Category Archives: $1.99

Way back in November of 2010, developer Jesse Venbrux released a wonderful little puzzle platformer called They Need To Be Fed [$0.99 / Free]. It had you playing an adorable, armless little silhouette character with big eyes and a curlycue of hair as you traversed many different kinds of platforms and avoided deadly hazards on your way to the end goal of each level, which was to sacrifice yourself into the gaping maw of a monster. Why? Because they need to be fed, that's why. What made They Need To Be Fed so special was its focus on gravity. Each platform was a little planetoid with its own gravitational pull, and working with that gravity was the key to moving past all the hazards and collecting all the gems on each level. It was a lot like a 2D Super Mario Galaxy...

There really aren't enough decent 3D platformers on the App Store. There are quite a few good side-scrolling platformers, but even the companies with IP and money behind them seem reluctant to fill the 3D gap. Maybe it's the cost, perhaps it's a perceived issue with controls, or it might even just be down to the waning popularity of the genre in the hobby on the whole. Whatever the reason is, it leaves an opening for a game like Angel In Danger 3D [$1.99] to make its mark. It's not a particularly great game, and I'm not sure if it actually has even one idea to call its own, but it's challenging, competently-made, and by default is one of the better games on iOS to ape Mario's 3D style...

Publisher Bulkypix isn't making a lot of noise about it, but Dream Revenant [$1.99] is actually the sequel to 2011's dream:scape [$0.99], albeit more mechanically than in terms of story. The set-up is quite similar, with you taking the role of a man on the verge of death, exploring his own dreams to sort through memories of his past to uncover certain truths. As with the first game, you'll do this by wandering around a decent-sized 3D landscape, stumbling on revelations, picking up items, and using them to navigate extremely simple obstacles. To the developer's credit, they've picked up on a lot of the major criticisms of the first game, but three years is a very long time in the world of gaming, and particularly so in the context of the relatively young iOS market. The result is like something you might see in the games, a response to a ghostly voice of the past...

Super Heavy Sword [$0.99] is one of those games that really breaks me up. It's such an earnest effort, full of interesting ideas and mechanics that pay clear tribute to some all-time greats. It's also a complete mess. This is becoming the unfortunate calling card of developer Monster Robot Studios, who make games I truly want to love, but can't for a variety of reasons. Anyway, this one is the sequel to Heavy Sword [Free], which is probably this developer's best effort, largely due to the design obscuring the game's technical flaws. This sequel takes things in a bit of a different direction, dragging the gameplay into places it really shouldn't be. This is basically a 2D take on Super Mario 64, an idea that hasn't been tapped out nearly as much as it should have. You guide your choice of the hero of the first game or the princess he rescued on a quest to defeat the bad guys and restore peace to the realm...

Soccer Physics [$1.99] is a dumb game and I mean that in the most loving way possible. This is the latest from the creator of Wrestle Jump [$1.99] and Tank of Tanks [$1.99 (HD)], Otto-Ville Ojala. It's a 2-on-2 soccer game where players have only cursory amounts of control over their players by timing their jumps, with balls, goals, and fields that are randomized for each round. First to score five goals wins. There's a lot of wacky stuff that happens because the game is so innately chaotic – and that's what makes it so compelling...

The latest Marvel blockbuster Guardians of the Galaxy opens in theaters today, and to celebrate the official mobile game Guardians of the Galaxy: The Universal Weapon [$2.99] is on sale for just two bucks for the weekend. We're slowly turning the tide of the long-time trend of movie tie-in games being terrible, and The Universal Weapon is a good example of that. It's an action strategy game that uses the familiar line-drawing combat that Mika Mobile's Battleheart pioneered more than three years ago. It's a perfect fit for the Guardians of the Galaxy IP as you're controlling a group of guardians as you battle through the game's campaign. Besides the five main characters from the movie, The Universal Weapon also features 20 additional playable characters pulled from the Guardians of the Galaxy universe...

