Category Archives: $1.99

TouchArcade Game of the Week: 'AirAttack 2'

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one...

'BLOCnog' Review - Slip Sliding Away

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December 11th, 2015 12:00 PM EDT by Chris Carter in $1.99, 4 stars, Games, iPad Games, iPhone games, Puzzle, Reviews, Universal
99¢ Buy Now

If I ever see a grid-based puzzle game, I jump at the opportunity to play it. Ever since I experienced Chip's Challenge so many years back I became addicted, and there's something so orderly at the concept of solving puzzles in a uniform format. BLOCnog [$0.99] is one such game, but it's conceal beneath a devlishly cute premise, and some very interesting concepts...




As regular readers know, I play a lot of interactive fiction games. Visual novels, gamebooks, text adventures, I enjoy them all just the same. While I'm often pleasantly surprised by the writing or structure of these games, it's quite rare for me to come across something that is different from a gameplay perspective. Veteran gamebook developer Tin Man Games has been full of surprises recently, however, so I suppose I should start expecting things like Choices: And The Sun Went Out [Free]. It's a choice-based adventure with a couple of clever twists, with chief among them being that it's not finished. Okay, that's normally a bad thing to say about a game, but in the case of Choices, it's actually its main hook. Rather than presenting a complete story that players can purchase up-front, Choices instead offers a subscription-based model where new content arrives every week, building on the story bit by bit...

Last week was one of those weird release weeks where a couple things popped up early prior to the regular weekly scheduled time, then the actual release night Out Now post was much lighter than usual, then so many things trickled out after that that we even threw together a second Out Now post on Friday. Then those dastardly developers Art In Games went and really threw a wrench in things by releasing their newest game AirAttack 2 [$0.99] on a Saturday of all days. A Saturday! Insert BillLumbergh.gif here. Hey I won't complain, a constant stream of awesome new games is never a bad thing no matter when they release. ..

One of my daily go-to games, True Skate [$1.99] from developer True Axis, continues to add new content and features more than 3 years after its original release. First up on the new content side of things is the "Mondo Ramp" which is a massive ramp structure not totally dissimilar to the MegaRamp used by Danny Way to launch over the Great Wall of China a decade ago and has made its way into regular contests and skateparks in the years since. If you aren't familiar, it's a massive roll-in ramp that leads to two separate launch ramps–one further out than the other for two different length gaps. From those gaps you'll land in another massive roll-in ramp that leads up to an even more massive quarter-pipe. Oh and there's a rail in between the two launch ramps because why not!? Here's a bunch of screens and a quick clip of the new Mondo Ramp...

Geometry Dash [$1.99 / Free] is a crazy phenomenon. This super difficult speedrunning platformer has taken the world by storm, topping the iTunes charts and being so popular it was the first game we opened a dedicated forum for back in September (and incredibly, that hasn't stopped the regular old forum thread from continuing to blow up). The last big update for Geometry Dash was the version 2.0 update in August, but now developer RobTop Games is teasing on Twitter a "secret Geometry Dash project" with this image...

One game that's always been a personal favorite of mine is A Small Game's Hanger [Free], a physics-based rope-swinging game that was a smash hit Flash game back in the day and made its way to iOS in mid-2012. Hanger is a grappling hook game that tasks you with swinging through a level towards a finish line while avoiding various hazards that have a tendency to dismember you. It was a lot of silly, bloody fun. Fast forward a few years to this past July and A Small Game released a Hanger follow-up titled Hanger World [Free], which was bigger and better that the original in every way. Now Hanger World is set to get its first update which will contain 27 new levels that are even more complex than the original batch. Here's a look at just one of the new levels...

