300" height="200" class="alignright size-medium wp-image-24658" /></a><em>The Settlers</em> is a real time strategy (RTS) gaming series that has evolved quite a bit over the past two decades. Gameloft’s <em><em>The Settlers</em></em> as a standalone game brings a slightly different take on RTS to the iPhone/iPod Touch platform that for the most part delivers, but also bringing a few frustrations along the way including the omission of a freeplay mode. Ultimately, <em>The Settlers</em> is a solid experience and good introduction for newcomers to the series. </p>
<p>As with any typical RTS game, the objective is to build a community, establishing a means of income, develop a powerful military, and expand territories. <em>The Settlers</em>, however, is less about tactical micromanagement and more about strategic planning. In many ways, <em>The Settlers</em> is a game focused on urban planning where the placement and construction of buildings play heavily in your success. Unlike many of today’s RTS games, direct control of individual or groups of units is limited. You literally establish a virtual society where your vision will set it down the path to success or failure. This premise alone makes <em>The Settlers</em> worth considering especially for newcomers to the series.</p>
<p><center><a href="http://toucharcade.com/wp-content/uploads/2009/11/938346.jpg"><img src="http://toucharcade.com/wp-content/uploads/2009/11/938346.jpg" alt="938346" title="938346" width="480" height="320" class="aligncenter size-full wp-image-24659" /></a></center></p>
<p><span id="more-24647"></span>As expected, Gameloft has done an impressive job with visuals in <em>The Settlers</em>. From the buildings to the animations and actions of individuals, <em>The Settlers</em> provides an enjoyable viewing experience. Even the random fluttering butterflies, foraging forest animals or the crashing waves seem to bring just the right amount of personality.  To further the immersive experience, the sound effects are particularly well done from the birds chirping to battle cries. One minor issue is the soundtrack, which is short and noticeably irritating when it loops, although you can play your own music if you choose.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2009/11/missions.jpg"><img src="http://toucharcade.com/wp-content/uploads/2009/11/missions-300x200.jpg" alt="missions" title="missions" width="300" height="200" class="alignright size-medium wp-image-24664" /></a><em>The Settlers</em> consists of 4 tribes— Roman, Viking, Mayan and Dark Tribe —each with a series of mission-based campaigns. The most extensive set is the 12-mission campaign against Dark Tribe where you play as each of the tribes in campaigns to conquer them. Unfortunately, a free play mode isn’t included, though the length of included missions should take significant time to complete, and unlocked missions can be replayed at any time. Auto save is also included along with 5 save slots which is a necessity for a game of this length and depth.</p>
<p>The game boasts an intimidating 35-screen help section which is your first indication of the great depth in <em>The Settlers</em>. These screens are categorized into 8 sections: Buildings, Goods Flow, New Colony, Settlers, Warriors, War Machines, Alcohol, and Magic. The game&#039;s tutorial does a good job walking you through the basics. Each mission is introduced with a cut screen providing a story background followed by objectives which are well thought out.</p>
<p>With all that it’s involved in <em>The Settlers</em>, the user interface is adequately laid out even though it may feel cluttered for some.   Like most RTS games, certain things need to happen in a certain way before being able to do something else.  For example, to tap into resources such as gold, you’ll need to recruit geologists, send them out to survey a site, build a gold mine, a gold smelter to process, and then a weaponsmith to make tools and weapons. In many cases, you’ll need to have tools made such as shovels and pickaxes to before <em>The Settlers</em> can proceed with their work.</p>
<p><center><a href="http://toucharcade.com/wp-content/uploads/2009/11/sawmill.jpg"><img src="http://toucharcade.com/wp-content/uploads/2009/11/sawmill.jpg" alt="sawmill" title="sawmill" width="480" height="320" class="aligncenter size-full wp-image-24666" /></a></center> </p>
<p>Building and placing structures is rather simple. Once a structure is selected from the Building menu, a series of dots will appear on the screen. These are the locations on which the new structure can be located. It’s here that you can watch the little tribesmen work, and the animation really makes it interesting to watch. Of course, you can also fast forward through the process if you want to the speed up the game. Once a structure is placed, statistics can be viewed by tapping on it. For example, a gold smelting building will show how much is produced, while a tower will indicate the number of troops.</p>
<p><em>The Settlers</em> has a different dynamic which you will either love or hate when it comes to the moving settlers since many are not under the player’s control. When a unit is controllable by a player, they can be selected either by tapping, drawing a square using a pinch motion around a group of settlers, or accessing the Find Settler button. Once selected, tapping on a specific location will create a flag which serves as the meeting point, and the selected settlers will move accordingly. One of the small issues is that settlers you control will tend to revert back to what they were doing no matter where you want them to go, so control is a relative term.  Some characters such as the carrier, digger and builder automatically perform their tasks and cannot be controlled. For those new to the game, the limited amount of control can be frustrating especially since these settlers can move rather slowly. </p>
<p>Gameloft has provided this tutorial video to show how to play the game:</p>
<p><center><object width="525" height="325"><param name="movie" value="http://www.youtube.com/v/bpFq0FkGY94&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/bpFq0FkGY94&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="525" height="325"></embed></object></center></p>
<p>Battles can be fun as you recruit and train troops and then watch the ensuing fight. But keep in mind, beyond directing the direction of troop movements, there are no tactical decisions to be made during a battle.  Besides magic, there are several war machines available based on the tribe. These include Roman catapults, Mayan firespitters, and Viking Warships, which create visually eye catching damage during battles.</p>
