Category Archives: iPhone games

Blizzard has turned the key and unlocked Hearthstone's [Free] Knights of the Frozen Throne second wing, and it's ready for all adventurers to come and take it on. The Upper Reaches wing is available for free (provided you've defeated the Missions from Week 1), and there are three bosses waiting for you: Blood Queen Lana'thel, Professor Putricide, and Sindragosa. The first boss turns you into a Vampire, which is pretty cool but comes with a catch: your Hero Power turns into Vampiric Bite that gives a non-Vampire minion +2/+2, but if you don't use it on a turn, you die. So, you should have plenty of cheap minions on the board at all times so you can bite away and stay alive...

Every month, Elder Scrolls: Legends [Free] brings us a Chaos Arena, and the one for August is going to be live between tomorrow, August 18th, and August 21st. The Chaos Arena allows developers to bring us some crazy scenarios and lane conditions and makes PvP matches feel very different from your usual matches. Unlike Hearthstone's Tavern Brawl, Chaos Arena has a ton of different rules, and each match features one or more scenario rules or lane conditions. In other words, during those three days you can play all kinds of different arenas. Some of the rules have you switching decks with your opponent, shuffling cards into each deck, both players starting with more magicka than usual, and much more...




Pigeon Wings [$1.99] does so many things right, it's hard to pinpoint all of them and why they feel the way they do. First off the game is downright charming, and just the act of playing it puts a huge smile on my face. Second is that it controls impeccably well with a mixture of extremely fine-tuned tilt controls and screen taps. Third is that these qualities coupled with well-designed, bite-sized levels have turned the game into a hotbed of fierce competition, as has been playing out in the game's forum thread since its release a couple of weeks ago. A lot of this I think has to do with slow, iterative development, and as I mentioned when I first posted about Pigeon Wings a little over a month ago the game took over 2 years to complete. ..

Minecraft's [$6.99] Marketplace continues to grow month after month, and today it got some fun maps and survival spawns. The first one is a Monster Battle Arena, which turns you into a crazy scientist experimenting on poor mobs. Specifically, this map gives you a nicely constructed arena with a ton of mobs stored in its lower levels and a ton of levers ready for you to start pulling. This map allows you to play out the "who would win" kind of scenarios by allowing you to have mobs fight each other. You can have zombies and witches fight it out, or spiders versus zombie pigmen, and so on. And if you don't want to just sit and watch, you can use this arena to test your skills against waves of different enemies. There are also two survival spawns for you to try out, one that's a stranded sub and one that's a post-meteorite impact crater...

For the last few tournaments, Hearthstone [Free] has been giving away packs to those who pick a winning champion, and now it's time for another round of Choose Your Champion, this time for the Hearthstone Global Games Finals 2017. There are only four teams left in the competition—Ukraine, South Korea, USA, and the Czech Republic—so you have pretty good chances of grabbing free packs. The way Choose Your Champion works is you pick one of the four finalist as your champion (you can't switch once you confirm your choice, so pick wisely), and then the more wins your champion gets, the more packs you earn. Pretty easy, isn't it?..

The mobile version of the classic Stronghold franchise called Stronghold Kingdoms [Free] has finally launched worldwide, so you now all check it out. At the same time, keep in mind that this game is an MMO version of the classic Stronghold series, so go in expecting something closer to Clash of Clans than the traditional castle-building of Stronghold, although players in our forums point out that it's not a Clash of Clans clone. In this game you get to build your own castle with all kinds of castle defenses, manage your resources and troop production, trade with the many other players on the map, siege other players' castles, and so on...

Frost [$3.99] is a deck-building card game that is all about surviving against impossible odds in a treacherous environment where any misstep can be your last. It is cold. It is bleak. It is fantastic. You play as the leader of a small band of survivors looking to outrun the Frost — a killer blizzard — and make it to the Refuge, the one place where one can find a modicum of safety from the storm. The entire game is designed to support Frost's narrative and theme, from the chilling music and spot-on sound effects to the whitewashed artwork full of chilly blues, grays, and whites...

