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‘$5.99’ Category Articles

Asphalt 5, Star Defense Videos from WWDC 2009 Keynote

Monday, June 8th, 2009

As mentioned in an earlier post, Apple's WWDC keynote took place this morning and the new iPhone 3G S, the fastest member of the iPhone family, was announced.  On the software front, iPhone OS 3.0 took center stage and a number of games and apps were demonstrated that utilize OS 3.0 functionality.  Among them were Gameloft's Asphalt 5 and ngmoco's (just released) Star Defense.  We were able to capture brief videos of the games in action during the keynote.

Gameloft's Mark Hickey demonstrated Asphalt 5, which he calls the best racing game on the iPhone.  Featuring online (WiFi) multiplayer and peer-to-peer (Bluetooth) one-on-one, Asphalt 5 will take advantage of iPhone OS 3.0 by offering content packs for sale ($.99 for a new racetrack + three new cars).

Neil Young and Stephanie Morgan of ngmoco demonstrated Star Defense, which launched today for $5.99 [App Store].  When iPhone OS 3.0 debuts, the game will feature additional, downloadable universes for a small fee.

iPhone OS 3.0 is set to debut on June 17th, free for iPhone users and a $9.95 upgrade for users of the iPod touch.  The iPhone 3G S will be available on June 19th at a price of $199 for the 16GB unit and $299 for the 32GB unit.

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'Star Defense' - The S'rath have landed!

Monday, June 8th, 2009

ngmoco's Star Defense [App Store] is finally here for $5.99! I competed in the Twitter Challenge a while ago and I've had my hands on the final copy for a few days now. So far, Star Defense has been an enjoyable spin on the tower defense genre. Expect a full review soon, but for now, here's part of the press release ngmoco sent out:

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In Star Defense, players battle hordes of alien S’rath invaders in their quest to save human outposts across the galaxy. Using innovative Multi-Touch controls, players twist, spin, and zoom-in on breathtaking 3D planets and examine the terrain to plan their defenses.

Armed with a powerful arsenal of five classes of towers, for a grand total of 15 different weapons, players strategically place turrets that unleash everything from burning hot plasma to high-voltage decimation. The S’rath regularly fortify their troops with new unit types, new formations and new armor. Survival depends on the player’s ability to respond to their maneuvers in real time.

Innovative integration with social networks allows players to expand their campaigns and compete with friends over Twitter, Facebook, or email. They can also check out scores posted by other Star Defense players and take on all challengers by searching for #StarDefense on Twitter.

With seven unique planets, two different game modes, more than 50 Medals and Commendations to be earned on the field, and three different difficulty settings available at launch, Star Defense offers endless replayability for newcomers and war-hardened veterans alike.

ngmoco will provide regular updates to the game with expansion packs, bringing new weapons, planets, invaders and new modes of gameplay to the Star Defense universe.

As I mentioned in the keynote post, we have a ngmoco press conference to attend at 4:00 PM PST. I'm not sure what is going to be discussed, but hopefully we'll find out a little more about their plans with the future of Star Defense.

Update: ngmoco posted on our forums clarifying the content of the game and future updates:

For $5.99, you are getting the full SD experience. That's an entire seven-planet galaxy, three difficulty modes, and a challenge mode. We'll also be regularly updating the game with free content.

Once 3.0 launches, we'll be offering much larger expansion packs for sale.

App Store Link: Star Defense, $5.99

The 'Zenonia' Review - An Epic Action RPG

Wednesday, May 27th, 2009

720410_5jpgFew iPhone games have been as highly anticipated as Gamevil's latest epic RPG, Zenonia [App Store]. Our forums have been swarming over it since we first caught wind of the game at GDC '09, and things only got worse as the beta started and its App Store release approached. But does Zenonia live up to months of hype? There's no question it stands alone in providing over 40 hours of faithful 16-bit era action RPG gameplay, but Zenonia certainly isn't perfect.

I'm reluctant to spoil too much of the plot, but it touches on several RPG cliches. You play as a mysterious child unsure of his identity in an adventure that takes place during a conflict between the Dragon Clan and Holy Knights. Along the way you're able to make choices that change both your alignment and the direction the game takes through the story. Non-Player Characters (NPCs) are plentiful, and even insignificant characters often have amusing things to say if you talk to them enough times. Grammar mistakes are abundant in Zenonia's English localization, but more often than not I felt these just added to the humor of the game.