<p>After initially not being too high on the gameplay, I found myself enjoying the game more as I progressed. Personally, I prefer the ability to control the movements of the people in my virtual community, and can see this being an issue for those who fall in the same camp. Long time <em>Settlers</em> fans however <a href="http://forums.toucharcade.com/showpost.php?p=624442&#038;postcount=93">point out</a> that such micromanagement was never the focus of the early versions of the game. </p>
<p>Because the game is focused on strategic planning and less so on micromanagement, the enjoyment level may vary based on your personal preferences as you’ll spend a fair share of time watching rather doing.  As a result, I found the game can be a mix of fun and frustration.   Regardless of your previous experience, however, the game does offer a solid and deep experience with beautiful graphics. The missions and the maps are elaborate enough to offer hours of play, bringing enough to separate itself from other games in the genre.</p>
<p><b>App Store Link</b>: <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/the-settlers/id337938346?mt=8"><em>The Settlers</em>, $6.99</a></p>
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		</item>
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		<title>&#039;Asphalt 5&#039; &#8211; A Fast and Fun Arcade Racer</title>
		<link>http://toucharcade.com/2009/11/03/asphalt-5-a-fast-and-fun-arcade-racer/</link>
		<comments>http://toucharcade.com/2009/11/03/asphalt-5-a-fast-and-fun-arcade-racer/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 10:02:54 +0000</pubDate>
		<dc:creator>Big Albie</dc:creator>
				<category><![CDATA[$6.99]]></category>
		<category><![CDATA[Racing]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=24259</guid>
		<description><![CDATA[In the debate of the best racers on the iPhone platform, titles such as Real Racing and Need for Speed: Undercover are likely to come up. You may want to add one more to the debate — Gameloft’s newly released Asphalt 5 is simply an adrenaline rush in your pocket. On the fun meter, Asphalt [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2009/11/as.jpg"><img src="http://toucharcade.com/wp-content/uploads/2009/11/as-300x200.jpg" alt="as" title="as" width="300" height="200" class="alignright size-medium wp-image-24274" /></a>In the debate of the best racers on the iPhone platform, titles such as <em>Real Racing</em> and <em>Need for Speed: Undercover</em> are likely to come up. You may want to add one more to the debate — Gameloft’s newly released <em>Asphalt 5</em> is simply an adrenaline rush in your pocket. On the fun meter, <em>Asphalt 5</em> definitely delivers with strong sense of speed. But, while the game delivers a solid overall racing experience with a good amount of content and responsive controls, the graphics and animation do keep it a notch below the others. </p>
<p>On that note, the first thing that hits you is the graphics. Even though they may not be the smoothest (on a 2G iPod) on the platform, they do pop off the screen, which makes a difference when you’re careening through tracks and dealing with oncoming traffic from all sides. Framerate aside, even though you may not be focused on the details, Gameloft obviously has. Whether racing through snow-covered freeways, mud soaked roads, or the darkness of night, the details are everywhere. From the signs on storefronts to damage on vehicles, Gameloft has definitely spent a good deal of development creating an arcade experience with good degree of visuals. The perky soundtrack is a keeper, although you can play your own music if you’re into something a little more gut wrenching.</p>
<p><center><a href="http://toucharcade.com/wp-content/uploads/2009/11/as3.jpg"><img src="http://toucharcade.com/wp-content/uploads/2009/11/as3.jpg" alt="as3" title="as3" width="480" height="320" class="aligncenter size-full wp-image-24276" /></a></center></p>
<p>The objective of <em>Asphalt 5</em> is simple: win races and earn money to soup up your ride. Of course, you’ll face a variety of obstacles including oncoming traffic, innocent bystanders, and police in addition to varying weather conditions such as snow and rain. This can all be experienced through 3 different camera angles: close, far and bumper. Bumper provides a driver’s seat view which can be quite intense with every bump and crash.</p>
<p>The game takes you through 12 different locations including Aspen, St. Tropez, Athens and Las Vegas. The well-designed tracks offer different terrains and environmental conditions, and most importantly, shortcuts. These shortcuts, which can be seen on the mini-map, are a good addition allowing players the option of sticking to the standard track or risking it by taking a shorter yet tighter path. In some cases, these shortcuts are the only way to succeed especially in the time-sensitive races. </p>
<p><em>Asphalt 5</em> has three game modes: Single Race, Career and Local/Online Multiplayer. For many, Single Race will be the first taste of <em>Asphalt 5</em> which provides a quick multi-lap race through the track of your choosing. While Single Race provides a good setting to practice driving skills, winning doesn’t unlock new tracks or earn money. </p>
<p><a href="http://toucharcade.com/wp-content/uploads/2009/11/as4.jpg"><img src="http://toucharcade.com/wp-content/uploads/2009/11/as4-300x200.jpg" alt="as4" title="as4" width="300" height="200" class="alignleft size-medium wp-image-24277" /></a>Online multiplayer provides a number of options which includes competing against up to six players in a single race. In our brief time with the game, the online experience was smooth with minimal performance issues, and joining or hosting a race is relatively easy.</p>
<p>Meanwhile, Career is the guts of <em>Asphalt 5</em>, and where winning matters. Whether unlocking tracks, picking up women, or earning money, Career is where you do it facing 8 different racing events.  And once tracks are unlocked in Career, they become available in Single Race.</p>
<p>With a variety of challenging racing events (time trial, cop chase, escape, drift and more), <em>Asphalt 5</em> has 33 licensed cars and motorcycles potentially at your disposal. From Lamborghinis and Ferraris to Ducatis and Kawasakis, winning races and earning cash will give you access to many of these vehicles for a price. The default vehicles are the Mini Cooper S and Nissan 370Z, and all vehicles are stored in the Garage section. If you want to cut through all that, playing online through Gameloft Live will provide full access to all the vehicles for competing against others or in individual time trials.</p>