2K and Cat Daddy Games have been updating Season 3 of WWE SuperCard [Free] quite a bit recently. The latest update is the fifth one for the season and it adds more than 100 new cards, in game ads to earn energy for free, tweaks to support card pulls, and more. The latest update also includes the SummerSlam '17 Tier. This set arrives right in time for the big NXT TakeOver: Brooklyn III pay per view show this weekend, and the likes of WWE Hall of Famer Kurt Angle, Seth Rollins, Paul Heyman, and more will join the fray in this newest tier...

Ticket to Earth [$4.99] is a well-made tactical RPG with a cool, puzzle-like combat mechanic that is both compelling and rather unique - a rarity in this day and age. The game's first protagonist is fond of saying "see the grid, find the path," the mantra from a futuristic martial art that allows her to blitz through the battlefield and over different colored squares that fuel a variety of attack powers. The story is cool, and is set in New Providence, a dying colony on a distant world. The colony is being evacuated back to earth, but you need a ticket - and they all end up in the hands of the rich and powerful. The people have had enough, and faced with an uncertain future, opt to rise up. ..

In Cityglitch [$2.99], a new puzzle game in app stores now, the world is filled with haunted cities full of glitches—strange, irregular, and dangerous beings that torment the residents. It falls on a red-headed protagonist to fly through each city from rooftop to rooftop and light runes in order to conduct a magical ritual that will free each city from their glitches. Naturally you play as this protagonist and must solve a puzzle to light each rooftop rune. Each puzzle takes the form of a five-by-five grid. One or more of these spaces will be occupied by pink oblong circles which are the runes of that rooftop. When your protagonist steps on a rune it will light up becoming two oblong circles, one nested within another. Your goal is to light up all of the runes...

Have you finished praying to the RNG gods? Have you performed the necessary sacrifices to appease them? I hope you have because this week's Hearthstone [Free] Tavern Brawl is all about randomness. Encounter at the Crossbones gives you a random class and a random deck and wishes you good luck, which you'll definitely need. This brawl might have a different name than the older Encounter at the Crossroads, but they are pretty similar. The change in the name probably has to do with the brawl's emphasis on the new Knights of the Frozen Throne expansion. Specifically, the decks include many of the newer cards, and all the decks seem to come with the Death Knight of the class you were assigned...

Egglia: Legend of the Redcap [$9.99] is an example of a game that betrays expectations to its own detriment. Because the development team consists of some key people who worked on Square's Mana series, the game's look and marketing might give you the impression it's a similar game. It's not. The game carries a relatively high price tag and no IAP, factors which usually point to a more traditional gaming experience, but Egglia also requires you to maintain an online connection and deal with a lot of timers and social RPG elements. On a fundamental level, you might look at the game's previews and screenshots and think you're getting something along the lines of a standard JRPG. But it's not that, either. Sadly, I think if you come into the game holding too strongly to any of these reasonable expectations, you're a lot less likely to enjoy the game for what it is. I suppose that's at least one major thing Egglia has in common with the average Mana game...

Friends, Telltale's games are a bit like Pringles potato chips: once you consume one, you immediately hunger for more, devouring another and another until you ralph all over Jared's brand new loafers. Or something. Look, we're not here to talk about the TouchArcade Staff Beach Party. No, we're here for something everyone can enjoy, without that nasty sand-in-your-suit after-party. It's time to talk sales. Discounts. Price plunges. Budget relief. Take your pick of terms, but be careful. Clementine will remember that. Anyway, those fearless purveyors of story-based games Telltale are running a pretty sweet sale on just about every game they offer. It's a good time to load up on the ones you're missing...

Taito is one of the most historically significant companies in gaming history, and that is almost entirely due to Space Invaders. The 1978 pioneer of shoot-em-ups kicked off a genuine worldwide craze, and Taito watched their coffers fill with cash hand over fist. Plenty of great games followed, but none would have the impact or financial success of Space Invaders. Taito helped create the arcade scene with that game's focus on achieving high scores. Sadly, the company never quite got the swing of making home games, and their relevance diminished right alongside the arcades they helped to build in the first place. They weren't even able to hold onto their crown in the shoot-em-up genre for very long, but to their credit, they kept right on swinging anyway...

