Category Archives: iPhone games

Developer LuGus Studios has launched Planet Pinball Pro [$2.99] on the App Store today. This looks like a pretty neat take on pinball, where players take on challenges on a three small tables. Scoring big numbers of points will be required to unlock later levels. There's a mission system that players have to take on to help provide some goals to aim for, along with a leveling system. It'll be possible to get powerups to help get some advantages and score more points...

EA's SimCity BuildIt [Free] has made the jump from soft launch to worldwide release today. This is EA's free-to-play take on their classic city-management simulation franchise that probably served as the genesis for all the popular simulation games that are out there today. The game's got gorgeous 3D visuals, with social elements to trade resources with friends, real-life buildings, and all the challenges that come from building a thriving metropolis. EA released another developer diary video just ahead of the game's release if you want to hear more about the game from them:..

It's been just over a year since FDG Entertainment and Cornfox & Bros. dropped the seafaring adventure Oceanhorn [$4.99] in the App Store, and today to celebrate how wonderful this past year has been FDG has dropped the price on the game for the first time ever, down to $4.99 from its normal price of $8.99. We loved Oceanhorn a year ago in our original review, and then back in August a huge content update was released adding even more great stuff to an already great package. Oceanhorn has also been consistent with updating for new iOS features and hardware, most recently getting an update last week that took advantage of the power in the latest iPhone and iPad devices...

Regardless of how you might feel about Seabeard’s [Free] freemium tendencies, it’s an incredibly deep game with a lot of content behind it. Unfortunately, a lot of that content requires understanding the intricacies of its timer systems and how it trains players to play the game. The following compiles a few tips and tricks on how to succeed within Seabeard’s system. We talk a little bit about quests before discussing the game’s inventory system, sailing minigames, and even some tips on spending the hard-to-earn pearls...

Tower Of Fortune [Free] developer Game Stew is a hard developer for me to get a read on. I mean, I think if you look hard enough you can find a designer's fingerprints all over just about any game, but you don't even have to do that with Game Stew. Their games are instantly recognizable thanks to their consistent, unusual presentation style. If you do choose to look a bit harder, you can see that also carries over to the gameplay, even if some of their games are ostensibly in different genres from each other entirely. It's interesting because even though their games are generally quite unique from almost every angle, once you understand Game Stew's way of doing things, you can reliably count on certain elements being present. Specifically, you're probably going to have quite a few trappings of the roguelike genre. Being predictably off-beat certainly isn't a bad thing. Tim Burton doesn't seem to be suffering for it, at least. The big problem with having that kind of reputation is that you need to keep coming up with ways to keep your audience's thirst for oddity quenched...

I don't think there's enough good roguelikes and roguelike-inspired games on mobile, given how much sense the genre makes for mobile, since it's so highly-replayable. The first Bit Dungeon [$0.99] was a roguelike-inspired game I enjoyed in my Android days, and now developer Kinto has just released a sequel, Bit Dungeon 2 [$2.99], on several platforms, including iOS. This is a challenging action-RPG where there's a unique permadeath system: when you die, you lose your soul, and must go back to the spot where you lost it to get it back. If you don't, and you die again, then it's game over and you start all the way over from level 1. You start off basically naked, and must find or buy a weapon pretty much from the get-go...

Update Mondays: 'Boson X', 'Candy Crush Saga', 'Oceanhorn', 'Boom Beach', And More

Hello everyone, and welcome to the week! It's time once again for our look back at the noteworthy updates of the last seven days. As we get closer to the regular holiday App Store freeze, the updates are flying fast and furious. That means another big wrap-up here, so buckle up, friends. Of course, you can keep an eye out for updates yourself using AppShopper Social [Free], the watchlist in the TouchArcade app [Free], or by participating in the TouchArcade forums, but this weekly summary is here to fill in the things you might have missed. Let's dig in!..

Last Friday, we had something of a new situation for the TouchArcade forums. TouchTen Games, the developer behind the upcoming Target Acquired, made the game's composer, Manami Matsumae, available for a brief "Ask Me Anything" in the game's thread. Matsumae's name may not be well-known, but her work most certainly is. She was the composer on the first Mega Man game, UN Squadron, Magic Sword, and other classics, and has made a recent return to video games, contributing tracks to Mega Man 10, Shovel Knight, Mighty No. 9, and more. Before the "Ask Me Anything" got under way, I had the opportunity to have a brief chat with Matsumae-san about her work with Target Acquired...

