<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Touch Arcade &#187; $4.99</title>
	<atom:link href="http://toucharcade.com/category/prices/499/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
	<lastBuildDate>Sun, 21 Mar 2010 23:04:26 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>&#039;Raging Thunder 2&#039; &#8211; A Racer That Fulfills My Checklist</title>
		<link>http://toucharcade.com/2010/03/04/raging-thunder-2-a-racer-that-fulfills-my-checklist/</link>
		<comments>http://toucharcade.com/2010/03/04/raging-thunder-2-a-racer-that-fulfills-my-checklist/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 10:15:28 +0000</pubDate>
		<dc:creator>Eli Hodapp</dc:creator>
				<category><![CDATA[$4.99]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Racing]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=33716</guid>
		<description><![CDATA[Polarbit&#039;s racing game Raging Thunder 2 [App Store] just appeared for download mere moments ago. We&#039;re still putting the game through its paces, but so far Raging Thunder 2 fulfills nearly everything on my checklist of what makes a fun arcade racer.
The sensation of speed is great, there&#039;s a boost system, tons of jumps, and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2010/03/RT2_title.png"><img src="http://toucharcade.com/wp-content/uploads/2010/03/RT2_title-300x200.png" alt="" title="RT2_title" width="300" height="200" class="alignright size-medium wp-image-33722" /></a><a href="http://www.polarbit.com/">Polarbit&#039;s</a> racing game <em>Raging Thunder 2</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/raging-thunder-2/id359126144?mt=8">App Store</a>] just appeared for download mere moments ago. We&#039;re still putting the game through its paces, but so far <em>Raging Thunder 2</em> fulfills nearly everything on my checklist of what makes a fun arcade racer.</p>
<p>The sensation of speed is great, there&#039;s a boost system, tons of jumps, and even a car damage system. Five game modes are included ranging from the standard time trials and career mode to an &#034;arcade&#034; mode where you play through as many races as possible without the timer reaching zero. In total there are six cars and twelve different tracks, although most will need to be unlocked through career mode. It even has internet multiplayer.</p>
<p><center><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/6gp2JgYGCKM&#038;hl=en_US&#038;fs=1&#038;rel=0&#038;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/6gp2JgYGCKM&#038;hl=en_US&#038;fs=1&#038;rel=0&#038;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></center></p>
<p>Amazingly enough even with all the stuff packed in this game, <em>Raging Thunder 2</em> only weighs in at the 3G download friendly 15MB. We&#039;re going to be spending some more time with the game, but after burning through a few races our initial impressions are very positive.</p>
<p><strong>App Store Link</strong>: <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/raging-thunder-2/id359126144?mt=8"><em>Raging Thunder 2</em>, $4.99</a></p>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2010/03/04/raging-thunder-2-a-racer-that-fulfills-my-checklist/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>&#039;Rise of the Triad&#039; Strafes into the App Store</title>
		<link>http://toucharcade.com/2010/02/13/rise-of-the-triad-strafes-into-the-app-store/</link>
		<comments>http://toucharcade.com/2010/02/13/rise-of-the-triad-strafes-into-the-app-store/#comments</comments>
		<pubDate>Sat, 13 Feb 2010 20:14:39 +0000</pubDate>
		<dc:creator>Blake Patterson</dc:creator>
				<category><![CDATA[$4.99]]></category>
		<category><![CDATA[3 stars]]></category>
		<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=32500</guid>
		<description><![CDATA[Last week we noted that an iPhone port of the PC classic Rise of the Triad, which we first caught wind of back back in July, had been made official and would soon be hitting the App Store. We&#039;re happy to report that the game has gone live [App Store] and those wanting to take [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2010/02/Rise-Of-The-Triad-Title-Screen.jpg"><img class="alignright size-medium wp-image-31812" title="Rise Of The Triad - Title Screen" src="http://toucharcade.com/wp-content/uploads/2010/02/Rise-Of-The-Triad-Title-Screen-300x200.jpg" alt="" width="300" height="200" /></a>Last week <a href="http://toucharcade.com/2010/02/08/rise-of-triad-for-iphone-becomes-official-and-new-video/">we noted</a> that an iPhone port of the PC classic <em>Rise of the Triad</em>, which we first <a href="http://toucharcade.com/2009/07/24/rise-of-the-triad-early-development-video-surfaces/">caught wind of</a> back back in July, had been made official and would soon be hitting the App Store. We&#039;re happy to report that the game has gone live [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/rise-of-the-triad-dark-war/id354856087?mt=8">App Store</a>] and those wanting to take on maniac cult leader El Oscuro and his minions on the iPhone are in luck.</p>
<p>Apogee / Mobila Interactive&#039;s iPhone port of <em>ROTT</em> brings all there is to like about 1994 PC original to our favorite mobile platform. The game features 32 levels, a choice of five characters to play (each with unique attributes), five different, customizable controls schemes, and the original game&#039;s full soundtrack. A notable feature of the original at the time, the player can look both up and down &#8212; up to 45 degrees in either direction &#8212; to better take in the surroundings. And the original&#039;s horde of minions, comprised of ten digitized enemies (Apogee employees at the time), is fully represented.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-31815" title="Rise Of The Triad - 01" src="http://toucharcade.com/wp-content/uploads/2010/02/Rise-Of-The-Triad-01.jpg" alt="" width="480" height="320" /></p>
<p>I&#039;ve spent some time with the game and can say that, while the standard formula of mouse + keyboard is definitely the ideal control method for an FPS such as this, the variety of control options offered in the iPhone port of the game, which utilize combinations of both touch and accelerometer controls, should make it easy for most players to find a system that they are comfortable with. It&#039;s not perfect &#8212; I&#039;d like to see a sensitivity setting for the left / right swipe view controls, for instance &#8212; but it works well enough. And it&#039;s great fun to get back to this title I enjoyed so many years ago.</p>
