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‘iPhone 5’ Category Articles

'Bard's Tale,' 'Slingshot Racing,' 'Deathworm,' And More Get iPhone 5 Support

Wednesday, September 26th, 2012

If you're anything like us, you've been treating your iPhone 5 like a jewel. You scrub the screen with only the softest of cloths. You put it to rest in its box instead of on a harsh surface like a bedside table or, gasp, desk. You look at it too much, admire its lines and curves maybe too often. Also, your friends think you're wicked weird.

New hardware does funny things to enthusiasts. It makes us protective. It also makes us want more things that'll work with it, that'll show it off in all of its glory. On that front, it's been slow going, but more games have been getting updated since the phone's arrival. Here's some of the growing list of old games made new again, courtesy iPhone 5 support.

Below, we've also included comparison shots of the new widescreen versions versus their old, standard 4:3 versions. Click any image to see it full size.

 

Slingshot Racing

Slingshot Racing, $0.99 - [Review] - Slingshot Racing is one of the cooler racing games we've seen on touch devices because it doesn't try to be shoehorn console-like controls into the experience. With a single touch, you "sling" the game's cars around a track. This is preferable to acceleration and break buttons, which on a phone, usually look and feel kinda silly to the user.

Slingshot also features multiple modes of play, and obviously, it has a creator willing to keep updating the game. This iPhone 5 update sees a larger screen area to mess around with, though you probably won't feel much of a difference.

Death Worm

Death Worm, $0.99 - [Review] - Deathworm is the "original" worm game about a giant worm that eats stuff. In the game, you'll control a gigantic, face-sucking worm on a quest to obliterate everything from UFOs to helicopters. Deathworm rocks over 50 levels, and has a mini-mode for those who want to consume on the go.

The iPhone 5 version of the game, strangely, feels much the same. While we were playing, we didn't notice a huge difference, though we suppose the virtual buttons now have a teeny tiny bit more breathing room.

Ring Fling

Ring Fling, $1.99 - Ring Fling is one of those super simple casual games we find ourselves falling in love with over and over again. It's a little like air hockey, except with tons of eye candy. New modes are consistently being introduced and the game itself is seeing more polish via updates as its creator rakes in feedback

The iPhone 5 update sees the game space expanded. In this case, we noticed a little difference. It might just be in our heads, but Ring Fling on iPhone 5 just seems more... pyrotechnic than it is on iPhone 4S or below.

The Bard's Tale

The Bard's Tale, $2.99 - [Review] - The Bard's Tale is a classic ported to iPad and iPhone. At its core, it's an RPG, but it's also a parody starring a protagonist that just... doesn't want to save the world as much as he wants money.

Bard's Tale is a top-down game that already played pretty well on touch devices, but the increased screen space is definitely a good thing. You'll notice you've got more play area to mess around in and better virtual button spacing. The thumb-over-action problem is certainly less pronounced.

Ancient Frog

Ancient Frog, $2.99 - [Review] - Ancient Frog is an ancient game on the App Store, so it's kind of a surprise to see it receive iPhone 5 support. But, hey, it happened. This is a puzzle game, by the way, in which you'll be tasked with moving a frog from the top to bottom of the screen so it can catch a juicy bit of food. It's frustrating sometimes, but can also be oddly soothing.

Not much going on with this update, as Ancient Frog continues to feel the same.

Anyway, we're expecting a lot more games to be updated in the coming weeks as developers get their hands on iPhone 5. We've got your back if you want to stay in the loop. Expect regular updates and a few round-ups of new iPhone 5 supported games as the adoption rate ramps up.

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In Celebration of the New iPhone 5, Here's a HUGE List of Games on Sale

Friday, September 21st, 2012

Since many of you might be brand new iPhone 5 owners, and new to iOS in general, let me toss this nugget of wisdom your way: the App Store has a lot of sales. I mean A LOT. Developers have the ability to change pricing at their own discretion, so this means that prices fluctuate all the time and sales get thrown for even the smallest of reasons, or for no reason at all.