<p>Cash can be used to upgrade vehicles in three areas: engine, handling and boost. And you’ll find there are numerous other ways to customize your vehicle. For example, paint jobs can be altered using the color slider and decals can be applied.  Earning cash goes beyond winning races although that’s a big part of it. Cash is also earned by collecting tokens on the roadway, near misses with other vehicles, drifting, jumping, and eliminations. </p>
<p><em>Asphalt 5</em> provides a responsive set of controls, and in general, the handling is highly accurate. The game consists of three types of controls: wheel, screen tap, and accelerometer. Choosing the accelerometer controls allows you to turn on/off auto acceleration. Of the three, the accelerometer feels the most natural with screen tapping the most awkward. With auto acceleration turned off, a brake pad appears, although I rarely used my brakes except when wanting score style points for drifting. </p>
<p>Gameplay video from Japanese version recorded by <a href="http://www.appbank.net/">AppBank</a>:</p>
<p><center><object width="525" height="325"><param name="movie" value="http://www.youtube.com/v/Ol5kCzXAwfY&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Ol5kCzXAwfY&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="525" height="325"></embed></object></center></p>
<p>When it comes to gameplay, <em>Asphalt 5</em> does what it’s supposed to do—provide a good sense of speed.  The different race types certainly offer variety, and a replay function is included at the end of each race to review the race, although replays can’t be saved. The AI in <em>Asphalt 5</em> feels well balanced providing enough aggressive driving to keep it interesting but not overdoing it either to make it impossible. The controls make steering and handling relatively easy, and most won’t have issues picking them up. The game is fairly forgiving when it comes to crashing into objects, however, crashing into oncoming traffic tends to have more severe consequences by stalling your momentum and losing position in the race.</p>
<p>Overall, <em>Asphalt 5</em> definitely delivers on the fun meter. The controls and content really makes this a racer accessible to everyone. Aside from the middling (though acceptable) framerate on earlier generation devices, <em>Asphalt 5</em> is solid arcade racer with quality graphics. With a variety of different races, a relatively balanced AI, online multiplayer and a great feeling of speed, <em>Asphalt 5</em> comes highly recommended.</p>
<p><b>App Store Link</b>: <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=336845882&#038;mt=8"><em>Asphalt 5</em>, $6.99</a></p>
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		<title>&#039;Doom Classic&#039; Gameplay Video and Early Impressions</title>
		<link>http://toucharcade.com/2009/10/31/doom-classic-gameplay-video-and-early-impressions/</link>
		<comments>http://toucharcade.com/2009/10/31/doom-classic-gameplay-video-and-early-impressions/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 07:14:26 +0000</pubDate>
		<dc:creator>arn</dc:creator>
				<category><![CDATA[$6.99]]></category>
		<category><![CDATA[4 stars]]></category>
		<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=24011</guid>
		<description><![CDATA[id Software&#039;s Doom Classic finally appeared in the App Store after a lengthy wait.  John Carmack, himself, seems to have done most of the work in reviving this classic title for the iPhone.  Doom Classic brings four episodes across 36 levels and revamps the control system to a touch-screen friendly system.
Those familiar with [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2009/10/doom.png"><img src="http://toucharcade.com/wp-content/uploads/2009/10/doom-300x200.png" alt="doom" title="doom" width="300" height="200" class="alignright size-medium wp-image-24005" /></a>id Software&#039;s <em>Doom Classic</em> finally appeared in the App Store after a lengthy wait.  John Carmack, himself, seems to have done most of the work in reviving this classic title for the iPhone.  <em>Doom Classic</em> brings four episodes across 36 levels and revamps the control system to a touch-screen friendly system.</p>
<p>Those familiar with the <A href="http://toucharcade.com/2009/10/28/wolfenstein-3d-classic-updated-to-platinum-edition/">Wolfenstein 3D Classic</a> controls will likely feel at home with the adapted <em>Doom</em> controls but there have been several upgrades to the system.  <em>Doom Classic</em> offers 3 different control systems with the option of adding accelerometer strafing.  These include:</p>
<ul>
<li>1. Combined single stick for movement and turning</li>
<li>2. Left stick movement, Right stick turning</li>
<li>3. Left stick movement, Right wheel turning</li>
</ul>
<p>Each of the controls can be customized further by dragging and dropping them on the screen to the desired location.  Notably, the sticks are now &#034;floating&#034; sticks by default that allow more freedom in where you place your fingers down.  </p>
<p>The #1 control option offers the benefit of simplicity, with a single stick for movement, though at the sacrifice of pure left/right strafing which is more easily accomplished with the #2 control method.  Controls seemed a bit sensitive during my early play with no options to adjust the degree of sensitivity. </p>
<p>The following gameplay video shows the different default methods in action:</p>
<p><center><object width="525" height="325"><param name="movie" value="http://www.youtube.com/v/1u3irlRgW9w&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/1u3irlRgW9w&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="525" height="325"></embed></object></center></p>
<p>Meanwhile, there are a number of control customization options, including the ability to fix the location of the controls (similar to Wolf 3D) or turn the control graphics off completely and just use the left/right sides of the screen.  This latter option allows the game to emulate the other first person shooter controls that we&#039;ve seen in <em>Eliminate</em> and <em>Modern Combat</em>.  So far, this has been my favorite combination:  #2 with Draw Controls: Off and Auto Use: On (so you don&#039;t have to tap on doors to open them), and sensitivity here seems better, but not perfect.</p>
<p>When we <a href="http://toucharcade.com/2009/06/30/carmack-doom-classic-closing-in-on-release-quake-wolfenstein-rpg-and-a-lot-more-coming-from-id/">spoke to Carmack</a> back in June, he had big plans for the Doom franchise on the iPhone, including adding the ability to purchase in-app content for Doom 2, Ultimate Doom, Final Doom, Master Levels. </p>