'Brawl Stars' Character Changes Coming Soon

By all accounts Brawl Stars will be the next hit by Supercell. The team-based real-time fighting game is by the makers of both Clash of Clans [Free] and Clash Royale [Free] and has attracted quite a player base in soft launch. Supercell is continually tweaking the game to get things as fair and balanced as possible before release. They announced some character balances coming soon and this time, they are undoing some prior changes that put too much emphasis on adjusting based on win rate. They are now looking more at how often a particular brawler is used across all of the game's modes of play and trophy ranges as a better gauge on what needs tweaking. To this end, they announced a slew of changes to nine different characters. It looks like a solid attempt to make the less popular characters more inviting and to knock some of the super stars back to the pack...

Guild of Dungeoneering [$2.99] is one of those games whose appeal is hard to explain in words. It's kind of a card game, a little bit of a roguelite, and a healthy dose of dungeon building. Although it wasn't born on mobile, it's a natural fit for the platform. It's also been well-supported by its developer, receiving two large expansions in the one year and change since it released on mobile. During that time, its price didn't just stay at the same level it launched at, it actually increased with each update. Well, I don't know what the occasion is, but you can get the game right now at a discount for the first time ever...

'Nexomon' Review - Gotta Tame 'em All

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$2.99 Buy Now

How did my passion for mobile gaming start? My first dose of "mobile" gaming came from Pokemon Blue on the Gameboy Color. I can't tell you how many hours I feverishly poured into that game. I would play it for as long as my little AA batteries would last me. I loved being able to bring it with me on car trips or wherever I went. It is definitely one of my most precious gaming memories from when I was a kid. Now that I am an adult, I find myself seeking that nostalgic feeling of being a kid again, especially through playing games similar to those that I experienced in the past. That is why I regularly scour the App Store for modern games that resemble the games of my childhood, as well as why I decided to download Nexomon [$2.99] by LIME TURTLE, INC...

As much as the impending 32-bit Appocalypse has been a time for somber reflection on some of the best mobile games that will be rendered unplayable come iOS 11, it has also been encouraging to see how many developers are taking up the formidable and definitely not cost-effective task of updating their titles to be 64-bit compatible. Beloved creative geniuses Simogo are one such example, as the Swedish developer underlined earlier this year how all of their games would eventually receive an update that would modernise them for iOS 11. Today, Simogo's incredibly innovative and infection rhythm puzzle release Beat Sneak Bandit [$2.99] joins fan favourites Kosmo Spin [$2.99] and Bumpy Road [$2.99], as the game has not only been updated with 64-bit compatibility, but also has received a full screen support for gamers on an iPhone 5 or above...

Before we get going with this review, let's address the elephant in the corner of the room: SEGA Forever. SEGA's latest attempt to bring its classics to iOS has had a bit of a rocky start thanks to a frankly lackluster Genesis emulator. SEGA got a lot of feedback from those initial releases and, to their credit, have been working hard trying to address the problems. Their latest release is Ristar [Free], and it comes with a new emulator build that shows significant improvement over previous ones. It's not perfect, mind you. While it greatly improves on the framerate and sound issues many have had with earlier releases, this version sometimes has some screen tearing. Nevertheless, it's a solid enough release that we feel it's worth reviewing this game largely on its own merits...

There's nothing like some fresh success to shake off the sting of failure, just ask Niantic who are coming off a very successful event in Yokohama, Japan. The makers of Pokemon GO [Free] released some impressive information about Pikachu Outbreak, which was host to over two-million fans of the game from around the world. Hundreds of thousands of trainers traveled to various parks across the city and took part in major events at the appropriately named Pokemon GO Park. Combined, trainers managed to catch over 120 million Pokemon which includes more than 15 million individual Pikachu. That's some serious catch-them-all action...

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