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‘iPhone Models’ Category Articles

'Meat Boy' On iOS Will Remain Twitchy

Monday, April 30th, 2012

On April Fool's Day, Team Meat teased that its upcoming Super Meat Boy game for iPhone and iPad game will use new art, new sound, and new mechanics. In other words, it's not going to be a port of Super Meat Boy. Speaking with The Verge today, Team Meat revealed that it wants Meat Boy iOS to be twitch-based platformer like its big brother, but plans to tone down the memorization part of that original experience for the mobile crowd.

"[The original] Meat Boy was a twitch-based game about memorizing things," said Edmund McMillen of Team Meat said. "[iOS] Meat Boy is the opposite. That's the foundation of its design. But it's also on a touch device, so there's that as well. We want to make a twitch-based platformer that's not about memorization."

With a fuller picture of what this game is now in our minds, we're imagining that this version of will have the spirit of the original Meat Boy, minus some of the pain. It sounds almost... enjoyable. We're scared. Should we be scared?

[via The Verge]

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'Grand Theft Auto 3' And Other Rockstar Games On Sale

Thursday, December 22nd, 2011

Surprise! Grand Theft Auto 3, which saw a release this December 14 at $4.99, is now just $2.99 in celebration of the holidays. If you were one of those day-one guys saying he'd wait until a price drop before taking the plunge... well, here you go.

This is part of a larger Rockstar holiday sale, by the way. Until the after New Years, you can also grab the studio's decidedly more mobile-friendly Grand Theft Auto joint, Chinatown Wars, at $5.99 instead of its usual $9.99. Beaterator, a music creation game, is also on sale. It's now $1.99 rather than its everyday $2.99. Deals!

Since Grand Theft Auto 3 is so fresh and all, swing by our review if you're on the fence. Spoiler: it's GTA 3 -- a fun, exciting open-world game that brimming with all the things we take for granted in a GTA -- but with virtual controls.

'Final Fantasy Tactics' Now Supports Retina, Smaller Wallets

Wednesday, December 21st, 2011

Final Fantasy Tactics [$11.99] on iPhone and iPod Touch has inspired numerous, uh, passionate e-commentaries since its release earlier this year. One of the components we've seen the most bickering about has been addressed: Tactics' latest update zeroes in on the port's decidedly unspectacular visuals on retina devices and supports the screen.

To be clear, the text is still tiny on iPhone 4S, for example, but it's apparently much less blurry overall. Also, the UI is noticeably sharper, and various assets like facial graphics and icons have been updated to mesh with the retina support. This update also rolls in some nebulous "bug fixes."

Off-topic, here, but we definitely want to note that Tactics is available at the lowest price it has ever been since its August release: as of December 19, it's $11.99 instead of $15.99. Still steep in comparison to other App Store games, but better.

If you already own the game and choose to update, note that you'll lose your auto-save data in the process because, reasons.

'Epoch' Goes On Sale

Friday, December 9th, 2011

Uppercut Games's ridiculously awesome cover-based shooter, Epoch [$2.99], is seeing its first price reduction since its November launch. For a limited time, you can grab it at $2.99 instead of its usual $5.99. I ran this deal past a few of our math wizards, and they're telling me this is 50 percent off the regular price, so that's cool.

Epoch was a big hit with us. We awarded it a lot of stars, and loved how it made cover actually feel good. That's a rare thing in third-person shooters, even though there's a billion-plus-two of them out there on shelves at the moment. Give it a shot if you didn't grab it yet, or hey, read our full-length review and decide.

App Store Link: EPOCH., $2.99 (Universal)

'Anomaly Warzone Earth HD' Gets iCloud And More In Update

Thursday, December 8th, 2011

One of our several iPad Game of the Year contenders, Anomaly Warzone Earth HD [$1.99], just got a great update and another price drop. The headlining addition in version 1.2 is iCloud support. Starting now, your save games are pushed to the cloud and can be retrieved on any device with the game and rocking iOS 5. 11 Bit has also continued on its incremental visual update spree, too. Multi-sample anti-aliasing, post-processing, and extra details on clouds and dirt have been added, as well as red outlines for enemy towers.

Regular non-Universal Anomaly Warzone Earth [$.99] has also received a price-slashing. It's now $.99 instead of the usual $1.99. The HD version, which as you have observed already hopefully, is now sitting at $1.99 instead of the usual $3.99. If you haven't read our review and don't either version of this game, do yourself a favor and check it out. It's an impressive game that's worth your time.

App Store Links:
    Anomaly Warzone Earth, $1.99
    Anomaly Warzone Earth HD, $3.99 (Universal)

Microsoft Releases Official Xbox Live App

Wednesday, December 7th, 2011

Microsoft, via Xbox Live evangelist Larry "Major Nelson" Hryb, has just announced the immediate release of the company's first Xbox Live iOS app, My Xbox Live [Free]. It's a free app that basically acts as a mobile companion to some of the more important aspects of the service. You can read and send messages to anyone on your Friend's List, manage that list or invite new people onto it, edit your profile, gander at all of your hard-earned achievements, or even mess with your Avatar's apparel.