As prophesied by the great sages and Square Enix's official site, Dragon Quest 5: The Hand Of The Heavenly Bride hit the Japanese App Store yesterday at a price of 1800 yen, or as Square's been translating that into American dollars lately, $14.99. Just like Dragon Quest 4 [$14.99], this version is a port of the Nintendo DS remake, originally released in Japan in 2008 and elsewhere in 2009. The original game was released in Japan only on Nintendo's 16-bit Super Famicom in 1992, and its first remake was another Japan-only release, 2004's PlayStation 2 version.  The Nintendo DS version, although visually resembling Dragon Quest 4's remake, has all of the extra content and changes of the PlayStation 2 release, plus an additional option for the choice of the player's wife...

RPG Reload File 018 - 'Final Fantasy 2'

Hello, gentle readers, and welcome to the RPG Reload, the weekly feature where we pummel each other to get stronger. Each week, we take a look back at an RPG from the App Store's past. It's a little bit of reflecting, a little bit of revisiting, and sometimes just an excuse to take a deep dive in a way that doesn't suit a regular review. The RPG genre is a pretty wide one, and all kinds are welcome here. I try to keep a good balance of different ones from week to week, but I need your help now and then. Once per month, I'll be playing an RPG selected by one of you. All you need to do is vote for the RPG you'd like to see by commenting below, posting in the Official RPG Reload Club thread, or by tweeting me at @RPGReload. When the time comes, a roll of the dice will determine the winning game, and much fun will be had by all...

One of my favorite releases this year is RebelBinary's Only One [Free], a king of the hill-style hack 'n slash game that sees you fighting off waves of enemies from atop a giant pillar. The game originally released in February, and we thought it was pretty great, but it's only gotten better through numerous updates since then. Today, its biggest update yet has arrived adding all sorts of awesome new stuff. ..

It's always kind of sad when a game stops being updated and stops working. When you combine the chaotic and unpredictable effects that an iOS system update can have, along with the fact that updating a game might not be worth the time and resources to actually do so, sometimes games just die off. Sometimes developers and publishers pull the games, or just leave them in the store, and caveat emptor. Look at Geometry Wars: Touch [$0.99], for example: it's got issues on iOS 8.1, which is sad as it's got all the cool modes from Geometry Wars: Retro Evolved 2. Some may have thought Lara Croft and the Guardian of Light [$4.99] was consigned to a similar fate. It even disappeared off the App Store at one point, and hadn't been updated for three years. Well, out of nowhere, the game's been resurrected and updated for compatibility in 2014!..

'Bean Dreams' Review - Sweet Dreams Are Made of These

Holy heck, does Bean Dreams [$2.99] knock it out of the park. The first Bean's Quest [$2.99] game from Kumobius was a solid game, with inventive ways to approach platforming on a touchscreen-based device. But after they applied their time-traveling take on Tiny Wings [$0.99 / $2.99 (HD)] with Time Surfer [$0.99], and gave the challenging arcade game genre an artsy twist with Duet [$2.99], now they return to their original game. And it's clear that the studio has picked up on a lot of lessons from the past few years, as Bean Dreams is possibly Kumobius' best game yet, streamlining the original's concept into a tight and concise experience that they can only further build on and make better...

Proun+ [$1.99] is a game that probably should have been on iOS a long time ago. It makes too much sense, the tube racing, with its simple controls that are perfect for taps or tilts, its quick races, they all make for the ideal iOS game. That this is a port from PC to iOS just feels like it's something well overdue. Proun+ is a tube-racing game, which I previewed last month. There's some utterly brilliant aspects to this one, but also some things that make me curious about, to see if there's not a way this game could have been structured any better...

'Seabeard' Review - A Whole New (Freemium) World

After many months of coverage, a soft-launch and a hands-on preview, Seabeard [Free] is finally upon us. When a game gets this much coverage and hype, it’s typically hard for it to satisfy all expectations. This seems to be even more true whenever a game relies on freemium mechanism as a way to monetize. After spending a great deal of time within the game, I’m happy to report that I don’t believe Seabeard is a victim of its own hype but I do think that its freemium system will probably alienate some of its potential player base...

Copyright 2014, TouchArcade.com, LLC.