<p>This initial release also contains multiplayer, but it is local multiplayer only (WiFi).  Competitive internet multiplayer was listed a possibility for a later update when we spoke to Carmack in June.</p>
<p><b>App Store Link</b>: <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=336347946&#038;mt=8"><em>Doom Classic</em>, $6.99</a></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;"><div class="tweetmeme_button" style="float: right; margin-left: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Ftoucharcade.com%2F2009%2F10%2F31%2Fdoom-classic-gameplay-video-and-early-impressions%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Ftoucharcade.com%2F2009%2F10%2F31%2Fdoom-classic-gameplay-video-and-early-impressions%2F" height="61" width="51" /></a></div>]]></content:encoded>
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		<slash:comments>25</slash:comments>
		</item>
		<item>
		<title>&#039;Doom Classic&#039; Now Available in App Store</title>
		<link>http://toucharcade.com/2009/10/30/doom-classic-now-available-in-app-store/</link>
		<comments>http://toucharcade.com/2009/10/30/doom-classic-now-available-in-app-store/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 03:56:08 +0000</pubDate>
		<dc:creator>arn</dc:creator>
				<category><![CDATA[$6.99]]></category>
		<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=24004</guid>
		<description><![CDATA[
One of the most anticipated titles that we can remember, id Software&#039;s Doom Classic is now in the App Store.  The game includes the original three episodes as well as Episode Four, They Flesh Consumed.  Features include:

Fight through 36 missions in four action-packed episodes
Experience DOOM multiplayer on your mobile device, including Deathmatch and [...]]]></description>
			<content:encoded><![CDATA[<p><center><a href="http://toucharcade.com/wp-content/uploads/2009/10/doom.png"><img src="http://toucharcade.com/wp-content/uploads/2009/10/doom.png" alt="doom" title="doom" width="477" height="318" class="aligncenter size-full wp-image-24005" /></a></center></p>
<p>One of the most anticipated titles that we can remember, id Software&#039;s <em>Doom Classic</em> is now in the App Store.  The game includes the original three episodes as well as Episode Four, They Flesh Consumed.  Features include:</p>
<ul>
<li>Fight through 36 missions in four action-packed episodes</li>
<li>Experience DOOM multiplayer on your mobile device, including Deathmatch and Cooperative play for up to four players via wireless internet</li>
<li>Choose from three different control types and customize the interface to suit your style</li>
</ul>
<p>We&#039;ll post video and impressions shortly.</p>
<p><b>App Store Link</b>: <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=336347946&#038;mt=8"><em>Doom Classic</em>, $6.99</a></p>
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		<slash:comments>30</slash:comments>
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		<item>
		<title>&#039;Rally Master Pro 3D&#039; &#8211; A Graphically Impressive Rally Racer</title>
		<link>http://toucharcade.com/2009/10/27/rally-master-pro-3d-a-graphically-impressive-rally-racer/</link>
		<comments>http://toucharcade.com/2009/10/27/rally-master-pro-3d-a-graphically-impressive-rally-racer/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 13:03:10 +0000</pubDate>
		<dc:creator>Eli Hodapp</dc:creator>
				<category><![CDATA[$6.99]]></category>
		<category><![CDATA[3.5 stars]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Racing]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=23620</guid>
		<description><![CDATA[Fish Labs&#039; long awaited rally racer that we first heard of back in August has finally arrived on the App Store. Originally a J2ME game released in 2008 that received rave reviews from mobile gaming sites, Rally Master Pro 3D [App Store] for the iPhone is completely remastered with four times the polygon count of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2009/10/rally-master-pro-splashscreen-iphone.jpg"><img src="http://toucharcade.com/wp-content/uploads/2009/10/rally-master-pro-splashscreen-iphone-300x200.jpg" alt="rally-master-pro-splashscreen-iphone" title="rally-master-pro-splashscreen-iphone" width="300" height="200" class="alignright size-medium wp-image-23637" /></a>Fish Labs&#039; long awaited rally racer that <a href="http://toucharcade.com/2009/08/06/highly-rated-rally-master-pro-coming-to-iphone/">we first heard of back in August</a> has finally arrived on the App Store. Originally a J2ME game released in 2008 that received rave reviews from mobile gaming sites, <em>Rally Master Pro 3D</em> [<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=336131140&#038;mt=8">App Store</a>] for the iPhone is completely remastered with four times the polygon count of the original with all kinds of additional visual effects.</p>
<p>The extra once-over Fish Labs gave <em>Rally Master Pro 3D</em> is amazingly apparent from your first launch of the game. It looks absolutely gorgeous and can easily stand next to the other graphical marvels of the App Store. Your car is one of the best looking car models I&#039;ve seen on the platform, the weather effects look excellent, the draw distance is far, and pop-in of scenery is minimal. From a technical standpoint, <em>Rally Master Pro 3D</em> is phenomenal.</p>
<p><center><img src="http://toucharcade.com/wp-content/uploads/2009/10/IMG_0966.PNG" alt="IMG_0966" title="IMG_0966" width="480" height="320" class="aligncenter size-full wp-image-23639" /></center></p>
<p>The game is controlled similar to other racing games. Your steer your car either by tilting your phone, using an analog wheel, or digital buttons to turn right or left. Acceleration can either be handled automatically or via a button, and there is a button for braking. I&#039;ve found myself preferring the buttons to steer right and left, which seems a little odd as tilt controls have worked so well with other games. Both tilting and using the analog wheel somehow feel significantly less precise than using the digital controls.</p>