'Evel Knievel' Review - Too Legit To Quit

'Evel Knievel' Review - Too Legit To Quit

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November 10th, 2015 3:30 PM EDT by Nathan Reinauer in $1.99, 4.5 stars, Apple TV, Arcade, Games, Platform, Reviews, Sports, Universal
$1.99 Buy Now

Evel Knievel is undoubtedly one of the more ridiculous pieces of American pop culture. I don’t mean ridiculous in a bad way; just that it seems equal parts silly and awesome that someone could make a career out of jumping a motorcycle over increasingly large numbers of crazy things like buses and sharks. That weirdly fascinating balance of absurdity and danger are on full display in Barnstorm Games’ Evel Knievel [$1.99], to the point where I’m not sure how seriously I should be taking any of it...

Between Horizon Chase [Free] and Kalin Krastev’s Moto RKD Dash [$1.99], it seems there’s been a bit of a resurgence in retro racers lately on iOS. Which is totally fine by me, as one of my earliest gaming memories ever was playing Pole Position on my parents’ Atari. Dash apparently takes its inspiration from a series of old motorcycle games that spanned a number of mechanical, arcade, and LCD handheld systems involving a motorcycle sliding back and forth avoiding other motorcycles. I’d never actually heard of any of those old games, but watching youtube videos of Sega Moto Champ in particular was certainly illuminating. Anyway, Horizon Chase ended up being a great throwback that worked surprisingly well on iOS, so what about Moto RKD Dash?..

'Furdemption' Level Creation Contest Winners Revealed and Sequel Announced

A couple of weeks back, we told you about the level creation contest developer Raresloth was holding for their wonderful puzzle platformer Furdemption [$2.99], and this past Friday the winners of that contest were announced. Receiving the grand prize of a $25 iTunes gift card is the level "Just Dodge" created by Makoto. In 2nd place is "A fast shove" created by Snowblzr, who will receive $15 in iTunes credit. Finally in 3rd place and taking home $10 in iTunes credit is "Destroy" by Compakeo. Here's a video showcasing the top three winning levels, check 'em out!..

It feels like the design document of Zombie Match Defense [$1.99] involved putting a bunch of popular App Store things in a bag and shaking liberally. I can't lie, it's not a very appealing prospect, mostly because I've seen so many games go very wrong with this kind of approach. Happily, this game fares better than most that make the effort, mostly due to not trying to combine too many disparate elements. Essentially, it's got the whole zombie-themed lane-based defense gameplay as seen in Plants Vs. Zombies [$0.99], mixed in with a turn-based match-3 puzzle game as seen in roughly 23,000 other games on the App Store.  It blends together quite nicely, and the result certainly feels distinct from its inspirations, so it avoids two of the bigger pitfalls of genre mash-ups. Ultimately, what keeps Zombie Match Defense from being as good as it ought to be is also quite common: it has a good concept, but doesn't do enough with it...

This is going to be a slightly unorthodox review. Since Zojoi decided to release all four of the ICOM Simulations MacVenture games for iPad on the same day, we figured it would be best to review them all in one shot. While the games aren't precisely equal to one another, they're using the same engine, and have been ported similarly, so there's a great deal of overlap in terms of what they offer. So what I'll be doing is first covering the shared elements before devoting a little section to each game. For all intents and purposes, you can read the score on this review as applicable to all four of the games, however...

In space, nobody can hear you scream because you were just slightly off with that black hole you placed down, careening your ship just to the side of the key you needed, flying into the barrier around the goal that you thought would be down. Maybe next time, AGRAV [Free]. This game of black holes will fluster you, but it's rewarding, and its entry price point – 30 levels for free with an IAP for more – is unbeatable...

You can always count on Zen Studios doing pinball table tie-ins with popular properties, but their latest collaboration is quite a doozy. Zen has teamed up with Fox to create four–yes, four!– brand new pinball tables based on Fox's stable of hit animated shows. The "Balls of Glory" pinball pack contains tables for Family Guy, Bob's Burgers, American Dad and Archer. All tables feature the characters, and crucially, the voices you know and love from each show, all presented in Zen's trademark over-the-top pinball style...

