Category Archives: iPhone games

Following on the heels of yesterday's news that a free-to-play follow-up to Final Fantasy Dimensions [Free] is on the way in the form of Final Fantasy Legends: Crystal Of Time And Space, yet another Final Fantasy mobile game is on the way this winter, at least in Japan. This one is also free-to-play, and it's going to look familiar to some of you out there. The name of the game is Final Fantasy Exvius, and it's a social RPG developed by Alim, the team behind the popular Brave Frontier [Free]. For all intents and purposes, it looks like a Final Fantasy-skinned version of that game...

This week the latest entry in the open-world action game series Far Cry will be releasing on Windows PC and both current- and last-gen game consoles, and to supplement this big release developer Ubisoft has released Far Cry 4 Arcade Poker [Free] for free on mobile devices. Like other mobile tie-in apps that launch alongside big-name console releases, Far Cry 4 Arcade Poker actually offers a benefit to players of the full game: you can earn currency which you can use in the full game on console or PC. Presumably this will be handled by linking up your Uplay account, though obviously I don't have the console game to test this out...

Super Evil Megacorp's mobile MOBA Vainglory was one of the stars of Apple's iPhone 6 keynote back in September, and has actually been in a soft-launch period since this past June. It was originally conceived as an iPad-only game, but with larger iPhones entering into the mix, the Super Evil folks made the decision to create an iPhone version of the game as well. Just a couple of weeks back, the final release date was revealed for the game and it would be staggered across regions, with Europe getting the game last Thursday while us here in North America (as well as South America, the Middle East and Africa) had to wait until tomorrow, November 18th for our Vainglory fix. Well, whether it was intentional or not, it looks like Vainglory [Free / Free (HD)] has actually launched just a bit ahead of schedule, and is now available in the US App Store...

Square Enix Announces New 'Final Fantasy' Title For Smartphones

Well, Square Enix is fresh out of 2D Final Fantasy games to port to mobile, and the easy DS ports are all accounted for, as well. Dragon Quest games are well and good, but nothing keeps food on the table at Square Enix quite like the Final Fantasy name. So what's next, beyond endless variations on social RPGs mixed with every puzzle game concept under the sun? If you said Final Fantasy 7, sorry, you should know better by now. Shame on you!..

Update Mondays: 'Monument Valley', 'Battle Supremacy', 'Farm Heroes Saga, 'Chaos Rings', 'Game Of War: Fire Age', And More

Okay, so we're going to try a new weekly thing here at TouchArcade. Let's face it, no matter how well you try to keep tabs on interesting new updates, whether it's through the App Store itself, the TouchArcade forums, AppShopper Social [Free], or what have you, there's always a lot of them you might miss. With that in mind, every Monday, I'm going to do my best to highlight interesting or noteworthy updates from the last week. I am just as human as the rest of you, so when I inevitably miss something cool, please feel free to point it out in the comments. This is not meant to be an exhaustive list of updates from the last seven days, particularly since many updates are of the 'bug fixes, etc.' sort that are very important but generally not all that newsworthy. So, with the premise explained, let's get on with it...

Being the ever-watchful observer that I am, I've noticed a trend in paid puzzle games of late. Perhaps battling against the effervescent, candy-coated, pastel shine of King's free-to-play offerings, puzzlers from the little guys are turning to the dark side. First, it was Darkin [$0.99], and now, Muertitos [$0.99]. Two games make a trend, right? I'm going to go ahead and call that science. While Darkin gave Dungeon Raid [$1.99] a spin with creatures of the night, Muertitos does something both familiar and unusual with its setup. That little bit of innovation combined with its very stylish presentation is enough to help it rise above the dense crowd, though just barely...

Late last month, Portable Pixels unveiled their latest project, a sequel to their popular 2012 virtual pet game Hatchi, and as of this morning Hatchi 2 - The Virtual Pet Breeding Game [$0.99] is now available in the App Store for 99¢. The original Hatchi was unabashedly retro, featuring a blocky faux LCD experience that closely mimicked the physical Tamagotchi and Digimon toys of the '90s. Hatchi 2 kicks things up a notch with full color visuals, but not too far, as it's still decidedly pixely and retro...

Space Age [$3.99] was a game that intrigued me from the moment I heard of it. The Incident [$0.99] is still a great game (though currently broken on iOS 8!), and last year's Blackbar [$2.99] from Big Bucket's Neven Mrgan was a unique story-driven game that I loved. So them making a new game was well overdue, and I was onboard with the idea of a retro-futuristic adventure game. The game is stated as being inspired by point-and-click adventure games from the 1990s, and certainly that comes through. And Space Age is wonderful when it tries to create a world, populated with interesting characters, that I want to explore and see more of. But sometimes Space Age tries to be an action game, and the experience suffers, because it's just not built to be that...