<p>When you&#039;re doing well, racing through the countryside in <em>Rally Master Pro 3D</em> feels great.  As a rally game, you are competing against the clock rather than other racers, and like other rally games, turns are called out and the tracks are mostly easy to navigate with plenty of turns and jumps. Where things start to go pear shaped is when your tires slip off the road, which is where the car damage system comes in.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2009/10/IMG_0962.PNG"><img src="http://toucharcade.com/wp-content/uploads/2009/10/IMG_0962-300x200.PNG" alt="IMG_0962" title="IMG_0962" width="300" height="200" class="alignleft size-medium wp-image-23641" /></a>If you don&#039;t maintain a perfect racing line, your car slows significantly whenever you even slightly veer off the road. On top of that, a bar showing your car&#039;s current durability is displayed on the top left corner of the screen. In addition to being slowed when you go off road, your car takes constant damage and must be repaired between races.</p>
<p>When I first noticed my car taking damage for sliding off the edge of the track through turns, I suspected that there was going to be some really slick multitouch enabled mini game where you used various gestures to repair your car or some other clever way to play as a member of your pit crew. Instead, you&#039;re offered two options&#8211; You can either have the game repair automatically to repair some lost durability, or assist the pit crew by playing timing based mini games to do things like refill your tire pressure or tighten the lug nuts of your wheels to repair much more.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2009/10/IMG_0959.PNG"><img src="http://toucharcade.com/wp-content/uploads/2009/10/IMG_0959-300x200.PNG" alt="IMG_0959" title="IMG_0959" width="300" height="200" class="alignright size-medium wp-image-23643" /></a>What could have been a neat gameplay mechanic <a href="http://www.youtube.com/watch?v=TMMnCFHCCic">similar to how you hot wire cars</a> in <em>Grand Theft Auto: Chinatown Wars</em> for the DS instead is accomplished by just pressing a virtual button on screen. When you&#039;re refilling your tires you hold a button to add or release air in to your tires and must guess the correct duration to get the pressure gauge within the desired range. When tightening lug nuts, you simply tap a button when a series of lines match up inside of a bar similar to how you putt in most golfing games.</p>
<p>What could have been a great opportunity to inject some mini games that suit the unique controls of the iPhone instead just come off as shallow and contrived. The vehicle durability and repair system really seem to be the fly in the ointment of an otherwise phenomenal iPhone game.</p>
<p><center><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/JPjK2jGUzzA&#038;hl=en&#038;fs=1&#038;rel=0&#038;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/JPjK2jGUzzA&#038;hl=en&#038;fs=1&#038;rel=0&#038;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></center></p>
<p>At the end of the day, <em>Rally Master Pro 3D</em> is still worth checking out. It&#039;s a fun racing game with great graphics. Once you eventually get good enough at the game your car doesn&#039;t take very much damage, and you can begin to mostly ignore the durability system. There is a ton to unlock by playing through the three difficulties of career mode, each with a rally course set up over 9 individual legs. Times are tracked locally as well as online, creating a sizable amount of replay value if you enjoy competing in online leaderboards.</p>
<p><strong>App Store Link</strong>: <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=336131140&#038;mt=8"><em>Rally Master Pro 3D</em>, $6.99</a></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/3halfstars.jpg" style="vertical-align:text-bottom;"><div class="tweetmeme_button" style="float: right; margin-left: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Ftoucharcade.com%2F2009%2F10%2F27%2Frally-master-pro-3d-a-graphically-impressive-rally-racer%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Ftoucharcade.com%2F2009%2F10%2F27%2Frally-master-pro-3d-a-graphically-impressive-rally-racer%2F" height="61" width="51" /></a></div>]]></content:encoded>
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		<slash:comments>36</slash:comments>
		</item>
		<item>
		<title>Free &#039;Real Racing GTI&#039; Now Available</title>
		<link>http://toucharcade.com/2009/10/21/free-real-racing-gti-now-available/</link>
		<comments>http://toucharcade.com/2009/10/21/free-real-racing-gti-now-available/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 03:37:41 +0000</pubDate>
		<dc:creator>arn</dc:creator>
				<category><![CDATA[$6.99]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Racing]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=23256</guid>
		<description><![CDATA[Volkswagen and Firemint&#039;s Real Racing GTI free promotional game for the iPhone has been released to the App Store.  The 59.3MB download offers a Volkswagen branded racing experience with one main track and six 2010 GTI sport hatches.
The free Real Racing GTI App is available worldwide and spares no detail, allowing players to experience [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2009/10/VW_RRGTI_MainMenu.jpg"><img src="http://toucharcade.com/wp-content/uploads/2009/10/VW_RRGTI_MainMenu-300x200.jpg" alt="VW_RRGTI_MainMenu" title="VW_RRGTI_MainMenu" width="300" height="200" class="alignright size-medium wp-image-23258" /></a>Volkswagen and Firemint&#039;s <em>Real Racing GTI</em> <a href="http://toucharcade.com/2009/10/21/volkswagen-announces-free-real-racing-gti-game-by-firemint/">free promotional game</a> for the iPhone has been released to the App Store.  The 59.3MB download offers a Volkswagen branded racing experience with one main track and six 2010 GTI sport hatches.<br />
<blockquote>The free Real Racing GTI App is available worldwide and spares no detail, allowing players to experience every thrilling aspect of the all-new 2010 GTI right in the palms of their hands on iPhone and iPod touch. From the redesigned exterior with more aggressive headlights and the famous red-striped grille, to the sporty interior with a race-inspired steering wheel, the all-new 2010 GTI races its way to life on the screen for a thrilling gaming experience.</p></blockquote>
<p>The three game modes include Quick Race, Time Trial, and GTI Cup Championship (across three tracks).  Aside from being a great ad for Volkswagen, <em>Real Racing GTI</em> also serves as the Lite version of Firemint&#039;s widely acclaimed <em>Real Racing</em> [<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=318366258&#038;mt=8">$6.99</a>].</p>
<p><Center><a href="http://toucharcade.com/wp-content/uploads/2009/10/366868.jpg"><img src="http://toucharcade.com/wp-content/uploads/2009/10/366868.jpg" alt="366868" title="366868" width="480" height="320" class="aligncenter size-full wp-image-23260" /></a></center></p>