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It's nothing we haven't seen before on other platforms, but Zenonia brings welcome change to the App Store in providing  an insane level depth that most games seem to lack. Ironically, it's this same level of depth that will most likely leave casual gamers either frustrated or taking a pass on Zenonia entirely.

720410_4jpgZenonia comes packed with an item and character upgrade system unlike anything I've played on the iPhone. As you gain experience by completing quests and killing monsters, you're able to increase your statistics as well as spend points making your way down skill trees very similar to talent trees in games like World of Warcraft or Diablo which can grant both active abilities and passive bonuses. Abilities can be assigned to the action bar on the bottom of the screen to quickly have access to them, and after leveling up and spending points to gain a few different skills, combat actually stays pretty fresh instead of just mindless button smashing.

The depth of Zenonia continues as you complete quests in a game world that has both day and night cycles, allowing for quests or quest objectives that only appear at certain times of day. There are ten different slots for your character to equip gear in, a ridiculous amount of potions, power-ups, and a detailed magic item upgrade system that focuses on combining items to create more powerful ones.

Items degrade over time, requiring repairs, and your character even needs to eat regularly. While I suppose these things could aid the immersion of hardcore RPG gamers, it seems like they just serve as a needless time and gold sink. You can pick up five quests at a time, and most quests will generally have you heading to the same area, but more often than not you have to run back to town to eat and repair before you can complete all quest objectives.

img_0029On top of this, there are several points in the game where grinding is absolutely required to earn enough experience to be a high enough level to stand a chance in the next area. Experience points usually come quick, and while the combat is generally fun, grinding still feels like an unnecessary chore rather than an entertaining gameplay element.

Zenonia is controlled using an on-screen D-Pad and buttons, similar to other Gamevil games and I honestly feel this is the game's biggest flaw. Absolutely everything in the game is controlled using the virtual D-Pad, including navigating menus. It's no secret that Zenonia on the iPhone is a port of an extremely popular Korean cell phone game built with cell phone hardware in mind, I just wish Gamevil would have made some attempt to (for lack of a better term) make the iPhone iteration of Zenonia a little more iPhone-y.

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It seems extremely archaic to navigate through the various submenus that make up your character's information, inventory, equipment, and skills, especially after seeing how Underworlds [App Store] handled this so well using a touch interface. Saving your game is also done using these same submenus, which seems really unnatural for an iPhone game.

img_0030Your character also can't move diagonally, which is a major pet peeve of mine, and I felt the controls took an awful lot of getting used to. Zenonia would be many times more enjoyable to play if instead of a rigid Up/Down/Left/Right D-Pad it controlled more similar to iDracula [App Store], allowing you to move in any direction. Even after having hours of gameplay clocked in to Zenonia I still find myself occasionally moving in the wrong direction or accidentally dashing forward. Thankfully, tapping the attack button will always make you face any monster in range of your character so the clumsy D-Pad doesn't hinder combat that much.

The graphics are excellent, and it's not hard to draw visual comparisons between Zenonia and classic 16-bit RPG's. Combat animations are colorful and often come with screen flashes and other fun-to-watch graphical effects. Since the game weighs in at under 10MB, music and sound effects are fairly limited. The combat sounds get repetitive quick, and while there seemingly is a large variety of music, most of the tracks consists of loops that only last a few seconds.

So do I recommend Zenonia?

At $5.99, it is an unbelievable value for the amount of gameplay you're getting. At over 40 hours per play-through, three classes, along with the good and evil alignment system, Zenonia should provide for at least a second fresh play-through as you choose the opposite alignment of your previous game. There really isn't anything like it on the App Store, and if you're looking for a solid RPG to settle in and sink your teeth in to, look no further than Zenonia.

img_00151However, if you consider yourself more of a casual gamer and only play iPhone games in short bursts, chances are you won't get very far in Zenonia. The game's objectives revolve around accepting and completing short quests, but needless tasks like equipment repairs and character hunger along with required grinding between areas will likely grow tiring for the casual gamer long before you get close to completing the game.

Gamevil has already submitted Zenonia 1.1 to the App Store, and they've proven in the past that they'll continue improving a game until they get it right. Baseball Superstars [App Store] has gone through an amazing transformation through updates, and I expect Zenonia will do the same. Despite my criticisms, as a fan of more classic RPG's than I can even list, I'm enjoying Zenonia immensely.