We constantly do sales roundups and freebie alerts which can be easily kept track of using our TouchArcade app [Free], and even more meticulously using Appshopper.com or the AppShopper app [Free]. With AppShopper, you can actually create an account and keep a running "watch list" and then be informed whenever those apps on your list change, whether it be a price drop, an update, or both.

Following is a huge list of sales that are mostly being thrown to celebrate the launch of the iPhone 5, though nothing is specifically iPhone 5-only so feel free to download away even if you didn't get the new iPhone. Also, games that haven't yet been updated for the larger iPhone 5 screen should still run perfectly fine on the new device, just with black borders on the top and bottom of the screen.

Each highlighted game title will take you directly to the App Store, and next to that you'll find its previous price followed with its current sales price. And next to that, when applicable, there will be links to our own front page review, our TA Plays commentary videos, and the forum thread for that game where you can get all sorts of additional information and impressions from our community members.

Check out the list of what's on offer below, and be sure to read our reviews or check on forum impressions for any games you might be curious to know about. Also, the ones marked with a big bold FREE cost you nothing to download and try, so no reason not to at least grab those.

Action games

Racing

Sports

Puzzle / Board Game

The Sims

Arcade

Social Puzzle

Miscellaneous

New Additions!

Oh yeah! Here's another little info nugget for the newbies: sale prices can change at the drop of a hat. Since developers hold the power of flipping the sales switch, that also means that a price drop can revert back to normal just as quickly as it dropped.

That's why it's important to grab what you like as soon as you can, and even more important to maintain a list with AppShopper and the TouchArcade app so you can be aware of sales the moment they go live and it's less likely you'll miss out on something cool. Also, don't forget about our Price Drops and Freebies dedicated forum that typically spots price drops well ahead of anybody.

Gameloft Gets In On the iPhone 5 Optimization Gravy Train

Friday, September 21st, 2012

Seems the big focus with developers right now is updating their current catalog of games to be optimized for the new iPhone 5 4-inch screen, and eventually the new iPod touch screen as well. It reminds me of when the iPhone 4 game out and everybody was dying for Retina Display support in their current games. I think we'll be seeing a similar thing for a while now following the iPhone 5 launch where everybody's dying to have their favorite games become WIDER (or taller, I guess, depending on what you're playing).

Gameloft is getting in on this action, and currently the following selection of their games have already been updated and optimized for the new iPhone 5 screen.

We've included comparison screenshots of the widescreen version and the traditional version. Click on any image to see it in full size.


The Dark Knight Rises on iPhone 5 vs iPhone 4S (Click for larger)

The Dark Knight Rises â„¢

The Dark Knight Rises â„¢, $0.99 - [Review] - [TA Plays] - [Forum] - Title kind of says it all, this is the mobile game tie-in for the blockbuster movie of the same name. It's an open-world game that has you running around and beating up criminals, completing missions, and other Batman-y type of things.

The Amazing Spider-Man

The Amazing Spider-Man, $0.99 - [Review] - [Forum] - Like The Dark Knight Rises, this is the mobile tie-in game to the movie of the same name, which launched over the summer. Similar deal, too: run around an open-world, or swing-around from your web, and complete missions while sticking it to all the bad criminal-types around your city.

Wild Blood

Wild Blood, $0.99 - [Review] - [TA Plays] - [Forum] - Gameloft's newest title is a stunning-looking open-world 3D brawler set in the Arthurian times. Part of the reason it looks so darn good is because it's being powered by Epic's Unreal Engine. Definitely a good showpiece game for your new device.

Asphalt 7: Heat

Asphalt 7: Heat, $0.99 - [Forum] - Gameloft's arcade racing series has reached its seventh installment and it's arguably the best one yet. Tons of missions that take place across real-world locations around the globe, and there's online multiplayer options for racing against real, live opponents. Of course, like most Gameloft titles, it's quite a looker, too.