Pixelbite's fantastic drift-heavy, top-down racer Reckless Racing 3 [$2.99] has received a significant content update and is on sale for $2.99, down from its regular price of $4.99. The update adds support for Apple's Metal graphics API, and while Reckless Racing 3 was a very attractive game to begin with, there definitely seems to be a bump up in the lighting, shadows, smoke and other effects. This update also adds some classic levels from the original Reckless Racing, which is nice because the original appears to no longer be available. A new cup, additional arcade events, and a tweak to the difficulty in arcade mode round out the latest update...

RPG Reload File 014 - 'Final Fantasy'

Hello, gentle readers, and welcome back to the RPG Reload, the weekly feature where we scour for the severed tails of rodents so that we can wear fancier clothes. Er, metaphorically speaking, of course. Each week, we take a look at an RPG from the App Store's past to see how it holds up today. It's a chance to take a deeper dive or go off on side-quests that might not otherwise fit in our usual reviews. Also, it guarantees that I get to play a good RPG every week and call it work. I try to grab a variety of RPGs covering the many corners of this broad genre, but just to keep things interesting, I throw the choice over to you, the reader, once per month. Simply vote for the game you'd like to see featured by commenting below or popping into the Official RPG Reload Club thread in our forums and you just might see your choice show up next! The final reader's choice Reload for 2014 will be in RPG Reload 017 at the beginning of December, so get those votes in as soon as you can...

'Icewind Dale: Enhanced Edition' Review - Another Remastered Legend Released for iOS

Beamdog is back. If you aren't excited as a D&D fan you should be. Not just a straight port, Icewind Dale: Enhanced Edition[$9.99] is bringing some new toys to the table and I've been geeking out ever since I got my hands on them...

'Cosmic Crown' Review - It's Good to be King

Cosmic Crown [$1.99] is just an undeniably cool game. It's a roguelike, particularly in the vein of Hoplite [$1.99] where there are occasional upgrades after levels to improve oneself with. But the uncommon twist about the game is that it's entirely one-dimensional, literally. The only movement is forward and backward, with traps, enemies, and slowly-opening doors serving as the things standing between the green protagonist and those sweet cosmic crowns...

Ah, the spin-off. A truly noble creature, brought into creation typically by a secondary character becoming so popular that it's believed by the powers that be that they can anchor a story of their own. Sometimes, it works out well, as in Frasier, The Jeffersons, and Wario Land. But for each success, there are a handful of failures like Joey, The Ropers, and Shadow The Hedgehog. Deep Silver's attempt to spin out a character iOS gamers have yet to meet leans more towards the latter group than the former, but point and click adventure fans are still likely to find some merit in the whole exercise. Secret Files: Sam Peters [$0.99] is a much shorter, simpler game than Secret Files: Tunguska [$4.99], and its protagonist is considerably more abrasive than that game's duo. That said, there are a couple of good puzzles and, along with occasionally clever bits of dialogue, it just barely manages keep its head above water...

I feel like the last few games I've reviewed have skirted the line between being a game in the functional definition and being just an interactive experience. Cosmic DJ [$1.99] by GL33k and Devolver Digital is perhaps is more accurately described as a gamified music synthesizer than an actual game per se, it passes the sniff test just enough that it's worth talking about here. Actual musicians might find the basicness of composition rather lacking, and people who enjoy playing games to completion might find the lack of resistance toward achieving their goals dissatisfying. But non-musicians who want a clever way to compose music with only minimal musical knowledge, or want to enjoy the goofy-yet-earnest story here, will want to check this out...

'Micro Battles' Review - Share the Wealth

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November 13th, 2014 11:00 AM EST by Chris Carter in 3.5 stars, Action, Free, Games, iPad Games, iPhone games, Prices, Reviews, Universal
Free Buy Now

The advent of touch technology has created a vast number of innovations that weren't really evident upon release.  While many are quick to damn virtual controllers and the like, one of my favorite things about mobile platforms is the sheer lack of physical controls. For certain games that need precision it can be a pain, but for titles that are custom-created for touch controls it's a dream to just pick up and play something. One avenue that I don't think gets enough love is the multiplayer on one device market. There are a decent amount of board games and asynchronous titles out there that support multiple people, but Micro Battles [Free] does a decent job of adding some arcade action into the mix...

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