<p>Back in 1994, <em>ROTT</em> was a nice alternative to <em>DOOM</em>. And, just as there&#039;s certainly a place for <em>DOOM</em> on the iPhone today, so is there a place for <em>Rise of the Triad</em>. For fans of the original, this is an automatic buy, and for anyone else who still enjoys an occasional round of <em>DOOM</em> on the go, <em>Rise of the Triad</em> is a nice alternative that may well be worth a look.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="525" height="320" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/EUPFlkMhw90&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="525" height="320" src="http://www.youtube.com/v/EUPFlkMhw90&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><strong>App Store Link:</strong> <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/rise-of-the-triad-dark-war/id354856087?mt=8"><em>Rise of the Triad</em>, $4.99</a></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/3stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2010/02/13/rise-of-the-triad-strafes-into-the-app-store/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>&#039;Giana Sisters&#039; &#8211; Brothers Beware, the Girls are Back!</title>
		<link>http://toucharcade.com/2010/02/12/giana-sisters-brothers-beware-the-girls-are-back/</link>
		<comments>http://toucharcade.com/2010/02/12/giana-sisters-brothers-beware-the-girls-are-back/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 07:48:55 +0000</pubDate>
		<dc:creator>Windburn</dc:creator>
				<category><![CDATA[$4.99]]></category>
		<category><![CDATA[4 stars]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=32273</guid>
		<description><![CDATA[For those whose fondest memories of growing up in the 80s and 90s involve playing through the various iterations of Super Mario Bros, platforming never seemed sweeter. For a handheld device especially, that never looked like changing&#8211; the 80s spark that created the Mario fever isn&#039;t easily replicated and Nintendo will never share its magic. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2010/02/IMG_02801.png"><img src="http://toucharcade.com/wp-content/uploads/2010/02/IMG_02801-300x200.png" alt="" width="300" height="200" class="alignright size-medium wp-image-32274" /></a>For those whose fondest memories of growing up in the 80s and 90s involve playing through the various iterations of <em>Super Mario Bros</em>, platforming never seemed sweeter. For a handheld device especially, that never looked like changing&#8211; the 80s spark that created the Mario fever isn&#039;t easily replicated and Nintendo will never share its magic. It is fortunate then that the 80s also saw the birth of an infamous title known as <em>The Great Giana Sisters</em>, a title that attempted to challenge Nintendo&#039;s platforming dominance.</p>
<p>Now on the iPhone after a re-imagination on the DS in 2009, <em>Giana Sisters</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/giana-sisters/id347349722?mt=8">App Store</a>] is an enhanced version of a tongue-in-cheek attempt in 1987. The levels have everything you would expect of a Mario-inspired game&#8211; refined run-and-jump platforming, fireball power-ups, brick smashing, coin collecting and even castles with Bowser at the end (well, a look-a-like cousin at least). In fact, it is not until well into the second world that <em>Giana Sisters</em> even hints at an identity of its own.</p>
<p><center><img src="http://toucharcade.com/wp-content/uploads/2010/02/349722.jpg" alt="" width="480" height="320" class="aligncenter size-full wp-image-32276" /></center></p>
<p>By the third and fourth worlds however, an attitude easily rivalling that of their plumber pals shines through. And the sisters will need every bit it as the game is rife with pitfalls and dangers. Crumbling platforms, deadly waters and razor sharp stalagnites&#8211; as well as a battalion of terrifically crafted enemies, some of whom would as soon run you down as fire a bazooka at you&#8211; are all thrown at our heroines. Not all enemies can be defeated by fireballs and head-stomps either, often needing deft and precarious jumping to avoid. The sisters do have a little help though; dispensers spit out shakeable soda bottles to clear brick obstacles or put out fires and dispense man-sized, floating bubble gum balloons to fly around in. A handy flower pot check-point is also available in most levels to save your progress.</p>
<p>The original title featured 32 levels all up, which are all playable after completing the game, but it&#039;s the whopping 80 newly crafted levels that will keep you most occupied in <em>Giana Sisters</em>. Negotiating your way through these levels is a breeze, with both a Classic and Touch scheme available. The Classic mode works a treat and is the recommended setting, the finely-tuned left and right movement and jump and attack buttons are well-placed on the screen. As in our early impressions though we had difficulty getting used to the Touch scheme, particularly the jumping mechanic which proved too tedious. Both settings have a swipe feature for looking below or above your current platform.</p>
<p><center><img src="http://toucharcade.com/wp-content/uploads/2010/02/349722_2.jpg" alt="" width="480" height="320" class="aligncenter size-full wp-image-32275" /></center></p>
<p>The production values in <em>Giana Sisters</em> go beyond just a carefully crafted platform game however, as it both looks and sounds superb. The artwork is crisp and detailed with gorgeous, layered backdrops and themed levels really setting the scene to distinguish each area. The soundtrack is really something to write home about too; layering on that nostalgia thick with keyboard-heavy midi-esque tracks that run the gamut of upbeat to dark and ominous.</p>
<p><em>Giana Sisters</em> is certainly deserving of its tremendous cult following. As a widely appealing game, it is easily recommended to all as a fresh take on classic platforming. It draws its strength from its unashamed inspiration, offering a tight, fully-featured and excellently crafted platformer that really raises the bar for the AppStore. Achievement hunters and competitive types will also be glad to know that <em>Giana Sisters</em> comes packaged with OpenFeint support for both achievements and leaderboards.</p>
