Also at Macworld this year was ZigZaGame Inc, the developers who are bringing Adventure Bar Story to the App Store. We've already gone pretty in depth with Adventure Bar Story in our hands-on preview, but another title that they were showing off is their Pokemon-style game Dragon Island.
Dragon Island has you exploring a huge world, battling and collecting over 200 different species of monsters. Each one can be evolved several times, and you can even collect recipes which will allow you to combine two different creatures to create a new hybrid version. Also, you'll be able to battle bosses and claim their spirits in order to summon them in future battles.
Foursaken Media has made a name for themselves which such quality releases as Bug Heroes [Free], it's spinoff Bug Heroes Quest [99¢], and the wacky arcade cooking game Mad Chef [99¢]. In fact, they have yet to make a game that I don't like, and it looks like they aren't interested in breaking that trend anytime soon as their newest upcoming game Sky Gnomes looks like yet another winner. Rather than go into too much detail about Sky Gnomes, check out the hands-on video below where the developer does an excellent job of explaining all the ins and outs of the gameplay:
In April of 2009, the world was treated to Ow My Balls! [Free], the “Citizen Kane of iPhone gaming” according to our own Eli Hodapp. Ow My Balls! is a simple but powerful arcade game where you kick a hapless gentleman off of a rooftop and try to rack his, ahem, family jewels let’s say, against as many painful objects as possible before hitting the ground. Aiding you in this noble quest is the use of flatulence to keep you afloat and carry you towards some hard to reach objects in the environment (like unicorns), which will ultimately lead to higher scores.
So yeah, Ow My Balls! probably won’t be the next favorite past time of high society, but it’s an immensely fun and funny game for those who can appreciate its lowbrow humor. At last year’s Macworld I talked with Ow My Balls! developer Josh Michaels about a huge version 2.0 update to the game which went live the following month and expanded the game with Retina Display visuals and a whole roster of new characters, as well as dropping its price to free.
I was able to stop by Gameloft's San Francisco offices while at the conference, and chatted with them about some of their recent releases as well as some of the backlash they've received over them. First was the issue of how they put advertisements into Hero of Sparta II [$4.99], and after an overwhelming amount of negative feedback they decided to take them out. I think it's good when a company goes out on a limb to try something, and then can admit they were wrong about it and make things right in the end.
Next we discussed the reception to Dungeon Hunter 3 [Free], which was pretty mixed. The game itself was actually pretty good, but so drastically different from the previous two entries that I think it alienated the established fan base of the series. Had they positioned it as a spinoff rather than a direct sequel, I think the outcome would have been a lot more favorable. Plus, it's a freemium title, which is the type of thing that will always draw criticism from some folks.
At last year's Macworld, XMG Studio was showing off Cows vs Aliens [99¢], a game I thoroughly enjoyed when it came out and is still amongst my favorite games. This year, their big upcoming title will be a brand new licensed Ghostbusters game. It's not really past the concept stage just yet, but the mock artwork and test animation videos I saw are looking pretty sweet.
Ghostbusters will have a heavy social component, as well as some augmented reality gameplay ideas. So, for example, you might wander into Starbucks and get alerted that there's a ghost on the loose there, and you'll need to find it using your device's camera and wrestle it down into one of those fancy traps just like in the movies. Then, you can valiantly hold your device in the air and loudly declare "we came, we saw, we kicked its ass!!" as the entire cafe cheers you on. Or something like that, at least that's how I'd imagine it going down.
Another upcoming project from XMG is a remake of their incredibly popular Drag Racer: Pro Tuner [Free] series. Drag Racer lets you get super involved with tricking out a vehicle with tons of customization options, from cosmetic stuff to performance improvements, and then you get to take your ride to the streets and compete against other players and their cars. The new version will feature completely redone visuals and a nice UI overhaul, which the team tells me is something they've wanted to do for a long time.
Finally, if there are any teenagers in your life, then they might get a kick out of the just released Totally Amp'd! [Free]. XMG has enlisted some actual established actors to create 10 episodes to play through, which let you do things like create your own music videos, record your own songs, and come up with your very own fashion designs for characters in the game. The production values are through the roof in Totally Amp'd!, and you can check out the first episode for free with the remaining episodes available as a $4.99 in-app purchase.
Smappsoft is another company that I had the pleasure of meeting at last year's Macworld, when they were readying the release of their clever matching game Look Again! [$1.99/Lite]. We liked Look Again! quite a bit in our review, and a child-friendly spinoff was released later in the year called Look Again Jr [99¢] which takes the core gameplay of the original but adds in all sorts of learning-centric things for young kids like spelling and counting. It's actually really well done, with brightly colored visuals and some solid voice work, and is something I'd suggest checking out for any of the parents out their with little ones.