<p>As part of the launch promotion, Volkswagen is giving away six limited edition 2010 Volkswagen GTI MarkVI prize cars to six U.S. players of the game.   Details of the giveaway will be posted at <A href="http://www.VW.com/RealRacingGTI">http://www.VW.com/RealRacingGTI</a>.</p>
<p>We <a href="http://toucharcade.com/2009/06/09/real-racing-now-this-is-a-racing-game/">loved</a> the full version of the game, so this free Lite version is a &#034;must try&#034; for anyone who hasn&#039;t played the game yet.</p>
<p><b>App Store Link</b>: <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=334366868&#038;mt=8"><em>Real Racing GTI</em>, Free</a>, <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=318366258&#038;mt=8"><em>Real Racing</em>, $6.99</a></p>
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		</item>
		<item>
		<title>The &#039;Dungeon Hunter&#039; Review</title>
		<link>http://toucharcade.com/2009/09/30/the-dungeon-hunter-review/</link>
		<comments>http://toucharcade.com/2009/09/30/the-dungeon-hunter-review/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 18:25:15 +0000</pubDate>
		<dc:creator>Eli Hodapp</dc:creator>
				<category><![CDATA[$6.99]]></category>
		<category><![CDATA[4.5 stars]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Role-Playing]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=20990</guid>
		<description><![CDATA[Gameloft&#039;s Dungeon Hunter [App Store]  is a hack and slash RPG easily comparable to either the Diablo or Dungeon Siege series. In the game you play as a prince who was recently resurrected to vanquish evil from your once glorious kingdom. The story doesn&#039;t come off as particularly deep or original, but it more [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://toucharcade.com/wp-content/uploads/2009/09/IMG_0793-150x150.PNG" alt="IMG_0793" title="IMG_0793" width="150" height="150" class="alignright size-thumbnail wp-image-21015" />Gameloft&#039;s <em>Dungeon Hunter</em> [<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=329899071&#038;mt=8">App Store</a>]  is a hack and slash RPG easily comparable to either the <em>Diablo</em> or <em>Dungeon Siege</em> series. In the game you play as a prince who was recently resurrected to vanquish evil from your once glorious kingdom. The story doesn&#039;t come off as particularly deep or original, but it more than gets the job done.</p>
<p>Your quest (and associated subquests) will have you venturing across the land and killing (almost) everything that moves in a variety of different environments. The dungeons and villages you come across are beautifully rendered, greatly adding to the fantasy atmosphere and dark mood of the game. Just like the rest of the games that Gameloft has been releasing lately, there were several moments where I experienced a &#034;Wow, I can&#039;t believe this is running on my phone&#034; feeling as dimly lit corridors lead into giant expanses lit by candle with legions of skeletons to be slain.</p>
<p><center><img src="http://toucharcade.com/wp-content/uploads/2009/09/8990711.jpg" alt="899071" title="899071" width="480" height="320" class="aligncenter size-full wp-image-21017" /></center></p>
<p>Your character movement can either be handled using an on-screen virtual joystick or touch controls. The joystick is self explanatory, but with the touch controls enabled a small red cross will appear anywhere you touch in the game world and your character will run there. I&#039;ve found myself preferring the virtual joystick, although touch controls work just as well once you get over the learning curve of figuring out the nuances of the pathing your character chooses to take to reach the point that you touched.</p>
<p><span id="more-20990"></span>Along the right side of the screen are a series of buttons that cover both your basic attack and several magic abilities that are accessed by swiping right of left across a set of buttons next to each other that act like a virtual dial of sorts easily allowing you to quickly scroll through and select magic attacks.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2009/09/IMG_0787.PNG"><img src="http://toucharcade.com/wp-content/uploads/2009/09/IMG_0787-300x200.PNG" alt="IMG_0787" title="IMG_0787" width="300" height="200" class="alignleft size-medium wp-image-21019" /></a>Three classes are included, each with slightly different play styles. The warrior is heavily armored and can take a beating while you slowly dispatch your opponents. The rogue is more dexterity based, and without heavy armor must quickly kill foes to avoid taking damage. The mage uses energy based attacks and a magical shield to provide some protection while zapping the evil minions you come across in dungeons.</p>
<p>One nice feature in <em>Dungeon Hunter</em> that seems to rarely be seen in single player RPG&#039;s is both a health and mana bar that slowly regenerate on their own. You don&#039;t need to do any kind of health or mana micromanagement to make it through a dungeon, as long as you can last through a fight you can quickly regenerate back to full. I could see some RPG purists not liking this feature, but I thought it made the game a lot more fun as there was never a point where I just needed to start a level over because I was too low on life to make it past the next fight.</p>
<p><center><img src="http://toucharcade.com/wp-content/uploads/2009/09/899071_2.jpg" alt="899071_2" title="899071_2" width="480" height="320" class="aligncenter size-full wp-image-21021" /></center></p>
<p><em>Dungeon Hunter</em> has an impressive amount of character customization to it, almost to the point of being slightly overwhelming for a mobile game. Four statistics can be improved as you level up along with an array of skills that points can be dumped into as your character becomes more powerful. Your character can have items equipped in ten different equipment slots and your base stats combined with bonuses from magic items combine to form an extensive display of your numerical offensive and defensive ratings such as your critical strike or block chances.</p>
<p>While RPG veterans will be drooling at the sight of this much character depth in a portable game, I could easily see these same features being fairly frustrating to a more casual gamer as a lot of the options could be confusing if you&#039;re not familiar with how item and stat based RPG&#039;s work. On top of that, because of how much functionality is packed into these menu screens, most of the interface elements are very small and feel cramped.</p>