<p><center><object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/5fehPNCeUo0&#038;hl=en_US&#038;fs=1&#038;rel=0&#038;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/5fehPNCeUo0&#038;hl=en_US&#038;fs=1&#038;rel=0&#038;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></embed></object></center></p>
<p>Impressions from our <a href="http://forums.toucharcade.com/showthread.php?t=44317">discussion forums</a> have been wildly positive. Be sure to check out the developer&#039;s trailer above for a closer look.</p>
<p><b>App Store Link:</b> <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/giana-sisters/id347349722?mt=8"><em><a>Giana Sisters</em>, $4.99</a></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2010/02/12/giana-sisters-brothers-beware-the-girls-are-back/feed/</wfw:commentRss>
		<slash:comments>23</slash:comments>
		</item>
		<item>
		<title>&#039;Military Madness: Neo Nectaris&#039; &#8211; A Fantastic Classic You&#039;ve Probably Never Played</title>
		<link>http://toucharcade.com/2010/02/11/military-madness-neo-nectaris-a-fantastic-classic-youve-probably-never-played/</link>
		<comments>http://toucharcade.com/2010/02/11/military-madness-neo-nectaris-a-fantastic-classic-youve-probably-never-played/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 04:29:41 +0000</pubDate>
		<dc:creator>Ryan Rigney</dc:creator>
				<category><![CDATA[$4.99]]></category>
		<category><![CDATA[4 stars]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Prices]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=32246</guid>
		<description><![CDATA[When the TurboGrafx-16/PC Engine was released in the late &#039;80s it failed to make the splash that its creators had hoped for. The console sold around 10 million units over the course of its lifetime, with only 2.5 million of those units making their way into US households, so it&#039;s no suprise that the original [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2010/02/MMmain.png"><img class="alignright size-medium wp-image-32254" title="MMmain" src="http://toucharcade.com/wp-content/uploads/2010/02/MMmain-300x200.png" alt="" width="300" height="200" /></a>When the TurboGrafx-16/PC Engine was released in the late &#039;80s it failed to make the splash that its creators had hoped for. The console sold around 10 million units over the course of its lifetime, with only 2.5 million of those units making their way into US households, so it&#039;s no suprise that the original <em>Military Madness</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/military-madness-neo-nectaris/id353118773?mt=8">App Store</a>] never became well-known. Hudson has updated the turn-based strategy franchise several times over the years (including XBLA, PSN, and WiiWare ports in 2009), and this newest iPhone adaptation makes <em>MM</em> a series that has seen releases across four decades. The iPhone&#039;s touch screen is a natural fit for the IP, so <em>Neo Nectaris</em> just might be the best version of the game yet.</p>
<p>The short cutscene that plays at the beginning of a new campaign in <em>Neo Nectaris</em> would lead you to believe that this is a sequel to the original game, but this is essentially the same tale told all over again. A ragtag band of rebels were defeated by the union forces at their base on the moon in 2089, and peace was abundant. That was the first game. Now, however, in 2099, that same group of rebels is developing weapons on (you guessed it!) the moon. Thus, you have been sent in with a special forces batallion to clear out the rebels. Despite the sloppily rehashed story, the 48 missions in this sequel are actually all-new, so old-timers need not worry about playing through the same old 32 levels from the first game.</p>
<p><center><a href="http://toucharcade.com/wp-content/uploads/2010/02/MM1.png"><img class="aligncenter size-full wp-image-32248" title="MM1" src="http://toucharcade.com/wp-content/uploads/2010/02/MM1.png" alt="" width="480" height="320" /></a></center></p>
<p><em>Military Madness</em>&#039;s similarities to Nintendo&#039;s <em>Advance Wars</em> series become quite obvious upon setting foot upon the battlefield. The mix of long-range units like rockets, mid-range units like artillery squads, and numerous close-combat tanks are nearly identical to the units in <em>Advance Wars</em>, and the games share a quite similar terrain advantage system. The first version of <em>Advance Wars</em> was released as <em>Famicom Wars</em> in Japan a year prior to the debut of <em>Military Madness</em>, so I&#039;m not quite sure which series influenced which, but there are enough differences to make them unique in their own rights.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2010/02/MM2.png"><img class="alignleft size-medium wp-image-32249" title="MM2" src="http://toucharcade.com/wp-content/uploads/2010/02/MM2-300x200.png" alt="" width="300" height="200" /></a>The most noticeable difference between <em>MM</em> and quite a few other strategy games is its use of a hexagonal grid system. This system can be confusing, initially, especially for players who&#039;ve gotten used to quadrilateral-based grid systems in their turn-based strategy games. The spaces adjacent to units fall within that particular unit&#039;s &#034;zone of control,&#034; which prevents enemy soldiers/tanks from progressing through the areas surrounding it and allows players to strategically set up roadblocks to force the enemy into a position that could potentially turn the tide of a battle in their favor. </p>
<p>Another feature of the game is the &#034;stars&#034; system, which rewards individual units with increased stats for every encounter they fight in. The ability to heal these units after a single turn spent in a factory (which cannot produce new units and must usually be captured by an infantryman) creates an incentive to retreat with units who&#039;ve seen a lot of fighting to allow them to come back fully powered and enhanced later in a battle.</p>
<p><center><a href="http://toucharcade.com/wp-content/uploads/2010/02/MM4.png"><img class="aligncenter size-full wp-image-32251" title="MM4" src="http://toucharcade.com/wp-content/uploads/2010/02/MM4.png" alt="" width="480" height="320" /></a></center></p>