During Comic-Con this past weekend, Marvel announced that both Marvel Pinball [$0.99] and Zen Pinball [Free] would be getting a new Guardians of the Galaxy table to coincide with the movie releasing tomorrow. Earlier today, an update went live which added that new Guardians of the Galaxy table to both games, and to celebrate the Marvel Pinball app is now free for the first time ever. Here's a video of the new Guardians of the Galaxy table in action...

It isn't hard to come up with reasons to recommend 11-bit Studios excellent Anomaly series of "tower offense" games, but just in case you need a new one, all three games in the series are currently on sale for this week only. As mentioned, the Anomaly series is noteworthy for taking the well-worn tower defense genre and mixing things up by putting you in the role of the invading creeps. Call it tower offense or reverse tower defense, but either way it injected a fresh perspective to a genre that's been done to death on mobile...

I find myself skeptical of games where spinning around an object and launching off of it is the core gameplay mechanic. Part of it is because the games often make themselves harder than they need to be: angular momentum is a tough concept to grasp and to execute well in a game. Thankfully, Beyond Gravity [$0.99] manages to avoid this trap by making it as accessible as possible...

ZeMind Game Studio's Starborn Anarkist [$2.99] is a fantastic dual-stick space shooter that puts a huge emphasis on building and customizing your own ship. We really loved Starborn Anarkist when it released in early December of last year. But that was more than 7 months ago, an eternity in the world of iOS gaming, and Starborn Anarkist was in desperate need of some tweaks and fixes that had plagued an otherwise fantastic game. A week ago today we learned that the long-awaited update that ZeMind had been talking about for ages was finally submitted to Apple, and today I'm very happy to announce that the update is live in the App Store...

When I was younger and even less wise than I am now, I often wondered why there weren't more games like The Legend Of Zelda and Metroid. I mean, they were popular, almost everyone liked them, surely there was some gold in those hills, right? Later, when I actually started thinking about the design behind games, I realized that it's not that people didn't see profit or merit in those types of games, but rather it's that they're a colossal pain in the butt to put together. ..

Storm Casters [$4.99] from Get Set Games – yes, the Mega Jump [Free] people – is a fun little take on the hack 'n slash genre. It's essentially Gauntlet meets the cinema classic, Crank. Players have a limited amount of time to rush through levels with hordes of enemies, before the portal that warped them in closes. Thus, there's not much in the way of dawdling about in levels, as it's all about getting to the next room, fighting a boss, and going on before the timer runs out, collecting sweet loot upon the way to buy upgrades, so that the next run can progress further thanks to longer portal times, increased damages, and more potent card effects. And yes, there's a card system in the game, but it is shockingly non-onerous...

If you’re into water physics puzzlers, H2FLOW [$1.99] by Haptix Games is the latest entry into the mix. Differentiating itself from the rest of the pack is the fusion of a few elements from other genres, making it part-action, part-puzzler with water physics tying it all together. Alas, some significant issues with controls, combined with an exceptional emphasis on difficulty may take the game beyond the typical casual audience for such puzzlers. However, endure and you’re left with a satisfying, though challenging, experience...

Thanks to the relatively low barrier to entry, the App Store is filled with labors of love. Compared to most other times in gaming's fairly short history, it's less difficult to get a game together and out in front of the public's eyes, even if you have a small team and no budget, so it's no surprise we see a lot of people making homages to their childhood favorites or putting together something that approximates their dream game. Arcane Ghosts [$1.99] is one such labor of love, a letter written with care to express affection for the side-scrolling action games of old, with a particular eye towards Capcom's Ghosts 'n' Goblins series. That series is famous for a few things, but mainly for being a very frustrating game with unusual, yet tight, controls. Arcane Ghosts gets almost all of that right except the most important part...

'Tales of the Adventure Company' Review - A Fine Tale, Indeed

Seeing a remarkable resurgence on the App Store lately, developers seem to have flocked to the rogue-like to try and create the next cool simplified adventure. Tales of the Adventure Company [$1.99] tackles this trend in a different manner, by combining some of those rogue elements with a traditional, tile-based puzzler’s look and feel. It also succeeds at melding these genres to a degree far higher than most games, making it an excellent combination of puzzle and strategic depth...

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