Order & Chaos© Online

Order & Chaos© Online, $6.99 - [Review] - [Forum] - A pretty full-fledged online MMO, or "massively multiplayer online" game if you didn't know. It's not too bad, either, and although it came out more than a year ago, it still seems to have a pretty active player base.

So there you have it. Gameloft has always been on the cutting edge of 3D, "console-like" titles, even if they do lean pretty heavily off of being inspired by games that have already been released. And if you're a big Gameloft fan, the even better news is that they have plans to update even more of their catalog of games for the new 4-inch display on the new iPhone 5 and new iPod touches, and going forward all new games will support the bigger screen right from the start.

Video: The iPhone 5 Really Does Load 'Asphalt 7' Twice as Fast Versus the 4S

Friday, September 21st, 2012

Gameloft's Asphalt 7 [$0.99] is among the many games that have been updated to support the iPhone 5. It doesn't play a whole lot different from its smaller-screened counterpart but once I was recording video of it the immensely faster load times became increasingly obvious. In loading the game from the springboard to getting to the menu as well as loading from the menu to the actual game is twice as fast on the iPhone 5.

Performance inside of the game actually seems fairly comparable, both have high frame rates although the iPhone 5 offers a completely solid framerate while the iPhone 4S drops frames every so often. It's a little more difficult to compare actual gameplay performance, but you really can't argue with those load times.

In our experience testing other games today, load times seems significantly faster across the board, making the iPhone 5 one heck of an upgrade.

App Store Link: Asphalt 7: Heat, $0.99 (Universal)

Pangea Software Updates Basically Their Whole iOS Catalog for the New iPhone 5

Friday, September 21st, 2012

Longtime Mac gamers should already be familiar with Pangea Software, who has been developing games for Apple's desktop computers for the past 25 years. However, in recent years and with the advent of the iPhone, they've turned their focus squarely on the iOS market. They were some of the earliest players in the game when the App Store launched in mid-2008, and although their games can feel a little dated at their core, they've always been really good about updating them for Apple's latest hardware and software advancements.

That's never been more true than right now, as practically their entire catalog of iOS games have been updated for the wider 4-inch screen of the new iPhone 5. Check out the selection.

Cro-Mag Rally

Cro-Mag Rally, $1.99 - A very Mario Kart-like racing title, Cro-Mag Rally has over-the-top arcade handling and weapon-based gameplay that can be a ton of fun, especially with the online multiplayer component. Not quite Sonic & Sega All-Stars Racing [$1.99] level, but fun nonetheless.

Bugdom 2

Bugdom 2, $1.99 - A Mac classic, Bugdom 2 is a 3D platformer that has you exploring a huge world as a tiny bug person. The controls can be a bit finicky, but with a little patience and practice this is actually a really fun and fully-realized platformer.

Nanosaur 2

Nanosaur 2, $2.99 - Fly around as a dinosaur equipped with weapons as you lay waste to the terrain and enemy dinosaurs below you. Yeah, pretty awesome premise. There's also online multiplayer battling included, or you can check out the free standalone online battle version Nanosaur 2: Battle [Free]

Otto Matic

Otto Matic, $1.99 - Another free-roaming action platformer similar to Bugdom, but here you're playing a little robot who must save the human race from an alien invasion and enslavement. Just another day on the job for our future robot overlords!

Enigmo 2

Enigmo 2, $1.99 - This is a really clever puzzle game that has you setting various items around the screen in an elaborate fashion with the goal of using gravity to direct a stream of liquid into a "goal" container at the bottom of the level.

Warheads

Warheads, $1.99 - I've somehow never played this myself, but it appears to be a Missile Command-esque type of game that has you defending structures on the ground from airborne threats using various forms of missile defenses. Seems like a sparkly, explodey visual treat as well.