<p>In-game tutorials and a unit description screen that can be pulled up at any point during battles makes the game extremely user-friendly, and I checked out all the old tutorials despite my long history with the franchise as a quick refresher. I was a bit disappointed that <em>Neo Nectaris</em> doesn&#039;t use 3D visuals like the recent WiiWare, XBLA, and PSN release, but the iPhone port does feature an updated soundtrack that sounds great and fits the game well.</p>
<p>There are a few issues that keep <em>Neo Nectaris</em> from greatness, most notably the omission of any multiplayer- local or online. Another problem I had with the game might sound a bit more nitpicky, but it&#039;s niggling: there is no real animation for unit movement; soldiers and tanks just &#034;blink&#034; their way over to their destination when moving. This is a problem that usually doesn&#039;t afflict modern games, so it could (and really should) be fixed in an update.</p>
<p><center><object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/mC7YVgt6hPg&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/mC7YVgt6hPg&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></embed></object></center></p>
<p><em>Military Madness: Neo Nectaris</em> isn&#039;t much of a departure from the now 20-plus-year-old original game, but it holds up extremely well, especially with the new touch controls. Multiplayer seems too crucial to exclude, so I desperately hope that Hudson decides to support the game with the addition of those options in the future, but I&#039;ll admit that the single player campaign is so much fun that it can keep most people happy for now. If you&#039;ve ever played <em>Military Madness</em> before, I probably don&#039;t need to convince you to check out this version, but for newcomers to the franchise I cannot stress enough how much pure fun this game is.</p>
<p><strong>App Store Link</strong>: <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/military-madness-neo-nectaris/id353118773?mt=8"><em>Military Madness: Neo Nectaris</em>, $4.99</a></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/4stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2010/02/11/military-madness-neo-nectaris-a-fantastic-classic-youve-probably-never-played/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Emulated Commodore Amiga Games Coming from Manomio [UPDATED]</title>
		<link>http://toucharcade.com/2010/02/09/commodore-amiga-emulator-coming-from-manomio/</link>
		<comments>http://toucharcade.com/2010/02/09/commodore-amiga-emulator-coming-from-manomio/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 01:11:57 +0000</pubDate>
		<dc:creator>Blake Patterson</dc:creator>
				<category><![CDATA[$4.99]]></category>
		<category><![CDATA[Emulator]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=32105</guid>
		<description><![CDATA[Retro gaming fans can add another item to their &#034;things in life to be excited for&#034; list, as we just got word that Manomio, who brought us the C64 for iPhone [App Store] emulator, is currently working on bringing an Amiga emulator to the App Store.
Retro Gamer magazine recently talked with the developer and Manomio [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-32107" style="padding-right: 20px; padding-bottom: 12px;" title="amiga-logo_ball" src="http://toucharcade.com/wp-content/uploads/2010/02/amiga-logo_ball.jpeg" alt="" width="205" height="208" />Retro gaming fans can add another item to their &#034;things in life to be excited for&#034; list, as we just got word that <a href="http://www.manomio.com/">Manomio</a>, who brought us the <em><a href="http://toucharcade.com/2009/11/14/new-games-coming-in-c64-v1-2-update/">C64 for iPhone</a></em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/commodore-64/id305504539?mt=8">App Store</a>] emulator, is currently working on bringing an Amiga emulator to the App Store.</p>
<p><a href="http://retrogamer.net/magazine_profile.php"><em>Retro Gamer</em> magazine</a> recently talked with the developer and Manomio CTO Stuart Carnie, who indicates that games will likely be distributed as individual, packaged apps to keep the Amiga operating system hidden, allowing the player to focus only on the games themselves. There&#039;s not much information right now as to just which Amiga games we&#039;ll be seeing on the iPhone, but <em>Retro Gamer</em> indicates that, among the games on the way, is Archer MacLean&#039;s classic fighter <em><a href="http://en.wikipedia.org/wiki/International_Karate_%2B">International Karate +</a></em>.</p>
<blockquote><p>&#034;We&#039;ve ported an Amiga system and have secured some great games,&#034; says Stuart. &#034;It runs at full speed on a 3GS and similar hardware and at a respectable frame rate for the 3G devices. <em>IK+</em> plays very well.&#034;</p></blockquote>
<p>For readers unfamiliar with <a href="http://en.wikipedia.org/wiki/Amiga">the Amiga</a>, it is a 16-bit computer released by Commodore in 1985. A far more complex system than the C64, the Amiga featured a powerful central processor, various custom co-processors, and a multitasking operating system that enabled audiovisual feats previously unseen in a consumer system at that point in time. While it did not see enormous popularity in the United States, it was wildly popular in Europe and is considered by many to be one of the very best game platforms ever created. (And it&#039;s a platform I happen to <a href="http://www.bytecellar.com/archives/000171.php">hold quite close</a> to my own heart.)</p>
<p>The Amiga was so capable a game machine back in 1985 that even today&#039;s gamers without any particular retro inclination should enjoy the vast majority of titles with which Manomio is about to gift us.</p>
<p>Have a look at <a href="http://www.youtube.com/watch?v=hUoJBerFDsA">this nice sampling</a> of 100 Amiga games in 10 minutes.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="360" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/hUoJBerFDsA&amp;hl=en_US&amp;fs=1&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="500" height="360" src="http://www.youtube.com/v/hUoJBerFDsA&amp;hl=en_US&amp;fs=1&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><strong><em>UPDATE:</em></strong> We sought further details of the upcoming Amiga emulator from Manomio upon hearing the initial report. Carnie kindly got back to us and, while not ready to discuss further IP at the moment, provided us with a few details about the emulation core they&#039;re using.</p>