One thing you might not realize about Smappsoft though is that they have a fairly large presence in the world of professional poker. Their Chinese 13 Card Poker [$4.99] has an almost cult-like following in the competitive card playing world, and a day doesn't go by where I don't see some kind of professional poker star tweeting about playing the game or looking for new online opponents.
Smappsoft is sticking with the poker theme for their next game, and are looking to turn video poker on its ear with the upcoming Pokertini. I was able to spend some quality time with Pokertini during our meeting, and let's just say I had a pretty hard time giving them their iPad back. Pokertini looks like your average 3-hand video poker on the surface, with brightly colored visuals, a clean interface, and some jazzy background music. Video poker games aren't anything new on the App Store, so initially it might be hard to see what all the fuss is about with Pokertini.
This is where the twists come in. There is a list off to the side of the screen that is filled with various types of powerups and game augmenters. Using coins you earn from playing, or by purchasing more through an in-game store, you can use these twists to change up some of the aspects in the game. Things like multiplying your bet amounts because you drew a great initial hand, or blocking high cards from being drawn from the deck because you're trying to go for that low straight. The twist menu adds all sorts of crazy strategy to how you go about playing each hand, and is a really fun way to mix up the tried and true video poker gameplay.
The other big addition is a badge system that works almost like the mini-missions in Jetpack Joyride. At any time you can click the icons in the upper right of the screen to check which badge you're currently on and what types of things you need to fulfill before advancing to the next badge. These can be tied to things like getting certain hands, winning certain bets, and more. This is the real carrot on the string for Pokertini, and I can already tell I'll be spending an unhealthy amount of time chasing missions to upgrade my badge status.
Pokertini was a lot of fun during the time I spent with it, and it looks like it's very near completion so keep your eyes out for it to hit the App Store soon.
After releasing their first iOS game back in mid-December, I got together with Resolve Digital at Macworld to discuss what they have planned for the future of the game. It's called Fathead [99¢], and it's a 2D side-scrolling motorcycle game. This is kind of a tough sell in the App Store, as there are already dozens upon dozens of similar games, but Fathead's distinctive feature is that it's entirely controlled with just one touch. This means it's extremely important to keep tabs on your acceleration as you tackle the terrain, as there's no braking or reversing if you happen to mess up.
This also takes place on one, gigantic, continuous level. There is actually an end to the level, but very few people have reached it so far. Checkpoints spread throughout the level mean you won't have to start from the beginning each time, and the more checkpoints you can cross on one continuous ride without crashing then the more your score multiplier goes up, opening the door for some nice scoring strategy. Fathead really feels less like a normal motorbiking game and more like something akin to Tiny Wings, in that timing and finesse are the keys to playing a lengthy, high scoring game.
As for what's next for Fathead, Resolve Digital has an update coming in just the next few weeks or so that will add 3 new environmental themes to the game, which you can see below. One is based off of the developer's homeland of New Zealand, one is a desert theme, and one is a city at sunset which is loosely based off of San Francisco. I'm told that the new environments won't change the layout of the current level, and are just cosmetic, but it's nice to have some differentiation in the visuals. Also, new levels are a possibility down the line as well, if the success of the game warrants it.
After the new themes come out, another new update is in the works which will add a currency system and two brand new motorcycles to buy. The currency will be stars that you collect during your run, seen in the screen shot at the top of the page, and the two different bikes will each have their own unique attributes to give a different gameplay experience for each one. I didn't get a chance to check out the new vehicles as they aren't quite ready just yet, but I'm looking forward to them as well as the new environments coming in the next couple of updates.
It's hard trying to justify having yet another 2D motorcycle game on my device, but something about Fathead just keeps bringing me back to try and get just a little bit further and increase my score just a bit more. If you aren't totally up to your eyeballs in motorcycle games, then give Fathead a look and keep your eye out for the new updates to hit over the coming months.
Hey developers, it's that time of year again. Macworld is happening in San Francisco next week, January 26th-28th, and this time around they've added a brand new moniker to their conference: iWorld. Since the advent of the iPhone, iPad, and App Store, Macworld has expanded beyond just Macintosh development and now includes lots of iOS type stuff as well. Their new Macworld|iWorld branding is to reflect this greater emphasis on both Mac and iOS development.
Typically Macworld isn't a huge conference for us in terms of iOS gaming, but we do always end up booking a good amount of appointments with developers who are in town for Macworld and want to show off an upcoming game project. With the new iWorld title, I'm expecting that we'll have an even bigger turnout of iOS developers at this year's conference.
If you're planning on attending Macworld|iWorld 2012 and have a game you want to show off to us, shoot an email to tips@toucharcade.com with the subject line "Macworld 2012" and we'll get back to you about scheduling an appointment time. Since our manpower is limited, and I'm not too sure how big of a response we'll get, it's probably best to email us as soon as possible if you'd like to set up a meeting. We'll be looking forward to seeing some of you there next week!