Monkey Bongo

Monkey Bongo, $1.99 - A puzzle game that's sort of a mix between Angry Birds and Cut the Rope. Your goal is to connect monkeys with bananas, and you do this by slingshotting coconuts to knock them loose, swinging your monkey onto a bongo drum and bouncing them into the bananas, and more.

Nucleusâ„¢

Nucleusâ„¢, $1.99 - A fairly simplistic dual-stick space shooter, of which there are many, many of in the App Store. This one seems to be solid though, with lots of different enemy types and weapons to use, and it's one of the only dual-stick shooters I know of that already supports the new iPhone screen.

Air Wings®

Air Wings®, Free - An interesting flying game that puts you in control of various types of tiny aircraft, like balsa wood planes, paper airplanes, and even an R/C quad-copter. Fly around the open environments completing objectives or partake in some online multiplayer competition.

One other thing worth mentioning about all these updated games from Pangea is that besides supporting the new aspect ratio of the iPhone 5 screen, all games are also Universal so they'll work on the iPad as well and they all support AirPlay mirroring, which if you've got an Apple TV then you can beam the game from your iOS device to your TV wirelessly and play like it's a home console system. Pretty cool, and these updated games are definitely a good way to try out your new iPhone 5.

Speed and Control: 'Sky Gamblers: Air Supremacy' Feels Fine On iPhone 5

Friday, September 21st, 2012

Sky Gamblers: Air Supremacy [$2.99] pops because it knows what it is: a super fast, over-the-top action game that plays it loose with physics and reality. That was our big takeaway from earlier this year when we went hands-on extensively with it following its surprise debut at the new iPad event where it helped show off that device's power and actual HD screen.

Air Supremacy has just been updated with iPhone 5 screen support, which turns out, is a great thing for the smaller version of the game. Functionally, the increased screen real estate let's you really chew on the game's environments. Also, the game feels easier to control in certain modes of play, courtesy wider virtual button placements.

More importantly, maybe, is the fact that we've been getting the same sense of speed out of this version that we got from the iPad version. It could just be in our heads, but it seems to be drawing us in more into its speed and scale on iPhone 5 than it ever did on iPhone 4S, courtesy being able to see more whizzing by us.

If you're looking for a cool flight game for iPhone 5, you can't really do better than Air Supremacy at the moment. It was already a hip game, but the smaller version sings on iPhone 5.

App Store Link: Sky Gamblers: Air Supremacy, $2.99 (Universal)

'SpellTower' on iPhone 5 Adds iPad Puzzle Mode, Looks Good

Friday, September 21st, 2012

Make no bones about it, SpellTower [$1.99] is an awesome game. Created by Zach Gage of Zach Gage fame, it's a word game that has you tracing out actual words from a jumble. In general, the bigger the word you can trace, the more points you'll get, but sometimes you'll come across letters with bonus modifiers that can jack up your score and delete lines from the jumble.

Built with every type of word gamer in mind, SpellTower rocks several different modes, including a rush mode and a zen-ed out, no pressure spelling mode. The game's iPhone 5 update packs in a new mode for the taller screen: "iPad puzzle mode." In this, you'll compete against iPad players, using the same 14 rows that full-sized version has.

Also, if you have the iPad version, you'll be able to sync your iPad puzzle mode games across devices.

Regardless of if you want to roll in iPad mode, SpellTower looks just as gorgeous on iPhone 5. Gage has expanded the game's borders for every other mode, so it still has the same visual sizzle that we enjoyed back when it was in 4:3.

Give this a look if you haven't already. It's awesome and utilizes the iPhone 5's taller screen in the best possible ways it can.

App Store Link: SpellTower, $1.99 (Universal)

'Temple Run' on iPhone 5 Is Still Great

Friday, September 21st, 2012

Temple Run [Free] is a really cool game. It's a behind-the-back endless runner that tasks you with, as an Indiana Jones-type named Guy Dangerous, fleeing from demonic monkeys across the ramparts of a temple. As you flee, you'll have to avoid obstacles with touch-based gestures. You'll slide under fire, jump across pits, and have to turn when your current path ends quite abruptly. It's a blast, and man, does it move.