<blockquote><p>In order to get the speed we needed, I spent about 6 weeks and wrote a 68000 CPU core in about 60+% ARM assembly.  Surprisingly, certain games (IK+) run respectively on a 3G device, which means it should do well on a 2nd gen touch device too, given the 25% faster clock speed.  The 3GS has a far superior memory architecture to the older devices &#8211; it can really push bytes around and fast&#8230;</p></blockquote>
<p>He indicates that they&#039;ve been testing a number of scrollers, including <em>Xenon II</em>, <em>Turrican</em>, <em>Ghosts &#039;n Goblins</em> and <em>R-Type</em> (not that these are necessarily among the IP they have secured for release in the App Store), all of which &#034;are just perfectly smooth.&#034;</p>
<p>You can be sure we will bring additional information on Manomio&#039;s latest as we receive it. I can&#039;t wait to see what&#039;s in store for iPhone gamers from the world of Amiga gaming.</p>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2010/02/09/commodore-amiga-emulator-coming-from-manomio/feed/</wfw:commentRss>
		<slash:comments>91</slash:comments>
		</item>
		<item>
		<title>&#039;Fighting Fantasy&#039; and &#039;Gamebook Adventures&#039; &#8211; Two High Quality Interactive Adventure Books</title>
		<link>http://toucharcade.com/2010/02/09/fighting-fantasy-and-gamebook-adventures-two-high-quality-interactive-adventure-books/</link>
		<comments>http://toucharcade.com/2010/02/09/fighting-fantasy-and-gamebook-adventures-two-high-quality-interactive-adventure-books/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 16:00:27 +0000</pubDate>
		<dc:creator>Eli Hodapp</dc:creator>
				<category><![CDATA[$2.99]]></category>
		<category><![CDATA[$4.99]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Role-Playing]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=31954</guid>
		<description><![CDATA[In 1941, Argentinian author Jorge Luis Borges published the first book featuring decisions the reader could make to change the way the story ended through two different branching points that asked readers to flip to a particular page depending on which option they choose. Several other early game books were released over the years, but [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2010/02/dice_skull.png"><img src="http://toucharcade.com/wp-content/uploads/2010/02/dice_skull-185x300.png" alt="" title="dice_skull" width="185" height="300" class="alignright size-medium wp-image-31971" /></a>In 1941, Argentinian author Jorge Luis Borges published the first book featuring decisions the reader could make to change the way the story ended through two different branching points that asked readers to flip to a particular page depending on which option they choose. Several other early game books were released over the years, but it wasn&#039;t until the late-70&#039;s that the genre exploded with several different series of varying complexity&#8211; The most popular of which was undoubtedly <em>Choose Your Own Adventure</em> with over 200 titles that were almost always checked out of my local library.</p>
<p><b>Fighting Fantasy</b></p>
<p><em>Fighting Fantasy</em> is a similar series that was released around the same time that distinguished itself from the rest of the game books by implementing a single player dice rolling system to determine the outcome of fights and other situations (like <em>Advanced Dungeons &#038; Dragons</em>). </p>
<p>The first entry in the <em>Fighting Fantasy</em> family of books by Steve Jackson and Ian Livingstone hit the App Store recently and is a phenomenal fit for the iPhone. <em>Fighting Fantasy: The Warlock of Firetop Mountain</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/fighting-fantasy-the-warlock/id345137138?mt=8">$2.99</a>] sends players on a treasure hunting quest to locate the treasure of a powerful warlock, who as you may have guessed, stashed it deep inside of Firetop Mountain.</p>
<p><center><a href="http://toucharcade.com/wp-content/uploads/2010/02/137138_5.jpg"><img src="http://toucharcade.com/wp-content/uploads/2010/02/137138_5.jpg" alt="" title="137138_5" width="250" class="aligncenter size-full wp-image-31973" /></a> <a href="http://toucharcade.com/wp-content/uploads/2010/02/137138_3.jpg"><img src="http://toucharcade.com/wp-content/uploads/2010/02/137138_3.jpg" alt="" title="137138_3" width="250" class="aligncenter size-full wp-image-31974" /></a><br /><strong><em>Fighting Fantasy: The Warlock of Firetop Mountain</em></strong></center></p>
<p>Throughout the journey players collect keys, fight orcs and dragons, and finally face the warlock himself. Getting to the end is easier said than done, and much like the game books of my childhood, <em>The Warlock of Firetop Mountain</em> is filled with sudden death and countless ways to make mistakes, even if you&#039;re rolling your dice well.</p>
<p><b>Gamebook Adventures</b></p>
<p>Even though <em>Fighting Fantasy</em> books have nearly a 30 year lead on the recently released <em>Gamebook Adventures</em>, the team at Tin Man Games have put together an equally remarkable and entirely original virtual game book for the iPhone. <em>Gamebook Adventures 1: An Assassin in Orlandes</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/gamebook-adventures-1-an-assassin/id352871101?mt=8">$4.99</a>] is the first in of an up and coming game book series by author S.P. Osborne. Much like the <em>Fighting Fantasy</em> books, throughout the adventure you will need to use dice to determine which fork in the story you take by winning battles and succeeding in various challenges.</p>
<p><center><a href="http://toucharcade.com/wp-content/uploads/2010/02/871101_4.jpg"><img src="http://toucharcade.com/wp-content/uploads/2010/02/871101_4.jpg" alt="" title="871101_4" width="250" class="aligncenter size-full wp-image-31978" /></a> <a href="http://toucharcade.com/wp-content/uploads/2010/02/871101.jpg"><img src="http://toucharcade.com/wp-content/uploads/2010/02/871101.jpg" alt="" title="871101" width="250" class="aligncenter size-full wp-image-31979" /></a><br /><strong><em>Gamebook Adventures 1: An Assassin in Orlandes</em></strong></center></p>
<p>The premise of <em>An Assassin in Orlandes</em> involves an assassin who is on a killing spree eliminating the nobles of the city of Orlandes as a part of a massive conspiracy that is slowly revealed, assuming you make the right choices along the way. <em>Gamebook Adventures</em> features much better illustrations and dice animations, which honestly make very little difference in the overall experience since most of your time is actually spent reading.</p>
