Category Archives: $5.99

Ace Attorney: Phoenix Wright started out life on the Gameboy Advance system in Japan in 2001 and since then has seen multiple sequels, re-releases and even a spin-off. The original game has also seen a straight port to iPhone from the Nintendo DS. So, what makes this version so special, I hear you ask in your Barry White tone (okay, Betty White, in my case)? ..

With its large screen and multi-touch controls, real-time strategy titles have had somewhat of a resurgence on iPads (and its smaller iOS brethren, to a lesser extent). Bitmen Studio's Galactic Conflict RTS [$5.99] is the latest such title, with a focus on tons of spaceships on-screen and the requisite massive scale of dogfights. While Galactic Conflict certainly succeeds in that regard, the rest of the game is relatively benign, leading to an otherwise standard real-time strategy game...

Another year, another entry in Gameloft's Modern Combat series. As was the case with Fallen Nation [$6.99], Modern Combat 4: Zero Hour [$6.99] continues the trend of a decent single player campaign with an established formula made successful with the previous Modern Combat games. While players won't find anything particularly innovative or substantially new to the series, they'll still find a campaign with all the pros (and cons) we've come to know from Modern Combat...

That transitory period between the '80s and the '90s was a special one for me, a time frame defined by early crushes on big-haired celebrities, permanent damage from exposure to the Alien trilogy and MC Hammer, and game books. Lots and lots of game books. Like a lot of bibliophilic kids my age, I was enamored of them, so much so that I never really had much of an allowance because of how many 'choose-your-own-adventure' books I'd buy. Eesh...

We learned back in May that Tin Man Games had acquired the rights to adapt several entries from the Fighting Fantasy series of role-playing gamebooks for the iOS platform. A match made in heaven, if you will, as Tin Man had built up quite an audience with their excellent Gamebook Adventures series on iOS, and fully admit to being hugely inspired by and longtime fans of the Fighting Fantasy series...

I don’t know about you, but all I can think about when I mow someone down or blow someone away in Payback² [$4.99 / $79.99] is Jesse Ventura as Blaine in the movie Predator throwing back the cover of his minigun, spitting out his chewing tobacco (real nasty habit he’s got there) and delivering that immortal one-liner, “Payback time!”..

It makes you wonder sometimes how a developer decides which franchises to remake. Not that 1999’s Re-Volt for the PC and consoles of the day is less deserving of a remake than any other game, but I can’t help asking why this one, and why now?..

Back in April, Mighty Rabbit Studios and Joystick Labs combined the powers of their decoder rings to bring us Saturday Morning RPG [Free]. It was a fairly basic game modeled after classic JRPGs from the 8 and 16-bit eras, but was injected with an absolutely ridiculous amount of 80s-flavored references and nostalgic nuggets...

Back at E3 a couple of weeks ago we got our hands-on an upcoming iOS version of Taito's classic arcade shooter RayStorm [$8.99], and today the game is now available on the App Store. Most people in the US are likely to remember RayStorm from its release on the original PlayStation back in 1997, or as a downloadable re-release on XBL and PSN in 2010. During its time, RayStorm was a pretty technically advanced shooter, using the newly popular 3D graphic capabilities of home consoles and marrying it with classic top-down scrolling shooter gameplay. Check out the official trailer...

It seems my favorite board games are about the end of the world. We've talked about my love of Elder Sign [$3.99 / $6.99 (HD)], the game about stopping (or failing to stop) the rise of the ancient ones. And now I have a new sweetheart: Yggdrasil [$5.99 (HD)], a game about stopping the forces of evil from destroying the world tree and changing the fate of Ragnarok. While it has a decidedly more Norse spirit than its eldritch cousin, Yggdrasil is more familiar than it first looks...

So back in early December, we were kind of caught off guard when Batman Arkham City Lockdown [$5.99] hit the App Store. There had literally been zero hype for the title previously, and to top it off it was developed by Mortal Kombat studio NetherRealm using the Unreal Engine, which was surprising but great at the same time. Besides the interesting peripheral elements though, Arkham City Lockdown itself was actually pretty outstanding...

It was a treat having The Bard's Tale [$5.99] – the port of the 2004 remake of the 1985 classic – brought to the App Store late last year, and developer inXile Entertainment is looking to sweeten the pot even further starting this week. According to IGN, series creator Brian Fargo wants to add all 3 original The Bard's Tale games to the iOS app for free via updates. The original The Bard's Tale should be showing up this week if all goes according to plan...

Numberlys [$5.99] is an interactive story from Moonbot Studios, which is promoted as a story, mystery and game. It started out as a short film, but when the iPad was announced they changed direction and eventually created this lovely visual experience for us to enjoy...

'Batman Arkham City Lockdown' Review - The Dark Knight Tries His Hand at 'Infinity Blade'

Earlier this week, Warner Bros. and Mortal Kombat developer NeatherRealm Studios surprised everybody by dropping Batman Arkham City Lockdown [$5.99], an iOS spinoff of the critically acclaimed console series, into the App Store. Batman Arkham City Lockdown is a streamlined take on its console big brother games, placing you in the role of Batman as he faces off against a stable of Gotham City's infamous villains in one-on-one battles. The presentation and overall "Batman-ness" of the game are absolutely fantastic, and although the combat is a bit rigid and flat, Arkham City Lockdown offers a fun mobile version of The Dark Knight's superhero escapades...

I have a confession to make: I never played The Bard’s Tale [$6.99] when it hit consoles back in 2004 (nor did I ever play the original 1985 version on PC). So, when the game made its recent debut on the App Store, I welcomed the opportunity to check out the quirky action-RPG. As it turns out, not only does The Bard’s Tale make a smooth transition to the small screen, but the great tongue-in-cheek story still works for folks that are looking to try it out for the first time, assuming they can get past the simplistic (and somewhat stale) gameplay mechanics...

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