We're guessing most of you already know about Temple Run since it's such a big deal and all. It was the first of its kind, spawning a genre and igniting mainstream attention as it got hot on the charts.

Anyway, Temple Run now supports iPhone 5 and, naturally, its taller screen. The play area, as a result, has been slightly expanded, offering more vertical room to see what's going on during a run. Also, it's iPhone 5 support rolls in new social networking functionality that lets you take a screenshot of the end of your run and blast them out to your networks.

We haven't noticed much in terms of visual or technical tweaks, but that's fine. This game has always performed well and looked pretty good while doing it.

We recommend you give this a try on iPhone 5. The new sharing stuff is cool if you are into bragging to your buds, and the increased screen area is pretty rad. Of course, Temple Run is a free app, so there's no risk if its style of running action doesn't click with you. Chances are it will, though.

App Store Link: Temple Run, Free (Universal)

Here's Some Upcoming Games That'll Support iPhone 5's Taller Screen

Friday, September 21st, 2012

Over the coming weeks, you'll see a lot of "hey, this game has received iPhone 5 wide-screen support" posts. It's the nature of the beast, a byproduct of a yearly release cycle that developers need to keep up with as enthusiasts like us ditch their older, slower phones in favor of The Hot New Thing.

Most of the new, super-anticipated games coming down the pipes will see support at launch. In fact, most of the games on our radar have already thrown out images of their games running in 16:9. It's exciting stuff if you've got an iPhone 5 and a burning desire to see more games in widescreen.

If you're wondering what your soon-to-be favorites apps will look like in 16:9, we've got your back. Below, we've rounded up some of the most exciting games we could find that'll roll out with iPhone 5 support and have included images because pictures are a heck of a lot more exciting than words.

Real Racing 3

On Apple devices, Real Racing games sorta do the same thing that the Gran Turismo or Forza franchises do for the PlayStation or Xbox. They're showpieces that demonstrate the power of the Next Big Thing. As such, we don't expect Real Racing 3 to disappoint in the tech department. It'll show off the wider, awesomer screen of the iPhone 5 and dazzle with shaders, lighting and that kind of stuff.

We've seen the next Real Racing a couple of times. Most recently, we caught it at the iPhone 5 event, where that screenshot was released and details about the game's exciting asynchronous multiplayer-slash-ghost mode were released.

Real Racing 3 is due out later this year.

Year Walk

Year Walk is the next game from Beat Sneak Bandit creator Simogo. Due to hit later this winter, it's billed as a "2D adventure about folklore, strange creatures, and a bit of the occult." Judging by the game's trailer, it's something of a horror game, which is a tantalizing creative direction for any touch-based title.

Year Walk also looks superb, and it'll take advantage of the wider iPhone 5 screen, as you can see from the image above. As we've covered before, in the game, you'll be able to interact with all the world's creatures and objects, via a first-person perspective. This taller screen should make Year Walk pop, considering.

Coaster Crazy

It's been too long since we've seen a game about roller coasters, so we're totally into Coaster Crazy, the next title from Frontier Developments. In the game, you'll be tasked with building roller coasters in an effort to appease your theme park's enthusiasts. We hear the game's finger-tracing mechanic for building is going to be sharp, and it'll be an iPhone 5-ready game when it hits later this winter.

Another neat thing? Apparently, Frontier is working on a multiplayer component that'll let people download each other's tracks. We can't wait until you can get hands-on with our upcoming TouchArcade Ride of Doom (TM).

Tiny Thief

Tiny Thief was the pleasant surprise that came from our visit to GDC this year. In the game, you play as the world's tiniest thief and are charged with stealing various items like, say, diamonds, and other treasures. Since the thief doesn't have the means to physically protect himself, he has to hide in wardrobes and barrels and create catastrophic distractions that play out a little like a Rube Goldberg construct.