Game Details
Name: ZENONIA (v1.0) Price: $5.99 [Buy]
Developer: GAMEVIL Inc. Size: 9.6 MB
Device: Tested on iPhone 3G
While the controls take some getting used to, classic RPG fans looking for a deep and lengthy adventure to sink their teeth into will certainly enjoy Zenonia. More casual gamers, however, may be put off by some of the more tedious gameplay tasks that are required of them.

Action RPG 'Zenonia' Goes Live in the App Store

Sunday, May 24th, 2009

Gamevil's classic action role playing game Zenonia has gone live in the App Store [link] at a price of $5.99.

Zenonia title

Zenonia is a port of the company's mobile title which ranks very highly on the Korean mobile charts (over 600,000 copies sold).  The game is a very deep RPG with many nice details including day/night changes, slower movement when carrying many items, as well as the usual leveling up system, and skill upgrades.

“We’re thrilled to launch ZENONIA on the Apple App Store”, said Kyu Lee, president of GAMEVIL USA. “The revolutionary iPhone and iPod touch have allowed us to develop a unique version of this game and we are certain fans will love the engaging gameplay and captivating fantasy world we’ve created.”

We spent some time with Zenonia during our interview with Gamevil at GDC and our own Eli took a look at a pre-release of the iPhone version earlier this month.

If you've been looking for something on the App Store that compares to the classic 16-bit RPG's from days of yore, Zenonia may just be what you've been searching for — especially since according to GAMEVIL, Zenonia comes packed with over 40 hours of gameplay.

 

See our gameplay video of the beta.


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Zenonia is being discussed in a form thread where readers are excited to see the release and are liking what they see so far.

Finally, a developer walkthrough video gives you an overview of the game:

App Store Link: Zenonia, $5.99

'Sonic the Hedgehog' - Sega Returns!

Thursday, May 21st, 2009

img_0004-5Over the past few months, iPhone gamers have all been wondering what in the world happened to Sega. They released Super Monkey Ball [App Store], then Columns Deluxe [App Store] not too long after, and then just disappeared until tonight when Sonic the Hedgehog [App Store] was finally released--Surprising us all.

There have been some good ports for the iPhone and some bad ports for the iPhone. Sonic the Hedgehog safely lies somewhere in the middle. The default display mode for the game stretches the screen to fit the aspect ratio of the iPhone and overlays a transparent D-Pad on one side and matching transparent button to jump on the other. This not only makes the game look slightly blurry, but in my testing with an iPhone 3G resulted in frame rates which are less than desirable for a game that is all about going fast.

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Fortunately, Sega included a second view style in to the game that does away with the transparent controls and instead centers the screen in its original resolution of 320x224 for a crysttal clear representation of the original. In the smaller screen size, the framerate, while improved, still isn't perfect. There is still noticeable slowdown when Sonic gets hit and loses all his rings, but it's quite playable. Disabling the game's sound also increases performance, but I don't think this is something you should ever have to do. If you have a 2nd generation iPod touch, you're in luck because the game runs noticeably better than on the older iPhone hardware.

img_0001-8The simple controls of all Sonic games translate well to the iPhone, and since all you really ever need to be doing is running forward or jumping, none of the problems exist with the virtual D-Pad that other games which require more precise controls have.

Also, I was surprised to find that if you quit Sonic the Hedgehog mid-level, the game remembers exactly where you were and you're given the opportunity to continue the next time you start the game.

Here is a gameplay video that shows both full screen and original screen sizes in action:

[ Full HD version | Low Bandwidth version ]

It seems fairly obvious that Sonic the Hedgehog is little more than the Genesis ROM wrapped in an official Sega emulator. If this is the case, I think I speak for all iPhone gamers interested in classic titles when I say: Sega, please, release more games. You're sitting on a gold mine here. Optimize the emulator a little more so it runs well on the iPhone then do absolutely nothing but release every good game from the Genesis library you still hold publishing rights to. Thanks in advance!

App Store Link: Sonic the Hedgehog, $5.99

'Deer Hunter 3D' from Glu Arrives in App Store

Friday, May 15th, 2009

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As little interest as I personally have in hunting simulation games, I can't deny the appeal of the genre which has seen the ongoing App Store success in John Moffett's iHunt 3D [App Store]. Well, today Glu has entered the market with Deer Hunter 3D [App Store] which promises to be "the most realistic hunting simulation."