<p>Tin Man Games also released the following trailer:</p>
<p><center><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/akpOtcBCrFg&#038;hl=en_US&#038;fs=1&#038;rel=0&#038;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/akpOtcBCrFg&#038;hl=en_US&#038;fs=1&#038;rel=0&#038;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></center></p>
<p>Both titles play comparably and are both worth consideration, so if you&#039;re looking to try just one, simply pick the plot that most appeals to you.  I&#039;ll be looking forward to new entires on the App Store from both series of books, and have my fingers crossed on both hands that we&#039;ll see iPad-optimized versions as both game books are practically begging for a bigger screen to be displayed on.</p>
<p><strong>App Store Links</strong>:</p>
<ul>
<li><a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/fighting-fantasy-the-warlock/id345137138?mt=8"><em>Fighting Fantasy: The Warlock of Firetop Mountain</em>, $2.99</a></li>
<li><em><a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/gamebook-adventures-1-an-assassin/id352871101?mt=8">Gamebook Adventures 1: An Assassin in Orlandes</em>, $4.99</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2010/02/09/fighting-fantasy-and-gamebook-adventures-two-high-quality-interactive-adventure-books/feed/</wfw:commentRss>
		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>&#039;Giana Sisters&#039; 2D Platformer Arrives, First Impressions</title>
		<link>http://toucharcade.com/2010/02/08/giana-sisters-2d-platformer-arrives-first-impressions/</link>
		<comments>http://toucharcade.com/2010/02/08/giana-sisters-2d-platformer-arrives-first-impressions/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 04:03:44 +0000</pubDate>
		<dc:creator>Windburn</dc:creator>
				<category><![CDATA[$4.99]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=31960</guid>
		<description><![CDATA[The Great Giana Sisters, as it was originally known, has an interesting and cheeky history, being pulled off the shelves as soon as it first went on sale in 1987 for the Amiga, Atari and Commodore 64, due to its incredible likeness to Super Mario Bros on the NES&#8211; henceforth cementing it as a highly [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://toucharcade.com/wp-content/uploads/2010/02/IMG_0280.png"><img src="http://toucharcade.com/wp-content/uploads/2010/02/IMG_0280-300x200.png" alt="" width="300" height="200" class="alignright size-medium wp-image-31967" /></a><em>The Great Giana Sisters</em>, as it was originally known, has an interesting and cheeky history, being pulled off the shelves as soon as it first went on sale in 1987 for the Amiga, Atari and Commodore 64, due to its incredible likeness to <em>Super Mario Bros</em> on the NES&#8211; henceforth cementing it as a highly sought collectors item. Many years down the track, it was re-imagined on the Nintendo DS in 2009, a port of which has now made its way to the iPhone as <em>Armin Gessert&#039;s Giana Sisters</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/giana-sisters/id347349722?mt=8">App Store</a>], named after the C64 version&#039;s original programmer.</p>
<p>Having just played through the first and second worlds, it is immediately obvious where <em>Armin Gessert&#039;s Giana Sisters</em> has derived its inspiration. Our early experiences were replete with head-butting brick-smashing platforming, jumping on unsuspecting enemies, pipes, and a steady stream of fireball upgrades. It goes so far as to have coin-bricks, and hidden coin-bricks, and a flag at the end of each level.</p>
<p><center><a href="http://toucharcade.com/wp-content/uploads/2010/02/IMG_0276.png"><img src="http://toucharcade.com/wp-content/uploads/2010/02/IMG_0276.png" alt="" title="IMG_0276" width="480" height="320" class="aligncenter size-full wp-image-31966" /></a></center></p>
<p>It isn&#039;t all Mario though, as <em>Armin Gessert&#039;s Giana Sisters</em> appears to have an abundance of its own charm. The platforming is straightforward, but challenging, and it really comes into its own after the first few stages. There are two control schemes available&#8211; a Classic and Touch setting&#8211; the latter of which seems a bit too unorthodox to time pin-point jumps. Fortunately, the Classic setting is as you would expect it; movement buttons on the left and jump and shoot buttons on the right which work a treat. Both modes have a swipe feature to help you look below and above you. A number of different power-ups are also available throughout the 80 newly-crafted levels, after which the 32 original &#039;retro&#039; levels are unlocked.</p>
<p><center><object width="525" height="325"><param name="movie" value="http://www.youtube.com/v/5fehPNCeUo0&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/5fehPNCeUo0&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="525" height="325"></embed></object></center></p>
<p>The full feature set, as provided by Bad Monkey is as follows:</p>
<li>80 new levels</li>
<li>32 retro levels</li>
<li>completely new graphic set especially for iPhone and iPod</li>
<li>2 controls (touch and classic)</li>
<li>play your own music while you play Giana Sisters</li>
<li>5 languages: English, German, Spanish, French and Italian</li>
<li>legendary soundtrack, inspired by Chris Huelsbeck</li>
<li>Online community tools (Openfeint)</li>
<p>We&#039;ve thoroughly enjoyed what we&#039;ve played so far of <em>Armin Gessert&#039;s Giana Sisters</em>. There&#039;s something special about a great 80&#039;s platformer, and this one seems to get all the elements just right. Expect a more extensive review in the near future as we put <em>Armin Gessert&#039;s Giana Sisters</em> on the iPhone through its paces.</p>
<p>More first impressions from our readers are already <a href="http://forums.toucharcade.com/showthread.php?threadid=44317">amassing</a> in our forums. </p>
<p><b>App Store Link</b>: <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/giana-sisters/id347349722?mt=8"><em>Giana Sisters</em>, $4.99</a></p>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2010/02/08/giana-sisters-2d-platformer-arrives-first-impressions/feed/</wfw:commentRss>
		<slash:comments>21</slash:comments>
		</item>
		<item>