<p><em>Dungeon Hunter</em> has an auto-equip system that will search through your items and equip the best available item for each slot, but the decisions it makes for what items you should be using seem to be based on the item level itself and not necessarily what class you&#039;re playing. For instance, I picked up a magic wand and the auto-equip button absolutely insisted I equip it on my rogue even though I had weapons that increased my dexterity that were better for my character.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2009/09/IMG_0794.PNG"><img src="http://toucharcade.com/wp-content/uploads/2009/09/IMG_0794-300x200.PNG" alt="IMG_0794" title="IMG_0794" width="300" height="200" class="alignright size-medium wp-image-21023" /></a>On the same menu screens you will also be able to select one of the five fairies you will eventually pick up during your adventure that each come with their own offensive and defensive perks. These fairies all have different elemental powers associated to them and have highly creative names like &#034;Wetty&#034; and &#034;Windy&#034;. (I bet you can&#039;t guess which elements they represent!)</p>
<p>Unfortunately, the dungeons themselves as well as the enemy spawns aren&#039;t randomized, but with the three character classes each providing a different spin on the gameplay, gamers who enjoyed their first romp through <em>Dungeon Hunter</em> will likely easily enjoy their second and third with the other classes. There are also four save slots in the game, so you will have more than enough room for three play throughs.</p>
<p>The pacing of <em>Dungeon Hunter</em> feels very good, and unlike <em>Zenonia</em>, I never ran into an area where I needed to grind for experience before going to the next. Quests are plentiful, and are given through characters in game with <em>World of Warcraft</em>-style exclamation marks above their heads. These quests cover the standard array of quest types that you would expect in an RPG such as finding an item, to talking to a person, killing a particular monster, etc.</p>
<p>If you like collecting loot, <em>Dungeon Hunter</em> is the game for you. The amount of items that drop from monsters or come out of barrels and chest is downright ridiculous at times. Nearly everything you kill will drop gold, and often an item. Chests are loot piñatas, and opening one almost always results in an explosion of gold and items. Your character can hold a near infinite amount of wealth because you can instantly transmute any item you pick up into gold regardless of where you are.</p>
<p><center><img src="http://toucharcade.com/wp-content/uploads/2009/09/IMG_0796.PNG" alt="IMG_0796" title="IMG_0796" width="480" height="320" class="aligncenter size-full wp-image-21025" /></center></p>
<p>Outside of really high end magical items that are sometimes available from merchants, I was never in a situation where I didn&#039;t have enough gold to buy extra potions or other upgrades. I suppose hardcore RPG players might find the silly in-game economy to be annoying since there are rarely any financial goals that you have to work for, but similar to the regenerating health and mana bars and lack of grinding I thought this made the game more fun.</p>
<p><em>Dungeon Hunter</em> does so many things right that it&#039;s really hard to get too worked up over the areas in the game that are lacking. The game doesn&#039;t auto-save when you quit, so if you get a phone call you will start back at the last checkpoint. This isn&#039;t as annoying as it sounds as you will hardly ever lose more than five minutes of progress, but still borders on unacceptable for an iPhone game. The load times can be long, even on my iPhone 3GS, although this is somewhat expected in graphically intensive games.</p>
<p>Forum members have complained about the level of difficulty in the game, and I agree that <em>Dungeon Hunter</em> is on the easy side. There isn&#039;t any way to increase the difficulty of the game and I rarely ever found myself in a situation where I got close to dying. I hope in the future Gameloft either adds the ability to increase the difficulty of the game or adds some kind of unlockable game modes that either up the difficulty or provide another twist on gameplay. I&#039;d love to see something similar to <em>Diablo II</em>&#039;s hardcore mode where you only have one life to make it through the whole game.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="525" height="316" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/4yZSsqj5hLA&amp;hl=en&amp;fs=1&amp;ap=%2526fmt%3D22" /><embed type="application/x-shockwave-flash" width="525" height="316" src="http://www.youtube.com/v/4yZSsqj5hLA&amp;hl=en&amp;fs=1&amp;ap=%2526fmt%3D22" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
[ <a href="http://www.youtube.com/watch?v=4yZSsqj5hLA&amp;fmt=22">Full HD version</a> | <a href="http://www.youtube.com/watch?v=4yZSsqj5hLA">Low Bandwidth version</a> ]</p>
<p>Overall though, <em>Dungeon Hunter</em> is a blast. Until Blizzard releases an iPhone port of <em>Diablo</em> or Microsoft does the same with <em>Dungeon Siege</em>, <em>Dungeon Hunter</em> is a great alternative. If you like slaying monsters, earning experience, doing quests, and picking up an obscene amount of loot in the process, <em>Dungeon Hunter</em> is the iPhone game for you.</p>
<p><strong>App Store Link</strong>: <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=329899071&#038;mt=8"><em>Dungeon Hunter</em>, $6.99</a></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4halfstars.jpg" style="vertical-align:text-bottom;"><div class="tweetmeme_button" style="float: right; margin-left: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Ftoucharcade.com%2F2009%2F09%2F30%2Fthe-dungeon-hunter-review%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Ftoucharcade.com%2F2009%2F09%2F30%2Fthe-dungeon-hunter-review%2F" height="61" width="51" /></a></div>]]></content:encoded>
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		<slash:comments>27</slash:comments>
		</item>
		<item>
		<title>Gameloft&#039;s &#039;Dungeon Hunter&#039; Finally Returns to App Store</title>
		<link>http://toucharcade.com/2009/09/28/gamelofts-dungeon-hunter-finally-returns-to-app-store/</link>
		<comments>http://toucharcade.com/2009/09/28/gamelofts-dungeon-hunter-finally-returns-to-app-store/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 13:42:38 +0000</pubDate>
		<dc:creator>arn</dc:creator>
				<category><![CDATA[$6.99]]></category>
		<category><![CDATA[Role-Playing]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=20779</guid>
		<description><![CDATA[
Gameloft&#039;s Diablo-like action RPG Dungeon Hunter [$6.99] has returned to the App Store with a new version update.   