Features listed by the developer include:

  • Virtual hunting simulation with realistic 3D visuals
  • 3 Worldwide locations with 27 different shooting locations
  • Use your scope to zoom in for more precise and devastating kills
  • Developer your hunter's skills in accuracy, reflexes, endurance, and tracking
  • View your best kills and achievements in the trophy room
  • Unlock new weapons, skills hunts by bagging the biggest animals

The game is being discussed in our forums.

App Store Link: Deer Hunter 3D, $5.99

Namco Brings 'Dig Dug REMIX' to the App Store

Friday, May 8th, 2009

When one loooks back on the truly classic handful of video games that set the stage for what was to come and made a real mark with a simple, solid gameplay mechanic, one does not forget Namco's Dig Dug.  Released in 1982, Dig Dug challenges the player to eliminate level upon level of underground-dwelling monsters.  In a unique twist, Dig Dug arms the player with an air pump in order to inflate enemies to the point of exploding.  It was scads of fun.

dig_dug screen

And, now, that's fun you can carry around in your pocket.  Namco has just released Dig Dug REMIX [App Store], an iPhone port of the '80s classic, to the App Store.

dig_dug_retroDig Dug REMIX for the iPhone features a graphically updated version of the arcade classic that strives to bring the dig / inflate / explode game mechanic into the 21st century.  Happily, a classic version featuring the original graphics and audio is also included.

Famous enemies, “Pooka” and “Fygar” also appear on the scene. Dig through the dirt while destroying all enemies using an air pump and rocks! With all the cool new features, this game is sure to deliver countless hours of digging fun.

Dig Dug REMIX offers two methods of controls: swipe-and-hold as well as a virtual D-pad arrangement.  In my time with the game, I found the swipe-and-hold method to be superior to the virtual D-pad, which is rather small and, as such, suffers from inaccuracy for anyone with human-sized fingers.  Niether control method is perfect, but at least swipe and hold presents a respectable chance of coherent control.

Whether you're a nostalgic arcade button-smasher or completely new to the game, you really can't go wrong with this new take on the classic known as Dig Dug.

See a gameplay video of the REMIX side of the action:

App Store Link: Dig Dug REMIX, $5.99

Cyan's 'Myst' for iPhone Brings Back Memories

Saturday, May 2nd, 2009

941991_5jpgWe first reported on Cyan's iPhone Myst port back in August of last year. The game was released to the App Store tonight for $5.99. [link]

For those not familiar with Myst, the game was first published for the Mac in 1993 and was both a critical and commercial success. While technologically rather simple from today's standpoint (mostly static images), the game's graphics and soundtrack were remarkably immersive. The game starts you on a strange island where you must explore your surroundings, solve puzzles and figure out the backstory.

The interface is entirely point-and-click driven. Switches, clues and other hints are explored by tapping on interesting items on the screen. There are also many puzzle elements that must be solved in order to complete the game.

I've included a video of the iPhone version of the game. Rather than going straight to the gameplay itself, however, I've started the video at launch, as the Cyan logo animation itself brought back many a memory. Video of the game itself starts around 2 minutes 25 seconds in. (Note that subsequent launches bring you straight into the game.)

The game naturally uses the touch-screen as the interface which seems perfect for the game. Back in the day, simple mouse clicks were all that was required to play.

It's hard to predict what gamers without any Myst background will think of the game, but I'd like to think the iPhone version of the game will breath new life and interest into this ground-breaking game. A 1994 Wired article describes the phenomenon:

The reason for all the success was stunning in its simplicity: Myst was good. Myst was better than anything anyone had ever seen. Myst was beautiful, complicated, emotional, dark, intelligent, absorbing. It was the only thing like itself; it had invented its own category.

Note that the game is 727MB in size due to all the artwork, video and sound effects.

Perhaps of interest to Myst veterans as well as those new to the game is Cyan's "Making of Myst" video, which was part of the 1993 CD-ROM release. See the 13-minute video in two parts: part 1, part 2.

App Store Link: Myst, $5.99

Gameloft's Shooter 'Siberian Strike' Lands in the App Store

Thursday, April 30th, 2009

siberian_strike_titleLast week Touch Arcade visited Gameloft's Manhattan offices to preview a few new titles, one of which was the iPhone version of the mobile top-down airplane shooter Siberian Strike.  Today, the game landed in the App Store and is available for download at a price of $5.99 [link].