Our time with My Xbox Live has been pretty limited so far, but we're pretty pleased with its presentation and how silky smooth the menu-to-menu navigation is on our iPhone 4S. What's especially tickling us is how it plays all those wonderful little dashboard sounds we've come to love, too.

If you're into the idea of having a mobile version of your Live dashboard in your pocket, this is probably something you need to check out. The zero dollar thing makes that pretty easy to do. Also, it's Universal.

App Store Link: Xbox SmartGlass, Free (Universal)

New 'Bejeweled' And 'Bejeweled Blitz' Hitting Today

Wednesday, December 7th, 2011

All new and completely separate versions of PopCap Games's Bejeweled Blitz and Bejeweled are coming to the App Store today. Unfortunately, this morning presumably marks the last time you'll ever be able to buy Bejeweled 2 + Blitz [$.99], as it has been targeted for a good old-fashioned EA-style yank in light of the release of these two newer, and seemingly much more fleshed out versions of these two games.

The new version of Bejeweled, simply called Bejeweled, will feature retina display support in addition to higher resolution assets. Three game modes -- Classic, Zen, Diamond Mine -- and all the achievements, stats, and scores tracking services we presume a Bejeweled player could possibly care about will also be included in the $.99 package. Oh, and PopCap is promising that the game will "continually evolve with a range of new and exciting features."

The new version of Blitz, unlike the new Bejeweled, will be a free-to-play take on the bite-sized variant of Bejeweled. Retina display support has been confirmed, as well as "full Facebook integration," and a new user-interface. It seems like "coins" will be its in-game currency, which you'll probably be able to buy via IAP.


Pictured: Old Bejeweled.

A lot of Internet savvy people aren't, uh, so happy with this move and we can see the reason why. It certainly has that cold boardroom kind of feel to it. At the same time, these new games don't strike us as any less of the game that Bejeweled 2 + Blitz was. They'll probably be better judging by the features list.

We'll definitely be giving these a look and we'll get back to you. And, by the way, Bejeweled 2 + Blitz is still up on the App Store. If you're an old purchaser, you won't need back up the .IPA file if you ever want to re-sync it to your device -- you'll apparently be able to re-download this at will via your iTunes history.

'Grand Theft Auto 3' Releases December 15, Will Support Single-Core Devices

Tuesday, December 6th, 2011

The wait for Grand Theft Auto 3 on iOS and Android is almost over. On its blog a few minutes ago, Rockstar revealed that the 10 Year Anniversary Edition port of the game-changing open-world title will hit the App Store and Android Marketplace on December 15th at an agreeable price point of $4.99. A new trailer giving you another taste of what's to come is expected to release next week, but we've got some new screens right now to hold you over.

Oh! And in other related-and-cool news, GTA 3 will support more than just iPad 2, iPhone 4S, or a beefy Android device at launch. Single core phones and devices are now game. Here's an updated list of what will be supported at launch:

(more...)

'Infinity Blade 2' Review - An iOS Masterpiece

Wednesday, November 30th, 2011

We put incredibly powerful devices in our pockets and on our laps daily, but rarely do we see games that utterly embrace this like Infinity Blade has. It's a showcase piece; a technically and visually gifted game that consistently delivers eye-popping stuff.

Infinity Blade 2 [$6.99] is a step a step or two beyond what was accomplished in the original, adding in layers and layers of next-level environmental and character texture detail on top of a ton of fantastic ambient touches -- sharper shadows, stronger lighting, and a glut of atmospheric effects bolster what's already a visual delight, especially on iPad 2 and iPhone 4S.

(more...)

TouchArcade Rating:

'Super Crossfire' Gets Big Update, HD Version Adds iCade Support

Wednesday, November 9th, 2011

Luke Schneider's awesome take on Space Invaders, Super Crossfire [$.99 / UHD], is now bigger than ever thanks to an early November update. Version 1.1 specifically adds a new "dark mode" that includes 150 harder waves complete with new backgrounds and a "new perspective" on the game's story. Super Crossfire is also now more stable than ever; Schneider went back and dropped in some performance improvements for older generation phones, nipped a nasty save bug, and addressed several minor problems.

The most exciting addition for us is the one that couldn't be noted officially: Super Crossfire HD now supports the iCade. Just switch to "ARCADE" in the configuration and you're good to go. It's nice to see some new iCade games out there, eh?

Oh! And if you're particularly interested in the HD version -- and you should be since we're huge fans of it and are never wrong about these things -- know that its price has been reduced. For a spell, the game is being offered at $.99 instead of its usual $2.99. Neat!

App Store Link: Super Crossfireâ„¢ HD, $2.99 (Universal)

'Zelda-'Inspired Adventure Game 'Oceanhorn' Revealed, Looks Gorgeous

Monday, November 7th, 2011

We've nailed our collective pants to our chairs, but they keep flying off when we look at the first image from Oceanhorn: Monster of Uncharted Seas. Finnish developer Cornfox & Bros describes it as a Zelda-'inspired' action adventure game that seeks to put the focus on puzzles and exploration instead of RPG sub-systems and menus. It's also gorgeous -- like, your-pants-will-pop-off kind of gorgeous.