The game originally appeared a couple of weeks ago but was pulled due to a major bug preventing game progress past the Forge level.  This update offers a fix for this issue and brings [...]]]></description>
			<content:encoded><![CDATA[<p><center><a href="http://toucharcade.com/wp-content/uploads/2009/09/899071.jpg"><img src="http://toucharcade.com/wp-content/uploads/2009/09/899071.jpg" alt="899071" title="899071" width="480" height="320" class="aligncenter size-full wp-image-19648" /></a></center></p>
<p>Gameloft&#039;s <em>Diablo</em>-like action RPG <em>Dungeon Hunter</em> [<a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=329899071&#038;mt=8">$6.99</a>] has returned to the App Store with a new version update.   </p>
<p>The game originally appeared a couple of weeks ago but was pulled due to a major bug preventing game progress past the Forge level.  This update offers a fix for this issue and brings the game back to the App Store.</p>
<p style="text-align: center;"><object width="525" height="316" data="http://www.youtube.com/v/4yZSsqj5hLA&amp;hl=en&amp;fs=1&amp;ap=%2526fmt%3D22" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/4yZSsqj5hLA&amp;hl=en&amp;fs=1&amp;ap=%2526fmt%3D22" /><param name="allowfullscreen" value="true" /></object><br />
[ <a href="http://www.youtube.com/watch?v=4yZSsqj5hLA&amp;fmt=22">Full HD version</a> | <a href="http://www.youtube.com/watch?v=4yZSsqj5hLA">Low Bandwidth version</a> ]</p>
<p>The game is now available for $6.99.</p>
<p><b>App Store Link</b>: <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=329899071&#038;mt=8"><em>Dungeon Hunter</em>, $6.99</a></p>
<div class="tweetmeme_button" style="float: right; margin-left: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Ftoucharcade.com%2F2009%2F09%2F28%2Fgamelofts-dungeon-hunter-finally-returns-to-app-store%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Ftoucharcade.com%2F2009%2F09%2F28%2Fgamelofts-dungeon-hunter-finally-returns-to-app-store%2F" height="61" width="51" /></a></div>]]></content:encoded>
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		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>Gameloft&#039;s &#039;Real Soccer/Football 2010&#039; Now Available</title>
		<link>http://toucharcade.com/2009/09/22/gamelofts-real-soccerfootball-2010-now-available/</link>
		<comments>http://toucharcade.com/2009/09/22/gamelofts-real-soccerfootball-2010-now-available/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 10:11:50 +0000</pubDate>
		<dc:creator>arn</dc:creator>
				<category><![CDATA[$6.99]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=20250</guid>
		<description><![CDATA[
Gameloft&#039;s Real Soccer 2010 is now available both Internationally and in the U.S.  The game first appeared in international App Stores just a few days ago as Real Football 2010 with the U.S. version finally arriving tonight.  The game, of course, is a followup to Real Soccer 2009 which was well received at [...]]]></description>
			<content:encoded><![CDATA[<p><center><a href="http://toucharcade.com/wp-content/uploads/2009/09/357477_2.jpg"><img src="http://toucharcade.com/wp-content/uploads/2009/09/357477_2.jpg" alt="357477_2" title="357477_2" width="480" height="320" class="aligncenter size-full wp-image-20251" /></a></center></p>
<p>Gameloft&#039;s <em>Real Soccer 2010</em> is now available both Internationally and in the U.S.  The game first appeared in international App Stores just a few days ago as <em>Real Football 2010</em> with the U.S. version finally arriving tonight.  The game, of course, is a followup to <a href="http://toucharcade.com/2008/09/18/real-soccer/"><em>Real Soccer 2009</em></a> which was well received at the time.  Gameloft has since added more content, better controls, online multiplayer and YouTube uploads of replays.</p>
<p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/bDtjWG0-ib4&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/bDtjWG0-ib4&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center></p>
<p>The <a href="http://forums.toucharcade.com/showthread.php?threadid=26141">early impressions</a> from International adopters of the game found that the controls were indeed much enhanced, but early online multiplayer games have been laggy, from <em>Metzas</em>:<br />
<blockquote>-The game is indeed improved from last year, but not in a major way. It is still in essence a dumbed down PS1-era Pro Evo clone.<br />
-The controls are greatly improved. No fixed digital controls any more, the players run accordingly depending on the position of the analog stick and in all they feel smooth.<br />
-The online experience so far has been disapointing. Having played 3 matches so far, each and every one of them had so much lag it was practically non playable (at least not enjoyable) so at this point at least, I wouldn&#039;t position the mode as a counterpoint to other app store offerings.</p></blockquote>
<p>We&#039;ll have to spend some time with the U.S. version to see if this issue persists with the online play in the U.S.  A sample of the uploadable YouTube replays can be seen here:<br />
<center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/mLafs6Pz9Ys&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/mLafs6Pz9Ys&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center></p>
<p><b>App Store Links</b>: <a href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=331357477&#038;mt=8"><em>Real Soccer 2010</em>, $6.99 (U.S.)</a>, <A href="http://toucharcade.com/link/http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=331351220&#038;mt=8"><em>Real Football 2010</em> (International)</a></p>
<div class="tweetmeme_button" style="float: right; margin-left: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Ftoucharcade.com%2F2009%2F09%2F22%2Fgamelofts-real-soccerfootball-2010-now-available%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Ftoucharcade.com%2F2009%2F09%2F22%2Fgamelofts-real-soccerfootball-2010-now-available%2F" height="61" width="51" /></a></div>]]></content:encoded>
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		<slash:comments>17</slash:comments>
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