When you fly at the speed of sound, you have to think at the speed of light... Discover the fastest-paced shoot'em up with hours of aerial action and fun!

1940s. You are Elliott Freeman and your mission is to track and destroy an evil soviet cyborg that is threatening to invade Europe.

Features as listed by Gameloft:

  • Fast-paced action, intense combat and 4 difficulty levels to keep you constantly challenged
  • Unique gameplay mixing shooting and insane piloting missions that test your dexterity
  • Choice between Accelerometer and Touch controls that let you steer and target enemies like a real pilot
  • Join your friends in frenetic local Wi-Fi Multiplayer to experience a crazy adventure
  • Gigantic boss fights and memorable moments with immersive 3D animations
  • 12 amazing levels to explore across varied environments: Canyons, secret bases, tunnels, and more!

siberian_strike_2_screens

While I only spent a short while with the title at Gameloft, I found the overall flow of the onscreen action to make for a great shooter experience with a real arcade feel.  Siberian Strike impressed me as one of the best shooters I've encountered for the iPhone.

We will be posting a much closer look, with video, shortly.

App Store Link: Siberian Strike, $5.99

Konami's Silent Scope Gameplay Video and First Impressions

Thursday, April 23rd, 2009

silent_scope4jpgKonami's arcade classic Silent Scope has arrived on the iPhone and iPod Touch [App Store].

The $5.99 game brings the original 1999 arcade sniper game to the iPhone. The game puts you in the role of the world's top sniper who is trying to rescue the President and first family from terrorists. The game includes 9 stages and 2 gameplay modes: Arcade and Training. Arcade features Story, Shooting Range and Time Attack.

The game is as expected -- a tap to shoot game. The sniper mechanism involves double tapping on the screen to activate your scope and single tap to fire. Dragging your finger on the screen moves your scope to find additional enemies. Konami has also added the ability to aim more precisely aim by holding one finger down while swiping. This moves your scope slowly so you can line up your enemies.

This gameplay video shows a couple of the stages:

While the stationary sniping seems to works fine, the "boss" stages seem very difficult using the swipe to aim mechanism. As you can see in the video, your ability to target a moving enemy while in motion can be very difficult -- at least in our early testing. Other first impressions from our forums echo similar sentiments.

App Store Link: Silent Scope, $5.99

'Galaxy on Fire' 1.1 Tweaks Difficulty and Fixes Bugs

Tuesday, April 14th, 2009

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Fishlabs' has updated Galaxy on Fire [App Store] to version 1.1.0 addressing many concerns from the 1.0 release.

The list of changes include:

  • Graphics wobbling bug fixed
  • Difficulty level adjustable
  • Some meshes and texture enhancements
  • Accelerometer controls improved
  • Touch controls improved
  • In-game loading times reduced
  • Lead (aiming ahead) support
  • Save/load games screen enhanced

The game is an impressive space commerce shooter that takes place in a massive galaxy with hundreds of planets and space stations. Galaxy on Fire is said to offer over 20 hours of gameplay.

The original version of the game generally received positive reviews with the exception that some users found the certain levels far too difficult ("impossible"). The developer has addressed this issue by providing an adjustable slider that can bring the difficulty from 0 to 100%. The 1.0 release was set an equivalent of 60% difficulty while the new version is set to 50% by default.

App Store Link: Galaxy on Fire, $5.99

'Galaga REMIX' Now in the App Store

Wednesday, April 8th, 2009

galaga_logoYesterday we reported that a lite version of Namco's Galaga REMIX appeared in the App Store [link], ahead of the full, paid release.  Early this morning the full Galaga REMIX [link] joined the lite version in the App Store.

"Galaga Remix" offers play of both the original 1980’s arcade game, and an enhanced remix version with extra features including intense boss battles, 9 power-ups types, and a variety of background images illustrating your fighter’s journey from Earth to the Galaga system.

Namco's preview video shows the REMIX side of the game.

Last week we spoke with Namco's mobile group who shared details of the iPhone version.

App Store Link: Galaga REMIX, $5.99, Galaga REMIX Lite, Free

'Galaxy on Fire': Waiting for the 1.0.1 Release

Saturday, April 4th, 2009

One game release that slipped through the cracks during GDC week was Fish Labs' Galaxy on Fire [App Store].

