Category Archives: iPhone 4

Back at E3 I sat down with the guys from TrueAxis to check out their upcoming game Space Tripper and get the low down on some upcoming Jet Car Stunts DLC. As you may recall, just before E3 was WWDC, during which Apple release the gold master for the then upcoming iOS 4 upgrade. Not long after, it was released, leaving TrueAxis now not only scrambling to finish the DLC pack, but also add in all the iOS 4 refinements they wanted to. After "some headaches," as they described it, the upcoming Jet Car Stunts update is currently in Apple's hands waiting for review...

'Archetype' Online First Person Shooter Launches in U.S.

The much anticipated first persona shooter Archetype has finally launched in the U.S. We first spotted the game having beta launched in the Czech App Store a few weeks ago as it prepared for its international launch. Archetype is an online 5-on-5 team deathmatch game that works over Wi-Fi, 3G and EDGE...

'Archetype' Gameplay Trailer and Retina Display Resolution Screenshots Released

A couple weeks ago we first caught wind of Archetype, an online first person shooter by iPhone developer MunkyFun which is comprised of veterans of LucasArts and the creators of both Shift [99¢] and Ivory Tiles [99¢] for the iPhone. Much like ngmoco's Eliminate [Free], Archetype is said to work over WiFi, 3G, and also EDGE connections. Players will rank up as they play, earning experience and winning medals along the way...

Austin, Texas based iPhone developer Pangea Softwarehave been making video games since their inception in the late 80's. Originally targeting the Apple IIGS, Pangea has been hopping to each new Apple platform as they're released, this time tweaking their existing iPhone games to run at the native 960x640 resolution of the iPhone 4's Retina Display. As mentioned in our first impressions post on gaming with the iPhone 4, increasing the output resolution of existing games doesn't really add to gameplay at all... But it sure does look good...

Engadget posts a hands on video of the iPhone 4 in action with ngmoco's new Eliminate: Gun Range game that supports the gyroscope...

After an epic wait this morning, I managed to get my hot little hands on an iPhone 4. After rushing home and loading it up with every game I thought would be worth trying on the device, the results were somewhat predictable. The small handful of games that have been released or updated to with support for the Retina Display are gorgeous, and everything else both loads faster and performs better. If for any reason you were sitting on the fence trying to decide if upgrading to an iPhone 4 (or the presumed 4th generation iPod touch when it's released) is worth it for gaming, it absolutely is...

Full Size 'Real Racing' iPhone 4 Screenshots

June 23rd, 2010 12:47 AM EDT by arn in iPhone 4, iPhone games
$2.99 Buy Now

We mentioned earlier that Firemint was one of the first on the scene with "Retina"-display enhanced versions of their game. We managed to get some full-size iPhone 4 screenshots of the game which are included below...

Ngmoco has just released their first iPhone 4-specific title. Eliminate: Gun Range is presently an iPhone 4 only game that offers you a virtual firing range with full support for the high-resolution Retina display graphics as well as support for the iPhone 4's gyroscope...

Twitter user @loyalmoses is one of the lucky people who got their iPhone 4 today who posted three full resolution screenshots of Flight Control [99¢] with the new iPhone 4 enhanced update that hit the App Store today. Click these images to see them full size, then imagine that number of pixels on a 3.5" screen. Yes, it blows my mind too...

In a completely unexpected turn of events, Apple seems to have authorized FedEx and UPS to begin delivering iPhone 4's early. Some people are lucky enough to have their devices out for delivery today or in some cases even already delivered. Also, Apple has confirmed that other preorders will be arriving tomorrow, an entire day ahead of the original launch date. It's hard to say whether or not Apple is just throwing ravenous preorderers a bone, or if they're potentially attempting to defray the nearly inevitable launch fiasco experienced with the iPhone 3G when AT&T's servers simply could not handle all the activations on launch day...

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