Thief was originally envisioned as an iPad title, but it is coming to iPhone and iPhone 5. In the iPhone version, you'll be able to zoom into the environment to see the action in a closer viewing angle, creator 5 Ants tells us.

Tiny Thief is coming soon.

Hatchi 2

Portable Pixels' virtual pet simulation game, Hatchi, was great. Its super lo-fi look in combination with its simplistic feeding, bathing, and evolution mechanics definitely got us thinking about our days spent with a Tamagotchi, and how much better a game like that is served on a portable device that can do stuff like, say, make a phone call. Or text the pizza man.

Well, Hatchi is going through a bit of a transformation itself. Portable Pixels is in the middle of creating a fully realized sequel that won't lean so heavily on nostalgia. As you've seen in the images, the next Hatchi, which will be iPhone 5-ready, will have actual visuals and, we're guessing, some much more complex mechanics.

No word on release just yet, but it's probably safe to assume "soon-ish."

Wimp

We're stoked about Flexile Studios Wimp. Starring a cutesy character wrapped in a ball of ooze, it's a physics-based puzzle platformer that appears to take puzzles seriously, as indicated in its teaser trailer. In the game, you'll move around boxes and play with weight, stick to surfaces, and even get lit on fire -- you know, all the normal puzzle game stuff.

While all that stuff is cool, we're more stoked about Wimp's iPhone 5 support. Most of these kinds of games will get locked into 4:3 forever for creative reasons, as creators want to control absolutely everything players can see and do. But Wimp will come out of gate with widescreen, and seems like it'll use the screen area quite well. We'll see for sure when it hits later this month.


iPhone 5's taller screen opens up a lot of possibilities for games coming down the pipe, as the increased real estate can provide more room for virtual buttons and more room for outstanding visuals and technical wizardry. We'll keep you in the loop as creators debut support, and chances are that we'll add a few more games to this list as the day goes on.

Have fun with the new iPhone, eh? And look forward to the future.

TA Plays: 'Lili' - A 3D Adventure / RPG hybrid

Wednesday, September 19th, 2012

One of our app users' most anticipated games, an Unreal Engine 3-powered adventure game dubbed, simply, Lili [$2.99], is now out and available. High-profile games like this one usually see early international releases before they hit worldwide, but with the changes coming to the App Store and its support of the latest iPod touch and iPhone, it hit well and wisely before the usual Wednesday night / Thursday rush.

One of the things we've been struggling with since seeing Lili the first time is pinning down what exactly it is. Is it an adventure game? What's up with its non-combat fighting system? Also, just how many RPG systems and genre tropes will this thing roll in?

After spending an hour or so with Lili, it's still hard to pin it down. It's a weird mix of RPG and adventure game elements, with an emphasis on the latter.

In the game, you play as a girl named Lili who lands on a mysterious island. You'll be tasked with picking flowers across this island in a grand attempt to impress a teacher with your ability to discover and capture exotic flora.

The catch is that picking flowers is not exactly easy. This island is inhabited by new, exciting breeds of flowers, yes, but also spirits and golems. Spirits, it turns out, are what you'll need to target in order to scoop up the best and brightest flowers.

Spirits are big, organic monstrosities who apparently want their flowers. So, they bolt if you walk up on them. Your goal, then, is to catch these spirits first, mount them and then pick the flowers from their oftentimes bulbous backs.

On a functional level, Lili is a 3D, open-ish world adventure game. With swipes and taps you steer Lili around the world. A double tap, for example, sends Lili into a run, which is how you'll be able to catch up with the majority of spirits in the early game.

We say "open-ish" because of the nature of the design. Lili is broken down cleanly into sections, each one a "town" of sorts with roving NPCs, stores, and treasure chests. The first two towns have you running through them capturing spirits, and then returning to a trainer to pick up a quest reward. There are also NPCs that have specific wants, and you can earn items that'll help you if you're able to deliver what they need.