The game is an impressive space commerce shooter that takes place in a massive galaxy with hundreds of planets and space stations. The game has generated a lengthy discussion thread since its release with a mixed reaction from fans. Many gamers (including our reviewer) had issues with the high level of difficulty in the story mode of the game which must be completed before moving onto the "open galaxy" portion.

Some other 1.0 issues appear to have crept in as well, including some display and control bugs. The developers have been quite responsive and have various fixes in the works for a 1.0.1 release which is pending.

As a result, we are holding off on a full review until we have time to test that version. The overall game is very impressive for an iPhone game and we've quite enjoyed what we've seen so far, but it's hard to recommend the 1.0 release due to these issues.

A 1.0.1 release is due to be submitted and should address many issues brought up by our forum members.

App Store Link: Galaxy on Fire, $5.99

'Fast & Furious' Racer with YouTube Replays

Friday, April 3rd, 2009

fastfuriousiphone_05I-play and Firemint have released a new Fast & Furious [App Store] iPhone game to the App Store this morning. This racing game is a tie-in to the Fast & Furious movie that is also opening today.

The game is more of an arcade racer than a traditional sim racer. It ties in with scenes inspired by the actual movie and offers a story mode that takes you through the different races. The game offers 36 different vehicles, 18 levels with 4 unique environments.

Most interesting, however, is the fact that Firemint seems to have developed the game with some of the technologies that are also coming in Real Racing. For example: Fast & Furious integrates the CloudCell technology, allowing players to compete against others in online and upload replays of your races to YouTube.

A sample replay video is embedded here. No other cars are shown since you are simply trying for the best time to rank on the leaderboard against others.

The game also offers local Wi-Fi multiplayer races alongside the online leaderboard competitions. As an arcade racer, the controls are somewhat simplified as compared to more traditional racers. Controls are accelerometer based with automatic acceleration. Braking can be performed by tapping on the screen. The game also adds a "nitro" boost to provide that extra bit of acceleration.

fastfuriousiphone_06The game revolves around specific racing missions that mix up gameplay. These include chasing down other cars and taking them out, checkpoint ("GPS") racing, drag racing, drift racing, and more. Beyond story mode, each mission can also be played in a "Quick Race" that lets you practice whatever race you'd like.

The game ran smoothly on my iPhone 3G, and is visually appealing. Compared to many of the other racers out there, this one offers much more of a "fun" arcade feel.

This gameplay video shows the first mission (with full cut scenes which can be skipped) and a drag race in a tunnel. Beyond these, there are more traditional street races against multiple cars where pink-slips are on the line.


[ Full HD version | Low Bandwidth version ]

Update: This official trailer (YouTube) shows a glimpse at all the different gameplay modes.

App Store Link: Fast & Furious The Game, $5.99

'Let's Golf': A True iPhone Hole in One

Tuesday, March 17th, 2009

We have come such a long way from Steve’s iPhone SDK announcement in late 2007. Even before the official SDK was released, developers were writing simple games. Simple games evolved in to pick up and play examples of gaming perfection like Flight Control [App Store] and Scoops [App Store]. Ambitious developers have even released some great 3D games. But last weekend, Gameloft’s Let’s Golf [App Store] raised the bar to a whole new level in providing what can best be described as a remarkably console-like 3D gaming experience at the very reasonable price of $5.99.

Let’s Golf features several game play modes, briefly outlined in our first impressions review. The first of which is Instant Play, which is pretty cut and dry. Upon selecting your golfer, you’re thrown into a random selection of three holes--Complete them all, hopefully under par, and you’re done.

After breezing through the included tutorial and getting a handle for the controls, most players will probably want to skip the Instant Play mode and head straight on over to Tournament mode to tee off against several AI golfers for fame, fortune, and most importantly…unlockable clothing and accessories!

In your first tournament, you only have access to two golf courses in easy mode with 1-9 hole, 10-18 hole, 1-18 hole, or 9 hole shuffle options. As you win trophies, more courses are unlocked, as well as additional difficulty levels, items, and golfers. While Let’s Golf only features four available golfers, they can each be customized with clothing, headwear, and golf balls. These seem to be randomly rewarded, as I won a dress for Elena while playing as Vincent.