		<title>Hudson Revives &#039;Military Madness: Neo Nectaris&#039; for iPhone</title>
		<link>http://toucharcade.com/2010/02/08/hudson-revives-military-madness-neo-nectaris-for-iphone/</link>
		<comments>http://toucharcade.com/2010/02/08/hudson-revives-military-madness-neo-nectaris-for-iphone/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 10:12:33 +0000</pubDate>
		<dc:creator>arn</dc:creator>
				<category><![CDATA[$4.99]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=31822</guid>
		<description><![CDATA[
Hudson Entertainment just released an iPhone version of the classic turn based strategy game Military Madness (or Nectaris).  The hex map strategy game predates Advance Wars and was originally released for the TurboGrafx-16 back in 1989.  The game has since seen a number of revisions including last year&#039;s revival for WiiWare, Xbox Live [...]]]></description>
			<content:encoded><![CDATA[<p><center><a href="http://toucharcade.com/wp-content/uploads/2010/02/118773_3.jpg"><img src="http://toucharcade.com/wp-content/uploads/2010/02/118773_3.jpg" alt="" title="118773_3" width="480" height="320" class="aligncenter size-full wp-image-31826" /></a></center></p>
<p>Hudson Entertainment just released an iPhone version of the classic turn based strategy game <em>Military Madness</em> (or Nectaris).  The hex map strategy game predates <em>Advance Wars</em> and was originally released for the TurboGrafx-16 back in 1989.  The game has since seen a number of revisions including <A href="http://en.wikipedia.org/wiki/Military_Madness:_Nectaris">last year&#039;s</a> revival for WiiWare, Xbox Live Arcade and the PlayStation Network.  </p>
<p>The iPhone version is an adaptation of <em>Military Madness 2</em> and is said to take full advantage of the iPhone&#039;s touch control and graphics capabilities.<br />
<blockquote>Military Madness: Neo Nectaris delivers a complete, turn-based strategy game from the masters of the genre. Through 50 levels of blistering tactical gameplay, you&#039;ll be wrapped up in every battle, every move, every step of the way.</p></blockquote>
<p><center><a href="http://toucharcade.com/wp-content/uploads/2010/02/118773_2.jpg"><img src="http://toucharcade.com/wp-content/uploads/2010/02/118773_2.jpg" alt="" title="118773_2" width="480" height="320" class="aligncenter size-full wp-image-31823" /></a></center></p>
<p>We&#039;ll take a closer look at this game later this week.</p>
<p><b>App Store Link</b>: <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/military-madness-neo-nectaris/id353118773?mt=8"><em>Military Madness</em>, $4.99</a></p>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2010/02/08/hudson-revives-military-madness-neo-nectaris-for-iphone/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>&#039;Space Miner: Space Ore Bust&#039;: RPG Shooter Excellence</title>
		<link>http://toucharcade.com/2010/02/06/space-miner-space-ore-bust-rpg-shooter-excellence/</link>
		<comments>http://toucharcade.com/2010/02/06/space-miner-space-ore-bust-rpg-shooter-excellence/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 18:18:07 +0000</pubDate>
		<dc:creator>Blake Patterson</dc:creator>
				<category><![CDATA[$4.99]]></category>
		<category><![CDATA[5 stars]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Role-Playing]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[iPad Games]]></category>
		<category><![CDATA[iPhone games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=31724</guid>
		<description><![CDATA[
Every now and then a game comes along that just dazzles and blows you away by getting things exactly right. Such a game was released into the App Store yesterday by Venan Entertainment.  That game is Space Miner: Space Ore Bust [App Store].  In short, it&#039;s Asteroids meets the RPG. But that description really doesn&#039;t [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-31733  aligncenter" title="Screen shot 2010-02-06 at 12.53.50 PM" src="http://toucharcade.com/wp-content/uploads/2010/02/Screen-shot-2010-02-06-at-12.53.50-PM.png" alt="" width="480" height="320" /></p>
<p>Every now and then a game comes along that just dazzles and blows you away by getting things exactly right. Such a game was released into the App Store yesterday by Venan Entertainment.  That game is <em>Space Miner: Space Ore Bust </em>[<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/space-miner-space-ore-bust/id353853276?mt=8">App Store</a>].  In short, it&#039;s <em>Asteroids</em> meets the RPG. But that description really doesn&#039;t do the game justice.</p>
<p><em><a href="http://toucharcade.com/wp-content/uploads/2010/02/Screen-shot-2010-02-06-at-12.54.25-PM.png"><img class="alignright size-medium wp-image-31732" title="Screen shot 2010-02-06 at 12.54.25 PM" src="http://toucharcade.com/wp-content/uploads/2010/02/Screen-shot-2010-02-06-at-12.54.25-PM-300x199.png" alt="" width="300" height="199" /></a>Space Miner</em> places you in the role of the nephew of good ole&#039; Uncle Jebediah Gritstone, proprietor of the galactic Gritstone Mining Station. Uncle Jeb has hired you on to help with the ore mining and it&#039;s with much excitement that you make your way to his mining station in your veritable space jalopy. Once on board, things get complicated (it&#039;s a long story, enjoy it in-game) and Uncle Jeb is desperately counting on you to go out into the neighboring sectors, blast asteroids, and bring back the precious ore contained within. The more ore you collect, the bigger your cut of the profits. But the pitiful ship you start off with is hardly up to the task.</p>
<p>As you accumulate profits, the money can be spent in Uncle Jeb&#039;s shop, where more powerful ships, weapons, shields, ore collectors, power plants, and the like can be purchased. It doesn&#039;t take long to find yourself sitting in a decent ship with multiple ore blasters, a sizable cargo bay, and an ore collector that can get the job done. And the whole package is done up with a great deal of spot-on humorous dialog and even an amusing banjo-based audio track that fits ole&#039; Uncle Jeb&#039;s operation to a T. (There&#039;s no doubt that he&#039;s got a still hidden somewhere on that rock of his.)</p>
<p>The game features highly configurable touch-screen controls (onscreen buttons, analog stick) that work nicely, 50 in-game achievements, and online score tracking via the Plus+ network.</p>