The simple structure of the world informs the nature of quests and exploration. There's not a lot to see and do, outside of talking to an NPC, getting a notification, and then maybe finding a treasure chest with the item they you need to fetch. The combat, on the hand, is kinda interesting: to pick a flower, you need to pull it from the root with a sharp swipe. When you're on the back of a spirit and the camera is shaking, this can be a rough task. Adding to this, spirits also grow thorny flowers you'll need to avoid and, for whatever reason, can grow bombs that you'll need to tap frantically to get rid of.

Items and stats can help you with the mechanical task of catching spirits. Grasping, running, and sneaking are all upgradable skills, and you can equip stuff that'll provide bonuses to each of these. It'll be interesting to see if actual capture of spirits ramps up in the later game, if it becomes something more cerebral than just "run at the spirit and hope you can keep the camera properly behind your back as you do it."

Lili is an interesting game, for sure. Its technical, art, and sound production are off the walls good and well executed. And while its mechanical parts are technically without flaw, we're hoping that the game, mechanically, ramps up. In the early going, Lili feels like a game without a pulse. All the systems -- the RPG stuff, the exploration, the combat-less combat, and the world building -- are there, but not utilized to the extent that they could be. It's a little flat.

We'll give you more on this in the future in a full review. We've got some footage of the game in action, too, if you're into moving pictures.

App Store Link: Liliâ„¢, $2.99 (Universal)

'Rayman Jungle Run' Review - A Run-Away Hit

Wednesday, September 19th, 2012

Rayman Jungle Run [$2.99] is now my favorite iOS auto-runner. Granted, I wasn't the biggest fan of the genre, especially those with procedural, unending levels. Luckily, Rayman Jungle Run offers 40 distinct levels that require players to jump, hair-copter float, wall run, and punch or kick their way to the goal.

Each of these four overarching worlds tacks on an ability, and three of these worlds play out with tap-anywhere controls. However, the punch mechanic, used only in the final world, is relegated to a virtual button on the lower right.

Getting to the 40 goals is the easy part and adds up to less than an hour of pure gameplay. Getting 100 Lums per level, though, requires hours of practice. Each perfect level earns players a red gem-tooth, and five teeth unlock one crazy-hard race per chapter.

No Lums are in these Land of the Dead levels; it's all about reaching the end for the final tooth and getting the fastest time to place on the leaderboard. Speaking of leaderboards, none of the other stages are timed for online racing, which almost seems like a missed opportunity.

Other than meeting achievement goals, going for 100 Lums in stages unlocks an image gallery full of characters from Rayman Origins. This feels rather bittersweet, as seeing the characters creates nostalgia but serves to remind players what's missing from the Origins universe. How would this auto-runner incorporate bosses? I don't know, but I think the brilliant minds behind Rayman could have found an innovative way.

A few extra music tracks also wouldn't hurt, as they played randomly and grew a little stale after the first hour of playing. These tracks are probably enough for casual plays, but not for those who play over and over to perfect every level. That said, the overall lack of new assets made more sense when I realized Pix'n Love Rush creator Pastagames actually developed Rayman Jungle Run and not the original Ubisoft team.

Fanboy-like complaints aside, Rayman Jungle Run is the most thrilling, gorgeous, charming, and responsive auto-runner I've ever experienced. The stages whip and zip like a rollercoaster set at a perfect speed, which allowed me to take in each colorful character and background.

Each level, while less than a minute long, felt large. In whatever direction Rayman was running, jumping, or floating, I felt like I was exploring nearly every inch.

I don't believe collecting all 3,600 Lums in one play without dying is reasonable replayability, but I will happily pay for more levels to explore. Sadly, the title screen lacks a DLC button to hint of any forthcoming content.