After the absolutely fantastic initial release of puzzle platformer Furdemption [$2.99], followed by a hefty update that added loads of new content, RareSloth's little gem is now getting all primed and ready for the addition of a level editor, which we talked about last month. Well, in an effort to get people play-testing the level editor prior to release, and to get the ball rolling on having some levels created, RareSloth is currently holding a level creation contest...

'Super Sharp' Review - Cutting Edge

'Super Sharp' Review - Cutting Edge

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October 16th, 2015 1:02 PM EDT by Nathan Reinauer in $1.99, 4.5 stars, Games, Puzzle, Reviews, Universal
$1.99 Buy Now

I don’t know about you guys, but my favorite puzzle games are the ones that make me feel like a genius. It’s an extremely delicate balance to achieve, because if the puzzles are too easy, it can feel boring. If they’re too hard, I’m going to feel like an idiot. Somewhere in between those two ends of the spectrum is a sweet spot, and it can be especially tricky to pinpoint since every person is different. Super Sharp [$1.99] hits that sweet spot for me...

The biggest strength of interactive fiction is in how it lets the player shape the story of the game. While other genres are improving in that regard, they're limited largely due to the costs associated with visual and audio assets. It simply doesn't make sense to spend millions of dollars on content that only a small percentage of players will experience. Text isn't quite free, but it's certainly a lot cheaper. That said, with all of that freedom, there are still an awful lot of games in the genre that have you playing a similar character in the broad sense. Violence may not be a useful answer in our modern society, but it will sure get you far in plenty of games. Ratings War [$2.99] does something different, and in doing so, feels a lot more real in spite of its far-flung futuristic setting. You play as a journalist, and although you get to decide what kind of journalist you are, there's very little room for action-heroics in this story...

'Mos Speedrun 2' Review - But Wait, There's More

When it comes to game developers, you should not expect reasonable practicality from them. Their dreams far exceed their ability to deliver. I mean, if you've ever backed a Kickstarter project, you know, because they were at least late on delivering it. And Star Citizen has somehow turned into "The creator of Wing Commander wants to make a new space game" into a multinational crowdfunded AAA nightmare. The point being that when a game developer promises you the moon, you should expect a large rock at best. Except in the case of Mos Speedrun 2 [$1.99], a game made by some real crazy people. It's so crazy, that it's got secret items that only appear on certain days. Secret areas that house difficult-to-collect golden skulls are often more difficult than the actual levels themselves. One of the developers watching me stream the game said that I missed several secrets in one level alone. They somehow managed to jam-pack everything they ever could possibly stick into a speedrun game, and it is absurd...

This Sunday is the Street League Skateboarding Super Crown Championship, basically the Super Bowl of Street League, and as the official video game of SLS True Skate [$1.99] has added a brand new downloadable park and is going free for the weekend to celebrate. The new course is the SLS Los Angeles 2015, the course from the first stop in this year's SLS. The course was designed by Street League competitor and all-around amazing skateboarder Luan Oliveira, and is modeled after the architecture found in his home country of Brazil. Here's a couple shots of the 2015 SLS Los Angeles park...

'Magic Flute by Mozart' Review - One Time At Bandcamp

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September 29th, 2015 12:00 PM EDT by Nathan Reinauer in $1.99, 4 stars, Games, Music / Rhythm, Puzzle, Reviews, Universal
$3.99 Buy Now

I first heard about Mozart's opera The Magic Flute when I was a music major in college. I remember thinking the title was sort of ridiculous, and the plot seemed equally silly. Something about a guy and his bird buddy meeting some witches or something and then rescuing a princess somewhere. And, of course, there's a magical flute. It was hard to take seriously since opera was never my thing, but reading about it on wikipedia all these years later it actually sounds kind of interesting. The main plot is supposed to be kind of light and silly, but underneath there's a subtext about religion, reason, and enlightment. Oh! And there's an iPhone game based on it now. Did I mention that part?..

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