<p><a href="http://toucharcade.com/wp-content/uploads/2010/02/Screen-shot-2010-02-06-at-12.53.16-PM.png"><img class="alignleft size-medium wp-image-31734" title="Screen shot 2010-02-06 at 12.53.16 PM" src="http://toucharcade.com/wp-content/uploads/2010/02/Screen-shot-2010-02-06-at-12.53.16-PM-300x202.png" alt="" width="300" height="202" /></a>Now, with all the heavy RPG aspects and the well done comedy, you might think the game is light on shooter action when it comes to dealing with those asteroids. Happily, that&#039;s not at all the case. The asteroid combat system is an example of shooter gold &#8212; for an <em>Asteroids</em>-like experience, it really couldn&#039;t be any better. And it&#039;s not just asteroids you&#039;re fighting. There are competing robot miners bent on stealing your ore that must be dealt with. Not to mention the occasional encounter with the daunting gasteroids&#8230; (Yea, they&#039;re about as bad as they sound.)</p>
<p>Aside from the standard goal of blasting asteroids to mine ore, there are a total of 24 missions to complete, such as rescuing helpless tourists floating through space (think Dave Pool), destroying a massive robot enemy in order to save a heartless CEO, and the like. There really is an impressive degree of gameplay variation here that just keeps things moving. In my experience, you really have to be careful not to lose track of time while playing this one. &#034;Hard to put down&#034; understates it.</p>
<p>See the developer&#039;s game trailer for a look at the action.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="360" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/RtmU42DYQrI&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="500" height="360" src="http://www.youtube.com/v/RtmU42DYQrI&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><em>Space Miner: Space Ore Bust</em> really is an App Store gem, given the unusually broad appeal I feel surrounds the title. Shooter fans definitely have a lot to be excited about, as do RPG fans — but even those that usually find themselves impatient in an RPG setting should enjoy <em>Space Miner</em>. The RPG layer is not only light, but easily manageable and delivered with a healthy dose of humor. It strikes a balance between two different gaming styles &#8212; shooter and RPG &#8212; like I&#039;ve not experienced since playing Activision&#039;s <em><a href="http://en.wikipedia.org/wiki/Battlezone_(1998_video_game)">Battle Zone</a></em>, which married action and real-time strategy with similar elegance. Without a question, this is one of the best games I&#039;ve played since the App Store went live over a year and a half ago. And you don&#039;t need to take my word for it; our forum readers are <a href="http://forums.toucharcade.com/showthread.php?t=44050">going nuts</a> over this one.</p>
<p>Whatever sort of gamer you are, don&#039;t miss <em>Space Miner: Space Ore Bust</em>.</p>
<p><strong>App Store Link: </strong><em><a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/space-miner-space-ore-bust/id353853276?mt=8">Space Miner: Space Ore Bust</a></em><a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/space-miner-space-ore-bust/id353853276?mt=8">, $4.99</a></p>
<b>TouchArcade Rating</b>: <img src="http://toucharcade.com/images/stars/5stars.jpg" style="vertical-align:text-bottom;">]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2010/02/06/space-miner-space-ore-bust-rpg-shooter-excellence/feed/</wfw:commentRss>
		<slash:comments>67</slash:comments>
		</item>
		<item>
		<title>&#039;Homerun Battle 3D&#039; &#8211; Now With Cross-Platform Multiplayer</title>
		<link>http://toucharcade.com/2010/02/02/homerun-battle-3d-now-with-cross-platform-multiplayer/</link>
		<comments>http://toucharcade.com/2010/02/02/homerun-battle-3d-now-with-cross-platform-multiplayer/#comments</comments>
		<pubDate>Tue, 02 Feb 2010 20:37:10 +0000</pubDate>
		<dc:creator>Eli Hodapp</dc:creator>
				<category><![CDATA[$4.99]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[iPhone games]]></category>
		<category><![CDATA[iPod touch games]]></category>

		<guid isPermaLink="false">http://toucharcade.com/?p=31353</guid>
		<description><![CDATA[Lately it seems that we&#039;ve been collecting an increasing number of comments in the discussions of some of the more popular games we&#039;ve covered from Android users hoping to see more iPhone games in the Android Marketplace. Homerun Battle 3D [$4.99 / Free], a game we reviewed back when it was called Baseball Slugger, was [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://toucharcade.com/wp-content/uploads/2010/02/833267_large-150x150.png" alt="" title="833267_large" width="150" height="150" class="alignright size-thumbnail wp-image-31355" />Lately it seems that we&#039;ve been collecting an increasing number of comments in the discussions of some of the more popular games we&#039;ve covered from Android users hoping to see more iPhone games in the Android Marketplace. <em>Homerun Battle 3D</em> [<a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/homerun-battle-3d/id313833267?mt=8">$4.99</a> / <a href="http://toucharcade.com/link/http://itunes.apple.com/us/app/homerun-battle-3d-lite/id314551451?mt=8">Free</a>], <a href="http://toucharcade.com/2009/06/20/baseball-slugger-a-casual-sports-game-thats-actually-really-fun/">a game we reviewed</a> back when it was called <em>Baseball Slugger</em>, was released early last month for Android devices, and features cross-platform multiplayer&#8211; Allowing existing iPhone players to face off against Android-equipped online rivals.</p>
<p>Com2Us sent us the following video of a match between an iPhone and a Motorola Droid:</p>
<p><center><object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/7v4rvAbBLVU&#038;hl=en_US&#038;fs=1&#038;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/7v4rvAbBLVU&#038;hl=en_US&#038;fs=1&#038;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></embed></object></center></p>
<p>As more and more iPhone games eventually make their way to the Android Marketplace, I hope developers decide to follow Com2Us&#039;s lead and implement cross-platform multiplayer. The more people playing online the better, regardless of what game it is.</p>
]]></content:encoded>
			<wfw:commentRss>http://toucharcade.com/2010/02/02/homerun-battle-3d-now-with-cross-platform-multiplayer/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
	</channel>
</rss>