Character attributes are measured across four different statistics: power, accuracy, recovery, and putting. Equipping different unlocked items provides an opportunity to increase these stats. For instance, the “school girl suit” provides +1 to recovery, making it easier to accurately hit the ball in the rough. Another noteworthy bonus of unlocking these perks is: any benefits gained from equipped items are also present while playing in Instant Play, Free Hole and multiplayer modes. The final single player game mode is Free Hole, where you can play on any of the four courses and any hole set by yourself, on any difficulty

Let’s Golf would be an excellent game with just these play modes, but Gameloft takes it one step further and includes not one, but two ways to challenge another player to a round of golf. In Hot Seat both golfers play using one device, passing it back and forth, depending on whose turn it is. If you find another person who also owns Let’s Golf, you can challenge them to a local WiFi match where each player uses their own device to compete. In my testing, both multiplayer methods worked great. Playing over local WiFi has a small amount of lag, but nothing that would ever be noticeable unless you have both screens side by side.

Let’s Golf has two available control methods: Classic and Advanced. Classic mode plays like most golfing games where you press a button to start your swing, again to select your power, and a third time to select your accuracy. Classic controls also provide an indicator on the swing power selector to show how strong your swing should be to end up in the estimated landing grid. By moving this grid around, different clubs are automatically selected depending on the distance. Also like most golf games, the grid indicates the elevation of the terrain using a red to blue gradient, and the incline using small dots that move across the grid, downhill. While putting in Classic mode, you choose what direction your character is facing and the strength of your putt. Even though the game gives you an estimate of how hard you need to hit the ball on the green, putting on an incline or from a long way away can still be pretty challenging.

In Advanced mode, while clubs are still automatically chosen, you are given no indicator for how strong your shot should be. Instead of the three-click method, you move your finger in a semi-circular pattern to swing. While some players may prefer this control method, I didn’t really feel it added to the difficulty of the long game at all and, instead, artificially inflated the difficulty of the short game. While classic controls help you determine the strength of your swing, it doesn’t take into account the wind, and shots that are perfectly lined up rarely land dead center in your targeting grid. Putting in advanced mode, however, is truly something else. Without any real idea of how hard you need to tap the ball, getting it in the hole once you’re on the green in advanced mode can be extremely brutal.

With both control methods, you can add English to the ball after the ball is in the air by dragging your finger across a representation of the ball that appears in the lower left corner of the screen. If there's one thing I'd really like Gameloft to tweak, it would be how this works. There's only one speed that you can spin the ball, and it never really seems to be enough to make that big of a difference.

Let’s Golf plays remarkably similar to the Sony PSP’s Hot Shots Golf: Open Tee and does a great job in duplicating all the fun things about the Hot Shots series. The graphics are superb for an iPhone game and the only noticeable frame rate dips are minor and only seem to occur when the camera pans out quickly. One complaint I have with the title is the fact that the indicators used to swing your club are tied to the frame rate of the 3D components of the game. Small frame rate hiccups have caused me to miss a few perfect shots as the power gauge stuttered for a tiny fraction of a second.

Another negative is the fact that there’s no option to listen to your own music while playing (and the included track gets somewhat repetitive). Let’s Golf also doesn’t respect the state of the ring/vibrate switch on the iPhone, playing all music and sound effects regardless. Also, I would love a way to see replays, and ideally somehow save replays to show unbelievable shots to friends, later.


[ Full HD version | Low Bandwidth version ]

Gameloft provides a very complete golfing experience for the iPhone in Let’s Golf at a fraction of the price you would expect to pay for an identical game on a "real console". Our forums have been going wild with praise for the game, and as of this writing, Let’s Golf is sitting at a comfortable 4.5 stars in the App Store.  If you liked the Hot Shots series, you’re doing yourself a disservice by not picking up this game.  Something to keep in mind though is the fact Let’s Golf is an arcade style sports game, so if ultra-realism is your thing, you might want to hold off to see what Tiger Woods PGA Tour ’09 has to offer.

Game Details
Name: Let's Golf (v1.0.7) Price: $5.99 [Buy]
Developer: GameLoft Size: 77.9 MB
Device: Tested on iPhone 3G
Let's Golf is an iPhone game that can stand up against almost any console golf game, a hard claim to make for many other titles. 63 holes combined with multiple tournaments, unlockables, and multiplayer make for an great value at only $5.99.

This review was written by Eli Hodapp, a guest contributor at TouchArcade.


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