The name of the game is derived from the fiction's ancient sea monster who "terrorizes" the World of Uncharted Seas. You'll play as a "nameless hero" tasked with killing this monster and saving his sister. In order to accomplish these things, you'll need to explore the world in boat and on foot, and undoubtedly plunge into some puzzle-y areas filled with treasure.

(more...)

'Epoch' Preview: Making The Cover Part Of The 'Cover-Based Shooter' Fun

Thursday, November 3rd, 2011

I don't think I give Chair enough credit. Not only did it make a good game in Infinity Blade [$5.99], but it also created an entire mobile game structure and set of mechanics that has caught fire with both developers and mobile game fans. There are good reasons, too: the instance-based conflicts, progression, repetition are perfectly bite-sized for mobile and tablet play and visuals, while the over-the-shoulder slide, tap, and swipe controls are undeniably touch intuitive.

This didn't hit me in a vacuum, by the way. I just spent a couple of hours with Uppercut Game's Epoch and describing the way Infinity Blade gets down is the easiest way to start a conversation about Epoch. Sure Epoch is cover-based shooter based in a broken-down sci-fi world populated by robots, but on a finer level it takes and adapts a lot of what made Infinity Blade so great and applies it to its own action model and structure.

The proof of what this does for Epoch is in its pudding: the game's top-notch visuals are allowed to look great all the time, while the core play consistently stays fun and intuitive. It doesn't hurt to mention that it has the breeziness to make it possible to play on-the-go, but I don't think many of us will be able to put it down as quickly as our loved ones would like. (more...)

Other 'Grand Theft Auto' Ports on iOS Are Possible

Friday, October 28th, 2011

We're greedy folks over here. When Grand Theft Auto 3 was announced for the iPhone 4S and the iPad 2, we immediately started thinking about also playing Grand Theft Auto: Vice City and its successor San Andreas on our new-fangled devices. Digital Trends must have jacked into our hive mind because it apparently quizzed Rockstar about the possibility of seeing these two games come to iOS, too. The good news is that it's "very possible," according to Rockstar but it would also present a "technical challenge."

Obviously, we're not inside of Rockstar, so it's impossible to talk specifically about what might hold-up the process. Heck, we don't even know why exactly GTA3 is being restricted to hardcore tablets and phones at first, either, but it's probably safe to assume that a variety of factors, including sales of GTA3 and what shape the original code for Vice City and San Andreas are in, will be two bridges to cross when decision time comes.

Grand Theft Auto 3 for iOS was announced a few weeks ago. It should hit in 2011, but no specific release details outside of the year have been dished out so far.

[Via Digital Trends]

'The Dark Meadow' Sees Halloween Price Reduction, Update

Friday, October 28th, 2011

'Tis the season for Halloween-themed updates, and you betcha' that Phosphor Games decided to celebrate the spookiest of days with a free update to its horror game, The Dark Meadow [$2.99]. The biggest game-changing tweak we've seen is the increased level cap, which has been bumped to 50 from its previous high of 40. This update also packs in optimization for the iPhone 4S, a few more save slots, some notable bug fixes, a new game+ mode, and lowered creature spawning inside the level "Montclair Hospital."

Oh! And the game is now cheaper. Until October 31, you'll be able to grab it at $2.99 instead of its premium-ish price of $5.99. That's quite a savings for a game we liked a lot. You can read our criticisms and praise in our full review right here.

Just for fun, here's a, uh… decidedly uncreepy shot of the game. Chew on this:

The price change is live now, and the update is going live in the "very near future," so keep an eye out for it.

App Store Link: Dark Meadow, $5.99 (Universal)

Want Another Radical iPhone 4S Game? Check out 'Galaxy On Fire 2 HD'

Wednesday, October 26th, 2011

We've already told you just how awesome Fish Labs' Galaxy On Fire 2 is in our review, which hit almost exactly one year ago. Since then, the original title has been updated a few times, and a DLC pack hit. In addition, Fish Labs had been teasing a high definition version of the game initially running on Tegra devices for way too long.

Well, that HD version hit earlier this month as Galaxy On Fire HD, released exclusively for A5-equipped iOS devices. It's even universal, to run on either your iPad 2 or iPhone 4S. Better yet, it can use either OpenFeint or iCloud to sync progress between devices. It launched with a few technical hiccups which kept us from sounding the alarm to go out and download it immediately, but those things have all since been fixed in subsequent updates.

Galaxy On Fire 2 HD is the exact same game as Galaxy On Fire 2, with substantially better graphics. If you already own Galaxy On Fire 2, there's basically no reason to "upgrade" to the HD version unless you just want some additional eye candy. However, since the game is so "old" (in App Store terms, anyway), it wouldn't surprise me if there's a bunch of people out there with 4S's or iPad 2's that never heard of it the first time around-- In which case, there's no better time to hop on this awesome game.

App Store Links:
    Galaxy on Fire 2â„¢ HD, Free (Universal)
    Galaxy on Fire 2â„¢, Free (Universal)
    Galaxy on Fire 2â„¢ Lite, Free (Universal)


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