For people who've never experienced Rayman or those who have strayed from the series, this is an excellent (re)introduction. For those who've played Origins, this may feel a bit mechanically and aesthetically familiar. In the case of Rayman Jungle Run, familiarity isn't a bad thing, especially when it stems from creator Michel Ancel.

App Store Link: Rayman Jungle Run, $2.99 (Universal)

TouchArcade Rating:

'Lili' To Hit On September 21, Will Support New iPod Touch and iPhone Screen Sizes

Wednesday, September 12th, 2012

Lili, the much-anticipated, light-hearted "adventure RPG," is hitting September 21, game creator BitMonster Games announced this afternoon. No word on price just yet, but it has been confirmed that the Unreal Engine 3-powered game will support the new screen sizes of the new iPhone and iPod Touch.

We still don't know a lot about Lili, despite how close it is to release. Previous word pegs it as a hybrid RPG, combining puzzle and exploration elements with some sort of a basic RPG structure. Interestingly, it will also have a "non-combat" system for dealing with enemies. We're stoked to see what that means.

Here's a new trailer for the game, by the way. Looking good!

Apple Reveals iPhone 5 and New iPod touch

Wednesday, September 12th, 2012

If you've been following the Apple rumor mill, you likely already know nearly everything that was revealed today during Apple's keynote. Oddly enough, all of the leaks were shockingly accurate with the rest easily filled in with some educated guesses. Regardless, it's now all official, and as of this Friday you'll be able to preorder your shiny new iPhone 5.

In fact, the entire existing iPhone product lineup has shifted down, making the iPhone 4 the free phone, the 4S $99, and the new iPhone 5 at $199, $299, and $399 for 16GB, 32GB, and 64GB. The iPhone 5 is thinner, with better battery life, a 1136x640 16:9 screen, LTE, and the A6 chipset which Apple is boasting twice the performance of the A5.

Additionally, the dock connector is out and a new cable standard called "Lightning" is in. It's 80% smaller, and can be inserted in either direction. WiFi now can use the 5Ghz 802.11n spectrum, the screen can display more colors, and the camera is better. In essence, the iPhone 5 is everything the iPhone 4S was, but better and with a bigger screen at similar pricepoints.

On the iPod touch front, a new device was revealed that features a similar screen to the iPhone 5, while only being 6.1mm thick. It has 7x the performance of the existing iPod touch, and a 5 megapixel camera on the back capable of doing all the panoramic wizardry that the new iPhone can. Siri and AirPlay mirroring also join the iPod touch feature set in addition to a pop-up button that a wrist strap can be attached to.

The iPod touch is available in white, black, blue, yellow and red, starting at $299 and ships in October.

Apple's headphones have also been redesigned. Dubbed "EarPods" they're said to be a breakthrough in both comfort and audio quality. They're being shipped today and are going to be included with new iPods and iPhones. Neat!

We've got Jared on the scene who will hopefully provide some hands-on impressions with the new devices, but in the meantime check out Apple.com for all the nitty gritty details of the new announcements today as well as the actual keynote video which will likely be posted soon.

Photography: Gdgt

'Real Racing 3' Demos New A6 Performance, Console-Quality Visuals

Wednesday, September 12th, 2012

The iPhone 5 is taller, faster, and an actual real thing, Apple revealed this afternoon at its much-anticipated event. And to our delight, Fire Monkeys' Real Racing 3 shared some of the spotlight, giving people in the audience a practical glimpse at the power of the device's new A6 processor and the look of an app in wide-screen 16:9.

On-stage, Rob Murray from EA called Real Racing 3 "full console quality," and the photos we've seen backs that up. This thing looks beautiful, and it's rocking at least one exciting feature, courtesy the A6: rear-view mirrors that actually project what's going on behind you in a race.

Details on the game's features are still slim, but one other cool thing came from the event. According to Murray, Real Racing 3 will have asynchronous multiplayer, which we expect, in practice, to work basically work like time trial ghosts. Neat!

[images via The Verge]


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