Category Archives: $5.99

There's no doubt that Chair's Infinity Blade [$5.99] is a technical wonder, but the included plot left us scratching our heads in our review. You see, what keeps Infinity Blade going is your (usually) inevitable death at the hand of the God King. Following this, your successor takes up your sword, equipment, and xp/gold to continue the fight against the God King. It's a little weird, especially since you'd think after your great grandpa, your grandpa, and your father were all killed fighting the same entity that perhaps you'd pursue a career in something other than God King slaying...

'The Flying Hamster' Review - As Cute As It Sounds

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January 7th, 2011 3:23 PM EST by Brad Nicholson in $5.99, 3 stars, iPhone games, iPod games, News, Reviews, Shooter
$2.99 Buy Now

I struggle to find a mechanic or point of level or enemy design in The Flying Hamster [$5.99] that I can use to put the game on a pedestal, to show you that its better than the rest of its side-scrolling, shoot ‘em up brethren on the App Store...

Earlier this month we posted a brief teaser video from developer Mobigame for their newest iOS title called Perfect Cell [$5.99]. The video didn't explain much in the way of gameplay, nothing at all in fact, and we were left scratching our heads wondering exactly what Perfect Cell was all about. Now that the game has actually been released I've spent a good deal of time with it, and it has turned out to be unlike anything I could have imagined. It's sort of a mishmash of genres, with elements of action, platforming, stealth, and puzzle. These end up working really well together, and coupled with intuitive controls and a beautiful graphics engine, Perfect Cell is a good time from beginning to end...

Trilobyte recently had an update to The 7th Guest [$2.99 / $5.99] land on the App Store which addresses a few complaints that we had in our review and that forum members had in the game's thread. Music now loops properly, and the game's animations have been slowed to their intended speed allowing for much more dramatic movement through the house...

The first Infinity Blade [$5.99] update Chair Entertainment spoke about last week is coming tomorrow, according to a recent press release. As mentioned, this "booster pack" raises the game's cap to 40 to 45 courtesy of the five new swords, shields, helmets and the additional set of armor it adds. The update also adds the Marrow Fiend to the game, the first of several new enemies promised to come in later updates...

Here's a neat one. The creative nucleus of Infinity Blade [$5.99] was originally concieved as a Kinect title instead of an iOS game. Game creator Chair Entertainment's co-founder Donald Mustard explains in another delicious Joystiq interview post...

Riven: The Sequel to Myst [$5.99] might have just been ported for the last time. (Eh, who are we kidding.) Developed in 1997 for the PC, Riven has seen releases on the Mac OS, Pocket PC, the original PlayStation, and even the Sega Saturn. This morning, Riven was released for the iOS a little more than a decade after its original creation...

Chair Entertainment's Donald Mustard has shared some spectacular news with the folks over at Joystiq. The first update to Infinity Blade [$5.99] is due out at some point next week and it'll add a total of five new weapons, five fresh shields, five helmets, a brand new set of armor, and a new foe called the "Marrow Fiend" to the action RPG...

Let's rewind time back to 1993. You're sitting at your brand new (or Frankstein monster of upgraded components) DOS-based PC staring at this newfangled CD-ROM drive that you paid an insane premium for, wondering what in the world to do with it aside from listen to your DJ Jazzy Jeff and The Fresh Prince CD on repeat while marveling at just how cool your acid washed jeans were. One thing lead to another and eventually you found yourself staring at the shelf of CD-ROM PC games at the local Egghead Software trying to rationalize the $79.95 price tag. You haven't played a CD-ROM-based game before, and decide to give it a try...

'Infinity Blade' Review - It Doesn't Get Much More "Must-Have" Than This

We've been following Chair's Infinity Blade [$5.99] like a hawk since we first caught wind of the game at the Apple Keynote. Through various interviews, trailers, screenshots, and other snippets of information, the hype surrounding Infinity Blade's release couldn't possibly be more intense. For what it is, it's an absolutely fantastic gesture-based fighting game that has without a doubt the best graphics we've seen so far on an iOS device. However, for all that it is, there are also many things that it's not...

Universal 'Infinity Blade' to be Released December 9th for $5.99

If you've been wondering when in the world you're going to be able to play Chair's upcoming Unreal Engine powered sword fighter, Infinity Blade, the wait is over. A release date of December 9th was just announced, at a price of $5.99. Infinity Blade will be a universal app, and will run on iPhone 3GS, iPhone 4, 3rd and 4th generation iPod touch as well as the iPad...

Now this is a press release that I didn't think I'd ever see, as both Sonic the Hedgehog 2 [$5.99] and Streets of Rage [$2.99] were just updated to support full multiplayer co-op modes via Bluetooth. To play, you'll obviously need two devices, each equipped with Bluetooth and their own copy of the game. In Sonic, players will be able to play through the game together with one person controlling Sonic and the other controlling Tails. In Streets of Rage, players will fight together through the game as they purge the streets of bad guys...

We loved Beyond Ynth [$3.99 / HD] in our review, but went as far as to mention the fact that the game can be frustrating in the review title. Don't get me wrong, I love a good puzzle game that can leave me stumped at times, but needing to redo entire levels due to minor errors in execution caused my shiny new iPhone 4 to nearly become an airborne projectile more times than I'd care to admit. Before I get ahead of myself, here is a brief overview of the gameplay poached from our review: Kribl (the bug you play as) will start at one side of a level and use a series of boxes to get to the exit on the other side. Boxes come in various shapes and sizes, and once you crawl inside of one you can tilt the box over by pushing on one of the inner walls. You'll “roll” these boxes by tilting them over and over to progress through the level. The puzzle element in Beyond Ynth comes from being able to align the openings of the boxes together so you can make your way from one to the other without accidentally getting yourself stuck. You must also think ahead in order to properly deal with the environmental hazards and other various objects present in each of the levels...

Just a little more than a year ago, indie developer Krabl released a quirky puzzle platforming game with interesting mechanics titled Ynth [$2.99]. You controlled a tiny bug who rotated boxes from the inside in order to traverse a hazardous marshland. In our review of Ynth, we noted that the game was clever with cute graphics and plenty of content, but the trial and error factor of completing levels could be really frustrating. Now, Krabl and FDG Entertainment have collaborated to bring a sequel to the original game called Beyond Ynth [$3.99/HD]. It still retains some of the frustration factors of the first game but also expands on it in every way and ends up being a fun puzzler with a tremendous amount of content...

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